-
Posts
11 -
Joined
-
Quote:ok you sold me.No, that IO works perfectly well in the Stamina power.
The Performance Shifter Chance for +End IO will check once every ten seconds with a 20% chance of granting 10 endurance back.
That means that on average it will be giving you 12 Endurance per minute or an average net recovery of 0.2 endurance per second.
If you had simply placed a straight Endurance Modification IO in the same slot you would see a net gain of only 0.11 endurance per second.
Thus on the averages it will end up giving better overall Recovery.
It will also check and potentially grant Endurance when your character is under Recovery Debuffing effects such as from Malta Sappers and can potentially grant you the Endurance even when your debuffed Recovery rate may be locked down at Zero.
Trust me, its the right choice for that slot.
With timing Consume's use to help after the Hasten and Rage Crashes your Recovery should be alright. However, if you are still running short, swap out the basic Heal IO in Heath with the Numina +Regeneration/+Recovery Unique. It's expensive but it will increase both your Regeneration and Recovery rate up a bit.
But what if I replace the Perform.Shifter:EndMod/Acc with a lvl 50 EndMod IO. That would shoot my base rate up to %83 and I would still get the benifit of the proc.
Or are the extra 35 HP really that valuable?
Quote:If you can find a way to move another slot over to Foot Stomp, I highly suggest putting the Force Feedback +Recharge proc in there. Although I don't have a Fire/SS, I do have a SS/Fire and the proc fires off every 2-3 Foot Stomps atleast, sometimes it even fires off that many times in a row. -
Quote:I actually really like the changes you made and am planning on going with most of them. However, I am confused by your slot choices for Stamina.Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
I'm only getting the following benifits:
2 Slotted: 5% JumpSpd, 5% Jump, 5% FlySpd, 5% RunSpd
3 Slotted: 35.1 (1.88%)HP
But, I'm giving up about 21% enhancement in the endurance modification value of Stamina.
Also, you slotted a proc enhancement in it. Stamina is an auto power, and as such, it's my understanding that there is no chance of a proc going off. Please correct me if I am wrong, though. -
Thanks to all the people who helped me out with this build, your advice was invaluable. I went back and did a new build incorperating your ideas, which is at the end of this post.
These are the stats for the new build:
S/L: 35%, E/N: 25%, Melee: 25%, Ranged: 22%
Recharge: 62% (which makes Rage perma w/o Hasten), Net End Gain: 1.45
Plus, I was able to take Consume into build which I am very excited about.
I am still open to new ideas and comments so if you think of anything else, please fell free!
Quote:Thanks for the feedback on Acrobatics. I feel very confident about dropping now.Drop acrobatics. Even without it you have 8pts of knockback resistance which is more than enough against 99.9% of the content in the game.
You need more slots for Hasten to speed its recharge up and to help keep Rage running.
Drop Char for Ring of Fire and move two of its slots to Hasten. Four slots in RoF gives you 2.5% S/L Defense from Enfeebled Operation.
Infact, thanks to studying MachineSlave's build, I learned about and added the Karma:KB Protection IO and now have mag -12 Knockback protection.
And I also took your slotting advice for Hasten.
But, how crittical is the 3rd recharge redux slot in your opinion? It only seems to improve the recharge time of Hasten by 11 sec.
However, I decided against Ring of Fire and stuck with Char, only this time slotted it with balisk's gaze to pick up 7.5 recharge and 2.5 engery/neg def.
Do you think this is a good trade off?
Quote:remove burn unless you're farming Siege's minions because they don't run away
personally one of my favorite things you can do with Super Strength
is slot them with Forced feedback's Chance for recharge IO
it gives 100% recharge for 10 second when it triggers.
