Rpgmonkey

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  1. Maybe they could allow teleporters to use teleport in macros with location coordinates passed like variables to a function...

    For example if you just click on the normal teleport power you get what you normally do now but say you could make a macro such as /macro TPup powexec_name teleport 0 +50 0 which when activated automatically moves you up 50 yards, or put actual coordinates in (still have to be in range and cant teleport into objects)

    I mean this would require some micro management but there are a lot of spare power slots for macros in the trays and in this way teleport would be a lot more versatile...

    The only real problem i can see is with the coordinates themselves....is the first coordinate always east/west or do they change depending on the map...?