PRAF68_EU

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  1. You could have just searched for "Issue 15".
  2. This bug doesn't completly fill te mission with bosses, it causes abou 1/3 of spawns in a solo mission to be a lone boss.
  3. I guess someone has to be last with the news...
  4. PRAF68_EU

    The BIG nerf!!!

    No problem.

    For issue 15 doms the build trade off for permadom probably isn't worth it. You should never find yourself without a power to use with that build, but it is much more damage oriented build than you are used to. I wouldn't respec to it without trying it on test first, to see how it plays.

    Oh, and the Fortunata Seer pet has Tactics...
  5. PRAF68_EU

    The BIG nerf!!!

    This would be my version of your build Firsy:

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    firsy new release: Level 50 Science Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Char -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(7), Dev'n-Dmg/Rchg(7), UbrkCons-Hold(9), UbrkCons-Hold/Rchg(9), Dev'n-Acc/Dmg/Rchg(29)
    Level 1: Psionic Dart -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(29), Apoc-Dmg(31), Apoc-Dmg/Rchg(37), Apoc-Dmg/EndRdx(48)
    Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(3), Ragnrk-Acc/Dmg/Rchg(3), GravAnch-Hold%(5), Ragnrk-Dmg/Rchg(5), Ragnrk-Dmg(46)
    Level 4: Telekinetic Thrust -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15)
    Level 6: Smoke -- ToHitDeb-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), EndRdx-I(25)
    Level 14: Flashfire -- Dmg-I(A), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(19), Dmg-I(21)
    Level 16: Health -- Mrcl-Rcvry+(A)
    Level 18: Super Speed -- HO:Micro(A)
    Level 20: Drain Psyche -- Efficacy-EndMod/Rchg(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(43), Efficacy-EndMod(43)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Cinders -- Lock-%Hold(A), Lock-Acc/Hold(31), Lock-Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-Acc/Rchg(34), Lock-EndRdx/Rchg/Hold(34)
    Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), EndMod-I(27)
    Level 28: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/Rchg(45)
    Level 30: Psychic Scream -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(36), Posi-Dmg/Rng(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg/EndRdx(43)
    Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(33)
    Level 35: Bonfire -- Dmg-I(A)
    Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(40), EndRdx-I(40)
    Level 41: Dark Embrace -- HO:Ribo(A), HO:Ribo(42), HO:Ribo(42)
    Level 44: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
    Level 47: Summon Seer -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), S'bndAl-Dmg/Rchg(50)
    Level 49: Dark Consumption -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]21.5% DamageBuff(Smashing)[*]21.5% DamageBuff(Lethal)[*]21.5% DamageBuff(Fire)[*]21.5% DamageBuff(Cold)[*]21.5% DamageBuff(Energy)[*]21.5% DamageBuff(Negative)[*]21.5% DamageBuff(Toxic)[*]21.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]2.5% Defense(Fire)[*]2.5% Defense(Cold)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]2.5% Defense(Melee)[*]6.25% Defense(Ranged)[*]5% Defense(AoE)[*]2.5% Enhancement(Held)[*]50% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]64% Enhancement(Accuracy)[*]10% FlySpeed[*]95.4 HP (9.38%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Confused) 2.5%[*]MezResist(Held) 4.7%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 4.7%[*]25% (0.42 End/sec) Recovery[*]44% (1.87 HP/sec) Regeneration[*]12.9% Resistance(Fire)[*]12.9% Resistance(Cold)[*]10% RunSpeed[/list]
  6. PRAF68_EU

    The BIG nerf!!!

    Could grab Stealth instead of Maneuvers, if you want to slot LOTG, or Assault would give more benefit if you can spare the End to run it.
  7. On the original topic, I suspect it is more likely issue 16 leakage.

    The dev chat on the US forums seems to imply that GR will co-inside with issue 17.
  8. PRAF68_EU

    The BIG nerf!!!

    I would be inclined to grab Dark Consumption earlier, not bother with Dark Obliteration, and slot powers like Fire Cages for damage. Oh, and drop Maneuvers, it's expensive to run, Doms get disadvantagious AT modifiers for buff powers, and you don't need it for LOTG any more. Oh, and take Mind Probe, I believe it is now the most efficient attack in the set.
  9. It's certainly a bug, it doesn't happen all the time.

    The spawn seem to work like this. A minion is worth 1 point, an Lt 2 points, and a boss 4 points. Spawns are worth 3-4 points per team member, or 4-5 points on level 2 and 4.

    If this was all that happened, then you can get lots of lone bosses spawning for level 2 and 4 solo players, and some groups have always worked like this (Banished Pantheon).

    However most groups seemed to have an additional code that prevented bosses spawning unless they already had a certain number of lower ranked mobs in the spawn. This seems to be the code that is now working intermitantly.

