Sakkaku Kaikou

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  1. I'd like to rekindle any thoughts on the whole weapon redraw bit that makes weapon based characters a pain to play.

    Now, as far as I've heard, redraw USED to be baked into the animation time, but has since been taken out--meaning that whenever a character has to redraw her weapon, she must spend that extra second or so doing so, reducing her DPS accordingly. Knowing this, if you're someone that is particularly concerned with maximizing damage potential, you have to ensure that you build your toon away from anything that would cause redraw--perhaps choosing Body or Energy mastery rather than other epics (losing out on such powers as [Gloom], for instance), or making sure that you only pair weapon sets with toggle-based defense sets, such as Willpower ($Deity forbid you choose something click heavy like Regeneration).

    But that's crazy! It almost makes one want to eschew any weapon sets entirely, because "Gosh, Titan Weapons may look awesome, but Fiery Melee doesn't have redraw." And that's a shame, because weapon based toons are cool, yo.

    So, obviously, redraw's a problem, right? So let's fix it! Why don't we reduce the number of powers that force redraw by removing the sheathing effect? There're already a number of combinations that don't force it--look at [Taunt] on, say, a Battle Axe/Shield. Instead of unequipping the shield and doing the "come on" animation, the character points at the foe with his axe--no redraw required. Or on an Assault Rifle, [Throwing Knives] has him shift the weapon to one hand while the other throws the knives. Why not similar for [Web Grenade]? Heck, [Brawl] uses a kicking animation when a character's hands are full!

    So what I'm saying is, why not reduce redraw by reducing sheathing? There are a lot of powers that use similar animations--[Build Up] and [Reconstruction] for instance. Exact same animation, but the latter unequips any weapons. Obviously, some combos would be relatively impossible to do this with (Assault Rifle/Trick Arrows, or perhaps using [Time Bomb] on a Beam Rifle toon), but other powers might have interesting options (using the weapon point animation from a Shield or Dual Blade [Taunt]/[Confront] for a power like [Gloom] or [Fire Blast]). And with Staff Fighting coming out soon...well, it might be nice to be able to give someone that much more incentive to purchase.
  2. I happen to have a Mace/Stone Brute that I love to play, and should only be more fun when i19 rolls around. That said, this is the build that I'm planning on putting on him when it does. I'm by no means experienced in building, but I still tried to get his movement and defenses up quite a bit--he's softcapped to all types but psi and his movement is up to 13.9 mph with Granite and Rooted. Recharge takes a hit with that, but...well you can look and see for yourself:

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cudgel: Level 50 Mutation Brute
    Primary Power Set: War Mace
    Secondary Power Set: Stone Armor
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Earth Mastery

    Villain Profile:
    Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Knock%:35(7)
    Level 1: Rock Armor -- GftotA-Run+:15(A), LkGmblr-Rchg+:25(3)
    Level 2: Stone Skin -- S'fstPrt-ResDam/Def+:30(A)
    Level 4: Earth's Embrace -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(46), Numna-Heal:50(50)
    Level 6: Pulverize -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9), KntkC'bat-Knock%:35(11)
    Level 8: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), KntkC'bat-Knock%:35(15)
    Level 10: Mud Pots -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-%Dam:30(46), Sciroc-Dmg/EndRdx:50(48), Sciroc-Acc/Dmg/EndRdx:50(48), Sciroc-Dam%:50(48)
    Level 12: Recall Friend -- IntRdx-I:50(A)
    Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(36), Winter-ResSlow:50(37)
    Level 16: Rooted -- RgnTis-Heal/EndRdx:30(A), RgnTis-Regen+:30(23), Dct'dW-Heal/EndRdx:50(45)
    Level 18: Whirling Mace -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(19), Sciroc-Dmg/Rchg:50(21), Sciroc-Acc/Rchg:50(21), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dam%:50(40)
    Level 20: Taunt -- Mocking-Taunt/Rchg/Rng:50(A)
    Level 22: Boxing -- C'ngImp-Acc/Dmg:50(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(25), Aegis-Psi/Status:50(25), GA-3defTpProc:50(37)
    Level 26: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:25(27), GftotA-Run+:15(29)
    Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31)
    Level 30: Shatter -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(31), FrcFbk-Rchg/EndRdx:50(34), FrcFbk-Rechg%:50(36)
    Level 32: Crowd Control -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), FrcFbk-Rechg%:50(34)
    Level 35: Minerals -- GftotA-Run+:15(A), LkGmblr-Rchg+:25(36)
    Level 38: Granite Armor -- GftotA-Run+:40(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Rchg+:50(39), Aegis-ResDam/Rchg:50(39), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam:50(40)
    Level 41: Stone Prison -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Acc/Dmg/Rchg:50(42), Mael'Fry-Acc/Dmg:35(42), Mael'Fry-Dmg/EndRdx:35(43), Mael'Fry-Dmg/EndRdx/Rchg:35(45)
    Level 44: Fossilize -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 47: Stalagmites -- Stgr-Acc/Rchg:30(A), Stgr-EndRdx/Stun:30(50)
    Level 49: Crystal Armor -- GftotA-Run+:15(A), LkGmblr-Rchg+:25(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 1: Swift -- Run-I:50(A), Run-I:50(43), Run-I:50(43)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal:40(15), Mrcl-Rcvry+:40(17)
    Level 1: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(17), P'Shift-End%:50(19)


