I just hope everyone with command was drunk. That's the only explanation for such a sloppy invasion. I mean, had each Praetorian general worked together, bringing their own honour guard through, striking at targets with strategic value. Imagine the damage! Instead they all worked independently without aiding each other, leaving themselves vulnerable to opposition. I really hope Tyrant chews them all apart.
::Cough::
I got to the first Atlas Park fight to see a Goliath War Walker lagging out as he walked, I could move fine. THIS was an NPC who had lag issues. Its clear the system was incapable of handling this much. Is there a way to reinforce a server/zone so it can deal with these events better? I suspect the answer is no, considering if this DID happen the event weeks would have better planning and the only lag would come from client side limitations. This is mostly in comparison to EVE Online, where a "system(zone)" can be reinforced with additional servers sharing the burden, reducing this server-side lag people experience.
Clear direction and escalation: The invasion, as I stated before felt more like a food fight. We could have done with escalating bad guys, and heinous AV HP buffs. I think I blinked and missed a couple of the Praetorians. When you got to 50% of the AV's health, a new AV could have busted in and brought backup, after all its an invasion, not a play date.
Secondly, the announcements, with multiple zones and locations being invaded there were proclamations of Praetorians appearing, which lacked information on which instance and sometimes zone was under attack. People logging in may have seen a few notifications with little context, making the event frustrating if they could participate at all.
I really want these invasions to be fun, but they just feel a little soggy. The challenge is no more than a Rikti invasion, spam what you can and probably aim through a League Leader. City saved, drinks in The D, waiting for a sense of accomplishment.