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I am no expert on powers, and just curious why you wouldn't stay in the same pool. With Fury up I think I have gotten close to at least 80 dmg with Jump Kick. The animation is a little annoying to wait through, but then so is Shadow Maul...
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For a Brute you should really be looking for two types of attacks. Ones with Fast Activation times and short animations that allow you to thorw a lot of attacks in a short space of time and build up a lot of Fury and ones that have a high base Damage to get maximum effect once you have a head of Fury under your belt.
Jump Kick doesn't really qualify for either of these. It doesn't have a fast Activation time and short animation so it isn't good at building Fury and it's damage is okay, but not exciting so you could be using something with a similar Activation time and a higher base Damage.
regards, Screwloose.
"I am not young enough to know everything."
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Well, you might consider that taking Boxing is prelude to Toughness, which is a very nice compliment to your resists.
I cycle brawl with shadow punch and boxing to build up my rage very quickly for very little endurance and let my death shroud eat the enemy away at increasing rates as my rage climbs. Its great because the AOE/DOT from my death shroud tends to draw and KEEP aggro on me... which makes my rage climb even faster... and again, makes my shroud hurt even more. Its a no win weapon against the enemy.
The trick to this is staying alive. This has to be the nastiest AOE attack out there, but it doesnt work if you die. To ensure my survival, I take Siphon life with Heal Self (medic common pool) and dark regeneration. With these 3 powers I can heal myself constantly if needed as my death shroud chews the enemy into oblivion.
Add to that Endurance and Dark consumption to keep your endurance high... you should be able to last a while in most any fight.
The way I see it, you should focus on building your rage to max, and then simply manage your health and endurance levels... because, as long as you exist in the proximity of the enemy, your increasingly painful deathshroud will do huge ammounts of collective damage over time...
All you need to do is stay alive.
Oh and consider Phase Shift for that last resort "cheat death" card. When activated, phase shift puts you half in reality, and half not. The effect is that your enemies can see you, and shoot at you, but will not be able to hit you for anything! Its a life saver and will actually allow you to maintain aggro for your team for a bit longer since the mobs wont be able to hit you anyway. During the phase time you can use heal self to replace your health and wait for heals from your teammates as well.
When ready, just drop phase shift go back at it again!