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I agree with your view totally, but in order to avoid having people quitting the RP "event"(in lack of a better word) or quitting them yourself because you don't like people's RP style, you'll have to agree on how the RP'ing should be done beforehand to some extent, unfortunately.
I also would like to say that I'm referring to RP in the game, not the RP boards found in this forum.
Thank you very much for your reply. I thought I wouldn't get any -
First of all thank you for replying.
Second, I'd like to point out that the RP'ing I am referring to happened in the game and not on the RP boards. I'm sorry I didn't make that clear in my original post.
With that said I now would like to say that I agree with you in all of the points you made. Especially the one that said that it would be best to set aside one's differences and join forces for the greater good.
After all we are all heroes in our own way...more or less -
Reply to Vennence:
First I want to apologize for this rather primitive reply because this is the first time I've ever done this and I wanted to quote your questions and then provide you with the answers one at a time, but I don't know how, so bear with me...
1) Yes I illustrate my char's vigilante behaviour by text RP. For example if I choose a mission from an NPC like, let's say, "defeat all villains in lab" I RP that instead of arresting the villains I punish the villains in my own way. I also RP'ed setting fire to that particular lab in the NPC lab mission.
2) In this particular case where a RP'er accused me of godmoding we had a mutual friend (IC) who joined my group and thus became a vigilante. The RP'er who accused me claimed that my influence on his friend forced the "accuser's" char to now view his friend as a criminal and I had no right to making this happen. (Our mutual friend had apparently told the accusing hero of our vigilante actions)
I understand your comment about a player RP'ing a vigilante who commits "naughty" acts and then doesn't want to face the consequences or punishment in the form of a pvp battle, is a bit childish perhaps, but in my case it's not that I don't want my char to be held account for his actions or prosecuted in some way(IC), it's just that I simply do not and never have enjoyed PvP battles. Unfortunately I'm not sure what a T1 text battle is, but if it means something like rolling dices OOC in order to determin the winner of the battle IC, I'm all for that and if that means when losing the battle my char had to go to jail or somehow be punished for his actions, I wouldn't mind that one bit.
Your "gentlemen's rules"- suggestion is definately a possibility...
I must admit that I view sitting down "OOCly as a group and
settle some ground rules" as something I'd prefer to avoid because I believe that would mean revealing a whole plot or ideas for a storyline, which would to some extent, remove the element of surprise when RP'ing, and that would make it less interesting.
Furthermore setting ground rules beforehand is a bit like having to ask for permision to play the way you want from others and I don't like when people dictate me how I must RP.
Although I do see your point that without the ground rules there would be too much OOC arguments and the voiding of IC actions.
*Sigh* I guess the ground rules are a necessary evil...
Thank you very much for replying. It DID help or at least made me think even harder about what can be done about this issue. -
Hello all.
I'm writing this thread because I've encountered some difficulties during some RP'ing with others.
The problem was as follows: I have created a RP super hero turned vigilante believing that the government is too corrupt to be the enforcer of justice. Therefore the role of my hero was to sometimes take actions that were against the laws of Paragon City.
I then encountered some other players that claimed my char was godmoding, because when doing illegal stuff and getting away with it will make it impossible for other players that RP law abiding heroes to arrest me.
I must admit that there is a point in this, therefore I ask: Since there are some players like me that like the thought of their hero turning vigilante and fighting criminals as well as the government, how can we make these vigilantes not appear like they're godmoding?
The most obvious answer is doing some PVP between the law abiding hero and the vigilante and if the winner would be the hero he could arrest the vigilante, and on the other hand if the winner would be the vigilante he'd still go free.
But this poses some problems that I don't know how to deal with:
1) if the player RP'ing the vigilante doesn't enjoy PVP what then?
2) if there is a great level difference between the two combatants the fight would be uneven.
Another idea is to let the two RP'ers agree to role dices OOC before engaging in a IC battle and the winner of the dice roll would then also be the winner of the IC fight(which then could be fought IC at the arena or RP'ed)
I'd like to ask others what they think of this issue and if they have any ideas that coud benefit both the vigilantes and the heroes and reduce the godmoding elements in the game?