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Hide-like in this case = can't see them, and they can do Assassin strikes out of it.
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Nope, as I mentioned, and Castle reiterates, the hidden state that Placate the power confers has no stealth component associated with it. If you placate a target and you don't actually have the Hide power or any other stealth power running, you can clearly see that the hidden state has no stealth of its own; the placated target cannot target you, but anyone and everyone else can still see you fine (players and critters).
The definitive PvE test: find two critters close to each other but clearly in different spawns (so alarms from one won't aggro the other). Run up to the first one, and placate him, then quickly run up to the other one. The second one will definitely see you and attack, even if you still have the "hidden" green state in your console: that green "hidden" word has nothing to do with stealth or -perception.
[/ QUOTE ]Wrong. You are Hidden-Like(TM) (I know it's not grammatically correct, sue me :P) to everyone, as the Hidden-Like(TM) effect is applied to the player, not the mob. You're getting confused because you're reading one sentence without the follow up qualifier:
"Second, it applies a 'Hide Like' state, which is neither Hide, nor Stealth. It does allow for Stalker powers critical's, however.
It does not give any Defense bonus at all."
The reason it is not Hide or Stealth is because both of these states have an inherent defensive component, which the Hide-Like(TM) effect doesn't have. That is the distinction he is making, as evidenced by the second sentence.
Your example regarding PvE is flawed, because you're not taking into account the effective level of invisibility granted by the Hide-Like(TM) effect (which is currently an unknown). Therefor, just as running up to a mob with insufficient stealth/invisibility/what have you will result in the mob seeing you once you pass a certain distance, so will running up to a mob with Hide-Like on. Once you get on a mobs aggro list, it will attack you through invisibility/stealth/etc, unless you Placate it. -
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Uhh... Warspawn. One of Cuppa's primary rules is not to "spread exploits", especially when they can still be done on the Live Servers. Don't make her get all Darkitty Dark Dark on you.
It's horrible what they did to this girl, but telling others may only spawn "copycat crimes"
[/ QUOTE ]It's not exactly a secret. All it is is spawn/base camping. There's already been about 3 dozen different thread about it, and they haven't been locked/deleted, since the mechanics of what it involves are not hidden. -
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2) The Arena is a situation where neither toon can leave the battle. Players, blasters in particular, were using Phase Shift to effectively gank and escape and the devs put a stop to it. Clearly ganking was not to be tolerated. What is interesting is that the Stalker AT is predicated on ganking. Its speciality is the 1v1 battle with the escape. Why take that ability away from blasters in consensual battles but promote and endorse it in another AT in non-consensual battles?
[/ QUOTE ]This is the most insane leap of logic I've seen in awhile. It had nothing to do with ganking. It was because they could get a kill and then become invincible for the rest of the match, thereby giving them a guaranteed win. Stalkers are far from invincible, even while hidden. -
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going to update this tonight.
Any issues you would like added in the new version ?
[/ QUOTE ]First I just wanted to check with you, is this a Spines issue or a Ninja Blade issue (currently listed as Ninja)
"Ninja Blade
Bug: On some spine attacks there's the long barb that comes out and extends forward from the palm. For even the attacks that don't have that long barb the barb is appearing, but ONLY while the attack animation is going. So all of a sudden you have these huge arm length spines coming out of your hand that weren't there before and aren't there after the attack. They don't appear to be completely synced with the attack animations either. - Jesterman, 12/10/05" ?
As for issues to be added, I think we need some info in regards to the group aggro = aggro while Hidden. It seems that when my group aggros a group of mobs, even after damaging the group with AoEs, simply moving into range while Hidden (never attacking or previously becoming unhidden to these mobs) is enough to pull aggro. This occurs without being revealed by AoEs or any other ability as well. This doesn't happen all the time, but it seems to be happening to people enough to be a concern. -
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Smoke Flash is a "Get me outta here!" power, not a setup for another crit power.
[/ QUOTE ]Ok, so why does it have a (from what I hear) 4 second cast time? That's not something you can use when the chips are down. -
The reason for the success of many games, and the continued success of many games, was modability. Of particular note is Doom, and to a lesser degree StarCraft.
Any game reviewer will tell you that the ability to customize, even if only client side, is a very good thing. Games with these features always get extra points from reviewers, because they like them.
Making announcements claiming that it is contrary to the ToS is bad marketing. It's also a lie, as most mods don't modify any game files at all. Good day.