Ruthless Force

Citizen
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  1. My lvl up build was massive in dmg and buff but I wanted to try something new is all.
  2. So I got to 50 but I now want to make my toon as it was intended to be played (RP as a Law Enforcement Medic) but still be effective in endgame.

    I am migrating away from DP except for 2 attacks and giving support with teleport options for rescue and res.

    Any suggestions... or flames

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Ruthless Surgeon: Level 50 Natural Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Dual Pistols
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Medicine
    Power Pool: Leaping
    Ancillary Pool: Power Mastery
    Hero Profile:







    Level 1: Transfusion
    • (A) Panacea - Heal
    • (3) Panacea - +Hit Points/Endurance
    • (3) Miracle - +Recovery
    • (7) Miracle - Heal
    • (9) Miracle - Heal/Endurance
    • (15) Miracle - Heal/Endurance/Recharge
    Level 1: Pistols
    • (A) Touch of Lady Grey - Recharge/Endurance
    • (34) Touch of Lady Grey - Chance for Negative Damage
    • (40) Touch of Lady Grey - Defense Debuff/Recharge
    • (43) Thunderstrike - Damage/Endurance/Recharge
    • (43) Thunderstrike - Damage/Recharge
    Level 2: Siphon Power
    • (A) Endurance Reduction IO
    • (5) Endurance Reduction IO
    • (5) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (9) Accuracy IO
    • (15) Accuracy IO
    Level 4: Repel
    • (A) Kinetic Crash - Damage/Knockback
    • (37) Kinetic Crash - Accuracy/Damage/Knockback
    • (39) Kinetic Crash - Accuracy/Knockback
    • (48) Kinetic Crash - Damage/Endurance/Knockback
    Level 6: Siphon Speed
    • (A) Slow IO
    • (25) Slow IO
    • (31) Endurance Reduction IO
    • (31) Endurance Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 8: Dual Wield
    • (A) Tempered Readiness - Accuracy/Endurance
    • (25) Tempered Readiness - Endurance/Recharge/Slow
    • (34) Thunderstrike - Damage/Endurance
    • (42) Thunderstrike - Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 10: Recall Friend
    • (A) Endurance Reduction IO
    Level 12: Speed Boost
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - Chance for +End
    • (13) Performance Shifter - EndMod/Recharge
    • (21) Energy Manipulator - Chance to Stun
    • (21) Energy Manipulator - EndMod/Recharge
    • (34) Performance Shifter - EndMod/Accuracy
    Level 14: Teleport
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: [Empty]
    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO
    • (17) Endurance Reduction IO
    Level 18: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (19) Gift of the Ancients - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance
    • (37) Gift of the Ancients - Endurance/Recharge
    Level 20: Team Teleport
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 22: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 24: Swap Ammo







    Level 26: Transference
    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Recharge
    • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (29) Efficacy Adaptor - Accuracy/Recharge
    • (29) Efficacy Adaptor - EndMod/Accuracy
    • (31) Efficacy Adaptor - EndMod/Endurance
    Level 28: Increase Density
    • (A) Resist Damage IO
    Level 30: Aid Other
    • (A) Healing IO
    • (39) Healing IO
    • (39) Recharge Reduction IO
    Level 32: Fulcrum Shift
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 35: Aid Self
    • (A) Healing IO
    Level 38: Resuscitate
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (40) Endurance Reduction IO
    • (43) Endurance Reduction IO
    • (48) Healing IO
    • (48) Healing IO
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Power Build Up
    • (A) Adjusted Targeting - Recharge
    • (45) Adjusted Targeting - To Hit Buff/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (45) Adjusted Targeting - Endurance/Recharge
    • (46) Adjusted Targeting - To Hit Buff
    • (46) Endurance Reduction IO
    Level 47: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Super Jump
    • (A) Jumping IO
    ------------







    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Endurance Modification IO
    Level 1: Vigilance
    Level 24: Cryo Ammunition
    Level 24: Incendiary Ammunition
    Level 24: Chemical Ammunition
    Level 4: Ninja Run







    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    • (50) Healing IO
    • (50) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (11) Endurance Modification IO
    • (11) Endurance Modification IO
    +4.5% DamageBuff(Smashing)
    +4.5% DamageBuff(Lethal)
    +4.5% DamageBuff(Fire)
    +4.5% DamageBuff(Cold)
    +4.5% DamageBuff(Energy)
    +4.5% DamageBuff(Negative)
    +4.5% DamageBuff(Toxic)
    +4.5% DamageBuff(Psionic)
    +2.5% Defense(Energy)
    +2.5% Defense(Negative)
    +1.25% Defense(Ranged)
    +16% Enhancement(Accuracy)
    +5% Enhancement(Heal)
    +25% Enhancement(RechargeTime)
    +10% FlySpeed
    +95.38 HP (9.378%) HitPoints
    +10% JumpHeight
    +10% JumpSpeed
    +Knockback (Mag -11)
    +Knockup (Mag -11)
    +23% (0.384 End/sec) Recovery
    +20% (0.849 HP/sec) Regeneration
    +2.5% Resistance(Smashing)
    +1.26% Resistance(Energy)
    +1.26% Resistance(Negative)
    +13% RunSpeed