Prophetsrage

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  1. Well here the build and I personaly already see some problems with it, but I'll let you guys take a gander at it.


    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Ice Tank 1st try: Level 50 Natural Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (34) Hecatomb - Chance of Damage(Negative)
    Level 2: Chilling Embrace
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (7) Pacing of the Turtle - Accuracy/Endurance
    Level 4: Haymaker
    • (A) Perfect Zinger - Taunt
    • (9) Perfect Zinger - Taunt/Recharge
    • (9) Perfect Zinger - Taunt/Recharge/Range
    • (11) Perfect Zinger - Accuracy/Recharge
    • (43) Perfect Zinger - Taunt/Range
    • (43) Perfect Zinger - Chance for Psi Damage
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 8: Permafrost
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (13) Steadfast Protection - Knockback Protection
    • (13) Impervium Armor - Resistance
    • (15) Impervium Armor - Resistance/Endurance
    Level 10: Kick
    • (A) Empty
    Level 12: Icicles
    • (A) Obliteration - Damage
    • (15) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (19) Obliteration - Chance for Smashing Damage
    Level 14: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (23) Reactive Armor - Resistance
    Level 16: Hoarfrost
    • (A) Numina's Convalescence - Heal/Endurance
    • (23) Numina's Convalescence - Endurance/Recharge
    • (25) Numina's Convalescence - Heal/Recharge
    • (25) Miracle - Heal/Endurance
    • (27) Miracle - Endurance/Recharge
    • (27) Miracle - Heal/Recharge
    Level 18: Glacial Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 20: Knockout Blow
    • (A) Lockdown - Accuracy/Hold
    • (31) Lockdown - Accuracy/Recharge
    • (31) Lockdown - Recharge/Hold
    • (31) Lockdown - Endurance/Recharge/Hold
    • (37) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (37) Lockdown - Chance for +2 Mag Hold
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    Level 24: Wet Ice
    • (A) Endurance Reduction
    • (33) Endurance Reduction
    Level 26: Energy Absorption
    • (A) Perfect Zinger - Taunt/Recharge/Range
    • (34) Perfect Zinger - Taunt/Recharge
    • (34) Perfect Zinger - Taunt
    • (36) Perfect Zinger - Accuracy/Recharge
    • (36) Perfect Zinger - Taunt/Range
    • (36) Perfect Zinger - Chance for Psi Damage
    Level 28: Rage
    • (A) Adjusted Targeting - Recharge
    • (37) Adjusted Targeting - Endurance/Recharge
    Level 30: Assault
    • (A) Endurance Reduction
    Level 32: Hibernate
    • (A) Miracle - Heal
    Level 35: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 38: Foot Stomp
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 41: Conserve Power
    • (A) Endurance Reduction
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Numina's Convalescence - Heal
    • (45) Regenerative Tissue - +Regeneration
    • (45) Miracle - +Recovery
    • (46) Performance Shifter - Chance for +End
    • (46) Miracle - Heal
    Level 47: Taunt
    • (A) Trimuphant Insult - Chance to Disorient
    • (48) Trimuphant Insult - Taunt/Recharge
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  2. This is what I am running now.




