Phil_

Legend
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  1. Phil_

    In the cage!!!

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    Hopefully The Gathering's Omnipotent team will improve people's opinion of both corruptors and dominators, because contrary to popular belief, when used properly they are good. And no, Doms aren't inferior and do not need a buff like everyone says they do.

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    Except that we ate you alive with a JOKE team. Dominators probably need a buff. I just don't know what you could do to them without making them horribly imbalanced.

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    Wow you beat a lvl 40 domi, lvl 40 cold and a lvl 50 kinetics with 2 emps and a blaster at lvl 50 you guys rock . . .
  2. Scrapper vs Scrapper is generally down to lucky crits more often than not ending in a draw
  3. Phil_

    MA/Regen and me.

    Looks decent maybe fit hasten in there somewhere probably instead of hurdle but you have 4 single target attacks before 20 so you much better DPS than most scrappers that level, probably only dark has more.
  4. Phil_

    In the cage!!!

    I have to agree the one issue is confuse fear but SoW are there for a reason and I think sonic should be changed so its lvl 28 instead of 35 but /cold corruptor benumbs and dominators make awesome duos and can hold tanks with 1 domination hold.
  5. Phil_

    In the cage!!!

    Why dont you just hold the emp?

    & Corruptors ftw!!
  6. Phil_

    In the cage!!!

    rofl >.<

    But still the way cage works is very different to all other powers so theres no basis to change anything else.
  7. Phil_

    In the cage!!!

    Only name 4? You getting lazy
  8. Phil_

    In the cage!!!

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    Nice change, should bring more to being a sonic/* defender

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    Yeah the buffs rock but get lost with the caging
  9. Thanks for Citadel was good fun 1 less TF i need for the accolade now
  10. Phil_

    In the cage!!!

    Guess detention field is different as it hasnt got the accuracy bonus but sonic cage needed it
  11. Good, although need about 3 years to work out how to beat your team
  12. Phil_

    In the cage!!!

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    Thing is if they changed CM etc... to not stack from the same caster you'd just find teams with more than one empath/sonic/thermal... oh wait. You already do.

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    Min/max'ed arena teams ? Who cares. More PvE/PL, team composition and organisation than actual fighting.

    This change would help a lot casual zone pvp.

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    ROFL

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    Not a fan of arena then?

    Cage change = good cant see too many people saying it wasnt needed.
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    Thats why the arena is packed to bursting with hero only teams then?

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    I pretty much always play my corruptor in arena PvP and we had a recent 7 vs 7 on test union vs defiant it wasnt all heroes. Corruptors are the only villain AT that can noticably enhance a hero team as a whole scourging ice or fire attacks really rock. Other ATs can really enhance teams poison MM's, Mind/* or Ice/* Doms CM out of slows or TK EM brutes and stalkers can also be very nice.

    I would love to have a villain vs heroes match with no AT resistrictions I think it will be much closer than people would think.

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    I think the Duel Build or even more than just Duel would be brilliant, that way everyone that was adamant on PvEing as best as their build allows could still join in with PvP with a 2nd build devoted to PvP.

    Also I believe that if the use of PvP in the test server could be removed so all these absolutely superb PvPing events, organised by the players could be made on live servers in someway, it would improve PvP for everyone. It would attract people to PvP with seeing how big these events actually get. In order to do this though, the Duel Builds would have to be added, live cross server challenging maybe in Arena only and more respecs for your PvP specific build. (VERY unlikely)

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    I would like to see this Also a joint EU/US test server would be awesome but probably very hard to do . . . but I can dream
  14. Phil_

    Brute PvP DM/?

    Fire Aura plays quite similarly to regen as most of your survivability is with healing flames. There is also good synergy with 2 self heals and 2 endurance recovey powers if you chose to take them. Fiery embrace will also help with burst damage and could be quite effective.

    Energy Aura has the defence to go with the -acc but wouldnt be much of a pve toon.

    Elec armour has nice resitances and the self heal from DM could be useful but no real synergy just that elec is a great set
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    You wont three shot anyone on a Kinetic Defender.