    Code:
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  3. Alright, thanks, all. I think I know where to go now. I was definitely reducing the effectiveness of the controls by slotting for the set bonuses, and I guess I do need to get it in my head that I'm a controller, not a defender. Moving up the control powers is a good point, and while I don't want to completely lose the single target heal, I can definitely bump it back, as well as other things.

    I do like the fire and especially ice epics--I considered them for a long while, though I decided to attempt to go more with theme with the Stone, as well as Leaping, though I will try to see if I can get myself to accept Super Speed, at least. I also didn't catch the fact that the disorient in Fissure was only a chance to trigger, so I'll definitely need to rethink that.

    Hasten...is a good point. I'll plop that in there, too. Probably replace Power of the Phoenix--wakies and Clear Mind/Enforced Morale/Clarity/Dispersion are what I use when a Rez power is recharging or not present on other toons, and that's what I can stick with here, too.

    I also love procs, so it's nice to have an excuse to dump a few here and there. The Anchor proc sounds like a great pick for Cages, and I'll see what I can do in regards to Volcanic gases, too. Wonder if I can get my hands on a Ragnarok proc and see how well that works.

    Anyway, thanks again, and I'll definitely make sure to come back if I need assistance again--you all were extremely helpful.
  4. Alright, so I'm trying to build a good, teaming build for an Earth/Thermal for a theoretical static team, and I think I have something, but what that is, I don't know. I've lurked here for a while trying to learn as much as I can, and I think it's time for me to actually directly ask for your assistance with this build.

