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Posts
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Joined
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Well here the build and I personaly already see some problems with it, but I'll let you guys take a gander at it.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Ice Tank 1st try: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (34) Hecatomb - Chance of Damage(Negative)
- (A) Pacing of the Turtle - Chance of -Recharge
- (7) Pacing of the Turtle - Accuracy/Endurance
- (A) Perfect Zinger - Taunt
- (9) Perfect Zinger - Taunt/Recharge
- (9) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Accuracy/Recharge
- (43) Perfect Zinger - Taunt/Range
- (43) Perfect Zinger - Chance for Psi Damage
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (13) Steadfast Protection - Knockback Protection
- (13) Impervium Armor - Resistance
- (15) Impervium Armor - Resistance/Endurance
- (A) Empty
- (A) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (23) Reactive Armor - Resistance
- (A) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Endurance/Recharge
- (25) Numina's Convalescence - Heal/Recharge
- (25) Miracle - Heal/Endurance
- (27) Miracle - Endurance/Recharge
- (27) Miracle - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Lockdown - Accuracy/Hold
- (31) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (37) Lockdown - Accuracy/Endurance/Recharge/Hold
- (37) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction
- (33) Endurance Reduction
- (A) Perfect Zinger - Taunt/Recharge/Range
- (34) Perfect Zinger - Taunt/Recharge
- (34) Perfect Zinger - Taunt
- (36) Perfect Zinger - Accuracy/Recharge
- (36) Perfect Zinger - Taunt/Range
- (36) Perfect Zinger - Chance for Psi Damage
- (A) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - Endurance/Recharge
- (A) Endurance Reduction
- (A) Miracle - Heal
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (45) Regenerative Tissue - +Regeneration
- (45) Miracle - +Recovery
- (46) Performance Shifter - Chance for +End
- (46) Miracle - Heal
- (A) Trimuphant Insult - Chance to Disorient
- (48) Trimuphant Insult - Taunt/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1345;667;1334;HEX;| |78DA65935B4F134114C767DBADB5A58562B91429D00B08A5B0B0CAB3C608180C18A| |0EA6BD3C0D036D66DDD5D1279F35BF8688C775F4CFC16DEF5837879F18ABA9E3DFF| |A12FBBE9EE6FE6CCCCFF9CCE7F66E3D6724288DBE78496B8D0AA394EF54ACDBA2EE| |DE8E59ABB6FD75AA9B51D99F34339D37173AE7D1015426430A7BA2CF7A4E54883E6| |54CFDB37DAF6A81AD8902D298DCA7E87DA15D79656DD6DF4AF590D494DD7386AC43| |7DBED9651E948B99BE4E66AB3DE709B56BD8F7BEBB2B62B6DA7D1EC248EFA1D1A4C| |AF749A3BC68A25EDFA4175A3E6B8D23EC8505153F4BE8CD147A357782131480D53E| |8038C6329C65C5CA8C7D3C526A120425BC03643AF30F2E5903FFD35E969D0D3B417| |107ACE3048280CA148D8E2C9C7DB408711BFC998B5018751A0DD8B609516290B9E0| |7BCA54C51640A4787A9312612196086302D7A27192152884141C43C7AC43BEAF660| |65A4E790D3F4FE61A4FE02FF18273CC02FDB1461D249AA7CC971961E9800F28CA10| |2E315A9F729F5BE2DFEEB43DB8C4C0558E1792757818B8CF7B4AA5FF9D00F1FB2F0| |210B1F4CDABEB4DABEF4372E6CFC3BF003F8C998FC05FC66E854F4A0921D846C0EB| |239C8BEA1BCC3CAAF61FFA4EA619153FC4063237C38BCC8083CCAC3B13CFC2BC2B1| |221C2BC2B1D354E8285669A3F751CC3D6C24E98E21971853393E528E09E5CEC41A6| |F459A860A6A030B0F78E5A987C023E03163FA09F094B114C781F6574DC1D469985A| |82A925985A82A9B330F52E7D6754FA1955D2B3A4106595BF7C0D97E02A7096CFD7D| |C25AE73FE0E2BCDA3EA05CA6FA8836AD443BE590B7B8C21D25D541E2CC203131E98| |F020AB77AF18FDFC13BA1E886CEAEA9A5244E34849EFDE5C2F96EADE2D6F36B0763| |1103103913381C85220F229DEBDDBAA862F81C8E740E46B20F21F8EBEEF73| |-------------------------------------------------------------------|
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This is what I am running now.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Rageprophet: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Entangle- (A) Gravitational Anchor - Immobilize
- (3) Gravitational Anchor - Immobilize/Recharge
- (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (5) Gravitational Anchor - Accuracy/Recharge
- (5) Gravitational Anchor - Immobilize/Endurance
- (A) Accuracy IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (7) Basilisk's Gaze - Recharge/Hold
