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What's even more fascinating, to me at least, is that the pistol design used in the animation, was created around 1906, adopted by the United States military in 1911, and it still used today. It has been used by American troops in World War I, World War II, the Korean War, the Vietnam conflict, Desert Storm, Somalia, Iraq & Afghanistan. One year from now, that pistol design will have in service with our military, in one role or another, for a century, despite having been generally replaced by the M9 Beretta in 1985.
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I wouldn't worry about it.. You did an awesome job of condensing a lot of fairly complex information down into a couple easy to understand posts.
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I predict a quick lock to this thread as well as a possible time-out for someone...
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Quote:DA revolvers can also be fired by manually c0cking the hammer, similar to a SA revolver. This greatly reduces the amount of trigger travel and weight required to release the hammer and fire the gun. There are also what are known as Double Action Only revolvers, which can only be fired by pulling the trigger. There is either no exposed hammer to c0ck, or if there is an exposed hammer, it does not have a c0cking notch and will not stay in the c0cked position.Single-action revolvers need to be manually cocked every time, but can be fired really quickly by fanning the gun, just in case you weren't interested in actually hitting anything with the bullets you fire. Double-action revolvers do all actions on a single, heavy, long trigger pull, making the gun completely automatic.
Quote:I'm still not sure what the heck a semi-automatic revolver is, but I know at least one exists.
http://www.youtube.com/watch?v=HSPIhHFtLX0 -
Here is a link to an excellent animation showing the mechanical operation of a 1911 type semi-automatic pistol. You can toggle off the various external parts of the firearm to better show the internal operation.
http://www.m1911.org/loader.swf -
Docbuzzard provided an excellent summary in his post, which covered most of the basics of the mechanical operation of firearms. I don't really have anything to add, but if any of my CoH brothers and sisters are located in South Florida, and are interested in getting any hands-on experience with firearms, I'm a certified law enforcement firearms instructor, and would be more than happy to arrange something for them.
*Mandatory disclaimer: The above does not apply to convicted felons, the mentally incompetent, or to those under the age of 18, unless accompanied by a parent or legal guardian. -
Never tried it, but I think the defense buff and status protection from the orange tower would render it ineffective on Recluse.
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"Caging" refers to the status effect from powers such as Force Field's Detention Field or Sonic's Sonic Cage. It applies an Untouchable/Intanglible effect combined with an Immobilize, which prevents the target from using any powers other than those that affect themselves and also prevents any powers from being used against them.
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Hmm... I have Buckshot & Flamethrower slotted with 5 Positron's and a common range IO on my AR/EM. Gives me 80' range on both combined with Boost Range, ED capped damage and decent enough accuracy, although recharge sucks with the Posi set. Full-Auto is slotted with 5 Ragnaroks and the Posi proc.
You could try something like this for the shorter range attacks and swap out the Range enhancement for more recharge in Full-Auto.
Detonation: Accuracy/Damage/Endurance
Detonation: Damage/Endurance/Range
Detonation: Damage/Recharge
Detonation: Accuracy/Damage
Air Burst: Damage/Recharge
Level 50 Range Enhancement IO
The above combo would give you:
47.70% Accuracy
121.90% Damage(pre-ED)
42.40% Endurance
38.25% Range (79' with Boost Range)
53.00% Recharge
Unfortunately, the Targeted AOE sets don't offer a lot of good frankenslotting options, since they are severely lacking on triple aspect enhancements & have no quad aspect enhancements at all. -
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Quote:With a combo like AR/EM, your melee attacks will generally be your hardest hitting single-target attacks. Assault Rifle is somewhat lacking in ST damage, with its only real ST attacks being the tier 1 attacks: Burst and Slug. This is further compounded by the fact that resistance to lethal damage is very common.BTW, the original reason for this question was trying to up the damage output of my AR/NRG blaster...i noticed on one mission her melee was twice as effective as her ranged blasts.
Base unenhanced DPA (Damage per activation time) of your ST attacks:
Burst: 67.6
Slug: 61.4
Energy Punch: 131.3 (nearly twice as much!)
Bone Smasher: 96.4
Sniper Rifle: 47
Total Focus: 60 -
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Quote:I didn't put words in anyone's mouth. I simply responded to your own statement:Trying to take taunt in a blaster thread ?
If you want to put words in someones mouth expect to be corrected, if you don't like being corrected don't do it. Cause and effect, not hostility.
Quote:Originally Posted by Another_FanI just cant see taking a secondary for one synergy. Especially when its easy enough to build around
Feel free to reply, but I won't be seeing it...
Good day. -
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Quote:I think you've jumped to the wrong conclusion here. I always monitored the Help channel and did my best to help out other players with questions. Some were new players, some were vets. The Help channel was always active up until the point the devs changed the slash command from /help to /hc. At least on my server, that instantly killed the channel activity. Prior to that there were times I had to remove the help channel from my chat window because it got too busy. Since the change, my experience has been like yours: Weeks or months go by without a single peep from anyone on that channel.The global channel "Help" comes as part of the default game set up when you first start. I have left it active in all my chat windows, as I like to be able to help people... but on Union I have seen one use of it in the last let's say a year. I really don't think we are getting that many genuine newbies any more.
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Quote:There's more than one aspect to the synergy between AR & EM. Yes, Boost Range is the primary one, but as has already been mentioned, EM also gets excellent single-target damage, which AR is sorely lacking in. It also provides excellent control between Power Thrust's 100% KB and stacking stuns with AR's Beanbag and EM's Total Focus or Stun, combined with Power Boost.Some like EM with AR , I just cant see taking a secondary for one synergy. Especially when its easy enough to build around
Even considering the range aspect only, you can't build around that, as you claim is easy. You can't get an 80' range Flamethrower or a 130' range Full Auto by slotting Range enhancements. -
Especially for their tiny cost. A level 10 Acc TO is barely over 1000inf. That's not even pocket change. That's more like pocket lint... I almost never use DO's & SO's because I think they are a huge waste of inf & time over IO's, but I still almost always buy Accuracy TO's.
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Quote:Yeah, I could certainly see that as causing problems. How long a time period was it between the two?The real kick to the crotch was having all those super-powerful toons reduced to be significantly weaker, and then the very long stretch of time before IOs were introduced. Sort of a big roller coaster dip where powerful toons had to be comparatively weak during the wait for IOs where they could become powerful again. ED+IOs > pre-ED. Just that length of time inbetween them is what caused people to ragequit.
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I too started playing long after ED went into effect, and inventions were introduced. From everything I've heard so far, the pre-ED/pre-inventions game sounds both immensely silly as well as massively boring to me.
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Blaster is AR/Energy by a long shot..
Boost Range is a HUGE enhancement to all the cone attacks that AR has available and really turns it into an AOE monster. On top of that, the Energy melee attacks help make up for AR's general lack of single-target damage.
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Really? I don't find anything about it particularly difficult or cumbersome. It is certainly much easier to use than the old forum search function was.
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What the heck is it with the glut of recent lazy posters asking for builds? Is it really all that hard to use the search function?