    Lower base damage, lower damage cap, no scourge.

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    Never said you could just giving an example of how good fulcrum shift can be
  16. For PvP I would look at a build like this:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Defender
    Primary: Kinetics
    Secondary: Energy Blast
    ---------------------------------------------
    01) --> Transfusion==> Acc(1) Acc(3) Heal(3) Heal(5) Heal(5) Rechg(7)
    01) --> Power Bolt==> Acc(1) Acc(7) Dmg(9) Dmg(9) Dmg(11) Rechg(11)
    02) --> Siphon Power==> Acc(2) Acc(13) Rechg(13) Rechg(15)
    04) --> Power Blast==> Acc(4) Acc(15) Dmg(17) Dmg(17) Dmg(19) Rechg(19)
    06) --> Siphon Speed==> Acc(6) Acc(21) Rechg(21) Rechg(23) Rechg(23)
    08) --> Combat Jumping==> Jump(8) Jump(36)
    10) --> Power Burst==> Acc(10) Acc(27) Dmg(27) Dmg(29) Dmg(29) EndRdx(31)
    12) --> Speed Boost==> EndMod(12) EndMod(37) Range(37) Range(37)
    14) --> Super Jump==> EndRdx(14)
    16) --> Swift==> Run(16) Run(39) Run(39)
    18) --> Hurdle==> Jump(18) Jump(40) Jump(40)
    20) --> Stamina==> EndMod(20) EndMod(42) EndMod(42)
    22) --> Acrobatics==> EndRdx(22) EndRdx(36)
    24) --> Hasten==> Rechg(24) Rechg(25) Rechg(25)
    26) --> Transference==> Acc(26) Acc(33) EndMod(34) EndMod(34) EndMod(34) Rechg(36)
    28) --> Increase Density==> Rechg(28) Rechg(33)
    30) --> Aim==> Rechg(30) Rechg(31) Rechg(31)
    32) --> Fulcrum Shift==> Acc(32) Acc(33) Rechg(42) Rechg(43)
    35) --> Assault==> EndRdx(35) EndRdx(43)
    38) --> Tactics==> EndRdx(38) EndRdx(39) TH_Buf(40) TH_Buf(43)
    41) --> Power Build Up==> Rechg(41) Rechg(46) Rechg(46)
    44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45) EndRdx(46)
    47) --> Total Focus==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50) EndRdx(50)
    49) --> Inertial Reduction==> EndRdx(49) Rechg(50)
    ---------------------------------------------

    PBU + Transference will end drain toggles off meaning you are free to use your energy attacks for knockback which will be good mitagation.

    I highly recommend leaping for reasons highlighted by strykes IR is a very nice power (was unbelievable when it didnt root but they fixed that quite quickly ) providing unsuppressed and undroppable movement, if you get held, stunned pop a bf and carry on jumping ^^

    As strykes said leadership is very nice and as a kinetics you take all the accuracy you can get dont wont your lovely powers to miss

    As far as energy goes you will want to cycle your 3 single target attacks as fast as possible treble stacked siphon speed and hasten will help you greatly.

    Total Focus is a fun pick and will aim + PBU and some of your kinetics self buffs you hit hard and the stun is very useful with a mez-less secondary.

    Quick mention about fulcrum shift in pvp it is a very situational power but if you get the right situation you can give yourself a huge damage buff. On my corruptor I'm very offensive with fulcrum looking for oppenents gathered so I can fulcrum and let ripe 3 shotting each of them in turn
  17. I'd be interested in Citadel on my blaster Evo.II if there's still room

    Send a global to @thePhilosopher or @thePhilosopher2 when you ready to go
  18. [ QUOTE ]
    Team: The Gathering
    Team Leader: theRegulator @thePhilosopher
    Wintergreen @Rooks
    Cyberius @ Il Foscko
    Sonic Revenge @Puros
    Syrith @Ramite
    Sub:
    Flins @Ash'rak

    [/ QUOTE ]

    Changing sub from Flins to Nakashi same global