QuiJon

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  1. Quote:
    Originally Posted by UberGuy View Post
    As has been discussed many times before, the only thing one needs purples for is builds that are, honestly, fairly outrageous. They only apply at 50, so you've cut out a whole lot of "casual" people right there - not only do you have to get to 50, but to get much out of them you have to keep playing an existing 50.

    So we're talking about level-50 characters with fairly outrageous builds that have capabilities well above what's needed to play the game very successfully.

    How do "casual" players fit in this picture?

    In my opinion, the moment they try, they stop being casual, and they have to change however it is they play to account for it.
    Then by that definition NO ONE needs purples. So either lets get rid of them all together or lets balance out the ability for ALL players of ALL playstyles to earn them equally.

    Now also with the new SSK system, people might be playing thier 50s more often, and on exempt purples are the only IO sets that degrade when exempting. So right there is a viable reason why a player that is running normal game and mission content as intended would like to see a purple set in their build here and there.

    I guess my point is that if purples grant buffing that is not needed to play the game, then NO ONE needs the buffs. SO the argument that they should be only there for the uber building farmers and not the standard player (trying to avoid casual, many people put in time like a farmer, but arent farming) is really moot. If only outrageous builds need them, and those builds far exceed what is needed to play the game, then infact purples are game breaking content and should be removed.
  2. Quote:
    Originally Posted by Werner View Post
    The magical mystical "casual player" doesn't need purples. They don't even need sets. This game is frickin' EASY. Heck, a true "casual player" wouldn't even know what to do with a purple. They'd get significantly better performance from a cookie cutter SO build made by a build expert than they would sprinkling purples willy-nilly into a poorly-conceived build.

    Purples are one of the rewards for quite a bit more than mere casual play. I'm fine with that. I WANT to have to work HARD for my rewards in my MMOs.

    You know the uber player doenst need purple either. So that arguement goes right out the window. Purples are a plus, i agree. NO build needs them and in some cases i feel that the purple bonuses are not as nice as some of the standard IO sets. However they are in the game. There is no reason to make them something that only one class of player will ever see.

    100 recipies is not easy. It would mean the game guarentees that 1 percent of your drops when you get to level 47 are purple drops. Not that they will be able to be used by you, or that they are what you want. It would not effect the natural drop rate of the recipies, would not slow down those that earn them more frequently then that. It would simply be something tangible like tickets or merits that can be looked forward to awarding from time to time.

    I would imagine that most people dont earn much more then a couple hundred recipies going from level 30-50. So when you figure that purples cant even drop until your 47, I dont find that to be a drop rate that doesnt require HARD work. All it means is that your hard work will EVENTUALLY give you a reward. Why should a player that likes to run TFs or SFs or SG teams etc. hard work have less of a chance to earn a reward then the hard work of someone that takes one mission and spends hours a night doing nothingbut killing the same mobs over and over agian?
  3. Quote:
    Originally Posted by Dispari View Post
    At least until all four PvPers get one.
    LOL i was thinking the exact same thing, but substitute 2 for 4.
  4. Quote:
    Originally Posted by StratoNexus View Post
    The important set bonuses to increase are the +movement ones. They should all be bumped up by 50%.

    (Hey, its important to me... )
    How about just a purple unique that eliminates the supression from attacking completely. That would be a fun one to track the prices on the market for.
  5. Quote:
    Originally Posted by Synapse View Post
    I dunno, I think the event is pretty darn cool! I hope to get a chance to join you all in tomorrow's test. Bring on the spookiness!

    Regards,
    Synapse
    If there is still trick or treating can we please get it evened out. Just randomly make the chance of all the groups spawn equally, make all the kill badges the same number and just let it run. You spend more time waiting for that last ghost or whatever to spawn then you do earning the badges.
  6. Quote:
    Originally Posted by Geoff_NA View Post


    BTW QuiJon: If you have 8+ toons farming a mish set to 8+ character difficulty vs. 1 toon set to 8+ you get the same number of enemies right? If so, the purple drop system post I16 doesn't benefit those who have multiple accounts. It's moved away from that to benefit toons with high power soloing ability.
    Which was kinda my point. Wether i have 2 accounts running or 1, my ability to farm and solo at +8 basicly increases my chances of getting a drop. Further increasing that is finding a mission that solos massive groups that can be dispatched easily. Say like that Nemsis base in the shard in the RWZ mission. Very fast to rinse and repeat.

    Where a person with character built for more casual teaming, or atleast that are not going to be handling +8 mobs spawns is going to have a slower time getting drops. Or say someone running TFs will be sharing them more with teams etc etc.