    So far I have encountered a ship full of Sky Raider Jump Bots, and a forest full of Angry Apes (my own creation, and not something you really want to run into).
  10. What I find suprising is that if it affects all missions, how come so few people have noticed? It should be noticable in small team as we solo. In fact it could easily affect full 8 man missions as well, causing a higher proportion of bosses per spawn (unlees there is an absolute cap on number of bosses).

    It certainly means that for a solo player level 2 is now harder than level 3, and level 4 is harder than level 5.
  11. I mentioned this on test, but no one picked up on it.

    But in mission archetect missions, bosses are now spawning for solo missions on difficulty 2 and 4. This didn't happen previously, apart from one or two enemy groups, such as the Banished Panthieon.

    I don't know if this is a bug, but it serves to make some missions much harder.
  12. PRAF68_EU

    The BIG nerf!!!

    [ QUOTE ]
    [ QUOTE ]
    If you have a perma-dom, this is indeed a nerf, it's intended to even up performance between builds that cost stupid amounts of inf and those afordable to normal mortals.

    [/ QUOTE ]


    You could perma dom on yellows alone,how is that expensive?

    [/ QUOTE ]

    No. No you can't.

    Perma
  13. PRAF68_EU

    The BIG nerf!!!

    If you have a perma-dom, this is indeed a nerf, it's intended to even up performance between builds that cost stupid amounts of inf and those affordable to normal mortals.
  14. 1) Team with other Soldiers.

    2) Don't use the VRs, they eat your end and make you redraw. You should be able to make a good attack chain without them.

    3) Play as a Corruptor. Venom Grenade is important for your damage. Kite.
  15. PRAF68_EU

    The BIG nerf!!!

    [ QUOTE ]
    my DPE was bad before, its now terrible and I feel like a cheerleader behind jack frost rather than a character. DPE was my issue before the changes, its still my issue after them. I guess 43 is a confortable level to stay as my dominator sure as hell doesn't feel buffed

    [/ QUOTE ]

    You will need to respec in order to feel the benefit.
  16. PRAF68_EU

    The BIG nerf!!!

    [ QUOTE ]
    is that by character a dom is a controlling toon.!

    [/ QUOTE ]

    It was a contolling toon. It is now a control/damage hybrid. The trouble with being just a controlling toon is that it is useless against any powerful mob in the game. The controller was never just a controlling toon, it is a buffer as well, and so could always contribute in AV fights.
  17. Certainly not all natural heroes are military or police, and the game already has a good range of military and police options (I was able to create a pretty close copy of the Merc pets for one of my MA missions).

    I think that looking more at a martial arts theme for the natural pack might be a better direction to take.
  18. PRAF68_EU

    Which Combo??

    One thing to consider with the base damage buff is that secondries with +DMG powers look rather more attractive. I would consider #/Elec or Fire/Fire.
  19. [ QUOTE ]
    This should still be available on both the North American and European Training Rooms, I'll get someone to look into it!

    [/ QUOTE ]

    Certainly isn't working for me. Maybe it's not working on certain acounts?
  20. PRAF68_EU

    Telekenesis

    It's mag 3.

    If it was mag 1 it would only work on underlings!
  21. [ QUOTE ]
    Edit : Also is there any reason they couldn't attach a second AOE fear effect to the Spectral Terror summoning power if Domination was running?

    [/ QUOTE ]

    The effect of domination is coded individually into each power, it does a check to see if "domination" is active. I.e. it doesn't work like Power Boost. Since the spectral terror is a seperate entity to the dominator, it can't know if domination is up or not.

    You could code the power to summon two Spectral Terrors if domination where up I guess.

    Or indeed a larger Phantom Army.
  22. I'm not wrong, and Domination does still matter. Mez protection? You think that makes no difference? Then try the full endurance recharge, even more important now Doms use more EPS.
  23. [ QUOTE ]
    In the past the biggest problem has been that domination did very little for Illusion but I think that's changed now.

    [/ QUOTE ]

    It isn't just that, it's that Illusion has fewer powers that build domination. Mez click attack powers build domination much faster than powers in the secondary.

    IMO what needs to be done is to replace one of the invisibilities with a targeted aoe click soft control/damage power. E.g. a Fear+Psi damage.
  24. There are loads of patterns. Certainly enought to come up with sufficent abstract designs if that's your thing.

    I think patterns are a bit of a waste myself, I never use them.
  25. [ QUOTE ]
    damz, you've never read the comics of the hero golden age?

    sample1 sample2

    [/ QUOTE ]

    Eh, they are Silver Age.

    And you can do most of them already. Exact matches of more distinctive markings (e.g. Spiderman) are avoided for Copywrite reasons of course.