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but most people are not asking to be able to attack from it. They are asking to have a mode of transportation. I don't see how people would want that and maybe your right they want that but in the end I and other people would just be happy with a form of transportation that couldn't be linked to other origins. I don't expect to fight from the motorcycle I just want to use it. So maybe your not listening in the fact that your talking about pleasing everyone I'm talking bout pleasing a decent minority.
As for as the other part of your argument if your using a jump pack with a travel power your not using the travel power. If so desired you could just have it where they have a jump attribute or a part of the power that allows it to be tied with superjump. Does it add much? no but if thats the concern theres the answer. I don't think people will care about respawning the car after going through it if you make the animation time short. -
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1. # of Animations: the animations for getting in and out of vechile and getting knocked off. No more are required or needed. Supress powers when on it or use a similar method which allows any speed buffs, or any other type of power not affect the form of transportation.
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Aett_Thorn post page 7
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Okay, here's my problem with this.
You want a new feature. Said new feature will be MORE restrictive, in pretty much every case, than the current feature. Then you want to ask people to PAY for this new feature, just so that they can have it, when they have a better feature now for free. How are you going to get people to pay for this?
Current travel powers:
1) Allow you to fight with them, with limited movement suppression
2) Allow you to access almost every area of the game world
3) Can be used both inside and outside of missions, with some being of limited usefulness inside missions
4) Don't potentially kill you
5) Don't require new development time
Vehicles:
1) Would not allow you to fight or defend yourself
2) Would highly restrict where you can go with them
3) Can be used only outside of missions
4) Can potentially kill you
5) Require new development time
Again, why should the Devs spend time making something like this?
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If you are going to make them as a new travel power you need to let them do what every other tavel power can do.
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You could if you wanted to but it overcomplicates the issue for no reason. I'll use the list in that post
1) Allow you to fight with them, with limited movement suppression
Superspeed only allows you to move in one direction with great affect changing directions are a little bit harder. Theres no reason to fight with them and theres no reason why it couldn't be added at a later date if players requested it. I doubt its even needed I hardly use any of my travel powers while fighting it just makes sense in a very limited variety of situations.
2) Allow you to access almost every area of the game world
Try using ss in fault line its much more difficult so thats not a requirement.
3) Can be used both inside and outside of missions, with some being of limited usefulness inside missions
ok but why would you want to use it in a mission. Few missions are big enough to require it and you'd aggro any mobs contained within if thats fine with you then I see no reason why it can't be used in missions.
4) Don't potentially kill you
How would being knocked off a motorcycle or such kill you in game terms.
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2. Not working on certain terrains: it still doesn't require this so let it work as equivalent to superspeed and be done with it.
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My post page 1 Quoting Bill
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2. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
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So how am I going to get to a mish in the middle of FF? I can't with Vehicles as my Travel power so way again why would I take them.
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how do you get through them with ss? Plus all travel powers have four powers if we consider automotive one there could be attacks or uses that would make them more useful.
They are not meant to replace travel powers or even be as effective as normal travel powers but storyline wise my character who is a natural scrapper has no reason to take a travel power storyline wise he does have storyline reason to use a normal mode of transportation. -
well then they were the ones I read and I already addressed them but if you need a list.
1. # of Animations: the animations for getting in and out of vechile and getting knocked off. No more are required or needed. Supress powers when on it or use a similar method which allows any speed buffs, or any other type of power not affect the form of transportation.
2. Not working on certain terrains: it still doesn't require this so let it work as equivalent to superspeed and be done with it.
3. Engine problems: I need to know what the particular problems are instead of just hearing there is one. There doesn't need to be more then one person in a particular form of transportation.
If I missed one point it out and I will address it.
I find it amusing that I'm just getting told to read but then I get told I didn't read this thread when I addressed these points over and over again. -
I'm just dropping it I really don't have time to keep going through alot of different threads for little tidbits of information. I understand theres an engine problem which is fine but I had it referred to as far as having more then one person in a mode of transportation. I've read that there would be alot of different animations needed but in this version you would just need 4 to 5 maybe close to 10 if you needed to address certain issues. So Besides those two issues I don't have the time to read through alot of different threads to find little tidbits. I'll just say I see how validly useful these forms of transportation can be if they are not seen as worth it or important thats fine but I do think it can add to the game experience.
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Ok I'm kinda confused as I haven't read the whole thread but instead of worrying about power animations why not make it where you use it and you get hit you get knocked off the mode of transportation, either it falls over (more complicated version) or simply dissappears.
Have the mode of transportation a self contained entity when your in it you can't use powers or emotes and such. Make it on par with super speed where theres only horizontal movement or just forway movement as I see it most of the streets are horizontal regardless.
Hence it would be almost identical to super speed perhaps add some powers to have some kind of defense. Possibly using a exhaust trail power for motorcycles/cars that would add a disorient, or confuse and stealth bonus to the player. You can give jets/planes/etc a gale like power that knocks enemies back if wanted.
There is other creative powers you can give it but basically as superspeed is considered kind of a broken travel power leave this one the same way. Like super speed it has limitations in the real world its ok to reflect that in game.
Storyline wise there is no reason for a natural hero/villain to have a travel power currently but if we didn't we'd never get teams. So I don't see the problem with making planes/jets a variant of fly and cars/motorcycles a variant of superspeed. Each would come with different powers and would be programmed akin to their currently used variants.
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1.) Try reading the entire thread and maybe you won't be confused.