    What it does is make a "good way" to earn drops and a "hard way" to earn them. There really should be some system like a strike breaker that awards a drop no matter what at say every 100 recipies. This way it wont increase the probability of a drop, can reset so it wont effect the drops of those that are already earning them fast, but gives something that a casual player can count on without being forced into changing his habits or preffered method of play.
  7. Quote:
    Originally Posted by Fury Flechette View Post
    Define "normal player" and "those that are working the system". Last time I checked, I was a player just like you.

    If you think there's this huge secret cabal of marketeers out to screw the little guy, you're entirely mistaken.
    I actually wasnt even reffering to the market costs but the mechanic of getting a natural drop.

    And frankly i as well dont know of a way to fix it and keep them rare, im just saying that the ability to earn one goes up depending on how you play. Those that are more prone to farming (and i am not saying i dont farm by any means) will have a higher chance to recieve one. Maybe not mathematicly on the perchance, but killing more things fast, will earn one faster based on getting more chances.

    So if 2 players log in for 2 hours each. One runs mission, one farms the same mission over and over. One is geared toward more team play, one has a build set up specificly to farm a certian map or instance, the one that is farming is going to have more of a likely chance that in that same 2 hours they would earn a drop.

    Now notice i said "EARN" a drop. I am not saying the drop is not earned, i am simply saying that the reward structure rewards some more often then others, simply off how they choose to spend their time. It would be nice if something could be aranged that equaled that out somewhat. Like a merit purchase for a random purple, or ticket purchase, or even just an equalizer like every so many X recipies if you havent earned a purple you automaticly get a random drop of one on your next recipie.

    I dont kill myself for purples, and i certianly dont think the cost of them on the markets is worth it IMO. However I think especially in a game who's no. 1 strenght always was being casual friendly, something should be done to help casual players with rewards. And frankly more drops making it to the market couldnt hurt anyone really. Even those selling the recipies might make less per sale, but the cost of building their toons will go down also as the supply increases.
  8. To the OPer. I think one of the first complaints is that this game really didnt used to have time sink material. Atleast not alot of it. Purples as you point out has changed that.

    To another complaint, the system that drops them makes them so rare that people who do want to farm, will probably normally get more of them due to killing more enemies. The inherent problem with this system many have is that its rewarding aberent behavior. The devs overall dont care for farming. But the drop rate is SO rare that to really reap the reward, you have to take part in it.

    Not just that, but you mentioned that you have to be high lvel to earn them. Not true again. I can SK up my lowbie and work him in a power level and he has the same chance sitting at the door of getting the drop as my main level 50 in the mission. So again a reward for multiple accounts, and a further reward possible for leveling a toon in a way that the devs frown upon.

    Trust me i am not complaining over all, there really are not to many instances where i want purple recipies. My doms being my main want for them really. In many cases the buffs they give, though nice, are not what i was wanting to buff for a particular toon. However, it does infact feel that keeping them so fricken rare is really a hurt to the normal player and offers a higher reward for those that are working the system.
  9. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Hart View Post
    For what it's worth, it looks like they thought of this. If you remove the default 'ranged' attack from an enemy, they're worth zero xp.

    ..even if you include the later, more powerful ranged attacks from the same set.

    ..even if you give them everything, including the T9, from the armor set.

    ..despite the fact that there are melee-only enemies in the standard selection of dev-created critters available.

    Since they're going to give zero xp anyway, I set my lts and bosses up as customs with a single melee attack, fire sword. I'm just killing them to get rid of them because having them chasing me around is actually worse for my tickets/hr than just killing the 0xp targets.

    The closer I get to 16 minions killed per foot stomp the faster my ticket count goes, so not having to use my single-target attacks to pick off the remaining lieuts afterward is helping a ton. I basically charge into a new pack with a tail of lieuts, everything gathers up to melee me, I burn + stomp and move to the next pack. The minions die on the stomp, the lieuts might make it 2 packs or just peel off of the agro cap when I stomp the next group.

    That being said, I'd be better off with a dev-made lieut or boss that has only melee attacks, even if they're not fire damage. As usual, any suggestions are appreciated =)
    Give all your customs the standard attacks atleast. Then on your difficulty slider choose to not face bosses if alone. then even if your going to team, spawn the map alone set for 8 heroes, at whatever level your comfortable with, but i say atleast even. ALL the bosses become Lts. anyway. Then instead of just running blindly into mobs, use the terrian. Agro, find a corner that forces the ranged players into melee to get a target on you. It might take a few more minutes a run, but you will probably cap faster for tickets since Lts are worth about 3 times what a minion is worth.

    Plus if i recall your not even 50 yet. So if your going to farm for tickets you might as well get some xp return for it. And Lts are definately better xp as well. Even if it takes 2-3 foot stomps instead of 1, the xp for a lt makes up for additional time spent.
  10. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Hart View Post
    Actually, searching 'Stories and Lore' for problems people are having gave me a few ideas.

