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1. SJ/SS have worked this way since launch and yet only now is it so much of a problem that it had to be fixed.
2. Disciplines were given nearly double duration because of the problems squishes had with mez, but only NOW are they being replaced with break frees that have a substantially lower duration which has the curious effect of making mez effects viable in PvP.
3. MoG and Elude getting changed although many regens and SR players don't respec out of all their other powers, unlike Unstoppable, but DO take on all comers in PvP.
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1. Actually, we've tweaked SS in the past; the issues with SJ have slowly evolved over time.
2. Disciplines haven't been around all that long; we've changed the way they work and their duration in response to player feedback - in PvE AND PvP. The "Break Free" changes started before the Arena was even implemented (internally, at least).
3. I think I explained the issues with perma-powers in the explanations. I've mentioned my concern about them for quite some time.
Is PvP a consideration? Sure. Is it THE consideration? No. Each of your points were primarily PvE issues.
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You forget a BIG Point !
We Are Heros the last patches ( nerfs ), was all for PvP
Perma powers damnit SR is hard to play in PvE you "change" the power that is now useless.
Regen was to Strong haha you test it solo!!!!!!!!!!!!!!!!!!!!!
Play a 8 man TF or Respec you see what your changes do,
YOU destroy one of the best parts in this Game "the Teamplay".
I can solo perfect and die 5-10 or more times in a TF ?
You ever see "The Flash" (HERO) miss the bad guys when he use his superspeed ?
Dev made the Game Dev (PvP) destroy the Game.
sry for my bad english