-
Posts
956 -
Joined
-
Quote:Im all for a bit of comic phsyics in the game but I just dont see anyway that radiation could protect you against anything! Theamatically, its a terrible idea.
'Ive been irradiated, now I can resist damage' ....How?
I wsa very dissapointed when they chose this. We do need more armour, but I was hoping for one that actualy made sense.
Bruce Banner would like a word with you. -
Considering ESP is not real, and neither is covering yourself in noxious radiation armor, this thread delivers.
-
Psionic abilities are, nominally, energy-based. No matter how it is conjured, there is an outreach of energy to connect it to the target (a fireball is fire, magical or otherwise); I mean, honestly, Leo, have you never read a comic book?
Look at Raven. Her senses can be skewed by high enough energy fluctuations, as Martian Manhunter's can, as almost any psychic ability can (example: Magneto's helmet. Are you going to believe it's just really, what.... sturdy? No.). Electromagnetic interference = defense, which is one of my main gripes to Energy Aura, as much as I love it. -
Quote:He's running the numbers. It's ST is mid-performance, while it's AoE is slightly above. Mitigation was never really in question; Staff is superb as a Tank secondary. When the spread sheets are posted to the RO forum, I'll copy them over here.Wait, that's IT? How about a little usable information?
Mid-tier on what metrics? On damage only? ST or AOE damage? Did that include any weighting for mitigation? If so, how much? If not, why not?
Details, man! I'm still saying Staff Fighting is a superb set that does good damage AND is the most mitigation you can get on a tanker, to boot. -
Quote:1) Not the greatest swordsman in history, said to be by some maybe.
2) More than one Hozoin Spearman is still good I thought.
3) I used to be pretty good with staffs and 3 sectional staffs.
More so, I would be willing to bet the only reason he was able to beat them was because Niten Ichi-ryu allowed him to sidestep and block a spear thrust-slice maneuver, something a single handed swordsman would have been almost completely unable to do. -
Quote:Hozoin spears and English yew longbows had a lot in common from this viewpoint. Both were weapons that were easily learned and had schools of deep mastery. Unlike the sword, which had a set number of rules and forms (in Europe, German fencing; in Japan, classical samurai swordplay and Musashi-based style), Hozoin-Ryu and longbow training were much more free form and allowed for a lot of improvisation.Lol once I did an SCA fight with some one with a sword where I had a staff, the person I did that with was a champion with the sword, and I have never really fought with a staff before, and I still won just for those reasons you just mentioned. One of the reasons ppl defended there villages with a staff is also due to the ease which one can wield it.
The story goes that even the greatest swordsman in history, Musashi, was vexed and barely able to beat a small number of Hozoin spearmen. -
Quote:Yeah, Krogoth says Staff is a mid-tier performer, which is exactly what I said it should be. I was wrong.Thus far in my playing, I have not found Staff Fighting to be noticably weaker than other secondaries. I'm soloing at +0/x4 with no difficulty at all, which isn't something most of my tanks have been capable of until several levels later than I am currently. I'm level 22, and have been running at that difficulty since level 12. I could probably crank the difficulty up a little more, but I'm waiting until I have a little more defense before I do that.
/thread. -
Was talking in channel with the member doing spread sheets, and this came up:
" ...Ice averages to 69.95 DPA, Staff 65.1. Every other set I have looked at so far is closer to 80."
CAN'T be right! Not because I doubt his math, but because Staff can't be /that/ bad.
Edit - So, I was wrong. Tank Staff is WAI. However.... ^ look at that. -
Quote:Some sidebar feedback here:
My dark/staff/energy tank hit 50 last night and I took him through the alpha unlock arc, which I kind of use to compare the base performance of my 50s pre-incarnation.
My 2 cents:
While I'm not the most hardcore tank player, I do have several other 50 tanks (stone/ss, ice/ss, inv/tw, elec/ice, fire/fire and a 42 wp/ice I work on from time to time). Based on my previous tank experience, and playing a staff stalker & brute, it was pretty much exactly what I expected.
...especially considering what it gives you in the way of end management.
