Ring Mistress Carnie

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  1. Quote:
    Originally Posted by Leo_G View Post
    I guess you'd only have to decide what the ratio of dmg/ToHit would be. Not a numbers person though.

    I'd balance the power to provide only a moderate boost to damage over 1/3 the bonus Aim provides (like 22% dmg buff) while providing half the buff of ToHit (so 15%) for 10 seconds.

    This seems about in balance with Follow Up vs BU but flipped to reflect the buffs of Aim. One feature the set would have, then is easier maintained DPS as well as a means of insta-snipe (if that makes it through beta) without outside powers for superior single-target damage. However, the set sacrifices AoE (no targeted AoE) for the toggle coatings.

    This is why I proposed swapping out Head Shot with just a narrow cone like Piercing Shot/Piercing Ray. It won't make up for the loss of the AoE completely, but it will help cover it somewhat (while retaining the versatility the coating toggles provide).
    Let the Devs figure out the math lol. I'd say this is too much still in the idea phase where we're switching and changing things around to really worry too much about the numbers and percents of the abilities.

    Piercing Shot/Ray, is there already a power this can be compared too? I'm sure I quite understand all of the idea behind it so if I had something to compare it to that was similar, then it might make more sense to me.
  2. Quote:
    Originally Posted by Leo_G View Post
    Well, just thinking about it and purely for 'Ooooh Aaah different!' sake, what about replacing Concentration?

    Firstly, Concentration is an analog to Build Up, not Aim, and provides 100% dmg buff and 15% ToHit while Aim provides 60-ish% dmg buff and 37% ToHit. It wouldn't be quite fair to give a primary ranged set a higher straight up dmg buff.

    Secondly, Mental Manipulation already has Concentration. Even if you wanted to keep the effect, you'd need to rename it.

    If I were suggesting a replacement, why not an analog to powers like Follow Up/Blinding Feint?
    How about...

    Follow Through Ranged, Moderate DMG(Lethal), Self +DMG, +To-Hit
    You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and Damage for a brief time.
  3. Quote:
    Originally Posted by Leo_G View Post

    For your suggestion, I feel there are a few unique features that could be added here and there to make the set more interesting. Beyond that, perhaps you can describe what your 'Coating' toggles do. You mention they change the effects as well as the damage but you might want to be more specific about it.
    I was typing my post before you made yours. I put in idea about getting a special ability that's unique with each type of toggle from Special Coating. Outside of that, Special Coating is a way of adding a little extra damage to the abilities. I'm sure what all Swap Ammo does with Dual Pistols which is where this idea comes from. That's why I'm looking for input from you guys on what can be changed/added/modified.
  4. With Swirling Fury, there's the decision about if it should be an activated ability, or sustained ability. As a sustained ability, you character could just keep throwing weapons in all directions until they run out of endurance. Or, as an activated ability, your character would a couple times.

    The main idea was to have a few powers that helped dealing with a group of enemies. If the sustained ability option works, I'd say perhaps the cannot be moved around like the Whirlwind ability and the endurance cost should be somewhat high to keep players from constantly using/spamming the ability?

    I've had another idea for this power set. How about, by using the Special Coating toggles, each toggles grants the player a specific power? For example:

    Fire Coating grants an Exploding Weapon with AoE DMG(Fire/Smash),Foe Knockback
    Ice Coating grants a Frost Weapon with Minor DMG(Cold/Lethal), For -Recharge, -SPD
    Toxic Coating grants a Weakening Weapon with DoT(Toxic), Foe -DEF, -To-Hit
    Energy Coating grants a Shock Weapon with Moderate DMG(Energy), Foe Disorient

    This granted ability would replace, for example, Trip Toss or Head Shot (whichever one it replaced would be consider the special ability for the default Lethal weapon).
  5. Quote:
    Originally Posted by DarkGob View Post
    Well my thought was a sort of "jack of all trades" sort of set (conceptually, not mechanically), almost kind of like Devices where you have a bunch of different tools you can use, only instead the weapon you choose is applied to all of your powers, and you can change it on the fly via toggles. The set I have in mind would be called something like "Weapon Mastery" if the name weren't already taken by an ancillary pool.
    The only thing I don't like about the idea is taking away the weapon customization from the character creation as well as the added bonuses you can get by having your weapon coated in, for example, ice or poison. Because I see how the name Weapon Swap works with your idea and sounds more plausible that way, how about calling the power Special Coating?

    However, a Devices Mastery ancillary would be nice to see as it gives the chance to add a few more "gadgets" to the arsenal.
  6. Quote:
    Originally Posted by DarkGob View Post
    I wonder if it would be possible for a set of Swap Ammo-esque toggles to alter not just power damage effects but also their graphical effects. That would be a great way to implement a Weapon Swap ability and would give the set more variety.
    That's what I'd kind-of hope for. If you choose fire weapons, then the weapon would be in flames when thrown.
  7. Continuing from my thread about a Ring Toss power set, I've taken that idea to a Thrown Weapons idea.

    Toss Ranged, Minor DMG(Lethal)
    Tosses weapon at an opponent that causes Lethal damage.