    First, it looks like there's an issue with MA spawning stuff from low level groups when there's supposed to be stuff from higher level versions of the same group. Soooo.. I'm going to try adding something that caps out at around the lower limit of the Fir Bolg group and see if I can get the Lts to spawn at level 20 so I can just one shot them with Foot Stomp and be on my way without them cludging up my agro cap.

    I could combine this with hand-placing them in that cave map that makes everything spawn in one little tight-packed room, and basically spam Burn and Foot Stomp until the room was clear.

    Then, there's the option of just making them custom and manually removing everything except a single melee power. They'll be worth next to no xp, but they'll still allow me to get 100% xp for the minions, who seem perfectly willing to charge to their death in my burn patch. The single melee power is to force them to charge me.

    For that matter, I could give them all but one power from their secondary and potentially get some xp for them, since they're SR and double-stacked Rage pretty much negates their secondary regardless.

    Which leads to a wierd question - if I create customs with no attack powers, but everything other than the T9 from a set like EA or SR, do they still reward any exp? If so, that's something that needs to be fixed - any xp for a target that can't fight back is a problem.
    Gonna send some ideas on PM,

    However, if you drop any enemy groups attacks or defense bellow that of the 'standard' selection of powers, the entire enemy is worth nothing. Frankly minions and Lts. should not be that hard to kill. And being that you can select in the dificulty slider to avoid boss spawns, i see no reason to make a map that is going to make useless enemies for you to have to kill.

    Foot stomp recharges relatively fast, as does burn, and if your account is over 12 months old you can get Sands Of Mu for a second aoe attack. And one that doesnt get debuffed during the rage down time as well. But with a rage cycle running i find still hits reliably well to be worth the end use.
  11. Quote:
    Originally Posted by Prof_Backfire View Post
    ...what exactly is so stupid about deleting characters? You can make new ones.
    Not deleting characters on the whole, but the OPer, atleast to me, sounded like she liked the characters or build choices, just deleted them on the basis that she didnt play them to their current level. Which sounded like maybe low 30s. I would be willing to guess that you spend about 75 percent of playing a character to 50 playing them from 32-50. That is when xp starts getting serious.

    The poster IMO sounded like he/she was basicly saying that he/she was deleting the characters to basicly re-role some of them so they could be played legit throught he whole game. I find that stupid. I know that means i guess in retrospect of reading it. But I guess with my play likes/dislikes, i would commonly level a toon by "alternate" means up to atleast 22 or so anyway. I still find i have plenty of time to get to know the character, make a connection with playing it, earn my badges, earn my cape, aura, do STs etc. And with SSK and earning xp on exempt, its not like she couldnt go back and do anything she really felt she missed, and do it with 5 extra levels of powers.

    Like i said i can respect its her toons to do what she wants, i personally, just find that even if i just dont like a character i dont delete it if i have room to role new toons. You never know. Just think how many people say they deleted dominators int he mid 20s-30s because they didnt like the damage and stuff, only to have those issues fixed and have to start over after issues were fix with domination changes.
  12. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Hart View Post
    So this weekend I put together a stretch of 5 missions using the same map and the same enemy group, mainly for the increasing ticket multiplier on completion. It's not much, but if I farm up 500 tickets normally I get 600 tickets for completion of the 5th mission. If I'm running solo and smashing through the mission ASAP, it seems to be worth the time.

    The problem I'm having lately is figuring out a way to force things into melee with me. I was using Fir Bolg for a while, because the Scorch/Slash ones don't have ranged attacks so they group up and I can Burn + Foot Stomp them. The agro cap kept getting in the way as I moved from pack to pack though, because the lieuts and bosses refuse to close to melee.

    I tried making some imitation pumpkin Lts in the critter creator, but even with 'Standard' levels of attack they'll stand around the outside and throw flares at me for a few before they get bored and charge me. They swing once or twice, Burn makes them run, and they stand outside throwing Flares at me for a bit before coming in again.

    Is there some way around this? I don't even care if I get xp for the lts, I just want them to count for the 'has a Lt in it' part of the xp nerf. Ideally i'd just ignore them and take out whole packs of minions in 2 attacks 22 times per mission without having to run around chasing stuff.

    I know I'm supposed to be able to fix this with the Mu immob once I hit 41, but I'm stuck at 39 with my wife's alt pacted as baggage so any tweak I can make to force melee would be nice.



    Did you have anything constructive to add to your own thread, or is this the forum equivalent of 'I'm not touching you~'?
    LOL That last sentence has earned a response.

