-
Posts
9 -
Joined
-
Quote:Alrighty, sounds reasonable to me in a sense, even as messed up as it is...and yeah, he wasnt succeeding in any sense of the word, I was camping a pillbox and every time he would come by I put him down on his back, I am an MM, so it was rather amusing to watch my idiots and the guns just totally rock his world and then watch him teleport back to base either dead or near dead.I did a quick search through the User Terms of Agreement and Terms of Use and all I found was...
From that I get that multiple accounts are allowed, and so while it's annoying that they do that theres nothing we can do.
But I mean he's the one having to pay $45 bucks a month JUST to do that to you and it seems he's not even successful in his attacks.
So my advice is to just LOL at him.
What was even more fun to watch was when he was just sitting at the base how bad his endurance would tick when he had all his powers running, he would tick severely hard, and most of the time run out of endurance before he had even gotten one of us down if he got close enough to get us down at all. -
Alright, so I am still fairly new to the game, and so far I have been having fun doing various thing, including pvp.
Recently I ran into a player, and from what I understand he was triple boxing. Now I am alright with that, I used to do it in other games, but this guy was seriously causing alot of problems with gameplay. He would rush us alone, his 2 other toons back at base, when he would get down to 1/4 health or less he would have his other toon teleport him back to safety.
Now I could understand if this teleporter were in an area that could be attacked and taken care of, but this guy had his teleporter INSIDE the base. Now seeing as someone can only control 1 toon at a time, the other 2 toons are the majority of the time afk...isnt this...I dunno, bad? I mean we cant touch the teleporters, we cant stop him from being teleported, so what can we do?
Are we able to report this behavior in any way? Is he violating the TOS in some way by doing what he is doing?
And seriously, I dont want people to see this as QQ, he cant kill the guy so he runs to the forums, I am seriously wondering about this cause I dont see this as fair gameplay at all.
Any ideas? -
TOTALITARIANISM
Totaly Obvious? Totally Absurd! Lies Inside The Rules! In All Noobs Is Some Maniac!
JINX -
You hit the nail right on the head with that one there, thats exactly why I took axe...thats not to say I wont ever roll a mace/shield, but for now im gonna work with this one see what happens.
-
Thank you for all your input folks.
I ended up going with shield/axe, so we shall see where things go. I have an idea of what i am going to get for powers as I go, hopefully everything will play out as I plan, though we all know how that is eh? -
Quote:Ok so one last question/oppinion and I will leave you alone.Not really. They got everything, bit of jack of all trade. They got a solid attack chain, secondairy effects are handy and the moves are quite fun (headsplitter still gives that 'DODGE THIS!' feeling).
But they have nothing to make them 'unique' to others.
They have 'issues', but if you can live with those, both are very enjoyable sets. (i did change the sound of the mace, because i dont like it).
Ok so youve said neither have a heal, so power pool wise, and this is just from off the top of my head but im thinking leaping, fitness and (bah I cant remember) the healing one.
Would that make sense to do? -
Quote:So I am going to go with the thought that neither of these would be good at end game level for tanking unless I put alot of money and time into it? Am I right?Versus:
My few thoughts on both, theme wise they both look awsome.
Both have redraw issues, specialy with no healling u need stuff like aidself and shield charge will also remove your weapon, next attack u draw it again. Also that mez-clicky afaik removes weapon, another annoying point.
Damage wise, mace got alot of love not long again, now doing slightly more damage then axe. With secondairy effect stun its not that loved, we all still know the 'i wonder off 100ft because i just got stunned' mobs. Axe has knockdown, very nice to have and with some luck you can keep em on their back nonstop. Mace however got a annoying 'chrrrr' sound, while axe really has that 'SWOOOP' sound (basicly, broadsword).
Downside? Both are SL. Their AoE isnt really that much damage, some of the animation are still quite long and the cone/AoE is very small. They both have no ranged ability and every epic pool u pick will result in redraw. Both also are in my feeling what low on damage, specialy against SL resisted mobs this can be very annoying (council werewolfs etc). -
Thank you so much for answering my question...
So anyone else wish to contribute?
Topic is shield/axe or shield/mace...are either of these viable or able to be made viable? And if so can anyone help me with said spec for either or, id prefer the ax over the mace if possible. -
Alright, my first post, yay me. I have some questions reguarding the tank class. I am fairly new to the game still so am figuring alot of things out for the first time.
My question is this...
I am interested in rolling a shield/axe or shield/mace tank...however I notice that there are not alot of people using ax or mace, let alone shield...at least with the people Ive grouped with. How viable are either of those specs and if anyone can help me on what to choose it would be wonderful.
I mean, I could be all fotm and roll a stone/stone, but that is the last thing I want to do, I mean when I rolled my kin I didnt choose fire cause thats what everyone else was pretty much.
So what do you all sugest? I am interested in both of these for looks alone, but at the same time I want them to be viable tanks.