    Dual Toss Ranged, Moderate DMG(Lethal)
    Tosses two weapons an opponent that causes Lethal damage.

    Follow Through Ranged, Moderate DMG(Lethal), Self +DMG, +To-Hit
    You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and Damage for a brief time.

    Multiple Toss Ranged (Cone), Moderate DMG(Lethal)
    Tosses several weapons in a cone in front of you. Good at close range.

    Calculated Toss Sniper, Extreme DMG(Lethal)
    A long range shot. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance, as it can be interrupted.

    Special Coating Change Secondary Damage/Effects
    By purchasing this power, you will be granted toggles that change your secondary damage type on most weapon attacks from lethal to cold, fire, toxic, or energy. These toggles are mutually exclusive and only one can be active at a time. If no Special Coating toggles are active, the player will revert to lethal weapons.

    Trip Toss Ranged, Minor DMG(Lethal), Foe Knockdown
    You aim for the targets feet to trip knock them off balance.

    Head Shot Ranged, Moderate DMG(Lethal), Foe Disorient
    You aim for the opponent’s head, causing moderate Lethal damage and disorienting them for a few seconds.

    Swirling Fury Ranged AoE, Moderate DMG (Lethal)
    You spin around in a circle, tossing your weapons in all directions.

    Ideas for weapon customization: Knife, Ring, Metal Fan, Shuriken, Boomerang, Buzz Saw, Hubcap, Needles, Hatchets

    *Thanks to Leo_G for the suggestions of Needles and Tomahawks (which I called Hatchets to cover all various looks like a Tomahawk or Woodcutter's hand axe).

    *Special Coating was previously named Weapon Swap
    *Follow Through was previously done as Concentration, a buff without an attack
  8. Quote:
    Originally Posted by VoodooGirl View Post
    I doubt we will see another Carnival themed pack for some time, until a lot of other themes are covered.
    True enough. If they could just put the Harlequin corset top and bottom (with possible Ring Mistress stockings variant) in the character creator, I'd be squealing like I did when I discovered players were given the sash belt. I just keep hoping since they're costume pieces already in the game, they wouldn't be hard to convert for players. Plus, PS would make some decent money from the micro-transaction since there is a lot of carnies fans in the game. (Of course, there are a lot of fans of the other groups too).
  9. Quote:
    Originally Posted by Kirsten View Post
    Well, we have the Carnival of light pack which is functionally similar, but it only has female parts. I would certainly go for a unisex pack with more options.
    The idea of this pack is that it comes with a few more carnival pieces for females we weren't given as well as carnival stuff for males which I was surprised the Devs didn't give any in the Carnival of Light pack. I also thought giving a few more weapon customization options would be cool too, as I personally like the energy sword the Harlequin Fencers uses.
  10. Because the idea for this costume pack uses various pieces of the Carnival groups (and the Carnival of Shadows uses the carnivals of Venice in its back story), I used the Italian spelling for Grand Carnival (Gran Carnevale). Here's what I'm suggesting:

    FEMALE
    Carnival of Shadows
    -Attendant: doublet, gloves
    -Harlequin: corset top and bottom
    -Dark Ring Mistress: hair style, stockings (these may be an alternate corset bottom perhaps?)

    MALE and HUGE
    Carnival of Shadows
    -Strongman: gloves, boots, belt, pants (while it would be nice to see the helmets, shoulder guards, and chest chains, I'm not sure how they would be placed in the options since they seem to be one piece? I'm not saying it can't be done, just that they don't seem like easy conversions)

    Carnival of Light/War/Vengeance
    *See note at end of post


    WEAPONS
    Carnival of Shadows
    -Seneschal: Torch mace customization option
    -Harlequin Fencer: Energy sword customization option
    -Quantum Attendant: Quantum rifle customization option
    -Strongman: Carnival Mallet mace customization option (the same one unlocked by earning the Illusionist Badge but this way doesn't require earning the badge for each War Mace character)



    I know some people want the Carnival of Shadows masks (which is really just a face option, not an actual mask) fur collars and sticks the Ring Mistress' wear, and a few other unmentioned pieces, I feel these pieces should perhaps be kept exclusive to the group (though I wouldn't mind having some of them made available either, like the fur collars).

    *Most of the other pieces the men wear are already available in the character creator or in the Magic Pack. Since the males of the Carnival groups Light/War/Vengeance wear helmets and and both genders wear shoulder guards that the Legacy Chain wears, it is a matter of deciding if to use these pieces in this pack or a Legacy Chain costume pack (or, perhaps even combining this Carnival costume pack idea with a Legacy Chain costume and calling it Fan Costume Pack 1?) Otherwise, this pack could simply be called the Carnival of Shadows costume pack.
  11. Quote:
    Originally Posted by LiquidX View Post
    I hear you can get one by going to the title screen and punching in Up, Up, Down, Down, Left, Right, Left, Right, B, A, and Login.
    Oh please, the Konami code? Get real.
  12. Does anyone know how to enter the forum contests for one of these or have one they want to give away or anything? I want one of these outfits so bad! I love the sash belt and top with fur collar. Plus it's just so colorful!