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Posts
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Joined
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Just got finishing getting my Ill/Rad to 50. Excellent writeup
I didnt pick firemastery for one reason...I just couldnt see my illusionist suddenly learning how to manipulate fire. I grew to love the blind, SW, Mental Blast, SW attack chain though.
One word about invisibility. With AM running most of the time and stamina, I basically ran SI continuously, leaving one less thing to do in combat. Whether soloing or team, I never was bored in combat and just didnt want to watch the GI clock. -
This is a great guide. It coincides and agrees with my own experience as dom. Having played a couple of blapper type characters in COH, i'm discovering that those strategies lend themselves well to my Grav/Energy Dom. Given the blapperish tendencies, I've found that Air Superiority with its knockup and fast recharge makes a welcome addition to my attack chain. I pull with power bolt and see who comes. If it's two mobs I hold one with GD and pound the second. With three ghetto holds (Lift, AS, and the occasional stun of bonesmasher), I've found soloing the first 10 levels or solo to be a breeze.
I think my favorite move is to use lift on someone who has a sliver of life left, and go underneath them as they fly through the air. It just looks very nonchalant- pound and toss. -
Kotone, I think you're doing great a leader. I haven't had a single objection or compliant working with you in your pickup groups.
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Actually, trops and mines have to be placed very carefully or the mobs will hit the trops, stop and retreat from the pain of them. It can be very tricky getting mines and trops to play well together. I prefer the cluster of mines around the corner trick.