Psychokenisis

Citizen
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  1. This is nothing more than one of the final parts to the whole plan of CoH which is nothing more than simply a bait and switch.

    The bait.

    They lured us in with the promise that CoH was different than all the other MMORPG's out there. There was no perfect group soloing was a viable option and all the other things that made CoH great.

    The Switch.

    Now thier vision from the beginning was for CoH to be just like all the other MMORPG's out there. But, they knew they would never draw us away from all the other ones available just to play <insert favorte rpg here> in tights.

    Which is what CoH is now becomming, lessening the effectiveness of powers through all the nerfs and now with ED (strange it's like erectile dysfunction) they are finally bringing CoH around to thier "vision" of the game.

    Forced grouping no AT is able to solo effectively, and powers are all scaled down to the point soon citizens will be saving us from having our purses or lunch money stolen from all the nefarious gangs out there.

    This is just all part of thier master plan to have us all paying to play City of EQ, DAoC, SWG, UO....you get the idea.

    I've even heard of a possible skill system being implemented, great now i have a chance to fizzle a power before it even has a chance to hit the bad guy.

    What's next? A gear based game? Large 40+ raids to take down a single bad guy so 1 person can get a new uber piece of gear??? No thanks been there done that but that is what I see in the future....

    City of Holy Cow that in one hella nice new helmet you have there man!!! Your SG take down Doc V so you could have it???

    Psy
  2. Ace

    If you're comfortable with that then by all means do it, but remember you are selling yourself short as a mind controller without TK.

    Remember that TK works off of player skill totally not on the build of the super. It is something you need to learn to use, you have to be willing to commit the time to TK to make it work.
    I can't stress this enough that your personal skill with TK will make or break that power.

    Also in reguards to low damage groups: If your group has poor damage then I can see no better benefit to the group than being able to hold a nearly infinate amount of baddies indefinitely (which you can to with TK and stamina 6 slotted).

    Anyhow that is my 2cp take it how you want but just remember that this game is all about having fun not the race to max level, so do what you have fun with, me I'll be sweeping the halls (that's what I call fun ).

    Psychokenisis
    Mind/Bubble controller
    Find another like me I DARE YA!!!
  3. After posting I got telekenisis and you're right they don't round endurance cost which in a way makes sense. So by all means 6 slot it not sure too lazy to work out actual numbers with correct end cost.

    Psy
  4. Hey,

    Just a quick thought since CoH rounds up/down damage I would guess it does the same for end usage on powers.

    If that is the case then wouldn't it be a waste to 6 slot telekenisis since at 3 SO enhancements it's 1.5 end/sec not sure if this rounds to down I think it does, but anyhow at 4 it's 1.29 end/sec which would round down to 1 end/sec so the last 2 enhancement slots would be wasted since it's already rounding down to 1.

    Not 100% sure on this but damage works that way so I would guess that end does the same but I could be wrong not 100% sure.

    Psychokenisis
    Mind/Bubble Controller
    Ya find another one like me haha!