    Ok i have a tanker that is fire/ss so i know your pain kinda. First off make custom mobs. My person choice is fire/regen. You can usally mix between standard and hard sets as you like and keep about 87 percent xp. Pick melee as the modifier and then fire melee. Make a boss, but if your running solo you can have him not spawn by simply leaving the no spawn bosses alone option on. But Minions and Lts up to +2-3 levels shouldnt be to hard for you tohandle if they are using all fire attacks.

    Burn is a pain before you get the immb at level 41. So basicly use corners as much as possible. Burn causes fear, fear makes them run. But i find if you mix as match the agro of two groups, (mean agro one group and then another, keeping a mix of the mobs from each within your agro cap) then find a corner to get behind and out of line of sight. Your herd will follow you, and being that you are still keeping agro on members of each group, as you do damage and kill them off, i find that more come running to you as there is new room made under your agro cap. Its not perfect, but it seems to work for me ok. And keeping out of sight then requires the mobs to follow you so they cant stop and just fire from range.
  13. This has got to be the stupidest thing i have read on the forums in a long time. That being the OPer btw. I am not discounting anything that she says. I can totally understand the idea of having charactes, even level 50s that you have no connection to.

    But if you have level slots availible i see no reason in deleting perfectly good characters simply because you PLed them up to a fun level in the game. You can buy enhancments, You can make a new costume, you can unlock a cape. Heck you can even by a rename token.

    I commonly skip the low levels of the game. I have absolutely no pride in being able to squeeze out level 1-20 anyone can do it. Its not rocket science. Deleting them simply isjust being dumb. A mid 30s character still has plenty of play left in them. And plenty of time to gain pride in it.
  14. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Each mission was only intended to have a maximum of three ambushes (which counts defendable objects) shortly after Issue 14 launched, but for some reason that code didn't apply to defendable objects the way it was supposed to. The devs DID announce that you weren't supposed to be able to have more than 3 of both together, though.

    As for ticket caps per map, it's my understanding that the ticket cap is per mission, and sits at 1500 tickets (unless that was changed with Issue 16).
    i have found a map that is capping at 742 tickets for a large map, smaller map is capping higher i dont understand it and dont see a dev post about the change anywhere.
  15. Ok in notes i dont even see a refference to changes in maps and tickets.

    So since i am noticing that the information for the maps are now not correct, is there anywhere a list of the maps with there actual new objectives listed? For example a map i used has like 22 availible defendable objects listed on it. And it used to be availible to spawn. Now its limited to 3. It doesnt even seem to matter ifyou spread them out or put them all in one area, it says it caps at 3 ambushes, which defendable objects spawn.

    And is there any listing anywhere for the new ticket caps per map? I was using a rather large map for a mission, and ihave been told that people were capping the map like halfway through it. Curious is this cap in refference to the map used, or in refference to how many objectives there are for mission completion? Cause the map only has one objective, but is a large map. However a smaller map i have used seems to still have a higher cap, but it has multiple objectives?

    Any help finding info for the changes would be nice. Thanks.
  16. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by haiiro_ninja View Post
    i ran a MA with custom group (made of standard enemies) where i set it to +1 or +2 and 8 men, no bosses. what i found was the xp/inf wasn't so bad, but there were still bosses here and there. i believe setting it to 6 men dropped the bosses.

    unfortunately, without any actual bosses, i found my tickets severely limited, even though mobs dropped a lot faster. has anyone else encountered this?
    Set the mission and difficulty to as high as you want but keep "no bosses when alone" selected. Spawn the map alone, meaning go into the map, and actually run through it to trigger all the spawn points. The bosses will spawn as Lts since your alone. Then after its spawned invite your team, if your running iwth one.

    Though its slower, ipretty muh find that i can run fighting lts and minions at +4s. The bosses i can handle fighting and def wise, they just start taking to long to kill.

    BTW just because i dont want to give Donna the saticfaction of having a relevent post, this isnt adapting, i fought mostly only Lts before i16 also.
  17. Quote:
    Originally Posted by Airhammer View Post
    Im playing my Fire/Psi Dom lately and the end cost seems to be a bit over the top. Maybe Fire/Psi uses more end than others but if I didnt have perma-dom and drain psyche to refill my end bar i would say the toon would carry so many blues around he would start playing in clubs in St Louis...

    Has any comment been made about the increased end costs???
    I dont it doesnt really help the over all problem alot, but depending on the level you might frankenslot some IOs into the attacks that are the most expensive.