- (7) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (13) Positron's Blast - Chance of Damage(Energy)
- (13) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Fortunata Hypnosis - Sleep
- (15) Fortunata Hypnosis - Sleep/Recharge
- (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (17) Fortunata Hypnosis - Accuracy/Recharge
- (17) Fortunata Hypnosis - Sleep/Endurance
- (A) Coercive Persuasion - Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Recharge
- (21) Coercive Persuasion - Confused/Endurance
- (21) Coercive Persuasion - Contagious Confusion
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Defense Buff IO
- (A) Absolute Amazement - Stun
- (25) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Accuracy/Recharge
- (27) Absolute Amazement - Endurance/Stun
- (27) Absolute Amazement - Chance for ToHit Debuff
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Achilles' Heel - Chance for Res Debuff
- (29) Impeded Swiftness - Chance of Damage(Smashing)
- (29) Touch of Lady Grey - Chance for Negative Damage
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Chance for Recharge Slow
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (43) Defense Buff IO
- (A) Javelin Volley - Chance of Damage(Lethal)
- (36) Positron's Blast - Chance of Damage(Energy)
- (36) Positron's Blast - Damage/Recharge
- (37) Trap of the Hunter - Chance of Damage(Lethal)
- (37) Impeded Swiftness - Chance of Damage(Smashing)
- (37) Explosive Strike - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Call to Arms - Accuracy/Damage
- (39) Call to Arms - Damage/Endurance
- (39) Call to Arms - Accuracy/Damage/Recharge
- (40) Call to Arms - Endurance/Damage/Recharge
- (A) Call to Arms - Accuracy/Recharge
- (40) Call to Arms - Damage/Endurance
- (40) Call to Arms - Accuracy/Damage/Recharge
- (42) Call to Arms - Endurance/Damage/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (43) Dark Watcher's Despair - Recharge/Endurance
- (43) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Endurance Modification IO
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (46) Endurance Modification IO
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 78% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 132.5% Enhancement(RechargeTime)
- 57.23 HP (5.627%) HitPoints
- 36.5% (0.61 End/sec) Recovery
- 50% (2.123 HP/sec) Regeneration
- 13.23% Resistance(Fire)
- 13.23% Resistance(Cold)
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Quote:8) I do remember not having any of these problems for the Christmas events
Also, fight Ice Mistral a lot and live for the Christmas Events -
Sorry, it's been a while since I spent more than 10 minutes on this toon (trying to go off of memory about the build) but I remember having enough recharge to keep double rage up most of the time.
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I'll have to look over my build again but I am pretty sure I have tough, weave, maneuvers, and tactics as well as combat jumping, the rage crash definetly hurts but even before I crash its dirt meet face. I may have really goofed my slotting although I am pretty sure I have at least 4 LotG's at least the defense, recharge, def/end ones. I think I may just have to post build and let you guys take a look see at it so you can tell where I messed everything up.
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Whelp that cleared that up not sure why I was thinking ice was resistance set.
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I'll try and post the build I'm using this morning. To be honest I am not really liking the frost breathe anymore it just seems too long to cast, so I am certain I'm going to get out of it, so any suggestions would be great, I did end up not taking thunderstorm and not really missing it(although the FaF-ability of it is nice) but I could take it or spirit tree, well those are my picks anyway. Also build still not finished missing around 20% global recharge still but can fight 53x8 with bosses and not having any real big problems and the highest incarnates I have are tier 2 and I don't have the last 2 unlocked yet.Reactive, cardiac, and pyronic all T2.
