Rooster_NA

Citizen
  • Posts

    2
  • Joined

  1. Well, it's the end of august and I5 will go through soon, but I still will suggest a couple of things...cause hey, why not? I suggested earlier that EA should be more of a single target drain to help out in 1v1 situations with AV, but that fell on deaf ears. So, I was thinking why not give EA, since we have to herd up 14 mobs for max defense anyways, a +heal component...say 7 - 10 %/mob enhanceable...kinda like dark regen? It should give an unique characteristic unlike other tankers, and maybe better survivability.
  2. I currently have a lvl 43 ice cubed (ice/ice/ice) tank on live. Here's my current suggestions after reading most of the posts.

    1. Reduce the end cost of icicles to something reasonable. Also, why does this not slow enemies as well? I would think that cold shards of ice would definitely slow someone.

    2. Move Glacial armor to an earlier slot. I agree with some posters on this count.

    3. Since the issue is to curb herding, why not change EA to a single target attack. Boost it to 20% (same as parry for a sword scrapper). Make the end recovery the same as it is on test for 7 mobs (enhancable). Keep the recharge the same. Also, give it an acc check. This would create situations where the player would have to make choices on what to slot so it wouldn't become overpowered. Also, it would help icers out a bunch when we go 1 vs. 1, and we could strategically pick out a particular mob to end drain (if someone would slot it that way).

    Since we are on the topic of ice...Can ice melee please have a superior attack..preferably greater ice sword...i wouldn't mind if you took away the secondary effects. It would be nice to have a better attack than heavy damage. *crosses fingers that I will be heard*

    Rooster!