    There are a couple sets that have like acc/end and dam/end IOs that will help. I know i did this on a level 50 and only really lost about 1-2 percent on the overall power attributes. For instance, i had slotted damage IOs at 35, which buffed at 36 percent. Normally i would not really have changed those out unless doing full sets. But i put in a dam/end IO from some set, and i think an end/rech from another and then upgraded the common dam to a level 50. So now i have like 44 percent from that, and like 26x2 from the other IO sets. So i get like 96 percent damage buff rather then like 99 or something with all common IOs but i get 26 percent recharge and 26 percent end reduction on them also.

    I say try something like that on a few of those more expensive powers and see if that helps some You dont have to give up to much to do it. And your really only trying to cover until your cosume or domination or whatever is recharged.
  18. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Megajoule View Post
    Sewers? No, never. Don't need to. Early levels go by pretty quick.
    Doing a TF more than once? I assume you mean per character... I've done TFs twice if that's what the people I play with want to do today, if a given character is the only one in range for it. (I16's gonna take care of that, though.) More than two or three times per? Never.

    Speed Katies? Nope. I don't think I've done regular Katie more than once. Croatoa has never been my thing.
    ITF? Once per character.
    STF? Tried it once, soon after launch, failed it. Succeeded the next time. Have probably run it less than five times total.
    LRSF? Never.

    The one and only thing I've ever farmed for were candy canes during the Winter Event - and not for myself, but so that friends of mine who wanted the halos (which IMO really should be an account-wide unlock) could get them. That's right, I farmed for costume pieces. Guess what server I play on.

    Farm for inf, xp, recipes, salvage, purples? Nope, never. I'd probably be a lot richer if I did. But I'm having more fun this way.

    Sorry for the off-topic post. It just bugs me when I see people claiming that "everyone does it" because, well... some of us don't.

    But you have farmed. I think the point would be better made if he simply had said that EVERYONE has something that is valued enough to them to have farmed for it. For you it was costume peices and helping your friends, which is commendable. For others it was hamidon hancer, purples, leveling, inluence/infamy, badges etc. When you really look at all the content that can be farmed most players have farmed something. You dont really kill 200 troll bosses in the narrow level range they are in without putting some thought to it.
  19. QuiJon

    Farmers Adapt.

    Quote:
    Then stop posting here !!
    Why do i have to. After all hardly none of your posts have offered any advice on adapting to anyone either. Infact most have just asked people to stay ontopic, which actually isnt on topic. I find this thread fun now. Thanks for creating it.
  20. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Megajoule View Post
    QJ did have, I think, one salient point: what are you, Donna, doing to adapt? Or are you just hoping that others will post their new farming strategies and give you free xpies, I mean advice without you having to do anything but stand next to the door?
    LOL well she did give that great advice im sure none of us knew about how a hard/hard mob gets 100 percent xp LOL
  21. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Hart View Post
    The "true farmers" know that the devs data mine this stuff and you can't hide a farm. It's just not possible. You make x reward in y minutes. If x divided by y is greater than the amount the devs intend, they will be aware that something is amiss. This is why the TV farm and demon farm are still around after literally years of being mentioned on the forums.

    We're not trying to exploit the game or break the rules. We're trying to find the most efficient means of attaining a goal, typically wealth or xp generation. That's not 'cheating', 'abusing' or 'misusing'; it's playing within the letter of the law, whether you feel it's in the spirit of the law or not.

    What people are looking for is a different farm, with a different group of enemies that's either less tedious or more entertaining. We could all go back to TV or demons and we'd make influence -faster- than we can in MA. That alone is tribute to the value of entertainment - dedicated farmers are still willing to experiment in MA despite rewards being reduced past the dev-made farms because they're more entertaining.

    We aren't adding farming to a game that doesn't have it. We're adding entertaining farms as an alternative to boring farms. I want to write a farm full of limericks, puns, double entendre and comic nerd inside jokes. I don't want to write a standard MA mission; I want to write a farm. Why? At 50, I'm going to farm. I'd like to be able to show off my wit and wordplay while I do so, but without rewards that are on par with the /existing, dev-made farms/ in the game, I'm not going to be able to get the other farmers to come play with me.

    Noone is trying to turn your RP tool into a farm. Some of us are trying to replace the stale farms that have been around for years with something new and fresh.

    Imagine a mission with content that updates daily. I -did- this with my limerick farm, replacing an existing limerick with a new limerick each day. The devs just don't have time to dedicate that kind of effort to a single mission, and I wouldn't bother if I weren't running it a dozen times a day with groups of other people.

