Just had a look at this 71% defence outside of the T9 power myself... It's extremely easy to reach tbh. that's also without weave and maneuvers. if you were to use them then i can't see any need for kuji-in retsu :P
*edit* i thought i'd post the build i did to show you how to achieve this Cognito. This is by no means a fully done build but it's 3 in the morning and i've just had a quick look at it so i'm sure you'll change powers/slots etc. just 2 quick notes though, you can actually reach 84% without T9 or weave and maneuvers but this gimps your build lol. and on SR you can reach 77% defence without T9, weave and maneuvers and without gimping your build. apart from /nin having that extra placate i'd say SR would be the best choice for a stalker imo. that extra bit of defence plus the +recharge has a whole lot of win tbh
let me know if you want any more help this
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
71% defence: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Villain Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg:40(A)
, T'Death-Acc/Dmg/EndRdx:40(11)
, T'Death-Dmg/EndRdx/Rchg:40(13)
, T'Death-Dam%:40(15)
, T'Death-Dmg/EndRdx:40(33)
, T'Death-Dmg/Rchg:40(37)
Level 1: Hide -- DefBuff-I:50(A)
, DefBuff-I:50(9)
, DefBuff-I:50(9)
Level 2: Ninja Reflexes -- DefBuff-I:50(A)
, DefBuff-I:50(3)
, DefBuff-I:50(3)
, EndRdx-I:50(5)
, EndRdx-I:50(13)
Level 4: Danger Sense -- DefBuff-I:50(A)
, DefBuff-I:50(5)
, DefBuff-I:50(7)
, EndRdx-I:50(7)
, EndRdx-I:50(11)
Level 6: Assassin's Blade -- T'Death-Acc/Dmg:40(A)
, T'Death-Dmg/EndRdx:40(23)
, T'Death-Dmg/Rchg:40(25)
, T'Death-Acc/Dmg/EndRdx:40(25)
, T'Death-Dmg/EndRdx/Rchg:40(27)
, T'Death-Dam%:40(27)
Level 8: Build Up -- GSFC-ToHit:50(A)
, GSFC-ToHit/Rchg:50(29)
, GSFC-ToHit/Rchg/EndRdx:50(29)
, GSFC-Rchg/EndRdx:50(31)
, GSFC-ToHit/EndRdx:50(31)
, GSFC-Build%:50(31)
Level 10: Boxing -- Dmg-I:50(A)
Level 12: Placate -- RechRdx-I:50(A)
, RechRdx-I:50(15)
, RechRdx-I:50(17)
Level 14: Tough -- TtmC'tng-ResDam/EndRdx:50(A)
, TtmC'tng-ResDam/Rchg:50(40)
, TtmC'tng-EndRdx/Rchg:50(40)
, TtmC'tng-ResDam/EndRdx/Rchg:50(40)
, TtmC'tng-ResDam:50(43)
, TtmC'tng-EndRdx:50(46)
Level 16: Kuji-In Rin -- RechRdx-I:50(A)
, RechRdx-I:50(17)
Level 18: Hurdle -- Jump-I:50(A)
, Jump-I:50(19)
, Jump-I:50(19)
Level 20: Kuji-In Sha -- ResDam-I:50(A)
, ResDam-I:50(21)
, Heal-I:50(21)
, S'fstPrt-ResDam/Def+:30(23)
, Heal-I:50(50)
, RechRdx-I:50(50)
Level 22: Health -- Heal-I:50(A)
, Heal-I:50(48)
, Heal-I:50(48)
Level 24: Stamina -- EndMod-I:50(A)
, EndMod-I:50(46)
, EndMod-I:50(46)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg:40(A)
, T'Death-Dmg/EndRdx:40(33)
, T'Death-Dmg/Rchg:40(33)
, T'Death-Acc/Dmg/EndRdx:40(34)
, T'Death-Dmg/EndRdx/Rchg:40(34)
, T'Death-Dam%:40(34)
Level 28: Hasten -- RechRdx-I:50(A)
, RechRdx-I:50(42)
, RechRdx-I:50(43)
Level 30: Super Speed -- Run-I:50(A)
, Run-I:50(43)
, Clrty-Stlth:50(45)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg:50(A)
, M'Strk-Dmg/EndRdx:50(36)
, M'Strk-Dmg/Rchg:50(36)
, M'Strk-Acc/EndRdx:50(36)
, M'Strk-Acc/Dmg/EndRdx:50(37)
, M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 35: Smoke Flash -- RechRdx-I:50(A)
, RechRdx-I:50(48)
, RechRdx-I:50(50)
Level 38: Kuji-In Retsu -- DefBuff-I:50(A)
, DefBuff-I:50(39)
, DefBuff-I:50(39)
, DefBuff-I:50(39)
Level 41: Stealth -- DefBuff-I:50(A)
, DefBuff-I:50(42)
, DefBuff-I:50(42)
Level 44: Divine Avalanche -- DefBuff-I:50(A)
, DefBuff-I:50(45)
, DefBuff-I:50(45)
Level 47: Blinding Powder -- Acc-I:50(A)
Level 49: Swift -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+19.3% Defense(Melee)[*]+5.5% Defense(Ranged)[*]+7.38% Defense(AoE)[*]+5% FlySpeed[*]+80.1 (7.88%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Held) (Mag 11%)[*]+MezResist(Immobilize) (Mag 8.25%)[*]+MezResist(Sleep) (Mag 3.85%)[*]+MezResist(Stun) (Mag 3.85%)[*]+2.5% Recovery[*]+0.95% Resistance(Fire)[*]+0.95% Resistance(Cold)[*]+5% RunSpeed[/list]
------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Sting of the Wasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +15.3 (1.5%) HitPoints[*] +2.5% DamageBuff[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Defense(Melee)[/list]
[u]Touch of Death[u]
(Assassin's Blade)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +15.3 (1.5%) HitPoints[*] +2.5% DamageBuff[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Defense(Melee)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] +5% Movement Increase[*] +19.1 (1.88%) HitPoints[*] +2.5% Recovery[*] +2.5% DamageBuff[*] +2.5% Defense(Melee)
, +2.5% Defense(Ranged)
, +2.5% Defense(AoE)[/list]
[u]Titanium Coating[u]
(Tough)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +15.3 (1.5%) HitPoints[*] +MezResist(Stun) (Mag 2.2%)[*] +MezResist(Held) (Mag 2.75%)[*] +2.5% Defense(Melee)[/list]
[u]Steadfast Protection[u]
(Kuji-In Sha)<ul type="square">[*]
+3% Def(All)[/list]
[u]Touch of Death[u]
(Soaring Dragon)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +15.3 (1.5%) HitPoints[*] +2.5% DamageBuff[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Defense(Melee)[/list]
[u]Multi Strike[u]
(Golden Dragonfly)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[*] +0.945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1.65%)[*] +1.88% Defense(AoE)[*] +1.88% Defense(Melee)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />