Panzerwaffen

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Cool, that actually explains a lot. It's a lot finer, more intricate machinery than I thought. Explains why it took so long after the invention of firearms to get to that.
    What's even more fascinating, to me at least, is that the pistol design used in the animation, was created around 1906, adopted by the United States military in 1911, and it still used today. It has been used by American troops in World War I, World War II, the Korean War, the Vietnam conflict, Desert Storm, Somalia, Iraq & Afghanistan. One year from now, that pistol design will have in service with our military, in one role or another, for a century, despite having been generally replaced by the M9 Beretta in 1985.
  2. Quote:
    Originally Posted by docbuzzard View Post
    Damn, I feel sloppy for forgetting to mention that. It's especially bad since I almost never fire my revolvers double action(and I only have one single action revolver).
    I wouldn't worry about it.. You did an awesome job of condensing a lot of fairly complex information down into a couple easy to understand posts.
  3. I predict a quick lock to this thread as well as a possible time-out for someone...
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    Single-action revolvers need to be manually cocked every time, but can be fired really quickly by fanning the gun, just in case you weren't interested in actually hitting anything with the bullets you fire. Double-action revolvers do all actions on a single, heavy, long trigger pull, making the gun completely automatic.
    DA revolvers can also be fired by manually c0cking the hammer, similar to a SA revolver. This greatly reduces the amount of trigger travel and weight required to release the hammer and fire the gun. There are also what are known as Double Action Only revolvers, which can only be fired by pulling the trigger. There is either no exposed hammer to c0ck, or if there is an exposed hammer, it does not have a c0cking notch and will not stay in the c0cked position.

    Quote:
    I'm still not sure what the heck a semi-automatic revolver is, but I know at least one exists.
    A semi-automatic revolver is a design that uses the recoil force of the fired cartridge to operate the cylinder, moving the next loaded cartridge into line with the barrel & firing mechanism and to re-c0ck the hammer for the next shot. Very similar in concept to a semi-automatic pistol. The most famous example of this is the Webley-Fosbery revolver used in the Maltese Falcon to kill Sam Spade's partner, Miles Archer. Here's a video of a Webley-Fosbery in action:

    http://www.youtube.com/watch?v=HSPIhHFtLX0
  5. Here is a link to an excellent animation showing the mechanical operation of a 1911 type semi-automatic pistol. You can toggle off the various external parts of the firearm to better show the internal operation.

    http://www.m1911.org/loader.swf
  6. Docbuzzard provided an excellent summary in his post, which covered most of the basics of the mechanical operation of firearms. I don't really have anything to add, but if any of my CoH brothers and sisters are located in South Florida, and are interested in getting any hands-on experience with firearms, I'm a certified law enforcement firearms instructor, and would be more than happy to arrange something for them.

    *Mandatory disclaimer: The above does not apply to convicted felons, the mentally incompetent, or to those under the age of 18, unless accompanied by a parent or legal guardian.
  7. Panzerwaffen

    Benumb questions

    Quote:
    Originally Posted by Fleeting Whisper View Post
    If you've got cages available, why not cage Recluse himself? Caging a tower will make him a bit weaker. Caging him will make him incapable of doing anything to you while you work on the tower.
    Never tried it, but I think the defense buff and status protection from the orange tower would render it ineffective on Recluse.
  8. Panzerwaffen

    Benumb questions

    Quote:
    Originally Posted by Melancton View Post
    By "caging," is everyone referring to "holding" or is there something else I do not know about?
    "Caging" refers to the status effect from powers such as Force Field's Detention Field or Sonic's Sonic Cage. It applies an Untouchable/Intanglible effect combined with an Immobilize, which prevents the target from using any powers other than those that affect themselves and also prevents any powers from being used against them.
  9. Panzerwaffen

    Mob Weaknesses

    Hmm... I have Buckshot & Flamethrower slotted with 5 Positron's and a common range IO on my AR/EM. Gives me 80' range on both combined with Boost Range, ED capped damage and decent enough accuracy, although recharge sucks with the Posi set. Full-Auto is slotted with 5 Ragnaroks and the Posi proc.

    You could try something like this for the shorter range attacks and swap out the Range enhancement for more recharge in Full-Auto.

    Detonation: Accuracy/Damage/Endurance
    Detonation: Damage/Endurance/Range
    Detonation: Damage/Recharge
    Detonation: Accuracy/Damage
    Air Burst: Damage/Recharge
    Level 50 Range Enhancement IO

    The above combo would give you:

    47.70% Accuracy
    121.90% Damage(pre-ED)
    42.40% Endurance
    38.25% Range (79' with Boost Range)
    53.00% Recharge

    Unfortunately, the Targeted AOE sets don't offer a lot of good frankenslotting options, since they are severely lacking on triple aspect enhancements & have no quad aspect enhancements at all.
  10. Quote:
    Originally Posted by SlimPickens View Post
    Man this thread delivers.

    But needs MOAR CAPS AND LARGE FONT.

    5 stars.
    Fixed it for you...
  11. Quote:
    Originally Posted by Fire Kin Master View Post
    Yes the video is up!!!! Is uploading as we speak!!! It 7minutes and 14 secs long !!!! Prepare for all the rumors to b put away!!!and i set a new farming standard and eveolution!!
    The anticipation is killing me! I can barely wait for the new eveolution!
  12. Panzerwaffen

    Mob Weaknesses

    Quote:
    Originally Posted by Medic_brietz View Post
    BTW, the original reason for this question was trying to up the damage output of my AR/NRG blaster...i noticed on one mission her melee was twice as effective as her ranged blasts.
    With a combo like AR/EM, your melee attacks will generally be your hardest hitting single-target attacks. Assault Rifle is somewhat lacking in ST damage, with its only real ST attacks being the tier 1 attacks: Burst and Slug. This is further compounded by the fact that resistance to lethal damage is very common.

    Base unenhanced DPA (Damage per activation time) of your ST attacks:

    Burst: 67.6
    Slug: 61.4
    Energy Punch: 131.3 (nearly twice as much!)
    Bone Smasher: 96.4
    Sniper Rifle: 47
    Total Focus: 60
  13. Panzerwaffen

    Benumb questions

    Quote:
    Originally Posted by UberGuy View Post
    (2) It shouldn't. Most mez doesn't do anything to the towers, though I believe they can be caged.
    Just wanted to confirm that caging does work on the towers. Definitely a handy tactic for MoSTF runs. Cage blue while the team hammers on red works pretty well.
  14. Quote:
    Originally Posted by Fire Kin Master View Post
    Lol ok sorry im editing the vid now it will be posted as soon as im done addin the music n such
    Will it be BIG music?
  15. Quote:
    Originally Posted by BlueRaptor View Post
    Of all channels, the help channel should be easiest to talk on imo, not need a / command.
    Yes. It is obvious that the current implementation of the Help channel is a complete & utter failure. This needs some serious dev attention.
  16. Quote:
    Originally Posted by Another_Fan View Post
    Trying to take taunt in a blaster thread ?

    If you want to put words in someones mouth expect to be corrected, if you don't like being corrected don't do it. Cause and effect, not hostility.
    I didn't put words in anyone's mouth. I simply responded to your own statement:

    Quote:
    Originally Posted by Another_Fan
    I just cant see taking a secondary for one synergy. Especially when its easy enough to build around
    The fact you felt that justified your snarky & defensive "correction" speaks volumes. In any event, I'm done here.

    Feel free to reply, but I won't be seeing it...

    Good day.
  17. Quote:
    Originally Posted by Another_Fan View Post
    1st let me address the claim I didn't make and exists only in your head.
    Dude, what is with the hostility here? Did you get up on the wrong side of the bed this morning, or do you just not get along well with others?
  18. Quote:
    Originally Posted by Bovine_Avenger View Post
    The global channel "Help" comes as part of the default game set up when you first start. I have left it active in all my chat windows, as I like to be able to help people... but on Union I have seen one use of it in the last let's say a year. I really don't think we are getting that many genuine newbies any more.
    I think you've jumped to the wrong conclusion here. I always monitored the Help channel and did my best to help out other players with questions. Some were new players, some were vets. The Help channel was always active up until the point the devs changed the slash command from /help to /hc. At least on my server, that instantly killed the channel activity. Prior to that there were times I had to remove the help channel from my chat window because it got too busy. Since the change, my experience has been like yours: Weeks or months go by without a single peep from anyone on that channel.
  19. Quote:
    Originally Posted by Another_Fan View Post
    Some like EM with AR , I just cant see taking a secondary for one synergy. Especially when its easy enough to build around
    There's more than one aspect to the synergy between AR & EM. Yes, Boost Range is the primary one, but as has already been mentioned, EM also gets excellent single-target damage, which AR is sorely lacking in. It also provides excellent control between Power Thrust's 100% KB and stacking stuns with AR's Beanbag and EM's Total Focus or Stun, combined with Power Boost.

    Even considering the range aspect only, you can't build around that, as you claim is easy. You can't get an 80' range Flamethrower or a 130' range Full Auto by slotting Range enhancements.
  20. Quote:
    Originally Posted by Ironblade View Post
    And, as I said, I strongly disagree. I think they are worth buying - accuracy only.
    Especially for their tiny cost. A level 10 Acc TO is barely over 1000inf. That's not even pocket change. That's more like pocket lint... I almost never use DO's & SO's because I think they are a huge waste of inf & time over IO's, but I still almost always buy Accuracy TO's.
  21. Panzerwaffen

    CoX take 2

    Quote:
    Originally Posted by Dispari View Post
    The real kick to the crotch was having all those super-powerful toons reduced to be significantly weaker, and then the very long stretch of time before IOs were introduced. Sort of a big roller coaster dip where powerful toons had to be comparatively weak during the wait for IOs where they could become powerful again. ED+IOs > pre-ED. Just that length of time inbetween them is what caused people to ragequit.
    Yeah, I could certainly see that as causing problems. How long a time period was it between the two?
  22. Panzerwaffen

    CoX take 2

    Quote:
    Originally Posted by Prof_Backfire View Post
    I joined long after ED went through, as did a lot of players. From all the talk it sounds like it was a necessary evil.
    I too started playing long after ED went into effect, and inventions were introduced. From everything I've heard so far, the pre-ED/pre-inventions game sounds both immensely silly as well as massively boring to me.
  23. Blaster is AR/Energy by a long shot.. Boost Range is a HUGE enhancement to all the cone attacks that AR has available and really turns it into an AOE monster. On top of that, the Energy melee attacks help make up for AR's general lack of single-target damage.
  24. Quote:
    Originally Posted by pyrite View Post
    Actually, this board has the WORST search function that I have ever seen. I make my builds but I do look around for ideas and well, the way I feel about this forum's search function wouldn't make it past the censor feature.
    Really? I don't find anything about it particularly difficult or cumbersome. It is certainly much easier to use than the old forum search function was.
  25. What the heck is it with the glut of recent lazy posters asking for builds? Is it really all that hard to use the search function?