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OK, I have a very old lv 50 super strength ice armor tanker and I used to love playing him but have really not done anything with him for over a year because everytime I try and play him I get serial prison shanked. I am not going to post the build right now because, well I have no real direction and had no mids when I built him and right now I don't want to talk about powers or slotting what I want to talk about is to make this guy a tank first and foremost with the ability to dish out respectable damage coming in second what do I need to try and accomplish with this build, mainly do I need to work on defense or resistance, and I guess right now that is THE question I assume I should work on resistance since if I am remembering correctly its a resistance build and it seems logical to build on strengths rather than try to reinforce weaknesses, but thats what you guys are for to show me whether that is flawed thinking or not. That said I guess I am also assuming that is what I need to be building for. I already have a feeling someone is going to say "that is no where near enough information", so just let me know what other information is needed. again real quick the goal is Mainly to be able to tank - to take damage - not the taunts and all that, right now the concern now is being able to run into a mob then go to the kitchen fix me a sandwich come back and not be in the hospital.
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who said anything about a farm.....
anyways thanks for the feedback just trying to see how this template can handle tons of aggro and also see what the best skill chain to use is, if you test drive a car you wanna take it somewhere you can open it up not drive through residential backroads. I do appreciate all the feedback and I'll check these missions out. -
I'll try that one this morning, also could some one tell me what map is commonly used because I would like to make one with only bosses if that is possible just to see how insane it would be.
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I am in the process of respeccing my plant storms toon and I was looking for a good front loaded ambush mission or if nothing else the map type commonly used to make them to test him on. I searched the boards but was not able to find anything on the subject. Ideally mobs that use fire or ice would be great or S/L. Also when creating these in AE is there any particular tricks/hints to make more mobs spawn in the front?
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Started running with my new build (I will post it as soon as I can) a slight variation from last one I posted, and missing about 50% of my enhancments I was able to do ambush at 51x8 with bosses in 8 minutes doing one face plant made 1255 tickets and 3 million influence. I am already liking this build, i'll post results when I have time to finish slotting and am able to run a couple ambush missions.
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oh and another thing I notice you are staying away from ice breathe, I use it now and the animation is forever long is that why you are not messing with it or is it because you already have enough ae damage with your build.
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yeah there is certainly a lot of good options, I used to not like hurricane at all but the more I use it the more I am liking it even in AE just clicking it and slowly moving forward makes everyone start hugging all over each other and then it starts raining ice and friggin vines start growing out of the ground and eating them while the beat on each other ... I can feel the love.
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Good grief. That is insane. Do you find yourself using the ice blast or is it just a place to store your Apocalypse? Also does the AE mission number make a diffrence or just any front loaded AE ambush mission will do?
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Yeah I really like the Ice Ancillary, I like that new build and I concede to your point about TS and ambushes thats all I used to run and that power is perfect for that but lately all I have been running is daemon farm so I am running from one mob to the next, however I think I might get out of hurricane and get back into TS because I might start doing AE again. That said do you tend to make more money in AE than say demon farming?
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This is my main I have been playing with this toon as a level 50 for over a year now, this is the only toon I play, I am very familiar with thunderstorm and I know it is a great power to have however right now I have it and I almost never use it except when I am grouped for tf's and I can always use a secondary build for groups this build is for farming and solo play which is what I like to do and I simply do not use thunderstorm for that I am running through the mobs way to fast to even bother casting it, that goes for tornado as well but at least if I cast it the tornado will follow me. The build I am running right now has 32% ranged defense and I get creamed when I try and do purple bosses (from their ranged attacks) so I think for farming I need defense. It seems I would get more use from hurricane than thunderstorm for my playstyle and the slotting works better for my build.
