So I got to 50 but I now want to make my toon as it was intended to be played (RP as a Law Enforcement Medic) but still be effective in endgame.
I am migrating away from DP except for 2 attacks and giving support with teleport options for rescue and res.
Any suggestions... or flames
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
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Ruthless Surgeon: Level 50 Natural Defender
Primary Power Set: Kinetics
Secondary Power Set: Dual Pistols
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Transfusion - (A) Panacea - Heal
- (3) Panacea - +Hit Points/Endurance
- (3) Miracle - +Recovery
- (7) Miracle - Heal
- (9) Miracle - Heal/Endurance
- (15) Miracle - Heal/Endurance/Recharge
Level 1: Pistols - (A) Touch of Lady Grey - Recharge/Endurance
- (34) Touch of Lady Grey - Chance for Negative Damage
- (40) Touch of Lady Grey - Defense Debuff/Recharge
- (43) Thunderstrike - Damage/Endurance/Recharge
- (43) Thunderstrike - Damage/Recharge
Level 2: Siphon Power - (A) Endurance Reduction IO
- (5) Endurance Reduction IO
- (5) Recharge Reduction IO
- (7) Recharge Reduction IO
- (9) Accuracy IO
- (15) Accuracy IO
Level 4: Repel - (A) Kinetic Crash - Damage/Knockback
- (37) Kinetic Crash - Accuracy/Damage/Knockback
- (39) Kinetic Crash - Accuracy/Knockback
- (48) Kinetic Crash - Damage/Endurance/Knockback
Level 6: Siphon Speed - (A) Slow IO
- (25) Slow IO
- (31) Endurance Reduction IO
- (31) Endurance Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 8: Dual Wield - (A) Tempered Readiness - Accuracy/Endurance
- (25) Tempered Readiness - Endurance/Recharge/Slow
- (34) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Damage/Endurance/Recharge
Level 10: Recall Friend - (A) Endurance Reduction IO
Level 12: Speed Boost - (A) Performance Shifter - EndMod
- (13) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod/Recharge
- (21) Energy Manipulator - Chance to Stun
- (21) Energy Manipulator - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy
Level 14: Teleport - (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: [Empty] - (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (17) Endurance Reduction IO
Level 18: Maneuvers - (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Gift of the Ancients - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance
- (37) Gift of the Ancients - Endurance/Recharge
Level 20: Team Teleport - (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 22: Tactics - (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Swap Ammo
Level 26: Transference - (A) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (29) Efficacy Adaptor - Accuracy/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy
- (31) Efficacy Adaptor - EndMod/Endurance
Level 28: Increase Density Level 30: Aid Other - (A) Healing IO
- (39) Healing IO
- (39) Recharge Reduction IO
Level 32: Fulcrum Shift - (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 35: Aid Self Level 38: Resuscitate - (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Endurance Reduction IO
- (43) Endurance Reduction IO
- (48) Healing IO
- (48) Healing IO
Level 41: Conserve Power - (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Power Build Up - (A) Adjusted Targeting - Recharge
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff
- (46) Endurance Reduction IO
Level 47: Combat Jumping - (A) Luck of the Gambler - Recharge Speed
Level 49: Super Jump ------------
Level 1: Brawl Level 1: Sprint Level 2: Rest - (A) Endurance Modification IO
Level 1: Vigilance
Level 24: Cryo Ammunition
Level 24: Incendiary Ammunition
Level 24: Chemical Ammunition
Level 4: Ninja Run
Level 2: Swift Level 2: Hurdle Level 2: Health - (A) Healing IO
- (50) Healing IO
- (50) Healing IO
Level 2: Stamina - (A) Endurance Modification IO
- (11) Endurance Modification IO
- (11) Endurance Modification IO
+4.5% DamageBuff(Smashing)
+4.5% DamageBuff(Lethal)
+4.5% DamageBuff(Fire)
+4.5% DamageBuff(Cold)
+4.5% DamageBuff(Energy)
+4.5% DamageBuff(Negative)
+4.5% DamageBuff(Toxic)
+4.5% DamageBuff(Psionic)
+2.5% Defense(Energy)
+2.5% Defense(Negative)
+1.25% Defense(Ranged)
+16% Enhancement(Accuracy)
+5% Enhancement(Heal)
+25% Enhancement(RechargeTime)
+10% FlySpeed
+95.38 HP (9.378%) HitPoints
+10% JumpHeight
+10% JumpSpeed
+Knockback (Mag -11)
+Knockup (Mag -11)
+23% (0.384 End/sec) Recovery
+20% (0.849 HP/sec) Regeneration
+2.5% Resistance(Smashing)
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+13% RunSpeed