    Now, I've never played Thermal, and I have more experience with Illusion than the other control sets, so bear with me; anyway, here's the build I'm considering:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Volcanic Shift: Level 50 Science Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (9) Basilisk's Gaze - Recharge/Hold: Level 30
    • (9) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 1: Warmth
    • (A) Doctored Wounds - Endurance/Recharge: Level 50
    • (36) Doctored Wounds - Heal/Recharge: Level 50
    • (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (37) Doctored Wounds - Heal: Level 50
    • (43) Doctored Wounds - Recharge: Level 50
    Level 2: Thermal Shield
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (3) Reactive Armor - Resistance/Recharge: Level 40
    • (3) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (34) Reactive Armor - Resistance: Level 40
    • (34) Reactive Armor - Endurance: Level 40
    Level 4: Stone Cages
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (5) Positron's Blast - Damage/Endurance: Level 50
    • (5) Positron's Blast - Damage/Recharge: Level 50
    • (7) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (15) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (7) Karma - Knockback Protection: Level 30
    Level 8: Quicksand
    • (A) Recharge Reduction IO: Level 50
    Level 10: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (11) Reactive Armor - Resistance/Recharge: Level 40
    • (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (13) Reactive Armor - Resistance: Level 40
    • (13) Reactive Armor - Endurance: Level 40
    Level 12: Cauterize
    • (A) Doctored Wounds - Endurance/Recharge: Level 50
    • (17) Doctored Wounds - Heal/Recharge: Level 50
    • (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (31) Doctored Wounds - Heal: Level 50
    • (31) Doctored Wounds - Recharge: Level 50
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Hurdle
    • (A) Jumping IO: Level 50
    Level 18: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (19) Miracle - Heal: Level 40
    • (23) Miracle - +Recovery: Level 40
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - Chance for +End: Level 50
    Level 22: Thaw
    • (A) Recharge Reduction IO: Level 50
    • (40) Recharge Reduction IO: Level 50
    Level 24: Stalagmites
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (25) Stupefy - Endurance/Stun: Level 50
    • (25) Stupefy - Accuracy/Endurance: Level 50
    • (31) Stupefy - Stun/Range: Level 50
    • (46) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (27) Basilisk's Gaze - Recharge/Hold: Level 30
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 28: Forge
    • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (29) Adjusted Targeting - Recharge: Level 50
    Level 30: Power of the Phoenix
    • (A) Endurance Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Accuracy/Damage: Level 30
    • (33) Expedient Reinforcement - Damage/Endurance: Level 30
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 30
    • (33) Call to Arms - Defense Bonus Aura for Pets: Level 30
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    Level 35: Earthquake
    • (A) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
    • (36) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
    • (36) Achilles' Heel - Chance for Res Debuff: Level 20
    • (43) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    Level 38: Melt Armor
    • (A) Shield Breaker - Defense Debuff: Level 30
    • (39) Shield Breaker - Accuracy/Defense Debuff: Level 30
    • (39) Shield Breaker - Accuracy/Recharge: Level 30
    • (39) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
    • (40) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
    • (40) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 41: Fissure
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (42) Stupefy - Endurance/Stun: Level 50
    • (42) Stupefy - Accuracy/Endurance: Level 50
    • (42) Stupefy - Stun/Range: Level 50
    • (43) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 44: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Red Fortune - Defense/Endurance: Level 50
    • (45) Red Fortune - Endurance/Recharge: Level 50
    • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (46) Red Fortune - Defense: Level 50
    • (46) Red Fortune - Endurance: Level 50
    Level 47: Earth's Embrace
    • (A) Numina's Convalescence - Endurance/Recharge: Level 50
    • (48) Numina's Convalescence - Heal/Recharge: Level 50
    • (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (50) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 49: Heat Exhaustion
    • (A) Accuracy IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 5% Defense
    • 5.5% Defense(Smashing)
    • 5.5% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 12.1% Defense(Energy)
    • 12.1% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.25% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 8% Defense(AoE)
    • 14% Enhancement(Heal)
    • 6% Enhancement(Stun)
    • 20% Enhancement(Accuracy)
    • 70% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 87.7 HP (8.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 9.4%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 9.4%
    • 16.5% (0.28 End/sec) Recovery
    • 24% (1.02 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 15.4% Resistance(Fire)
    • 15.4% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 5% RunSpeed

    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Fossilize)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Warmth)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Thermal Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Positron's Blast
    (Stone Cages)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Doctored Wounds
    (Cauterize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Stupefy
    (Stalagmites)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Volcanic Gasses)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Forge)
    • 2% DamageBuff(All)
    Expedient Reinforcement
    (Animate Stone)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% Resistance(All)
    Call to Arms
    (Animate Stone)
    • 5% Defense
    Touch of Lady Grey
    (Earthquake)
    • 15.3 HP (1.5%) HitPoints
    Dark Watcher's Despair
    (Earthquake)
    • 15.3 HP (1.5%) HitPoints
    Shield Breaker
    (Melt Armor)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    Stupefy
    (Fissure)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Rock Armor)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Rock Armor)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Earth's Embrace)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Steadfast Protection
    (Earth's Embrace)
    • 3% Defense(All)






    | Copy & Paste this data into Mids' Hero Designer to view the build |
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