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Posts
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Quote:These powers take me from ~18 to ~32% resistance to damage types that I'm already at the defense soft cap for earlier. This represents a 17% damage decrease from damage types that are already well defended against by Invincibility, Tough Hide, Weave, and Combat Jumping. For comparison, Combat Jumping, a relatively miniscule power, decreases my damage by 43% when I turn it on, since the defense in the rest of the build is so high. In other words, F/C/E/N resistance is not a strength of the set, so the powers which do contribute to it are not a high priority in what they bring to the set as a whole.Why did u take resist elements, and resist energy so late in the build?.
Quote:I take it you do not wish to do damage to the enemy's for your damage out put is really low.
Quote:Also u over slotted a few things but I am guessing u wanted the ones after the cap on those ones.
I actually am missing a 5th Impervium Armor: Psionic Resist IO as well. The reason for this is that if I replace any other enhancement already in a resist power, I end up reducing my resists to another much more common damage type. So that leaves taking slots out of something else, and I can't find any slot that is currently placed, but worth less than 3% psionic resists (especially since most of my psionic mitigation comes from defense, not resist). If you find a slot or two I can repurpose without losing much, let me know. -
I have carefully considered everyone's input on this project and decided that the tank I was trying to build wasn't a Fire/Fire tank after all - it's an Invuln/Fire/Mu tanker. Mu gives the extra AoE punch to replace burn, and Invuln gives that nice combination of defense, resists, and healing I was really aiming for (especially when Invincibility is saturated). When Invincibility isn't saturated, it's either because there's nothing left to worry about, or I'm fighting an AV where the soft-cap is probably meaningless anyway. Since Invuln takes care of defense all on its own, it left me more room to slot for recharge, accuracy, regen, and to add a little psionic defense and resistance to cover Invuln's weakness (there wasn't anything better to do with the resist powers anyway).
The only thing i think I'll miss is healing flames, but I did get Dull Pain down to 95 seconds, so hopefully it will be up when I need it with all the other defense and resistance in the set. 291% regneration will also help. If I need another heal, there's always the option of getting Rebirth. Here's the build I've come up with so far.
http://www.cohplanner.com/mids/downl...89FF0303120BE2
Now it's time to go explore Praetoria with a new tank. I should probably also join an Altoholics Anonymous group while I'm at it. -
29% defense + 16% tohit debuff from darkest night = 45% "virtual" defense to everything inside the darkest night patch, which should be everything you have aggroed if you're doing your job well as a tanker.
With the PVP +def IO, it gets up to 32% defense, + 16.5% tohit debuff from darkest night + 5.5% tohit debuff from dark obliteration, + 5% barrier = 59% "virtual" defense to everything inside the darkest night patch that was also hit by dark obliteration.
Let me know if my logic is off on these things. -
Quote:Ok, I put both global +def IOs in (I know the pvp +def IO is a long ways off, but it is only necessary when trying to soft-cap iTrials, normal content won't need it), and used the extra leeway on defense to increase accuracy across the board. Now everything is at 95+% accuracy.You need more accuracy in there, enough to have a 95% chance to hit +3 cons.
In Mids, go to Options->Configuration->Exemping & Base Values, and change the value in the "Base ToHit" box to 45, in order to simulate +3 cons.
Also, I'm not seeing the Steadfast +3% defense IO.