    Ok wolf missions were not an exploit, you actually had to fight them. Dreck was not an exploit, you actually had to fight him. Family missions were not an exploit, and on and on. Yet they all got changed or axed some how. And you know they probably didnt find them off data mining. They datamined them because these forums filled up with posts like "doesnt anyone play anymore" or "all i can find is dreck teams" or"The begging in PIneeds to stop"

    The devs dont have to time to data mine ever single mission being run in the game. Every level being made and how quickly its made. They do read the forums and when they do see several topics dealing with specific things, be it an exploit or not, then they research it. So go right ahead, post here how you make your missions, what enemy groups you use, how you get through the 8man spawns. Go right ahead and educate Donna, and the rest. And when the chatter becomes "Looking for a MA Hart mission" in atlas and everyone starts complaining again about the farmers using tactics like you, and that next issue nerfs something that is needed to do it, go ahead and tell us more cautious players we were wrong.
  22. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Donna_ View Post
    Qui - Jon, please take your endless off topic posts somewhere else.
    I already responded to your posts, and am no responding to others who are posting in the thread.

    If you truely do expect people to post for your viewing the means by which they are overcoming the nerfs in i16, then your pretty mistaken. The true farmers in the game have played long enough to know that you dont go posting in open forums the ways by which you get the best results. Its the fastest way to another nerf.

    As i said before, learn to play, practice making missions, practice against different toon makeups, you will find a sweet spot that is going to keep you happy. But if not for the off topic discussing your thread would be about 20 percent the size it is now, and would still have offered you none of the information you sought.

    But fine lets keep it on topic then, Well Donna how have you adapted? How have youchanged your missions, what toons are you fighting, how do you fight them, how do you build you missiosn to max out your returns, what maps are you using? Oh thats right, the point of the thread was not for you to show us how you adapted but to simply gather info from others so that you could copy it.

    You know im not really big on thinking this game is to complex. I think most people can understand the way it works, so i dont get hung up on that whole "level 50 not knowing where the train is" thing we have talked about. But you know, for somethings i do think that experience is key. I could tell you how to make a farm mission just like the ones i play. It wont mean you can play it. It wont mean you have a suitable toon to play it. So again, go play with the system for yourself and stop expecting others to figure out the world for you.
  23. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by EmperorSteele View Post
    I believe it was in on the Test Server in Pocket D back when I13 was in beta... Hero 1 came in and started answering questions. He said MA would NOT have XP and that "custom enemies" would be in another build.

    Cue over a week of people yelling on the forums about MA not having XP or Custom enemies upon release and how they wouldn't touch it. The Devs relented and pushed back the release of MA and repackaged I13 as "Power and Responsibility" and turned into a tiny "QoL" issue.
    I dont consider chatter on the test server to be offical release notes. The first announcments of the MA that i recall from positron stated that leveling from 1-50 could be done off user content. Now it might not have mentioned rewards, but seriously, in an MMO that requires any type of gear, i wouldnt consider earning no rewards when you have reached level cap to be an acceptable alternative to standard content leveling. I do recall the complaints on the forums about custom mobs, i dont about lack of XP or rewards.




    Quote:
    Domination kinda helps with holds compared to a Controller =) A Controller's mass hold will only hold if they get the "overpower" bonus. Then the rest get angry and start throwing pointy things >_>
    Ya and resistances help prevent damage, and def helps prevent damage, and status protection helps prevent being helpless, and radiation helps to prevent taking damage... so basicly your saying what? That if i ignored my powers that i could play at a higher risk level?



    Quote:
    ... You know, i was beginning to respect your opinion until this. "Real world"?
    We play a game that takes place in a virtual world we are expected to see as being real. When out on the streets we are fighting crime or commiting crime in what is to be seen as the real world of COX. The MA is a virtual world within that virtual world. Akin to the Xmen Danger room. Hence real world is contact missions, virtual world is MA. But im pretty sure you understood the idea behind the comment and just couldnt think of another arguement for anything constructive.

    Quote:
    Where did i say that all farms are exploits? I just want farms off the MA so that hitting "random" doesn't bring up a farm arc 7 times out of 10. Yeah, i checked.
    First off, i tested it also. I asked for arcs of the medium variety, i got almost all story arc missions. Possible 2 that might have been deisgned as farms, or atleast would have been good farms maybe hidden in an arc.

    And... Umm you said that farming was exploting right in the same post as a matter of fact. In the next quote bubble actually.
    Quote:
    Though while we're on the subject, it occurs to me that no matter what way you slice it, someone going from 1-20 in an hour is exploitative gaming. And the same way someone gets from 1-20 in an hour is the same way you can max out your tickets/hour. So any halfway decent MA farm worth its salt is GOING to be at least somewhat exploitative, even with the nerfs.
    So basicly anything that increases levleing rate is exploitive gaming. Well dont farms do that? So anything that increases your tickets/hour is an exploit, again dont farms do that?
    But let me highlight again....
    Quote:
    So any halfway decent MA farm worth its salt is GOING to be at least somewhat exploitative, even with the nerfs.
    And we continue...
    Quote:
    I'd like to see you try to report a MA arc for having a story. Go ahead, give CS something to laugh about =)
    I wouldnt, that was kinda my point. The missions you make are honestly not that special. Yes i played the arc in your signature. It was basic fair really. Get the traitor v. Archnos mobs... Click the blinking computer fight some custom energyblasters.....Rescue the ally and then let him fight the more rikti for you(oh and by the way your text says its a mission in a cave and its in a lab set map.) And then big surprise your contact turns on you and you have to go back rescue all the bosses you already fought and fight you contact.... Wow i have to say i dont see how my farm map is preventing anyone from finding such original content as they can find from just about any TF or SF or contact in the game.