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Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Rageprophet: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Entangle- (A) Gravitational Anchor - Immobilize
- (3) Gravitational Anchor - Immobilize/Recharge
- (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (5) Gravitational Anchor - Accuracy/Recharge
- (5) Gravitational Anchor - Immobilize/Endurance
- (A) Accuracy IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (7) Basilisk's Gaze - Recharge/Hold
- (7) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (13) Positron's Blast - Chance of Damage(Energy)
- (13) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Fortunata Hypnosis - Sleep
- (15) Fortunata Hypnosis - Sleep/Recharge
- (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (17) Fortunata Hypnosis - Accuracy/Recharge
- (17) Fortunata Hypnosis - Sleep/Endurance
- (A) Coercive Persuasion - Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Recharge
- (21) Coercive Persuasion - Confused/Endurance
- (21) Coercive Persuasion - Contagious Confusion
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Defense Buff IO
- (A) Absolute Amazement - Stun
- (25) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Accuracy/Recharge
- (27) Absolute Amazement - Endurance/Stun
- (27) Absolute Amazement - Chance for ToHit Debuff
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Achilles' Heel - Chance for Res Debuff
- (29) Impeded Swiftness - Chance of Damage(Smashing)
- (29) Touch of Lady Grey - Chance for Negative Damage
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Chance for Recharge Slow
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (43) Defense Buff IO
- (A) Javelin Volley - Chance of Damage(Lethal)
- (36) Positron's Blast - Chance of Damage(Energy)
- (36) Positron's Blast - Damage/Recharge
- (37) Trap of the Hunter - Chance of Damage(Lethal)
- (37) Impeded Swiftness - Chance of Damage(Smashing)
- (37) Explosive Strike - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Call to Arms - Accuracy/Damage
- (39) Call to Arms - Damage/Endurance
- (39) Call to Arms - Accuracy/Damage/Recharge
- (40) Call to Arms - Endurance/Damage/Recharge
- (A) Call to Arms - Accuracy/Recharge
- (40) Call to Arms - Damage/Endurance
- (40) Call to Arms - Accuracy/Damage/Recharge
- (42) Call to Arms - Endurance/Damage/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (43) Dark Watcher's Despair - Recharge/Endurance
- (43) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Endurance Modification IO
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (46) Endurance Modification IO
- (46) Endurance Modification IO
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 78% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 132.5% Enhancement(RechargeTime)
- 45.78 HP (4.502%) HitPoints
- 36.5% (0.61 End/sec) Recovery
- 50% (2.123 HP/sec) Regeneration
- 13.23% Resistance(Fire)
- 13.23% Resistance(Cold)
Code:one of my main concerns is whether I should keep it like this with hurricane or go with thunderstorm. I chose hurricane because I don't plan on being in any one spot long enough for thunderstorm to be effective.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1608;783;1566;HEX;| |78DAA594494F5A5114C7EF0314111010710405C4B9A2546D3A2C9AD4B689565A2AC| |60EA9E22B3E810481C033A9BB7E80EEBB68BAEDBACEDAAEFA01BA6B3A2C3AB8EFF4| |0DE8192E42C2B22FF1FFE39EF77FE79E7BCFBD469F5CB709F1F4AA509CB359B5544| |ACCE6737A319FCD6AC5A6E896AEEA997CCEBAA8A6B442315F486BBA5908E1AF7A2A| |F6702CABE6F4CAA8AFC6706D6B63231CD7F3C5CD447C6B73339FCBE452AEB95C5A2| |B6A393D5CF9618FE521C9CD4C2AADC3FB661AC50B9AB66EA39F0B9A5A80B8A33258| |D78AA574A6E0BC51C824C373492D11554BBA56DCEE84EA66E06F4711F2299B44CC2| |0444418EE321609A6386389B056B50BD12D30B40B218E968DCA0770B945E347804F| |347E22347D0678C41E988CEC6B30EED3A74D0784E643C611C176CC78A120F6411B6| |47D0DCB5443CB3DC67D82F301E321E100EC666937AF50A875959120B4AD31544212| |EC162ABE6CB07868C2F636462F55A14032ABCC679DA76F3A6F31A284EEDB8C3B042| |3D8ED9C4FD83B145CF63AA8432EDBF18EB6C7FB4AC17DF1BE879157F4F27A7BC76A| |1184442E4EA4B838E46798E08D5B96ECE692FD5CB29F4B6E0783477EEA6143800D4| |7A01DB2531DD8A93611E04E05B853FD5F005DC20519