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Hm...
I'd say our role is still pretty much what it allways was: take the hits for the team.
But now you're a bit more limited in how many hits you can take for the team. In a large fight, you basically play scranker. You try to hit as many enemies as possible, to hold their attention. You should keep an eye out for targets that are particularly important, like mezzing lts for example and make sure that you get them. Also, you need to keep an eye on your teammates when you can and be ready to pull some aggro off them if they get in too deep.
The point is that you have to know the limits of what a single tank can handle. Don't go into a 8-man team mission expecting tank everything for the team. Same as a defender can't go into a 8-man mission expecting to keep everyone alive no matter what. Teams have to work WITH their Defenders to really benefit from them. Tankers are now the same. What you do, is try to lessen the amount of aggro your team takes. But you have to know when you've reached your limit and will die if you get any more aggro. Once you're at that limit, you're basically doing your job. You have to trust your teammates to be able to handle themselves as well. The days of babysitting teammates is over.
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Gone also are the days of random pick up teams, at least for me. I used to pick up the odd team and risk it knowing that if things went south I could handle the aggro. Now I won't risk a team with out knowing the players.