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Posts
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Joined
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Quote:I actually skipped Power Push on mine. I did get Air Superiority though, which would mitigate a melee foe somewhat (with a little damage too) while still keeping him in transfusion/transference range.
Timing certainly is key though. I planted a number of times when I hit transfusion just a *tiny* bit late or missed with it completely.
Well, on a Kin, I'm fighting in their face. I found on NRG or any other set with a 4s and 8s primary like NRG or Electrical the best chain was 1,2,1 Transference, repeat. It's a seamless chain I'd rather not break. On NRG, neither of the first two powers knock a mob back far enough to be out of transference range (if you don't slot them for knock back.) I think I'm pretty good on that setup and I'm thinking Repel might be the best "oh shiat" button instead of power push or torrent.
The more I fight with it, the more I'm thinking what powers are worth breaking my chain for. Siphon speed is the only one worth it so far until transference and fulcrum. On this setup, not even bothering with Power Burst. Siphon power used to be a staple on all my kin builds, now I'm considering it a team power.
Biggest decision now is stick with NRG or go electricity. -
I hear Rad/Dark is pretty solid. Don't see a whole lot of success stories for kin or rad secondaries in PvP.
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Quote:I didn't take Photon Grenade for the stun, as it is unreliable and not very strong. *If* the stun even goes off, and manages to stack with *all* the other stuns from the pets, I *might* be able to stun a Boss for a second or two. I took it because it's AoE damage, and generates a decent but not overwhelming amount of threat. I can launch it into the middle of the group so that I can take the Alpha and the first few attacks.
Nothing wrong there, just found it very underwhelming myself. I suppose it also depends on your secondary. I would rather get aggro and keep it while doing damage. Photon just doesn't seem to keep aggro long enough to justify it in my power selection.
Soloing, I run up on three mobs. Drop Darkest Night on one, put pets on another and my plan after respec is to take out the third or just keep aggro on it myself. That's the theory craft in my head so far.
Back to bodyguard mode, they break follow anyway when they start to engage. At least, the protector sure as hell isn't following anymore. I really don't see the difference in pet AI between defensive attack my target and just leaving them in BG mode attacking everything. -
Quote:I never use the default buttons, as they aren't set up very well. Unless something has changed though, the last time I checked pets would only be in Bodyguard mode if they were in Defensive Follow. Giving them an attack order (even Attack Defensive) would break Bodyguard at that time. Even if it is possible to focus fire without breaking Bodyguard, I'd still rather take the personal attacks than an even more worthless power like Provoke. But that's just me, and I know I'm odd.
They break follow until the target is killed but remain defensive.
You're not odd, I'm respecing back to personal attacks myself. I'm running a bots/dark MM. I tried out the photon grenade and remain very unimpressed.
Looking at the first two personals, I see 4 sec and 8 sec recharge powers there. Combined with Twilight Grasp and that's a NRG or Cold /kin corruptor's bread and butter attack chain... 1,2,1, heal, repeat. Twilight has the same recharge as Transference so it works seamlessly. That's good damage if you can find the slotting to make them useful enough. Burn end like crazy but a good personal damage chain when I need it or just want to screw around would be more valuable than the Mag 2 photon crap. -
Quote:Most MMs can do well, if you learn the powersets. Also, I'm one of those heretic MMs that takes personal attacks, so I have a very active Bots/FF/Mu Mastermind that's always doing something in combat. I prefer to leave the pets in Bodyguard mode unless I'm dealing with a single boss or something, which means I have to deal with the Pet AI for choosing targets. I swear they have a routine that runs something like:
If
(Target.health) <= 10%
Then
(Select NewTarget)
So being able to put a laser bolt into an enemy that is just standing around with about ten hitpoints is very helpful for me. It also gives me a method for drawing the initial attack from a group - Photon Grenade is a great way to open an attack if you want everything in sight to shoot at you.
*Edit* A possible exception to the "most MMs can do well" idea might be Mercs. Unfortunately, their damage is apparently a fair bit lower than any of the equivalent MM pets across the board. This might be meant to balance the mez effects built into many of their attacks. Unfortunately, the long recharge times and low chance for those mez procs actually going off keeps this from being a totally fair tradeoff. They also share some of the same AI issues as Thugs, in that I know at least one player who thinks that the Medic should be officially renamed "Suicidal Idiot."
Just make a macro: petcom_all attack my target
Use it instead of the default buttons the game gives you and they'll retain whatever mode you have them in allowing you to focus fire without breaking bodyguard. -
Quote:That helps greatly.End Redux slotted in summon powers both reduce the cost of summoning the pet and the cost of the pet's powers.
On this part quoted above, does the end redux stack on the pets since they are seperate powers? Or, does it just make sense to slot one of them for end redux?
I'm probably better off jumping to where this will end up, how do you folks normally slot your pet powers? -
I'm a little confused on the slotting for pets. Both the pet and the upgrade powers can be slotted for end cost reduction. Is this for the power itself or reducing the pet's end costs on both?
Is there a list somewhere which spells out which slot types affect the pets and which affect the power itself? -
Two pages of posts on this build and not one line of Mids code.
Rolled one of these up yesterday and loving it. Anyone mind posting their slotted build of the bots/dark awesome sauce? -
Thanks folks,
Unfortunately, this return to play is on a satellite connection. I've beat my head against the wall on it for a few days and just can't do a kin corruptor as fast as I need to react. Mastermind appears to be much more latency tolerate. Bots/Dark MM is a freaking beast. -
Thanks, Energy isn't all that bad with kin. I tried it for a little while tonight. Nothing real in depth but I don't see it being a major issue with kin.
Was looking for a little mitigation to go with kin. Energy seemed to let me do that at will with knockback. Basically, like putting your hand on a kid's head while he swings at you. At least in theory, that's what power push looks to do and seems very promising.
After looking at various builds, it seems like nobody ever takes that power. Curious.
Corrupters have always had a particular hate on for NRG but it does get love from Doms and a little from Defenders. So, I'm wondering what's going on there. -
Coming back after a several year hiatus.
NRG was never a very popular set and I see it still isn't. After peeking at the last discussion, it seems the main gripe is still knockback in groups.
Let's put that aside and deem it irrelevant for the moment.
I'd like to hear from some of those who made it work for them and how you play with the set.
At first glance,
It appears the set's survivability opens up once you get Power Push for mitigation. Is that pretty much the key to the set as Freeze Ray is to Ice? I see it starts out pretty strong, with great mag, recharge, low end, high base accuracy; basically a power that let's you toy with your opponent. The cast times on the set overall are still an issue but I can see a lot of potential for that power. After slotting, and possibly a power boost, does it work pretty against well AV's, or are EB's the best you can hope for?