Psssssh

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  1. [ QUOTE ]
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    We've had the arena, pvp, cooperative zones, and cooperative missions for some time now. I wouldn't be surprised if the devs begin to address the idea of "pvp missions."

    When we first got mayhems and safeguards, I imagined that pvp versions of them would not be far behind. In pvp play you could have the villains enter a section of a hero zone to complete their various objectives (rob bank, steal jewels, abduct hostage, bomb building, vandalize, resist arrest, etc.) and the heroes would be challenged to find the villains and stop them. Heroes could be rewarded for each villain they jail, and villains rewarded for each objective they complete. The mission could end when either a timer expires (say, 20 min) or the villains successfully get away after completing an objective.

    This kind of play could be fun, but it would be a stretch to go with the classic pve reward system (xp, inf, inspirations, salvage, and recipes for defeats), so some new reward system would need to be created. Maybe the "merits" would fit into this. Designers must also take care to ensure that the scenarios can't easily be "gamed" by players ... say, where one side of the pvp contest simply yields to allow the other side to get all the prizes.

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    I want this!!!!!

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    Me too! I might actually *gasp* PvP. o_O!

    Great interview, by the way.