    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Rageprophet: Level 50 Mutation Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery
    Hero Profile:
    Level 1: Entangle
    • (A) Gravitational Anchor - Immobilize
    • (3) Gravitational Anchor - Immobilize/Recharge
    • (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (5) Gravitational Anchor - Accuracy/Recharge
    • (5) Gravitational Anchor - Immobilize/Endurance
    Level 1: Gale
    • (A) Accuracy IO
    Level 2: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (7) Basilisk's Gaze - Recharge/Hold
    • (7) Basilisk's Gaze - Endurance/Recharge/Hold
    • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 4: Roots
    • (A) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    • (13) Positron's Blast - Chance of Damage(Energy)
    • (13) Trap of the Hunter - Chance of Damage(Lethal)
    Level 6: Spore Burst
    • (A) Fortunata Hypnosis - Sleep
    • (15) Fortunata Hypnosis - Sleep/Recharge
    • (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (17) Fortunata Hypnosis - Accuracy/Recharge
    • (17) Fortunata Hypnosis - Sleep/Endurance
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Confused/Recharge
    • (19) Coercive Persuasion - Accuracy/Confused/Recharge
    • (19) Coercive Persuasion - Accuracy/Recharge
    • (21) Coercive Persuasion - Confused/Endurance
    • (21) Coercive Persuasion - Contagious Confusion
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (23) Defense Buff IO
    Level 12: Boxing
    • (A) Absolute Amazement - Stun
    • (25) Absolute Amazement - Stun/Recharge
    • (25) Absolute Amazement - Accuracy/Recharge
    • (27) Absolute Amazement - Endurance/Stun
    • (27) Absolute Amazement - Chance for ToHit Debuff
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 16: Freezing Rain
    • (A) Achilles' Heel - Chance for Res Debuff
    • (29) Impeded Swiftness - Chance of Damage(Smashing)
    • (29) Touch of Lady Grey - Chance for Negative Damage
    • (31) Positron's Blast - Chance of Damage(Energy)
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Defense Buff IO
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    Level 24: Vines
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (34) Basilisk's Gaze - Recharge/Hold
    • (34) Basilisk's Gaze - Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Chance for Recharge Slow
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (43) Defense Buff IO
    Level 28: Carrion Creepers
    • (A) Javelin Volley - Chance of Damage(Lethal)
    • (36) Positron's Blast - Chance of Damage(Energy)
    • (36) Positron's Blast - Damage/Recharge
    • (37) Trap of the Hunter - Chance of Damage(Lethal)
    • (37) Impeded Swiftness - Chance of Damage(Smashing)
    • (37) Explosive Strike - Chance for Smashing Damage
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Fly Trap
    • (A) Call to Arms - Accuracy/Damage
    • (39) Call to Arms - Damage/Endurance
    • (39) Call to Arms - Accuracy/Damage/Recharge
    • (40) Call to Arms - Endurance/Damage/Recharge
    Level 35: Tornado
    • (A) Call to Arms - Accuracy/Recharge
    • (40) Call to Arms - Damage/Endurance
    • (40) Call to Arms - Accuracy/Damage/Recharge
    • (42) Call to Arms - Endurance/Damage/Recharge
    Level 38: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (42) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (43) Dark Watcher's Despair - Recharge/Endurance
    • (43) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 41: Hibernate
    • (A) Endurance Modification IO
    Level 44: Frost Breath
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    Level 47: Ice Storm
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (46) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 78% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 132.5% Enhancement(RechargeTime)
    • 57.23 HP (5.627%) HitPoints
    • 36.5% (0.61 End/sec) Recovery
    • 50% (2.123 HP/sec) Regeneration
    • 13.23% Resistance(Fire)
    • 13.23% Resistance(Cold)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  3. Quote:
    Also, fight Ice Mistral a lot and live for the Christmas Events
    8) I do remember not having any of these problems for the Christmas events
  4. Sorry, it's been a while since I spent more than 10 minutes on this toon (trying to go off of memory about the build) but I remember having enough recharge to keep double rage up most of the time.
  5. I'll have to look over my build again but I am pretty sure I have tough, weave, maneuvers, and tactics as well as combat jumping, the rage crash definetly hurts but even before I crash its dirt meet face. I may have really goofed my slotting although I am pretty sure I have at least 4 LotG's at least the defense, recharge, def/end ones. I think I may just have to post build and let you guys take a look see at it so you can tell where I messed everything up.
  6. Whelp that cleared that up not sure why I was thinking ice was resistance set.
  7. I'll try and post the build I'm using this morning. To be honest I am not really liking the frost breathe anymore it just seems too long to cast, so I am certain I'm going to get out of it, so any suggestions would be great, I did end up not taking thunderstorm and not really missing it(although the FaF-ability of it is nice) but I could take it or spirit tree, well those are my picks anyway. Also build still not finished missing around 20% global recharge still but can fight 53x8 with bosses and not having any real big problems and the highest incarnates I have are tier 2 and I don't have the last 2 unlocked yet.Reactive, cardiac, and pyronic all T2.
  8. OK, I have a very old lv 50 super strength ice armor tanker and I used to love playing him but have really not done anything with him for over a year because everytime I try and play him I get serial prison shanked. I am not going to post the build right now because, well I have no real direction and had no mids when I built him and right now I don't want to talk about powers or slotting what I want to talk about is to make this guy a tank first and foremost with the ability to dish out respectable damage coming in second what do I need to try and accomplish with this build, mainly do I need to work on defense or resistance, and I guess right now that is THE question I assume I should work on resistance since if I am remembering correctly its a resistance build and it seems logical to build on strengths rather than try to reinforce weaknesses, but thats what you guys are for to show me whether that is flawed thinking or not. That said I guess I am also assuming that is what I need to be building for. I already have a feeling someone is going to say "that is no where near enough information", so just let me know what other information is needed. again real quick the goal is Mainly to be able to tank - to take damage - not the taunts and all that, right now the concern now is being able to run into a mob then go to the kitchen fix me a sandwich come back and not be in the hospital.
