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-That you don't have to take BOTH of the first two powers in a pool to get the third (anyone wanna buy my air superiority? Low mileage...)
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- To get to the 4th power you can select ANY 2 of the previous three. You do NOT need 1 of the first two and the third.
Example: You can take Swift, Hurdle then Stamina, you do not need to take Swift, Health, then Stamina.
- Combat Jumping (and Hurdle I belive) will allow you to jump up buildings with inward slants almost indefinatly, until you run into a ledge or out cropping. This also works on internal corners. I belive the corners need to be slanted, but not definate.
- Assist is your friend. Just target the "puller" and see what he is targeting, that way every one can attack the same mob, and not cause un needed agro.
- Even SK'ed you cannot get into Perez until your toon is level 7, and Boomtown until your toon is 11. Don't think just because you are SK'ed and fight at a higher level, you will be able to enter these areas.
- Cave door missions. Sometimes when you cannot find that last mob, check to see if there is a upper or lower level to some of the rooms.
- Recall friend can teleport people even when dead. This is a very usefull power for a empath defender/controller to grab. This way you can pull the corpses to a safe area and revive them safely when endurance permits.
- CoT demons and Tsoo guardians (i forget names) that "phase" out to invisible cannot be harmed when they are not visible. Only attack them when they are "solid" form.
- The "energy" from the guns that the Lost shoot, shut down your toggle powers.
- You can change the default chat group you are talking to by clicking on the letter above the text entry field on the chat box.
- You can send yourself email if you have somethign you want to remember, with out writing it down.