I have it on my MA/SR on both Craine kick and Dragon's tail and it comes up everyonce in a while it's while handy.. with almost every attack slotted with Forced feedbacks +recharge Chance it will be of a common occurrence and I made a Granite/ Super Strength Tanker who is going to be slotted with those
the 0.5 pecent won't change a thing my fire tank has melee defense at around the same level and I don't notice a different
and check out http://boards.cityofheroes.com/showthread.php?t=185583
for other defensive style fire tankers
About the Force Feedback, that's actually sounds like a great idea. But, the Kinetic Combat IOs are central to my S/L dam defense. I don't feel comfortable giving them up.
Thanks though for all your input, I genuinly appreciate it.
--------------------------------------------------------------
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Capt. Fusion: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 2: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam/Rchg:40(11), S'fstPrt-ResDam/Def+:30(13), S'fstPrt-ResKB:30(13)
Level 4: Healing Flames -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(15), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal/EndRdx:50(17)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(33)
Level 8: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-EndMod/Rchg:50(23), Efficacy-Acc/Rchg:50(25), Efficacy-EndMod/EndRdx:50(25), Efficacy-EndMod/Acc:50(33)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), Krma-ResKB:30(29)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(29), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(31)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 24: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37), RechRdx-I:50(37)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39)
Level 32: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/EndRdx/Rchg:40(40), RctvArm-ResDam/Rchg:40(40)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Acc/Rchg:50(43), Armgdn-Dam%:50(45)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(45), BasGaze-Acc/EndRdx/Rchg/Hold:30(45), BasGaze-Acc/Rchg:30(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
* 8.5% DamageBuff(Smashing)
* 8.5% DamageBuff(Lethal)
* 8.5% DamageBuff(Fire)
* 8.5% DamageBuff(Cold)
* 8.5% DamageBuff(Energy)
* 8.5% DamageBuff(Negative)
* 8.5% DamageBuff(Toxic)
* 8.5% DamageBuff(Psionic)
* 23.6% Defense(Smashing)
* 23.6% Defense(Lethal)
* 3% Defense(Fire)
* 3% Defense(Cold)
* 13.3% Defense(Energy)
* 13.3% Defense(Negative)
* 3% Defense(Psionic)
* 13.3% Defense(Melee)
* 10.5% Defense(Ranged)
* 3% Defense(AoE)
* 4% Enhancement(Heal)
* 57% Enhancement(Accuracy)
* 62.5% Enhancement(RechargeTime)
* 175.7 HP (9.38%) HitPoints
* Knockback (Mag -12)
* Knockup (Mag -12)
* MezResist(Immobilize) 14.3%
* MezResist(Stun) 4.4%
* MezResist(Terrorized) 2.2%
* 15% (0.25 End/sec) Recovery
* 30% (2.35 HP/sec) Regeneration
* 6.3% Resistance(Fire)
* 6.3% Resistance(Cold)
------------
Set Bonuses:
Obliteration
(Blazing Aura)
* MezResist(Stun) 2.2%
* 3% DamageBuff(All)
* 9% Enhancement(Accuracy)
* 5% Enhancement(RechargeTime)
Kinetic Combat
(Jab)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Fire Shield)
* 1.5% (0.03 End/sec) Recovery
* 3% Defense(All)
* Knockback Protection (Mag -4)
Doctored Wounds
(Healing Flames)
* MezResist(Terrorized) 2.2%
* 1.26% Resistance(Fire,Cold)
* 4% Enhancement(Heal)
* 5% Enhancement(RechargeTime)