BAE4145D9C6190338CF214C7| |30E8916BEA091A31D4CFABE8E78E86B879215CA85784B669D9AD90D62737C71720D| |F090CFB64457DDFC0D52206BFD3AE0CFEA08A864E019D2205BEA0F405BF926F887D| |43EC1B39A533A6816F80A7300D1C524B468E18C784D113C61BC26B287D589EE6613| |F55F413EEF8986CF8D879729D9B624C336608E31708BB90212CED61DE82893D061F| |F109DE90089FED1DB04FCADE4CF2CE467867BDA69A8B5586472CD4468C305B40C44| |C67574D2864F2A18913FED77362AB4C66596C065D4289A12CA33C42594159455151| |1EA32451CA6FCFBE765CC4822EA15C46B982E271823C43A719EF9215C5866247694| |171A03851DC28DD282F51CA16E7D9BF8DF22FC8A1C813A48CD38EFEAE0D0D53E84F| |35A428CB0A6E5C649E4EECDFEA1B83F2DC80B7619CDB2E3159D785D1BA48A42E325| |D1799AA8B54B7FA1F0FD436E2| |-------------------------------------------------------------------|
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ok ok I used mezzo's build and twinked it some I will repost in the morning if anyone's interested I went ice mastery instead of earth because I just can't handle the look of earth armor, and I lost about 2-3% S/L but I did pick up an extra 28ish % resistance to fire which is the damage type the daemons I mainly farm use. I got Hibernate which I love mainly for quick end recovery while my creepers eat face. Frost breathe and Ice Rain for even more Aoe damage. I also added another slot to stamina in hopes I might one day be able to go muscalature instead cardiac
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Mezzo,
Is sleep just a place to put Fortunata? Also could I take and get rid of Super Jump and get steath instead for a place to stick another LotG 7.5%. I don't really use the travel powers I just use sprint/ninja to get around it does what I need it to. One more thing I am running with the ice ancillary now and the ice rain (can't remember the name of the power) is way sexier than I thought it does great ae damage and is up for almost every mob is fissure like that? If so I could do stone mastery, I assume you took it to help you with single target damage, which my build is clearly lacking. -
ok this is my new build geared towards ranged defense I don't like the way my ancillary power looks so I am open to any suggestions on it.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Strangler- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Accuracy IO
- (A) Ragnarok - Damage
- (5) Ragnarok - Damage/Recharge
- (7) Ragnarok - Accuracy/Damage/Recharge
- (7) Ragnarok - Accuracy/Recharge
- (9) Ragnarok - Damage/Endurance
- (9) Positron's Blast - Chance of Damage(Energy)
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Coercive Persuasion - Confused
- (13) Coercive Persuasion - Contagious Confusion
- (17) Coercive Persuasion - Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Recharge
- (21) Coercive Persuasion - Confused/Endurance
- (A) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense
- (23) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (25) Red Fortune - Endurance
- (27) Red Fortune - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (A) Positron's Blast - Chance of Damage(Energy)
- (29) Touch of Lady Grey - Chance for Negative Damage
- (31) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Endurance
- (A) Unbreakable Constraint - Hold
- (33) Unbreakable Constraint - Hold/Recharge
- (33) Unbreakable Constraint - Accuracy/Hold/Recharge
- (34) Unbreakable Constraint - Chance for Smashing Damage
- (34) Unbreakable Constraint - Accuracy/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff/Endurance
- (36) Dark Watcher's Despair - Chance for Recharge Slow
- (36) Dark Watcher's Despair - Recharge/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Endurance/Recharge
- (40) Numina's Convalescence - Heal/Recharge
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Numina's Convalescence - Heal
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (A) HamiO:Nucleolus Exposure
- (42) HamiO:Nucleolus Exposure
- (43) Impeded Swiftness - Chance of Damage(Smashing)
- (43) Positron's Blast - Chance of Damage(Energy)
- (43) Positron's Blast - Damage/Recharge
- (45) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Blood Mandate - Accuracy/Damage
- (45) Blood Mandate - Damage/Endurance
- (45) Blood Mandate - Accuracy/Endurance
