PhatMhat

Apprentice
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  1. cuppajos post explains so much.

    she explained what kind of gamers play mmos - and guess who she left out. or guess who in general, gets left out.

    challengers. those who like a challenge. those who play for the fun of the battle. the challenge.

    this yet again afirms my opinion that mmos are not designed first and foremost with battles in mind, but rather all the other stuff.

    im not saying they do not include battles in their development, im just saying its not given as high a priority.

    for example. a first person shooter and an rts both put how the battles go first and then how the graphics and bla bla bla go. at least most do that. (some just try to sell a pretty game.)

    if this game had been designed around battles, we would have more mobs acting like those in CoT portal missions.

    as of now most mobs are just like herds of stupid cattle that can kill you if they can insta kill you or if they can hold you or if youre not playing well.

    but therye there to be harvested. its not so much about the battle.