Kinetic Combat
(Haymaker)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Efficacy Adaptor
(Consume)
* 21.1 HP (1.13%) HitPoints
* 1.5% (0.03 End/sec) Recovery
* 10% (0.78 HP/sec) Regeneration
* 2.5% DamageBuff(All)
* 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
* 10% (0.78 HP/sec) Regeneration
* 21.1 HP (1.13%) HitPoints
* 7.5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
* Knockback Protection (Mag -4)
Reactive Armor
(Plasma Shield)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Blessing of the Zephyr
(Super Jump)
* 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
* Knockback Protection (Mag -4)
Kinetic Combat
(Knockout Blow)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Burn)
* MezResist(Stun) 2.2%
* 3% DamageBuff(All)
* 9% Enhancement(Accuracy)
* 5% Enhancement(RechargeTime)
Rectified Reticle
(Rage)
* 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Boxing)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
* 10% (0.78 HP/sec) Regeneration
* 21.1 HP (1.13%) HitPoints
* 9% Enhancement(Accuracy)
* 7.5% Enhancement(RechargeTime)
Armageddon
(Foot Stomp)
* 4% (0.07 End/sec) Recovery
* 2.52% Resistance(Fire,Cold)
* 15% Enhancement(Accuracy)
* 10% Enhancement(RechargeTime)
Basilisk's Gaze
(Char)
* 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
* 2% (0.03 End/sec) Recovery
* 7.5% Enhancement(RechargeTime)
Thunderstrike
(Fire Blast)
* 2% (0.03 End/sec) Recovery
* 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Ragnarok
(Fire Ball)
* 4% (0.07 End/sec) Recovery
* 2.52% Resistance(Fire,Cold)
* 15% Enhancement(Accuracy)
* 10% Enhancement(RechargeTime) -
Hindenburg & OblivionX:
Thanks so much for your advice! That's exactly what I needed.
I have another question, if you don't mind. Even after Stamina and a ton of End Redux SOs, I still run out of Endurance and drop my toggles often.
Do you think I could get away with dropping Acrobatics for Consume?
I plan to use both Steadfast Protection:Knockback Protection and Blessing of the Zephyr:Knockback Reduction which should give me Mag -8 knockback protection.
I was looking at the numbers for Acrobatics and it looks like it offers Mag -9 knockback protection (7 of which is not enhancable, if I am understanding the description at RedTomax.com correctly)
http://www.redtomax.com/data/powers/...l.Leaping.Leap
Do you think I could get away with only Mag -8 knockback protection?
Or should I stick Acrobatics as it also offer's hold resistance as well?
Or are there other IOs I could slot that add additional KB protection that I have overlooked?
MachineSlave:
Thanks very much for your build, I took a look at it and I'm affraid I need to go with a build that offers higher defense.
I just got the Tanker to level 50 and I have serious survivability issues on Lt. Farms and have to constantly rely on Purple Insperations + buff on boss farms. -
*bump*
I went back and edited the original post to make it more read-able. -
Ok, I came to the conclusion that my original post was to long and cumbersome to read. Thus, I have gone back and made it shorter. As I said before, I would really appreciate feedback on this build. I allmost have him to fifty and will be respec-ing soon. Please at least answer the following two questions. Thanks so much in advance.
1. I was able to reach 44.5% S/L dam defence. I understand that 45% is a target number refered to as the "soft cap." Will missing it by 0.5% greatly diminish my defense?