- (46) Blood Mandate - Accuracy/Damage/Endurance
- (46) Blood Mandate - Accuracy
- (46) Blood Mandate - Damage
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (A) Healing IO
- (A) Aegis - Psionic/Status Resistance
- (A) Positron's Blast - Accuracy/Damage
- (A) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Chance of Damage(Energy)
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (13) Miracle - +Recovery
- (15) Miracle - Heal
- (A) Endurance Modification IO
- (15) Endurance Modification IO
- (17) Endurance Modification IO
Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 5% Defense(Fire)
- 5% Defense(Cold)
- 15.31% Defense(Energy)
- 15.31% Defense(Negative)
- 2.5% Defense(Melee)
- 23.13% Defense(Ranged)
- 7.188% Defense(AoE)
- 4% Enhancement(Confused)
- 82.5% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 64.86 HP (6.377%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 5.8%
- MezResist(Immobilize) 4.7%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.15%
- MezResist(Terrorized) 2.5%
- 30% (0.501 End/sec) Recovery
- 32% (1.359 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 17.88% Resistance(Fire)
- 17.88% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1599;745;1490;HEX;| |78DAA594DB4E13511486F7B483A5E7296D391F4A3917A954C0784A4CE4606A20A91| |4B902CA5006DAA44C9B7648F4CE07F015B8D028EA9D8208C83378A7C667504E1EEE| |EBDA6BEDD29A5E3A49FFAFFBEFFA77D7ACD9EDCCA30907634FEE304919CFA885426| |23CAB1BF96C26A3E56B67360DD548677566618C05CA1F946AC2B18CAA1BA5554745| |C1DDCDB5B570DCC8E63712F1CD8D8DAC9ED6D73D513DA5E535DD0897DED86259D82| |49ED3B45537BE9DD6D4552D5F48A5738ED23A0749272EA6D2EB290356CA642E9D0C| |47935A62462D185AFE7123743706AF1D8989AB68669F4D8CB531D317C25784FC0DB| |15CAE63AC191061BB60915BAC91AE9AB8258F202E8D12C610B5D70807985A818859| |6C64EE442B08A3AA21CB54338896ED1FEC41C622BEC9B280BB395484B288A85B222| |410BE65441252568952569BC4AD7A17C18E687410DC886627A20EBEC84E2966A7FE| |3C6039C93239FD58E55328E343AC82BA457F6EBACDD64F38B6F65D5CB5EF13F6108| |1F7887D487928257B26B0E5C024610AD11925DC436850EEA52E64EF07B45A0FA8E0| |23A2EB887088F042D37E71F7FE176875BF246C135E217A5F13DE20544834883B697| |88037D7358BE88B13E6080F1103F38803D026916ABA0D90CD6C4030B42DF1418468| |2C219AC0657AAE3EE8B1459C85161A6CBD855793D546D6216887D8BDE33BE57F108| |E1143278453C219621D5241910A9EE1CD5D3927FC24FC42447E13FE205290EA1147| |B1670B37EA7D8E187886780B67B75FF4D7DF8DD63BB006853538862D1FC3DF43585| |8613A023B50354C96344C538888A32257FCB48A70B169EE8833C8ACD8584CBEF8B1| |31098BDACAB1FFBA0E1DA57DACB336D0392E312EF35C16B82C7259E2A27259E192E| |4523CBA48BBAFF3866E70B9C9E51617BF02F294575AEC20762E0E2E4E2E2E2E6E2E| |0A172F97662E5B5C8A56E5E2AFA278027B486224D210CEEDB4D2EA47EBAC6C99247| |A3A8EFBB0EE63AE281EC3F3CA820016B8080A61B8EA6184AA9C4895335AE58C5439| |E589FF058FC5346B| |-------------------------------------------------------------------|
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ok I have almost completely redisigned my build trying to take all opinions into consideration I took hurricane with hopes that the changes I made will allow me to keep it up all the time. I will use it to mitigate the melee damage I receive and go for ranged defense it looks like I will have it at about 33%. my damage output is at 198 ish % and my recharge is only at 75% which I would really like to see higher. I know someone was saying that plant/storms is not good for farming but he is my favorite toon to do it with so far and I crush mobs faster with this toon than I do with my spine/fire scrapper I usually do ambush missions in which it is about 7 minutes of pure unadulterated pandemonium at +2 x 8 with bosses on with a build that I personnaly don't think is put together very well. Mainly though I like plant/storms as my farmer because I find him fun to play and I am completely content to only farm and only rarely group so things like stuns don't really concern me because I farm mobs that don't have that. That being said do I still need to focus on defense or just go crazy on damage and recharge and let the chips fall where they may on defense relying mainly on vines and confusion to tank for me maybe throw in a Hurricane for melee prot and try to bulldoze?