    Oh and to another extent, almost all your missions could very well be farmed easily with the right toons, and set to upper difficulties probably give higher then standard xp and tickets, so you should probably take own the arc.
    Quote:
    Now I'd like to not mind the fact that you build custom-missions for your own toons to go through, except it was the same general mindset that got the MA nerfed hard in the first place. See, if, for some dumb reason, no one ever thought to farm or exploit MA, we wouldn't have this "Custom groups need all critter types to be worth full XP" garbage. We wouldn't need to make all our custom critters needlessly difficult just to be worth the same amount of XP as a Dev critter that has 3 attacks. We'd still have healing enemies to add a touch of strategic challenge. And the Mission listing would only have 1000 pages instead of close to 3000 (most of which are for one person or abandoned or broken now).
    See and i see it this way. The MA was going to get nerfed. We told the devs about these issues back in closed beta to issue 14. About the ability to make these maps, exploit having weak attacking enemies etc etc. They launched the issue anyway. And i find it hard to beleive they launched it not knowing that for a time people were going to abuse it. I find it easy to believe that much like this latest issue and finding a suitable ranking system for XP for custom critters that changing the system would delay the launch of the issue and they found that to be unacceptable.

    Now as for the one rank groups, you fricken know that was gonna change. Even if the farmers had not embraced it, the players would still have realized that an MA mission was going to grant them more returns because you fought all Lts, or all Bosses. And just like now, people seek out missions with freaks in them why? (or used to) because they offered higher XP then other mobs. They used to seek out Family why? Because they offered standard XP with low risks. The conditions your complaining about were going to come to light and be changed be itnow or later.
    Quote:
    But, people saw it as a farming tool, and now we have level 50s in Atlas Park asking where the train is. Prices on IOs are through the roof because no one was producing/selling salvage or rares. And because of the ups and downs of the MA, most people won't touch it anymore, even those who might have liked to play a few new stories... never know when a new nerf will come along and invalidate some random arc, which has completely negated the MA's original purpose.
    Jesus this again "Level 50s that dont know where the train is...." Ya and we have 5 year vets in these forums that have never power leveled a toon asking about best builds for a new dominator, or brute. Seriously after 5 years they need help? Who the hell cares, either tell him where the train is or ignore him.

    For IOs, i sold more IO peices on the markets after the MA went into business then ever before. Prior to the MA i usally deleted any common salvage i didnt need cause it wasnt worth therun to sell it. However the ONLY IOs i know of that went up in price were purples. Which were stupidly expensive anyway, and the only ones that couldnt be gotten through the MA. But what came DOWN in price were almost every other IO set peice that was in demand. LotG recharges were selling for 180 million prior to the MA release, they are around 100 million now. So lets see. You want a LotG.... Prior to the farming you would have spent 180 million on the piece, and maybe 1 million on salvage(i forget what rares it takes). But now your complaining that you can save 80 million on the recipie but you have to pay 2 times as much for the salvage? SERIOUSLY? This is your complaint?
    Quote:
    So, go ahead and have your fun, hope you enjoyed ruining other people's with your thoughtlessness =)
    First off I am not beholden to anyone else to make sure their life, game, time on this planet is fun. So its not thoughtlessness, its not my responsibility to begin with to not think about. But i would love to know how i have ruined your fun? I have already shown that missions to play are easily found. I have already shown that the effects on the market actually benefited more then they hurt, i have already said my belief is that there is no way that there werent intended changes to the MA long before it went live that farming or not were going to happen.

    But since i am being blamed for it, then maybe i should contribute to your lack of fun. Im going to go run off right now, and make 5 more crappy storied missions with barely any content in them as they cannot be mistaken for farms. And then all 6 of my story slots will be full. Making it just that much harder for people to randomly find your arcs.

    There now you can complain i ruin your game.
  24. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by EmperorSteele View Post
    No, see here's the intent: Just play normally. You know, find a mission that sounds interesting, play it, rate it, move on to another. Play, rate, move on. Play, rate, move on.

