Regret

Apprentice
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  1. They should just change the Prestige cost associated with crafted items. Instead of costing an absurd amount of Prestige to place, those items should be in the decorative item range to place, but then count at their "actual" value for the purposes of computing rent.

    The way it is now the whole Crafting process is just like having a confirmation box where you'd have to type in the name of the item before spending Prestige to place it. It's a meaningless and insignificant step compared to the huge outlay of Prestige.

    Making that change would make the Crafting process feel like an actual process of building something. It'd also allow bases to expand faster but still have a limitation in the long run because of the associated increase in rent.

    It'd also mitigate the destruction of items from a raid, the Prestige loss would be rather insignificant, but you'd have to keep a stock of Salvage on hand to replace items. Which seems to me to be kind of smooth and much better than taking multimillion Prestige losses from a two hour event. Damage Control after a raid would consist of crafting and replacing destroyed items, which would make Salvage more valuable and add a lot of meaning to the whole Crafting process.