Prime_Mortal

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  1. My apologies if I missed this one in the list already...

    Did you know...?

    That in CoH originally, the decor inside for missions (especially warehouses) was the same no matter who was inside. In one of the first few Issues, details were added to make the interior design (and atmosphere) more 'occupant specific". (The same time inside doors were added?) Council (then Fifth Column) flags, smokey Hellion hangouts, and hazy 'Dyne labs that new Heroes now see didn't mean much in terms of gameplay, but they certainly added some interesting details to the game...
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    I once again vote against it. Costume diversity for the win.

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    /agree, but I guess I'm just weird. :P

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    Same. I like the fact that you can easily tell the difference between a villain and a hero...

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    So, what you're saying is that all heroes should LOOK like Heroes, and all villains should LOOK like Villains?

    So many cliches, so little time... We'll go with "Don't judge a book by it's cover."

    I say, open it up and let the players choose. Heroes and Villains are defined by what they do, not what they wear. Some Villains look like completely respectable folk - until they start wielding that axe anyways. Some Heroes look like Death personified - until they save you from vivisection at the hands of Vahzilok. You'll discover soon enough which is which, hopefully before you get robbed, kidnapped, killed, or whatever it is the bad guys do.