Let me know what you think.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Hot Tee: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(5), S'fstPrt-ResDam/Def+(5), GA-3defTpProc(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), Acc-I(11)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Acc-I(15)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dmg/Rchg(21)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/EndRdx(25)
Level 10: Boxing -- Acc-I(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Consume -- Erad-Acc/Rchg(A), Efficacy-EndMod/Acc(33), Erad-Acc/Dmg/Rchg(34), Erad-Dmg/Rchg(34), Efficacy-EndMod/Rchg(34)
Level 22: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-%Dam(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Acc/Dmg(37)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39), Krma-ResKB(39)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 28: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(40), Erad-%Dam(40), Sciroc-Acc/Dmg(40), Sciroc-Acc/Dmg/EndRdx(42)
Level 30: Taunt -- Annoy-Taunt(A), Annoy-Taunt/Rchg(50), Annoy-Taunt/Rchg/Rng(50)
Level 32: Rise of the Phoenix -- RechRdx-I(A)
Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(48)
Level 47: Darkest Night -- DefEgo-ToHitDeb(A), DefEgo-ToHitDeb/Rchg(48), DampS-ToHitDeb(48), DampS-ToHitDeb/EndRdx(50)
Level 49: Stealth -- DefBuff-I(A)
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 18.5% Defense(Smashing)
- 18.5% Defense(Lethal)
- 7.56% Defense(Fire)
- 7.56% Defense(Cold)
- 19.1% Defense(Energy)
- 19.1% Defense(Negative)
- 6% Defense(Psionic)
- 12.3% Defense(Melee)
- 12.6% Defense(Ranged)
- 9.13% Defense(AoE)
- 7.65% Max End
- 38.8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 52% Enhancement(Accuracy)
- 140.6 HP (7.5%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 4% (0.07 End/sec) Recovery
- 56% (4.37 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 3.13% Resistance(Negative)
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Ok, I've reworked this build a lot to fit in Super Jump, get some more benefits from IO sets, focus on S/L/E/N defense, and get more recharge speed. Now, I'm 10 seconds shy of perma-hasten, have soft-capped defense with darkest night, and am comfortably close to soft-capped iTrials with darkest night, obliteration, and barrier. Thanks for the soul mastery tips - hopefully the extra recharge on consume will offset the loss of body mastery.
One of the interesting things I found out was that there is not really any attack chain that benefits from having greater fire sword with this much recharge. So I dropped it. That might make me a little less powerful in the face of a lot of recharge debuffs, but I have two full attack chains anyway (1 single target, 1 AoE) and I can intermix them to keep the attacks coming when I'm being heavily slowed. Gloom actually ended up being the highest DPA attack I have, and Gloom->Incinerate->Scorch->Fire Sword is a seamless, high DPS attack chain.
Removing GFS left room for Obliteration, giving me 4 AoEs to match my 4 ST attacks. The AoE attack chain isn't quite seamless, but that just gives me time to incinerate a boss or LT between each chain.
I was also able to squeeze in some regen and accuracy, as well as mag 12 KB protection, and a few other tiny bonuses.
Let me know what you think.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Hot Tee: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Combustion -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(13), Erad-%Dam(13), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(19)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29)
Level 18: Burn -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(29), Erad-%Dam(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31)
Level 20: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Efficacy-EndMod/Rchg(33)
Level 22: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(34), Erad-%Dam(34), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(36)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(37), Krma-ResKB(37)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 28: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-%Dam(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(40), Zinger-Taunt/Rchg/Rng(42), Zinger-Dam%(42)
Level 32: Rise of the Phoenix -- RechRdx-I(A)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/Rchg(43)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(48), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-Slow%(50)
Level 49: Build Up -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 18.8% Defense(Smashing)
- 18.8% Defense(Lethal)
- 19.4% Defense(Energy)
- 19.4% Defense(Negative)
- 9.38% Defense(Melee)
- 9.69% Defense(Ranged)
- 9% Max End
- 24% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 217.9 HP (11.6%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 14.3%
- MezResist(Terrorized) 4.95%
- 6.5% (0.11 End/sec) Recovery
- 78% (6.09 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
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Ah. I don't care much about badges. If I end up doing some challenges I'll make do with sprint/hurdle/swift/CJ, or try to group with a kineticist.
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Quote:By the way... what's a Mo run? Am I missing out by relying on temp travel powers?Well here is my 2 cents worth about this, first off I take it u are not going for any Mo runs on this toon since u said u will be good if u just used ninja run and temp travel powers since they can not be used in them. Second off you might want to reconsider your KB protection since it is only 3. 3rd u have a full set of numa in your healing flames if u want the bonus from the numa +reg/+recovery u might want to put it in to health since you can only get the bonus if u activate it. 4th your going to run out of end real quick with all those toggles, and your recharge is very slow. Yes it is a nice idea of u thinking like that but most of that are not going to do u any good if u get KBed and run out of end and end up with less then SC on your def.
