Redmanjbj

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  1. Redmanjbj

    Boss Changes

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    A similar way would be to give players a brief 3-5 second "grace period" before they collapse, where inspirations could be taken or a heal would be given. It would fit the comic book concept of a nearly-defeated hero reaching in for that last burst of strength- even after all seemed lost. This would eliminate all "1-shot kill" complaints.



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    Sounds like a good idea...
  2. Redmanjbj

    Boss Changes

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    Maybe that was the thinking behind the respec? Get an endurance draining power?
    Duh DUH

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    And maybe most powersets don't HAVE an endurance draining power available to choose. Perhaps you should check things like that out before you set fingers to keyboard and write something so ill informed and self serving. Duh DUH.



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    Maybe most powersets DO have a power that drains endurance whether it be primary or secondary.

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    Please do enlighten me on the majority of powersets that DO have endurance drain. Before you do you might want to read Kamaenda's post that pretty much outlined it statistically. You are simply flat out wrong. So again, check it out before you state something so clearly wrong and unsupported and then insult people with your arrogant "Duh DUH". Or else just stay under the bridge in the first place.



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    The issue is not whether or not I'm right or wrong or arrogant (I put the "Duh" thing in there becaus Kam called me selfish for saying I liked the changes, figured if he could dish it out he could take it) There are plenty of builds that have end drain and plenty that don't. The real issue is apparently "forced grouping"
  3. Redmanjbj

    Boss Changes

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Maybe that was the thinking behind the respec? Get an endurance draining power?
    Duh DUH

    [/ QUOTE ]

    And maybe most powersets don't HAVE an endurance draining power available to choose. Perhaps you should check things like that out before you set fingers to keyboard and write something so ill informed and self serving. Duh DUH.



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    Maybe most powersets DO have a power that drains endurance whether it be primary or secondary. Most all my powers are primarily damage and only a few have endurance drain as the secondary effect.
    My point is simply that once a boss is drained of endurance it doesn't matter how tough he is. And that is probably why the respec was given.
    If you are unfortunate enough to not any powers available that drain endurance then yes, you would be screwed when fighting a boss and therefore forced into grouping with someone. I think that previous post hit the nail on the head... Force grouping is the problem with all this.

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    Not even most *archetypes* have access to a power with endurance drain as an effect, let alone most *powersets*. I count:

    Blaster:
    Electrical Blast, most powers - 1 out of 5 primary sets
    Electricity Manipulation, most powers - 1 out of 5 secondary sets
    Total: 9 out of 25 combinations have some kind of end drain.

    Controller:
    0 out of 6 primary sets
    Kinetics (Transference only) + Storm Summoning (Lightning Storm only) - 2 out of 5 secondary sets (only two powers)
    Total: 12 out of 30 combinations have some kind of end drain.

    Defender:
    Kinetics and Storm Summoning as above - 2 out of 6 primary sets
    Electrical Blast, most powers - 1 out of 5 secondary sets
    Total: 14 out of 30 combinations have some kind of end drain.

    Scrapper:
    0 out of 6 primary sets
    0 out of 4 secondary sets
    Total: 0 out of 24 combinations have some kind of end drain.

    Tank:
    0 out of 4 primary sets
    0 out of 7 secondary sets
    Total: 0 out of 28 combinations have some kind of end drain.

    Peacebringer:
    0 out of 1 primary set
    0 out of 1 secondary set
    Total: 0 out of 1 combinations have some kind of end drain.

    Warshade:
    0 out of 1 primary set
    0 out of 1 secondary set
    Total: 0 out of 1 combinations have some kind of end drain.

    All told, 35 out of the 139 possible builds have access to some form of end drain - approximately 25%. Hardly enough to rely on being able to find for a boss battle... particularly considering that a fair number of *those* are in the form of late-game powers (Defender/Controller: L26/35 Kinetics->Transference and L32/38 Storm Summoning->Lightning Storm account for 8 of the defenders and *all 12* of the controllers).

    Kam

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    Ok, smarty pants, so like we're all saying, you are forced to group with some builds now. Statesman and his crew are aware of this and apparently are working on a solution.
  4. Redmanjbj

    Boss Changes

    [ QUOTE ]
    [ QUOTE ]
    Maybe that was the thinking behind the respec? Get an endurance draining power?
    Duh DUH

    [/ QUOTE ]

    And maybe most powersets don't HAVE an endurance draining power available to choose. Perhaps you should check things like that out before you set fingers to keyboard and write something so ill informed and self serving. Duh DUH.



    [/ QUOTE ]

    Maybe most powersets DO have a power that drains endurance whether it be primary or secondary. Most all my powers are primarily damage and only a few have endurance drain as the secondary effect.

    My point is simply that once a boss is drained of endurance it doesn't matter how tough he is. And that is probably why the respec was given.
    If you are unfortunate enough to not any powers available that drain endurance then yes, you would be screwed when fighting a boss and therefore forced into grouping with someone. I think that previous post hit the nail on the head... Force grouping is the problem with all this.
  5. Redmanjbj

    Boss Changes

    You are right there are probably some instances where you can't drain certain bosses of end, but most can.

    I'm not so sure that it costs them more endurance to attack, but they did increase the secondary effects of your powers, my secondary effects happen to be endurance drain.
  6. Redmanjbj

    Boss Changes

    Sorry, I meant def insp instead of def buffs.
  7. Redmanjbj

    Boss Changes

    Maybe that was the thinking behind the respec? Get an endurance draining power...IF ONE IS AVAILABLE (Because i've been informed over half the builds do not have access to a single endurance draing power)
  8. Redmanjbj

    Boss Changes

    I dissagree. I did the Manticore TF for the first time since the update. Most of us were lvl 35 and we were able to fight 4 or 5 lvl 38 PP at the same time with no problems, mainly because after a couple shots the bosses were totally drained of endurance and unable to attack.
  9. Redmanjbj

    Boss Changes

    Ok, I'm sure no one wants me to say this. But in my opinion bosses are actually easier now than they were because of the increased endurance drain of powers. So, what if they hit harder and have more hp... If they have no endurance then all that is pointless, it just takes me about 30 seconds longer to kill them. I have an ele/eng blaster, and with a couple of snipes I can totally drain a boss of endurance, so all he can do is stand there. Just have to make sure I have a couple def buffs before I start the fight.