2.) Superspeed isn't broken. The real problem is that some players aren't able to adapt to the subtle nuances that make Superspeed effective. Like paying attention to where you are going, or taking the time to explore a zone so you know your way around it.
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I said considered in other words people look at superspeed as broken due to its difficulty in certain terrains. It reflects what it should be game wise I'm saying thats why I think too many people are focused on hey well motorcycles can't work in water. Ok it really doesn't have to its an alternative that especially for natural heroes works storyline wise.
For instance if my character is katana/willpower natural human hero it makes no sense for him to take rocket boots, or fly with tech wings if he used alot of technology for his powers that makes him tech origin. If he uses a artifact to teleport that would make atleast part of his powers magic origin. So Personally if I play natural heroes/villains then it makes no sense to chose a travel power and considering what that would leave me behind in it makes no sense to pursue.
I just think the idea of implementation is just a little over complicated. You don't need to make animations for every power because you don't need to make it where heroes can fight on their mode of transportation. If we have automotive as a power then we don't need it to work on water. It dissapears when we hit water making us believe the mode of transportation sank. If we get hit on it we get knocked off and it dissappears (or if you want to make it more complicated it stays there for us to get back on). -
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My natural hero is a teleporter... >_> Not a mutant, not magical, not tech... just... she does it. *shrug*
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I added storyline wise as if your character existed in the coh universe. There is no reason for her to have teleport naturally storyline wise if you chose to as a player thats your call but I'm saying if a natural human hero just teleported for no reason it would be a loophole for storyline reasons. -
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Ok I'm kinda confused as I haven't read the whole thread but instead of worrying about power animations why not make it where you use it and you get hit you get knocked off the mode of transportation, either it falls over (more complicated version) or simply dissappears.
Have the mode of transportation a self contained entity when your in it you can't use powers or emotes and such. Make it on par with super speed where theres only horizontal movement or just forway movement as I see it most of the streets are horizontal regardless.
Hence it would be almost identical to super speed perhaps add some powers to have some kind of defense. Possibly using a exhaust trail power for motorcycles/cars that would add a disorient, or confuse and stealth bonus to the player. You can give jets/planes/etc a gale like power that knocks enemies back if wanted.
There is other creative powers you can give it but basically as superspeed is considered kind of a broken travel power leave this one the same way. Like super speed it has limitations in the real world its ok to reflect that in game.
Storyline wise there is no reason for a natural hero/villain to have a travel power currently but if we didn't we'd never get teams. So I don't see the problem with making planes/jets a variant of fly and cars/motorcycles a variant of superspeed. Each would come with different powers and would be programmed akin to their currently used variants.
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But it wouldn't make sense for your car to run through water. It also would not make sense for your car to go sideways (strafing).
As for natural characters having travel powers, whats wrong with using the rocket boots or tech wings? I don't see any difference between fly with rocket boots or using the temp jet/jump pack.
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the car doesn't need to go through water to work it just needs to work on land. Also in most concepts for human natural heros theres no way to implement a condition upon you can use speedspeed, sj or teleport. Using temp powers is just using tech devices which is fine for some but doesn't really make sense in most concepts. If natural player was using tech equipment and thats part of their concept then fine but most likely that would make them tech origin. So hence if your character is a natural hero theres no real storyline reason to have a travel power. Using boots would technically make atleast some of your powers tech origin. -
Ok I'm kinda confused as I haven't read the whole thread but instead of worrying about power animations why not make it where you use it and you get hit you get knocked off the mode of transportation, either it falls over (more complicated version) or simply dissappears.
Have the mode of transportation a self contained entity when your in it you can't use powers or emotes and such. Make it on par with super speed where theres only horizontal movement or just forway movement as I see it most of the streets are horizontal regardless.
Hence it would be almost identical to super speed perhaps add some powers to have some kind of defense. Possibly using a exhaust trail power for motorcycles/cars that would add a disorient, or confuse and stealth bonus to the player. You can give jets/planes/etc a gale like power that knocks enemies back if wanted.
There is other creative powers you can give it but basically as superspeed is considered kind of a broken travel power leave this one the same way. Like super speed it has limitations in the real world its ok to reflect that in game.
Storyline wise there is no reason for a natural hero/villain to have a travel power currently but if we didn't we'd never get teams. So I don't see the problem with making planes/jets a variant of fly and cars/motorcycles a variant of superspeed. Each would come with different powers and would be programmed akin to their currently used variants. -
yes I use I use a 8400 GS on max settings with no problem atleast until I lent sold some ram to a friend who has the same computer. Thats why I'm not completely sure how to take the system requirements lab result as it states it fails but gives no reason. The minmum stats for the list given before were all surpassed or on par.
I've used tech support before on a computer I had previously I was only given the answer that it was not a recommended video card and that video card with a few tweaks played it on reasonable settings for a 4 year old vid card. -
ok but as going by system requirements lab none of what is needed for the game (vertex shaders, video memory, etc) all are within lines to play this game a few far surpassing it so I want to know if theres driver issues, etc that would keep them from having an enjoyable experience with the game.
As the following all are in line or surpasses the game recommoendations:
Video RAM: Required
Video Card 3D Acceleration
Video HW Rasterization
Video HW Transform & Lighting
Vertex Shader
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hey I'm sory if this is elsewhere but I wanted to get a friend of mine into coh/cov so I used the system requirements lab and it said that the video card was the only thing that failed. Now I looked at the stats and everything is normal so I was wondering does anyone use the GeForce 6150SE or know someone who uses it. Is there any known issues with it.