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I don't neccessarily agree that the world shouldn't try to accomdate you, but there is a difference between accommodating and focusing completely on your personalized needs. There really should be a meeting half way.
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I was asking Chad. He's the one who is frustrated that they keep moving the goalposts, and that will continue happening as long as they add new badges.
And if you don't like the method of earning the badges, then don't earn themGames should be about having fun. If this isn't fun to you, you shouldn't worry about them. Me? I love the idea of giving my character something to do when I'm not around. A badge and accolade on top of it is just a cherry.
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So does this mean they should stop adding badges entirely just so you can reach your goal?
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It should take time to earn those. I worked three years at a garage, five years doing retail, and 7 years at my current Journalism/PR gig. I consider myself able to slip back into those prior roles without trouble. Your character shouldn't need to forget the skills learned in his prior career, but it should take some time to earn those skills.
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You shouldn't have to. But you have one day job. Does your business card say "Garage Monkey / Register Monkey / Ambulance Chaser Journalist?" No: It says "Journalist". You have ONE day job, not many.
Omitting the plethora of badges would NOT impact your ability to invest time in those other skills. Behind-scenes tracking doesn't require badge markers. So you CAN work on those other skills, or show that you HAVE worked on those other skills and can acquire the accolades associated with them, without having to suddenly change your career for it.
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And you can only wear one badge at a time.
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Title does not equal day job.
Unless you're saying "Slayer of Madness" is a profession. In which case, you MUST have been in retail.
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Nope, but I still have the skills from those jobs. So while I can only call myself one title at a time, I should still be able to have all those skills at my disposal. -
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It should take time to earn those. I worked three years at a garage, five years doing retail, and 7 years at my current Journalism/PR gig. I consider myself able to slip back into those prior roles without trouble. Your character shouldn't need to forget the skills learned in his prior career, but it should take some time to earn those skills.
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You shouldn't have to. But you have one day job. Does your business card say "Garage Monkey / Register Monkey / Ambulance Chaser Journalist?" No: It says "Journalist". You have ONE day job, not many.
Omitting the plethora of badges would NOT impact your ability to invest time in those other skills. Behind-scenes tracking doesn't require badge markers. So you CAN work on those other skills, or show that you HAVE worked on those other skills and can acquire the accolades associated with them, without having to suddenly change your career for it.
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And you can only wear one badge at a time. -
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Perhaps the devs are leaving room for the system to be expanded in the future?
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It was already said that this wasn't the complete list at launch, much less ever.
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Apologies for the subtlety
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SorryBeen dealing with so many people no reading the article or adding their own spin to it in this thread, my sarcasm detector is shot.
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I knew we were heading down the wrong path with the silliness of crafting badges which require you to make thousands of IOs even though a vast majority of them won't get used. But this is going even further down that wrong path.
No one is required to get these. My character builds for our supergroup, so the crafter table and memorization badges are great for me. But if you are just feeding a Gotta Get Them All mentality, you are the one being silly, not the game developers.
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And for those of us with legitimate mental disorders (obsessive-compulsive collecting habits)? Why benefit is gained from making us wait, inactive, and penalize us for playing the game we want to play it?
And not everyone wants to make more alts, nor do we want to play all the alts we might already have.
(As for "Gotta Get 'Em All," yes, I've played all the Pokémon games. For every single one, I catch everything that's available in the game... then buy a $20-40 cheat device to get those that are from the alternate copy or some kind of event rewards, because it's the only way I can relax in the end.)
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I feel for you, but you can't expect the entire MMORPG community to revolve around making you able to relax. In order to give you comfort, they'd have to make a broken system that allows people to get all these rewards in a much shorter period. -
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I tend to look upon badges like this: You should get badges for doing things, you shouldn't be doing things to get badges. So, a badge thats is awarded for crafting lots of things is intended for characters who spend a lot of time crafting. Exploration badges are there for people who enjoy exploring the zones, Task force badges are there for people who wanted to do a Task force etc...
I think new badges have to be designed around that sort of criteria, rather than 'How fast can someone who just wants the badge, and has nothing else left to do, get the badge'.
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Agreed! -
It should take time to earn those. I worked three years at a garage, five years doing retail, and 7 years at my current Journalism/PR gig. I consider myself able to slip back into those prior roles without trouble. Your character shouldn't need to forget the skills learned in his prior career, but it should take some time to earn those skills.
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If you reduce the number of days to 10 it would only take 120 days to earn 12 badges, which is a bit more reasonable but still quite a bit.
It doesn't matter one stinking bit how long it's going to take to get 12 day job badges because you're not supposed to have 12 on the same character.
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Exactly how I see it. Lowering the number just allows people to do this, which seems pretty much against the point. -
I knew we were heading down the wrong path with the silliness of crafting badges which require you to make thousands of IOs even though a vast majority of them won't get used. But this is going even further down that wrong path.
No one is required to get these. My character builds for our supergroup, so the crafter table and memorization badges are great for me. But if you are just feeding a Gotta Get Them All mentality, you are the one being silly, not the game developers. -
I don't know how else to put it - the mechanics of "Day Jobs" appear to be very much at odds with the current incarnation of the 60 Day Market "Inactivity Wipe"...
Only for people who NEED to have their first badge the very first minute possible. And that's for people manipulating the market for extra storage, so I'm not crying for them anyway. -
It's not even a month and a half, it's 35 days. To do a month and a half, you'd have to play exactly 8 hours every single day with the same character.
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But it's not 30 days offline. It's 30 days cummulative time credit. As I said earlier, is someone plays 4 hours every single day, it would only take them 35 days to get these badges.
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Perhaps the devs are leaving room for the system to be expanded in the future?
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It was already said that this wasn't the complete list at launch, much less ever. -
And to those who are saying, "Maybe they can treat them like the Patron badges" Uhm...why not just make the choice NOT to have to get more than one?
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It doesn't really reward people for playing alts either. You'd earn a lot more by playing the character.
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As for opting out, you can not use any of the active powers granted, and everything else is fairly small.
People seem to think they'll be losing entire levels. You are earning EXP at double the rate, not getting free EXP. And only one bubble for 24 hours (up to ten bubbles). You're not gonna be speeding by much content. -
That's something we can all agree on
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Yeah, Gothika, that is exactly my take on badging.
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How does the counter work? If I am logged out for 8 hours do I get a 1/3 of a day credit, or do I need to be logged out the full day. I assume it's the first
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The counter is based on seconds, so every second you are logged out you are getting credit.
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As always, you rock, Positron! Thanks!! -
How does the counter work? If I am logged out for 8 hours do I get a 1/3 of a day credit, or do I need to be logged out the full day. I assume it's the first
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YOU DON'T HAVE TO SHELF THE CHARACTER. Even if you somehow find the time to play the same character 4 hours ever single day, it would only take you 5 extra days to earn each badge.
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If you actively play your main (which you would have to do to manage your day job to-do list), these badges would take likely 18 to 24 months to achieve.
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If it would take 12 to earn all of them if you were logged off the entire time, for you to take 18 months you would have to play 6 hours every single day. For it to be 24 months, well...you'd have to be playing 12 hours every single day. -
And restedXP doesn't really reward someone for being offline. If the person had been online that time earning XP, they would earn a lot more than the person would be making on their bonus. 24 hours for one bar of EXP? It takes me about an hour to earn a bar at level 42 with my primary. The person who is playing those 24 earns a lot more EXP.