  9. who said anything about a farm.....

    anyways thanks for the feedback just trying to see how this template can handle tons of aggro and also see what the best skill chain to use is, if you test drive a car you wanna take it somewhere you can open it up not drive through residential backroads. I do appreciate all the feedback and I'll check these missions out.
  10. I'll try that one this morning, also could some one tell me what map is commonly used because I would like to make one with only bosses if that is possible just to see how insane it would be.
  11. I am in the process of respeccing my plant storms toon and I was looking for a good front loaded ambush mission or if nothing else the map type commonly used to make them to test him on. I searched the boards but was not able to find anything on the subject. Ideally mobs that use fire or ice would be great or S/L. Also when creating these in AE is there any particular tricks/hints to make more mobs spawn in the front?
  12. Started running with my new build (I will post it as soon as I can) a slight variation from last one I posted, and missing about 50% of my enhancments I was able to do ambush at 51x8 with bosses in 8 minutes doing one face plant made 1255 tickets and 3 million influence. I am already liking this build, i'll post results when I have time to finish slotting and am able to run a couple ambush missions.
  13. oh and another thing I notice you are staying away from ice breathe, I use it now and the animation is forever long is that why you are not messing with it or is it because you already have enough ae damage with your build.
  14. yeah there is certainly a lot of good options, I used to not like hurricane at all but the more I use it the more I am liking it even in AE just clicking it and slowly moving forward makes everyone start hugging all over each other and then it starts raining ice and friggin vines start growing out of the ground and eating them while the beat on each other ... I can feel the love.
  15. Good grief. That is insane. Do you find yourself using the ice blast or is it just a place to store your Apocalypse? Also does the AE mission number make a diffrence or just any front loaded AE ambush mission will do?
  16. Yeah I really like the Ice Ancillary, I like that new build and I concede to your point about TS and ambushes thats all I used to run and that power is perfect for that but lately all I have been running is daemon farm so I am running from one mob to the next, however I think I might get out of hurricane and get back into TS because I might start doing AE again. That said do you tend to make more money in AE than say demon farming?
  17. This is my main I have been playing with this toon as a level 50 for over a year now, this is the only toon I play, I am very familiar with thunderstorm and I know it is a great power to have however right now I have it and I almost never use it except when I am grouped for tf's and I can always use a secondary build for groups this build is for farming and solo play which is what I like to do and I simply do not use thunderstorm for that I am running through the mobs way to fast to even bother casting it, that goes for tornado as well but at least if I cast it the tornado will follow me. The build I am running right now has 32% ranged defense and I get creamed when I try and do purple bosses (from their ranged attacks) so I think for farming I need defense. It seems I would get more use from hurricane than thunderstorm for my playstyle and the slotting works better for my build.