Also will have the ranged defense oriented template up in about 6 hours and am looking forward to you guys responses. -
ok i imported the data chunk on the old build and i will tweak build tonite at work and repost in the morning
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Please critique my plant storms build. I am currently running with hurricane and spirit tree and I almost never use them, so i know their uses and have decided for my playstyle I don't really care for them. I will mostly only farm with this toon and I am going cardiac with my incarnate. I hope I got the mids export deal correct this is my first time posting a build.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Strangler- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (7) Basilisk's Gaze - Chance for Recharge Slow
- (A) Empty
- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Recharge
- (11) Gravitational Anchor - Immobilize/Endurance
- (11) Positron's Blast - Chance of Damage(Energy)
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (A) Coercive Persuasion - Confused
- (15) Coercive Persuasion - Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Recharge
- (17) Coercive Persuasion - Confused/Endurance
- (19) Coercive Persuasion - Contagious Confusion
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Chance of Damage(Energy)
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (23) Unbreakable Constraint - Hold/Recharge
- (23) Unbreakable Constraint - Accuracy/Hold/Recharge
- (31) Unbreakable Constraint - Accuracy/Recharge
- (33) Unbreakable Constraint - Endurance/Hold
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Empty
- (A) HamiO:Nucleolus Exposure
- (34) Recharge Reduction IO
- (37) HamiO:Nucleolus Exposure
- (37) Impeded Swiftness - Chance of Damage(Smashing)
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Impervium Armor - Resistance/Endurance
- (39) Impervium Armor - Resistance
- (40) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (42) Expedient Reinforcement - Endurance/Damage/Recharge
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (43) Expedient Reinforcement - Damage/Endurance
- (43) Expedient Reinforcement - Accuracy/Damage
- (43) Expedient Reinforcement - Accuracy/Recharge
- (A) Shield Breaker - Chance for Lethal Damage
- (36) Touch of Lady Grey - Chance for Negative Damage
- (45) Shield Breaker - Defense Debuff/Endurance/Recharge
- (45) Explosive Strike - Chance for Smashing Damage
- (45) Explosive Strike - Damage/Knockback
- (A) Devastation - Accuracy/Damage
- (39) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Chance of Hold
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (48) Devastation - Damage/Endurance
- (48) Devastation - Damage/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Impervium Armor - Resistance
- (46) Impervium Armor - Resistance/Endurance
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (50) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Regenerative Tissue - +Regeneration
- (33) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (25) Efficacy Adaptor - EndMod
- (25) Performance Shifter - EndMod
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.563% Defense(Energy)
- 9.563% Defense(Negative)
- 6.75% Defense(Psionic)
- 3% Defense(Melee)
- 12.38% Defense(Ranged)
- 3% Defense(AoE)
- 97.5% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 54% Enhancement(Accuracy)
- 10% FlySpeed
- 76.3 HP (7.503%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 10.8%
- MezResist(Immobilize) 7.5%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 30.5% (0.509 End/sec) Recovery
- 62% (2.633 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 19.14% Resistance(Fire)
- 19.14% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 13.13% Resistance(Toxic)
- 13% Resistance(Psionic)
- 10% RunSpeed
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