2. In addition, this is my first "farming" toon. I understand that its all about AoE damage. Do I have that covered with Blazing Aura, Burn, Foot Stomp, and Fire Ball boosted by Rage and Fiery Embrace?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Capt.Fusion: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(3), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam:40(37), RctvArm-EndRdx:40(37), RctvArm-EndRdx/Rchg:40(37)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Acc-I:50(33)
Level 2: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(46)
Level 4: Healing Flames -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(17), Heal-I:50(31)
Level 6: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Acc-I:50(33)
Level 8: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(34)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(23), Acc-I:50(33)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(13), RctvArm-EndRdx:40(13), RctvArm-ResDam/Rchg:40(17)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(34)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Acrobatics -- EndRdx-I:50(A)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Acc-I:50(31)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam/Rchg:40(29)
Level 28: Weave -- DefBuff-I:50(A), GftotA-Def:40(34), GftotA-Def/EndRdx:40(36)
Level 30: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), RechRdx-I:50(36)
Level 32: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 35: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(50), Oblit-Acc/Dmg/EndRdx/Rchg:50(50), Oblit-%Dam:50(50)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Char -- NrncSD-Acc/Rchg:30(A), NrncSD-EndRdx/Hold:30(42), NrncSD-Acc/EndRdx:30(42), NrncSD-Hold/Rng:30(42), NrncSD-Acc/Hold/Rchg:30(43), NrncSD-Dam%:30(43)
Level 44: Melt Armor -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-Acc/Rchg:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-Acc/EndRdx/Rchg:30(46), ShldBrk-%Dam:30(46)
Level 47: Fire Ball -- Ragnrk-Acc/Rchg:50(A), Ragnrk-Dmg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48)
Level 49: Hasten -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
* 9% DamageBuff(Smashing)
* 9% DamageBuff(Lethal)
* 9% DamageBuff(Fire)
* 9% DamageBuff(Cold)
* 9% DamageBuff(Energy)
* 9% DamageBuff(Negative)
* 9% DamageBuff(Toxic)
* 9% DamageBuff(Psionic)
* 33.3% Defense(Smashing)
* 33.3% Defense(Lethal)
* 4.25% Defense(Fire)
* 4.25% Defense(Cold)
* 9.56% Defense(Energy)
* 9.56% Defense(Negative)
* 3% Defense(Psionic)
* 30.8% Defense(Melee)
* 8.63% Defense(Ranged)
* 5.5% Defense(AoE)
* 45% Enhancement(Accuracy)
* 2% Enhancement(Held)
* 15% Enhancement(RechargeTime)
* 140.6 HP (7.5%) HitPoints
* Knockback (Mag -8)
* Knockup (Mag -8)
* MezResist(Confused) 2.5%
* MezResist(Held) 2.5%
* MezResist(Immobilize) 20.1%
* MezResist(Sleep) 2.5%
* MezResist(Stun) 9.1%
* MezResist(Terrorized) 2.5%
* 10% (0.17 End/sec) Recovery
* 2.52% Resistance(Fire)
* 2.52% Resistance(Cold)
------------
Set Bonuses:
Steadfast Protection
(Fire Shield)
* 1.5% (0.03 End/sec) Recovery
* Knockback Protection (Mag -4)
* 3% Defense(All)
Reactive Armor
(Fire Shield)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Jab)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Blazing Aura)
* MezResist(Stun) 2.2%
* 3% DamageBuff(All)
* 9% Enhancement(Accuracy)
* 5% Enhancement(RechargeTime)
* 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Healing Flames)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Boxing)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Haymaker)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Plasma Shield)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Blessing of the Zephyr
(Super Jump)
* 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
* Knockback Protection (Mag -4)
Kinetic Combat
(Knockout Blow)
* MezResist(Immobilize) 2.75%
* 28.1 HP (1.5%) HitPoints
* 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
* MezResist(Immobilize) 1.1%
* 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
* 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gift of the Ancients
(Weave)
* 2% (0.03 End/sec) Recovery
Rectified Reticle
(Rage)
* 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Obliteration
(Burn)
* MezResist(Stun) 2.2%
* 3% DamageBuff(All)
* 9% Enhancement(Accuracy)
* 5% Enhancement(RechargeTime)
* 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Foot Stomp)
* MezResist(Stun) 2.2%
* 3% DamageBuff(All)
* 9% Enhancement(Accuracy)
* 5% Enhancement(RechargeTime)
* 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Neuronic Shutdown
(Char)
* MezResist(Immobilize) 2.2%
* 28.1 HP (1.5%) HitPoints
* 7% Enhancement(Accuracy)
* 2% Enhancement(Held)
* 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Shield Breaker
(Melt Armor)
* 2.5% (0.04 End/sec) Recovery
* Status Resistance 2.5%
* 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
* 11% Enhancement(Accuracy)
* 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Ragnarok
(Fire Ball)
* 4% (0.07 End/sec) Recovery
* 2.52% Resistance(Fire,Cold) -
Thanks so much for the feed back, especially the inside on the pet power.