  18. Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Rageprophet: Level 50 Mutation Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery
    Hero Profile:
    Level 1: Entangle
    • (A) Gravitational Anchor - Immobilize
    • (3) Gravitational Anchor - Immobilize/Recharge
    • (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (5) Gravitational Anchor - Accuracy/Recharge
    • (5) Gravitational Anchor - Immobilize/Endurance
    Level 1: Gale
    • (A) Accuracy IO
    Level 2: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (7) Basilisk's Gaze - Recharge/Hold
    • (7) Basilisk's Gaze - Endurance/Recharge/Hold
    • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 4: Roots
    • (A) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    • (13) Positron's Blast - Chance of Damage(Energy)
    • (13) Trap of the Hunter - Chance of Damage(Lethal)
    Level 6: Spore Burst
    • (A) Fortunata Hypnosis - Sleep
    • (15) Fortunata Hypnosis - Sleep/Recharge
    • (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (17) Fortunata Hypnosis - Accuracy/Recharge
    • (17) Fortunata Hypnosis - Sleep/Endurance
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Confused/Recharge
    • (19) Coercive Persuasion - Accuracy/Confused/Recharge
    • (19) Coercive Persuasion - Accuracy/Recharge
    • (21) Coercive Persuasion - Confused/Endurance
    • (21) Coercive Persuasion - Contagious Confusion
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (23) Defense Buff IO
    Level 12: Boxing
    • (A) Absolute Amazement - Stun
    • (25) Absolute Amazement - Stun/Recharge
    • (25) Absolute Amazement - Accuracy/Recharge
    • (27) Absolute Amazement - Endurance/Stun
    • (27) Absolute Amazement - Chance for ToHit Debuff
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 16: Freezing Rain
    • (A) Achilles' Heel - Chance for Res Debuff
    • (29) Impeded Swiftness - Chance of Damage(Smashing)
    • (29) Touch of Lady Grey - Chance for Negative Damage
    • (31) Positron's Blast - Chance of Damage(Energy)
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Defense Buff IO
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    Level 24: Vines
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (34) Basilisk's Gaze - Recharge/Hold
    • (34) Basilisk's Gaze - Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Chance for Recharge Slow
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (43) Defense Buff IO
    Level 28: Carrion Creepers
    • (A) Javelin Volley - Chance of Damage(Lethal)
    • (36) Positron's Blast - Chance of Damage(Energy)
    • (36) Positron's Blast - Damage/Recharge
    • (37) Trap of the Hunter - Chance of Damage(Lethal)
    • (37) Impeded Swiftness - Chance of Damage(Smashing)
    • (37) Explosive Strike - Chance for Smashing Damage
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Fly Trap
    • (A) Call to Arms - Accuracy/Damage
    • (39) Call to Arms - Damage/Endurance
    • (39) Call to Arms - Accuracy/Damage/Recharge
    • (40) Call to Arms - Endurance/Damage/Recharge
    Level 35: Tornado
    • (A) Call to Arms - Accuracy/Recharge
    • (40) Call to Arms - Damage/Endurance
    • (40) Call to Arms - Accuracy/Damage/Recharge
    • (42) Call to Arms - Endurance/Damage/Recharge
    Level 38: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (42) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (43) Dark Watcher's Despair - Recharge/Endurance
    • (43) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 41: Hibernate
    • (A) Endurance Modification IO
    Level 44: Frost Breath
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    Level 47: Ice Storm
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (46) Endurance Modification IO
    • (46) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 78% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 132.5% Enhancement(RechargeTime)
    • 45.78 HP (4.502%) HitPoints
    • 36.5% (0.61 End/sec) Recovery
    • 50% (2.123 HP/sec) Regeneration
    • 13.23% Resistance(Fire)
    • 13.23% Resistance(Cold)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    one of my main concerns is whether I should keep it like this with hurricane or go with thunderstorm. I chose hurricane because I don't plan on being in any one spot long enough for thunderstorm to be effective.
  19. ok ok I used mezzo's build and twinked it some I will repost in the morning if anyone's interested I went ice mastery instead of earth because I just can't handle the look of earth armor, and I lost about 2-3% S/L but I did pick up an extra 28ish % resistance to fire which is the damage type the daemons I mainly farm use. I got Hibernate which I love mainly for quick end recovery while my creepers eat face. Frost breathe and Ice Rain for even more Aoe damage. I also added another slot to stamina in hopes I might one day be able to go muscalature instead cardiac
  20. Mezzo,

    Is sleep just a place to put Fortunata? Also could I take and get rid of Super Jump and get steath instead for a place to stick another LotG 7.5%. I don't really use the travel powers I just use sprint/ninja to get around it does what I need it to. One more thing I am running with the ice ancillary now and the ice rain (can't remember the name of the power) is way sexier than I thought it does great ae damage and is up for almost every mob is fissure like that? If so I could do stone mastery, I assume you took it to help you with single target damage, which my build is clearly lacking.
