Psychlone2

Super-Powered
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  1. [ QUOTE ]

    Also I want to throw out a question. Do we know if siphon speed stacks? If so there is potential for some super fast stuff.

    [/ QUOTE ]

    Some Kin defender was testing it already and reported it has 0.25 recharge modifier and stacks with itself. Not sure if you controllers get 0.25 as well.

    GDF with 2 recharge and Hasten, 51 second recharge, 46 seconds with one SS buff, 42 seconds with two assuming it is 0.25. Should definitely be noticeable even if it isn't quite a Hasten replacement.
  2. I liked the new bosses, but eh, seems like I was in the minority so I can understand the changes. Thing is, I could deal with the bosses even on Invincible, so now there's again no really challenging setting if I solo or duo. *sniff*

    Where's my Infinitely Uber difficulty setting!?
  3. [ QUOTE ]

    What? Your end _drain_ is going up when you slot for end _regen?_ IF so, I strongly suspect that's a bug... I can't imagine, for the life of me, that working as intended if that's the case...

    [/ QUOTE ]

    Yep, true, and it makes sense too - the more you gain the more they lose.

    Btw, tested with taking out one heal from my Transfusion and one damage (it had 3) from my Blackstar and replaced both with recharges. Seems to work better but on the other hand it took longer to heal the tank back up (we were fighting in Shadowshard, psi and other damage all mixed up). Heh, and dinged 48 by Blackstaring a huge herd of Nems. ^_^
  4. Most of that stuff is pretty much dead on, even though my playstyle and secondary are different. There's only one thing I really disagree with - a Kinetic defender doesn't need die a lot. Mine used to basically never die, and even now Mr O dies far more rarely than my groupmates (Sara Moore TF, 2 deaths, while most people went over 10 deaths and the one nearest to my death count died 4-5 times ... huge clumps of multiple-vengeanced +3 Nems are evil). Of course, having the fighting pool is a big reason for this.

    I play a bit differently though, not minding if the team slows down, not bothering to keep SB up 100% of the time on whole team. I still jump into the fray all the time and it is very true that those mad individuals who embrace the deadly melee of the enemies are your best friends as a Kinetic, but I know when to retreat. And I have ridiculous luck, too - my hp bar has hovered near zero just before transfusion hits or just before I click an elevator or something countless times.

    Hmm, wonder if I should add some more recharges to a few powers. *ponder*

    Oh, and I tested the new minion hp - we can still take out +1s with FS'd blast, +2s doesn't quite work. Test was against Nems who don't have any dark/smash resists or vulnerabilities AFAIK.