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Quote:I saw that thread, but he was specifically going for highest offense. I was aiming for something more defensive to make Fire/Fire feel a little more tankish and a little less scrapperly. I have a BS/Regen scrapper that I like to play when I'm going for an offensive toon with enough defense to make do.if u want to look at some examples of some fire/fire builds go here http://boards.cityofheroes.com/showthread.php?t=262408
However, I also understand the sentiment that I'm playing a set which is heavily oriented towards offense (mostly because I like the theme). I'll play around with a build that pushes damage, accuracy, and recharge more and just tries to hit 27.5-41.5% S/L/E/N defense (barrier plus small luck to soft cap even cons to iTrial). My main goal is to get a jack-of-all-trades that doesn't really compromise much on anything, and this build does feel like I had to make a lot of compromises and still didn't quite end up where I wanted. So, I'll swap out maneuvers for hasten and build for more recharge. I do like the idea of getting S/L and E/N set bonuses with fewer slots invested so I can spread the slots around a bit more.
Thanks for pointing out my newb mistakes with the combat suppression... I've been away for a while and am getting back into the game.
I also meant to include the Barrier. I turned it off because the first 10 seconds were throwing off all my numbers. I wish Mids had a way to only show the numbers for the last minute. I'm not missing a way to do that am I?
This is a pie-in-the-sky build right now (remember, he's only 35, and I'm a relatively casual player). But it is fun to see where the numbers could go, and where to invest my play time if I want to get there eventually. -
Hi, I am trying to see how far I can push the envelope on the defensive side of Fire/Fire tanking. I want to be offensively capable by virtue of sheer number of AoE attacks, but I want to focus on defense bonuses so I can stand up to all the stuff I'm tearing down. So I took all the defensive pool powers. This left me without room for Hasten, but I'm hoping that the added defense will reduce my reliance on healing flames being up as quickly as possible.
I ended up with 45% melee, 43% ranged, and 38% AoE defense. I'd like to get AoE up a little higher, but can't find anywhere to squeeze it in. Let me know if I missed anything. I know I'm a little lacking on the non-positional Psionic defenses, but I'm not sure where else to squeeze that in either.
I know there is no travel power - I plan to use Ninja Run and temps as needed to get around.
This hero is going to be a generalist. I'll probably work on a second build for him eventually for farming, but I want this build to be decent at farming as well as tanking. He's level 35 now, and I plan to respec into this at 50, building up the IOs as I go.
So, what do you think?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Hot Tee: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(3), GA-End/Res(3), GA-ResDam(5)
Level 1: Scorch -- Mako-Acc/Dmg(A)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Dam%(9)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13), Numna-Regen/Rcvry+(15)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(15)
Level 8: Consume -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(17), P'Shift-EndMod/Rchg(19), P'Shift-EndMod(19)
Level 10: Boxing -- F'dSmite-Acc/Dmg(A)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(21), TtmC'tng-EndRdx/Rchg(21), TtmC'tng-ResDam/EndRdx/Rchg(23), TtmC'tng-ResDam(23), TtmC'tng-EndRdx(25)
Level 14: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(27), TtmC'tng-EndRdx(27), TtmC'tng-ResDam/Rchg(29), TtmC'tng-EndRdx/Rchg(29)
Level 16: Stealth -- SW-ResDam/Re TP(A), SW-Def/EndRdx(31), SW-Def(31), DefBuff-I(50)
Level 18: Burn -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(31), Erad-Dmg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-%Dam(34)
Level 20: Build Up -- RechRdx-I(A)
Level 22: Combustion -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(36)
Level 24: Maneuvers -- DefBuff-I(A), DefBuff-I(37)
Level 26: Fiery Embrace -- RechRdx-I(A)
Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg(39), Oblit-Dmg/Rchg(39), Oblit-%Dam(39)
Level 30: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-%Dam(42)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(45)
Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx(48), T'Death-Dmg/Rchg(48), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 41: Taunt -- Mocking-Taunt/Rchg(A)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A)
Level 49: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A)
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[ QUOTE ]
Can some one please make a updated Broadsword/regen? I dont know if I can use the I5 ones no more
[/ QUOTE ]
EvilGeko's I8 BS/Regen guide: Serve, Protect, Kill is all you ever need to know about big swords and super-fast healing. Be sure to click the link to the I7 version at the top of the thread for the bulk of the guide's information.