  21. ok this is my new build geared towards ranged defense I don't like the way my ancillary power looks so I am open to any suggestions on it.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Mutation Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery
    Hero Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Gale
    • (A) Accuracy IO
    Level 2: Roots
    • (A) Ragnarok - Damage
    • (5) Ragnarok - Damage/Recharge
    • (7) Ragnarok - Accuracy/Damage/Recharge
    • (7) Ragnarok - Accuracy/Recharge
    • (9) Ragnarok - Damage/Endurance
    • (9) Positron's Blast - Chance of Damage(Energy)
    Level 4: Snow Storm
    • (A) Endurance Reduction IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Confused
    • (13) Coercive Persuasion - Contagious Confusion
    • (17) Coercive Persuasion - Confused/Recharge
    • (19) Coercive Persuasion - Accuracy/Confused/Recharge
    • (19) Coercive Persuasion - Accuracy/Recharge
    • (21) Coercive Persuasion - Confused/Endurance
    Level 10: Steamy Mist
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense
    • (23) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Endurance
    • (27) Red Fortune - Defense/Endurance/Recharge
    Level 12: Assault
    • (A) Endurance Reduction IO
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense
    Level 16: Freezing Rain
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (29) Touch of Lady Grey - Chance for Negative Damage
    • (31) Positron's Blast - Accuracy/Damage
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    • (31) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Endurance
    Level 18: Vines
    • (A) Unbreakable Constraint - Hold
    • (33) Unbreakable Constraint - Hold/Recharge
    • (33) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (34) Unbreakable Constraint - Chance for Smashing Damage
    • (34) Unbreakable Constraint - Accuracy/Recharge
    Level 20: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (34) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (36) Dark Watcher's Despair - Chance for Recharge Slow
    • (36) Dark Watcher's Despair - Recharge/Endurance
    Level 22: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 24: O2 Boost
    • (A) Numina's Convalescence - Heal/Endurance
    • (36) Numina's Convalescence - Endurance/Recharge
    • (40) Numina's Convalescence - Heal/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    • (40) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - +Regeneration/+Recovery
    Level 26: Carrion Creepers
    • (A) HamiO:Nucleolus Exposure
    • (42) HamiO:Nucleolus Exposure
    • (43) Impeded Swiftness - Chance of Damage(Smashing)
    • (43) Positron's Blast - Chance of Damage(Energy)
    • (43) Positron's Blast - Damage/Recharge
    • (45) Recharge Reduction IO
    Level 28: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Fly Trap
    • (A) Blood Mandate - Accuracy/Damage
    • (45) Blood Mandate - Damage/Endurance
    • (45) Blood Mandate - Accuracy/Endurance
    • (46) Blood Mandate - Accuracy/Damage/Endurance
    • (46) Blood Mandate - Accuracy
    • (46) Blood Mandate - Damage
    Level 35: Tornado
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage
    • (48) Expedient Reinforcement - Damage/Endurance
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (50) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 38: Lightning Storm
    • (A) Thunderstrike - Accuracy/Damage
    • (39) Thunderstrike - Damage/Endurance/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    Level 41: Hibernate
    • (A) Healing IO
    Level 44: Frozen Armor
    • (A) Aegis - Psionic/Status Resistance
    Level 47: Frost Breath
    • (A) Positron's Blast - Accuracy/Damage
    Level 49: Ice Storm
    • (A) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Chance of Damage(Energy)
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    • (13) Miracle - +Recovery
    • (15) Miracle - Heal
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (15) Endurance Modification IO
    • (17) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 5% Defense(Fire)
    • 5% Defense(Cold)
    • 15.31% Defense(Energy)
    • 15.31% Defense(Negative)
    • 2.5% Defense(Melee)
    • 23.13% Defense(Ranged)
    • 7.188% Defense(AoE)
    • 4% Enhancement(Confused)
    • 82.5% Enhancement(RechargeTime)
    • 39% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 5% FlySpeed
    • 64.86 HP (6.377%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.8%
    • MezResist(Immobilize) 4.7%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.15%
    • MezResist(Terrorized) 2.5%
    • 30% (0.501 End/sec) Recovery
    • 32% (1.359 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 17.88% Resistance(Fire)
    • 17.88% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 5% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  22. ok I have almost completely redisigned my build trying to take all opinions into consideration I took hurricane with hopes that the changes I made will allow me to keep it up all the time. I will use it to mitigate the melee damage I receive and go for ranged defense it looks like I will have it at about 33%. my damage output is at 198 ish % and my recharge is only at 75% which I would really like to see higher. I know someone was saying that plant/storms is not good for farming but he is my favorite toon to do it with so far and I crush mobs faster with this toon than I do with my spine/fire scrapper I usually do ambush missions in which it is about 7 minutes of pure unadulterated pandemonium at +2 x 8 with bosses on with a build that I personnaly don't think is put together very well. Mainly though I like plant/storms as my farmer because I find him fun to play and I am completely content to only farm and only rarely group so things like stuns don't really concern me because I farm mobs that don't have that. That being said do I still need to focus on defense or just go crazy on damage and recharge and let the chips fall where they may on defense relying mainly on vines and confusion to tank for me maybe throw in a Hurricane for melee prot and try to bulldoze?