-
Hello there, I was going to start a new thread for this, but felt it was more appropriate to put it in here.
Its basically another "rate my build" post. I kinda get the feeling these kinds of posts can get annoying - but I really, really want input on this build. So I appologize in advance.^^
The following are two builds for a Fiery Aura / Super Strength Tanker I am leveling up. The first is his build at level 32 and the second level 50. My primary goal is solo and group farming.
In each build, I attempted to max out defense for smash & lethal damage with IO sets.
For the level 50 build I was able to reach 44.5%. I understand that 45% is a target number refered to as the "soft cap." Will missing it by 0.5% greatly diminish my defense?
Also, I read that Invulability tankers can reach the soft cap for S/L damage by lvl 32. Is this possible with a Fiery Aura tanker?
In addition, this is my first "farming" toon. I understand that its all about AoE damage. Do I have that covered with Blazing Aura, Burn, Foot Stomp, and Fire Ball boosted by Rage and Fiery Embrace?
Thanks in advance for any advise you all can offer!
----------------------------------------------------------------------------
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Capt.Fusion: Level 32 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
------------
Level 1: Fire Shield
(A) Steadfast Protection - Resistance/Endurance: Level 30
(3) Steadfast Protection - Resistance/+Def 3%: Level 30
(7) Resist Damage IO: Level 35
Level 1: Jab
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(3) Smashing Haymaker - Damage/Endurance: Level 35
(9) Smashing Haymaker - Damage/Recharge: Level 35
(23) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 2: Blazing Aura
(A) Cleaving Blow - Accuracy/Damage: Level 35
(5) Cleaving Blow - Damage/Endurance: Level 35
(9) Cleaving Blow - Damage/Recharge: Level 35
(15) Accuracy IO: Level 35
Level 4: Healing Flames
(A) Reactive Armor - Resistance/Recharge: Level 35
(5) Reactive Armor - Endurance/Recharge: Level 35
(11) Reactive Armor - Resistance/Endurance/Recharge: Level 35
(17) Reactive Armor - Resistance: Level 35
(31) Healing IO: Level 40
Level 6: Boxing
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(7) Smashing Haymaker - Damage/Endurance: Level 35
(11) Smashing Haymaker - Damage/Recharge: Level 35
(15) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 8: Combat Jumping
(A) Defense Buff IO: Level 35
Level 10: Haymaker
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(19) Smashing Haymaker - Damage/Endurance: Level 35
(19) Smashing Haymaker - Damage/Recharge: Level 35
(23) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 12: Plasma Shield
(A) Reactive Armor - Resistance/Endurance: Level 35
(13) Reactive Armor - Resistance: Level 35
(13) Reactive Armor - Endurance: Level 35
(17) Reactive Armor - Resistance/Recharge: Level 35
Level 14: Super Jump
(A) Jumping IO: Level 35
Level 16: Hurdle
(A) Jumping IO: Level 35
Level 18: Health
(A) Healing IO: Level 35
Level 20: Stamina
(A) Endurance Modification IO: Level 35
(21) Endurance Modification IO: Level 35
(21) Endurance Modification IO: Level 35
Level 22: Acrobatics
(A) Endurance Reduction IO: Level 35
Level 24: Knockout Blow
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(25) Smashing Haymaker - Damage/Endurance: Level 35
(25) Smashing Haymaker - Damage/Recharge: Level 35
(29) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
(31) Accuracy IO: Level 35
Level 26: Tough
(A) Reactive Armor - Resistance: Level 35
(27) Reactive Armor - Resistance/Endurance: Level 35
(27) Reactive Armor - Resistance/Endurance/Recharge: Level 35
(29) Reactive Armor - Resistance/Recharge: Level 35
Level 28: Weave
(A) Endurance Reduction IO: Level 35
Level 30: Rage
(A) Rectified Reticle - To Hit Buff: Level 20
(31) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 32: Fiery Embrace
(A) Recharge Reduction IO: Level 35
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