    Making your own mission with no plot (just lots of bosses), publishing it, and doing nothing BUT playing that mission? Kind of goes against the spirit of sharing interesting new stories.

    You'll EVENTUALLY make enough tickets for a gold roll by playing normally. In fact, at 1500 a mission*, a 5 mission arc can probably give you a gold roll's worth of tickets! You don't NEED to farm!

    *of course, most story-based AE missions aren't specifically designed to ticket-cap you every mission, but that's where difficulty settings come into play.



    What mixed messages? Seriously? Removing everything that was being farmed isn't enough of a "no farms" message?

    Now, the devs don't mind small-scale farming where there's some risk involved. Look at Cimeroria, there's a big wall with like 60 dudes... but 60 dudes with mez resistance and high-damage lethal attacks that kill defense buffs and they have self-healers and patrols mixed in. That and you have to share the fun with everyone else.

    Having THAT is NOT the same thing as "Go ahead and waste space in the MA by making a boss-only mission full of guys who can't possibly hurt you".



    The enhanced difficulty options are for people who like a challenge. And yes, it enables farming, but at least people aren't spamming broadcast and tells for pads. Also, now you can farm existing missions easier instead of wasting space in the AE mission list.



    And a few probably WILL. I seem to recall there being a "MA stories and Lore" sub-forum that's popular enough, though I DON'T see a "MA Farmers" sub forum anywhere.
    Look,, people arent going to play your fricken mission no matter if every farm was removed fromm the AE or not. There is no problem finding real missions, ifyour mission is being overlooked or ignored, maybeit just sucks balls and people quit it rather then finish it and are just trying to be nice by not having to rate it 1 star.

    See that is just as likely a reason for why people are not finding or playing your mission as would be that they cant because of all the farms.

    Oh and there was a discussion thread on farming as a sticky long beore the MA was ever put into the game. There have dev comments on farming players that openly admit to doing it, common misisons used for it that have still not been altered or prevented from farm use. Hell the devs are the ultimate PLers they make a new power set thye push a button and play it at whatever level they want on internal servers.

    Stop acting like you speak for the devs on what is ok or what is not. The MA has been around for quite awhile now, prob what 6 months. I dont see farming missions getting removed, i dont see players being banned left and right. So perhaps your opinions are just yours and dont represent what the devs do or dont feel as you seem to claim personal knowledge of.

    The MA is there, its going to be a tool used by farmers no matter what. And if its nerfed to th epoint that it cant be, then it will be as empty as a pvp zone in the middle of the cities. And still no one will play your missions because the endless whinning and ******** by those like you will have removed from the mechanic the one thing that 95 percent of the players play for. Reward and level advancement.

    My best advice to all, pay attention to your own computer screen and play your game and have fun. And extend that same curtousy to those around you. They might find fun in ways you dont. It doesnt mean its wrong or unintended.. I could just as easily argue that being that hundreds of posts told the devs the possible implications of rewards and custom mobs in the MA back during closed i14 beta, that lauching the system with those mechanics must meanthat using them was INTENDED. I dont make those claims, so why anyone else should claim that rewards were never intended i dont know. From the moment i first read about the MA it was discussed as being a leveling tool. I would love to know where the info comes from that says that it was never intended to have rewards.


    Oh and your opinions are also clearly showing you have no clue to farming. I have farmed the wall in Cim. I used my dominator against those mobs you claim pose a threat due to -def, healing, status resistances etc. I barely get touched. Even creating custom bosses in the MA pose more a threat then anything short of a giant monster i face in the real world. Anything people farm, be it in the MA or the real world is farmed because it poses no threat, or a small enough threat to make the rewards worth it. Now a custom enemy with no attacks? Sure exploit, but your judging that all farms are exploits. Yes i made a fire tankers dream farm. It can still kill my fire tanker. There is still a threat. So what is the difference to you if my 3 slots in the MA are taken up with Maps or missions that i find fun, any more then it matters to me ifyour three slots are taken up buy missions you find fun. Fun is subjective. Should i then get to petition to have your stories locked or removed simply because i find them to have to much to read, rather then to little?
  25. QuiJon

    Farmers Adapt.

    Quote:
    Originally Posted by Donna_ View Post
    Someone get this back on TOPIC !
    Someone get it back on topic of what? Announcing publicly what manners we are using to overcome as much of the i16 changes as we can?

    Not bloody likely. You want to know how to farm or how to make a mission to farm, then go to the MA and play with it and try it out. But most people are going to be smart enough not to make a post here for you that say "I found map X lets me us alot of ambushes, and i can make characters like this YY that barely hit you and gives good damages."

    I swear Darn Newb Farmers just want to stand there and let everyone else work for them. LEarn2Farm the game newbs!!!