    Also will have the ranged defense oriented template up in about 6 hours and am looking forward to you guys responses.
  23. ok i imported the data chunk on the old build and i will tweak build tonite at work and repost in the morning
  24. Please critique my plant storms build. I am currently running with hurricane and spirit tree and I almost never use them, so i know their uses and have decided for my playstyle I don't really care for them. I will mostly only farm with this toon and I am going cardiac with my incarnate. I hope I got the mids export deal correct this is my first time posting a build.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Mutation Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Primal Forces Mastery
    Hero Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Endurance/Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (7) Basilisk's Gaze - Chance for Recharge Slow
    Level 1: Gale
    • (A) Empty
    Level 2: Roots
    • (A) Gravitational Anchor - Immobilize
    • (7) Gravitational Anchor - Immobilize/Recharge
    • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (9) Gravitational Anchor - Accuracy/Recharge
    • (11) Gravitational Anchor - Immobilize/Endurance
    • (11) Positron's Blast - Chance of Damage(Energy)
    Level 4: Snow Storm
    • (A) Endurance Reduction IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 8: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    Level 10: Seeds of Confusion
    • (A) Coercive Persuasion - Confused
    • (15) Coercive Persuasion - Confused/Recharge
    • (15) Coercive Persuasion - Accuracy/Confused/Recharge
    • (17) Coercive Persuasion - Accuracy/Recharge
    • (17) Coercive Persuasion - Confused/Endurance
    • (19) Coercive Persuasion - Contagious Confusion
    Level 12: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    Level 14: Assault
    • (A) Endurance Reduction IO
    Level 16: Freezing Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (29) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Damage/Range
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    • (31) Positron's Blast - Chance of Damage(Energy)
    Level 18: Vines
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (23) Unbreakable Constraint - Hold/Recharge
    • (23) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (31) Unbreakable Constraint - Accuracy/Recharge
    • (33) Unbreakable Constraint - Endurance/Hold
    Level 20: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 24: Boxing
    • (A) Empty
    Level 26: Carrion Creepers
    • (A) HamiO:Nucleolus Exposure
    • (34) Recharge Reduction IO
    • (37) HamiO:Nucleolus Exposure
    • (37) Impeded Swiftness - Chance of Damage(Smashing)
    • (37) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (34) Impervium Armor - Resistance/Endurance
    • (39) Impervium Armor - Resistance
    • (40) Aegis - Psionic/Status Resistance
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    Level 32: Fly Trap
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Damage/Endurance
    • (43) Expedient Reinforcement - Accuracy/Damage
    • (43) Expedient Reinforcement - Accuracy/Recharge
    Level 35: Tornado
    • (A) Shield Breaker - Chance for Lethal Damage
    • (36) Touch of Lady Grey - Chance for Negative Damage
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (45) Explosive Strike - Chance for Smashing Damage
    • (45) Explosive Strike - Damage/Knockback
    Level 38: Lightning Storm
    • (A) Devastation - Accuracy/Damage
    • (39) Devastation - Accuracy/Damage/Recharge
    • (40) Devastation - Chance of Hold
    • (46) Devastation - Accuracy/Damage/Endurance/Recharge
    • (48) Devastation - Damage/Endurance
    • (48) Devastation - Damage/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 44: Temp Invulnerability
    • (A) Impervium Armor - Resistance
    • (46) Impervium Armor - Resistance/Endurance
    Level 47: Energy Torrent
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (50) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (27) Regenerative Tissue - +Regeneration
    • (33) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (25) Efficacy Adaptor - EndMod
    • (25) Performance Shifter - EndMod
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 9.563% Defense(Energy)
    • 9.563% Defense(Negative)
    • 6.75% Defense(Psionic)
    • 3% Defense(Melee)
    • 12.38% Defense(Ranged)
    • 3% Defense(AoE)
    • 97.5% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 54% Enhancement(Accuracy)
    • 10% FlySpeed
    • 76.3 HP (7.503%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 7.5%
    • MezResist(Held) 10.8%
    • MezResist(Immobilize) 7.5%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 7.5%
    • 30.5% (0.509 End/sec) Recovery
    • 62% (2.633 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 19.14% Resistance(Fire)
    • 19.14% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 13.13% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 10% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|