Hey Thornkiller, here is my Superman build, its a little different from yours, but I went with more of the classic powers. Anyway, I'm really not good at the math part of this, would you look over my slots and see if maybe some of these could use recharges, or, if I have used some slots and I'm not getting much gain from them alert me as to which ones?
Exported from version v1.0h of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Super Strength
1 : Jab dam(1) dam(43) dam(43)
1 : Temp Invulnerability endred(1) damres(3) damres(3) damres(5) damres(5) damres(40)
2 : Punch dam(2) dam(40) dam(43)
4 : Taunt recred(4) tntdur(36)
6 : Resist Physical Damage damres(6) damres(7) damres(7)
8 : Unyielding endred(8) damres(9) damres(9) damres(11) damres(11) damres(40)
10 : Haymaker dam(10) dam(15) dam(21) dam(21) dam(36) dam(37)
12 : Hover fltspd(12) fltspd(13) fltspd(13) fltspd(34)
14 : Fly fltspd(14) fltspd(15) fltspd(36)
16 : Resist Elements damres(16) damres(17) damres(17)
18 : Invincibility endred(18) defbuf(19) thtbuf(19)
20 : Swift runspd(20) runspd(33) runspd(34) runspd(34)
22 : Knockout Blow recred(22) dam(23) dam(23) dam(25) dam(25) dam(27)
24 : Health hel(24) hel(31) hel(33) hel(33) hel(46)
26 : Stamina endrec(26) endrec(27) endrec(31) endrec(31) endrec(46)
28 : Resist Energies damres(28) damres(29) damres(29)
30 : Hand Clap tntdur(30) disdur(37) disdur(37) tntdur(50)
32 : Flurry dam(32) dam(39) dam(39) dam(39)
35 : Hasten recred(35)
38 : Whirlwind endred(38)
41 : Foot Stomp dam(41) dam(42) dam(42) dam(42) tntdur(45) tntdur(46)
44 : Conserve Power recred(44) recred(45) recred(45)
47 : Laser Beam Eyes dam(47) dam(48) dam(48) dam(48) rng(50) rng(50)
49 : Hurl rng(49)
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1 : Brawl
1 : Sprint
2 : Rest
Prof