Thanks for your feedback! Good to have another 50. -
-
-
-
Shrug. I mean, I guess putting IS in where Sky Splitter is would be fine. Not really what I'm concerned about.
-
Quote:Here's the first problem. That chain is *horrible*. Guarded Spin is utter crap for damage *Because it's a defense power!* And EotS is even worse unless you're surrounded, because the animation is so insanely long.
Try running using actual *good* attacks like Mercurial, Serpent's, Innocuous, instead of spamming the worst DPA power in the set every second hit. Also, you want to build up three levels of Perfection before blowing your finisher, so that you can actually leverage the Form benefits.
If you need to have the +Def from GS to stay alive, then try MB/GS/SR/SS. Or MB/GS/IS/EotS for AoE.
I don't recall saying this was about ST DPS. I try to keep my tank saturated at all times.
I can't repeat this enough:This isn't about DPS. I actually believe there is something wrong with the damage scaling of Staff on Tanks.
Edit - sigh...
Open with EotS; proc FF +recharge. Hit Guarded to get a second level of Body up. Hit Sky Splitter, using the little +damage I've created. Activate Guarded again unless EotS is up; if it is, hit EotS, if not wait until it is and hit EotS or Sky Splitter. -
Quote:I'm not just saying Staff is low-damage; I'm insisting that something is wrong with the implementation of the set on Tankers. There is a scaling issue or an animation issue or...something. I'm still letting a master data guy in RO do the spread sheet, but playing the set at 50 was my first tip. There is something amiss.How exactly does a melee powerset treat a Tanker fair?
Mediocre is the best you're going to get because melee component of the AT is designed for mediocrity at present. The problem is not Staff, or STJ or TW; the problem is the AT.
.
GA, thanks. Means a lot. -
-
Quote:I am curious about the damage output strategy you followed. Did you shoot at direct damage increase, speed, a combination?
I'm unsure what you mean? I slotted for recharge without purples and followed this chain:
Eye of the Storm -> Guarded -> Sky Splitter -> Guarded -> Depending on situation - Sky Splitter again or EotS. -
Go into Mids and look at the animation times. Anyone see anything... interesting? *cough*
I'll give you a hint: check Tanker tier 1's. Coalition friends might be drawing spread sheets soon. -
Quote:Not to sound dull, but...Question, have you dipped into incarnates yet? Maybe musculature + reactive will make it worth playing? I know that brought my ice/ice tank back to life.
I don't rely on Incarnate powers to make a toon "live." If it isn't performing at 50, it won't perform at 50+3, imo. -
Sigh. Now I'm a whining farmer. Hey, made it two pages before that happened.
It's great at level 18 it runs maps well. I know it does. I said as much. And, then, I followed it up by saying at level 50 it simply isn't performing how a melee set should. Never once did I expect Staff to perform like TW or Super Strength; I expected it to be able to kill things at +2 within a bearable time. I expected to be useful on a team and not have people on said team comments how visibly bad my damage was. Really, what I expected more than anything was seeing an improvement after sinking about 2B into the build; something is wrong when it does oohing except... oh, hey! Practiced Brawler is up a lot.
If it matters, I built the toon as a concept. You know... concept?
*shrug* Even other defensive melee sets can actually kill things.
Before we go farther with the insults (I mean, really) , do any of you calling me a whiny farmer have a a 50 Staff tank?
UberGuy: actually, my Elec/TW/Soul is so disgustingly powerful I refuse to make a Brute version of it, for fear of becoming bored. If my Tank has the DPS to kill an AV without help I really don't want to give it more damage. :3
Hm, to the point though.... I actually roll a Tank if I like the Brute build... Or vice-versa. This is the first time I've regretted that.
Edit- sorry for typos. On an iPad.
Edit 2- I'm honestly suggesting they need to take a look at this set. -
-
-
Quote:It's early/late and, like you said, it hasn't been out a week. Might take a while.I am still just not sure what you expected. I get that it is really bad, but still..its a tank set, that is all smashing damage, without build up. Its no ss, its no TW..
Still, it must be very bad to get that reaction from you. Any other staff takes got an opinion?
Edit - I've never deleted a 50 in my entire CoH career. My delete-finger is getting... twitchy. -