Rage_of_Urza

Citizen
  • Posts

    3
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  1. OOO! OOO! Brainstorm! Give them retrofitted Lugers! Those would look super cool! Or maybe Mac-10 automatic pistols. I would LOVE burst with those!
  2. OK, I'm not sure where you guys are coming from with the whole "everything is good enough" attitude. The animation speed sucks. Period. I hate how it takes at least half a second to aim before firing the MM pistol(s). This may not seem like much, but that's a half-second longer to use inspirations, a half-second longer to activate another power... it adds up. Why cant the single-shot be like the pets'? Also, I would appreciate greatly a choice of weapons at the beginning (a sub-power set menu) so you could choose from a variety of different weapons (pistols, automatic pistols, uzi, sniper rifle, rocket launcher[may be a bit too powerful for starting weapon], nail gun[Like the one in F.E.A.R.], MAYBE A LAPTOP GUN! COOL! sentry turret and machine gun in one!, etc.)
    IF pistols are the only choice, they should be a bit beefier in damage, or at least give all powers in the set slight chance to knockback (would give impression of more stopping power)
    Would it be out of the question to choose different weapons? Like maybe at lvl 20 get another gun?
    If you only can change one of these things, definately beef up the pistol dmg, sound and knockbackness. Thanks
  3. Well, my Brute is lvl 20 right now, and I'm pretty happy with my build. I'm Energy/Energy, which is good for damage mitigation, what with the disorient and all, but I have some small concerns with the stats of some of the powers in the set. Although I like Whirling hands for its relatively average dmg-not too strong, not too weak-I'm exasperated with the amount of end it costs and the aggro it draws. The aggro is natural (I just don't like it ), but the end cost is kinda contra intuitive. I'm on my way to getting stanima, but right now I'm having end problems cuz of all the toggles. Do you guys think it may be possible to lower the end cost slightly, or at least raise the chance of disorient (I'm talking about nominal changes, nothing overpowering)? Just something to help deal with all the aggro, a reduced end cost would keep the armors up longer, and the disorient chance increase would mitigate some of the attacks coming our way when we use this power.
    On a side note, is anyone else as excitied as I am that Total Focus is accessible at lvl 18? It's a great move, kinda slow activation, but powerful all the same.