16.1% Defense(Smashing)
16.1% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
3% Defense(Psionic)
9.56% Defense(Melee)
5.5% Defense(Ranged)
3% Defense(AoE)
84.3 HP (4.5%) HitPoints
MezResist(Immobilize) 12.1%
2.5% (0.04 End/sec) Recovery
------------
Set Bonuses:
Steadfast Protection
(Fire Shield)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Smashing Haymaker
(Jab)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Cleaving Blow
(Blazing Aura)
1% (0.02 End/sec) Recovery
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Reactive Armor
(Healing Flames)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Smashing Haymaker
(Boxing)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Smashing Haymaker
(Haymaker)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Reactive Armor
(Plasma Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Smashing Haymaker
(Knockout Blow)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Rectified Reticle
(Rage)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
----------------------------------------------------------------------------
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Capt.Fusion: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Fire Shield
(A) Steadfast Protection - Resistance/Endurance: Level 30
(3) Steadfast Protection - Resistance/+Def 3%: Level 30
(7) Reactive Armor - Resistance/Endurance: Level 40
(37) Reactive Armor - Resistance: Level 40
(37) Reactive Armor - Endurance: Level 40
(37) Reactive Armor - Endurance/Recharge: Level 40
Level 1: Jab
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(9) Kinetic Combat - Damage/Recharge: Level 35
(23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(33) Accuracy IO: Level 50
Level 2: Blazing Aura
(A) Obliteration - Damage: Level 50
(5) Obliteration - Accuracy/Recharge: Level 50
(9) Obliteration - Damage/Recharge: Level 50
(15) Obliteration - Accuracy/Damage/Recharge: Level 50
(43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(46) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Healing Flames
(A) Reactive Armor - Resistance/Recharge: Level 40
(5) Reactive Armor - Endurance/Recharge: Level 40
(11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(17) Reactive Armor - Resistance: Level 40
(31) Healing IO: Level 50
Level 6: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(7) Kinetic Combat - Damage/Endurance: Level 35
(11) Kinetic Combat - Damage/Recharge: Level 35
(15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(33) Accuracy IO: Level 50
Level 8: Combat Jumping
(A) Defense Buff IO: Level 50
(34) Defense Buff IO: Level 50
Level 10: Haymaker
(A) Kinetic Combat - Accuracy/Damage: Level 35
(19) Kinetic Combat - Damage/Endurance: Level 35
(19) Kinetic Combat - Damage/Recharge: Level 35
(23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(33) Accuracy IO: Level 50
Level 12: Plasma Shield
(A) Reactive Armor - Resistance/Endurance: Level 40
(13) Reactive Armor - Resistance: Level 40
(13) Reactive Armor - Endurance: Level 40
(17) Reactive Armor - Resistance/Recharge: Level 40
Level 14: Super Jump
(A) Jumping IO: Level 50
Level 16: Hurdle
(A) Jumping IO: Level 50
Level 18: Health
(A) Healing IO: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
Level 22: Acrobatics
(A) Endurance Reduction IO: Level 50
(34) Knockback Distance IO: Level 50
Level 24: Knockout Blow
(A) Kinetic Combat - Accuracy/Damage: Level 35
(25) Kinetic Combat - Damage/Endurance: Level 35
(25) Kinetic Combat - Damage/Recharge: Level 35
(29) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(31) Accuracy IO: Level 50
Level 26: Tough
(A) Reactive Armor - Resistance: Level 40
(27) Reactive Armor - Resistance/Endurance: Level 40
(27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(29) Reactive Armor - Resistance/Recharge: Level 40
Level 28: Weave
(A) Endurance Reduction IO: Level 50
(34) Defense Buff IO: Level 50
(36) Defense Buff IO: Level 50
Level 30: Rage
(A) Rectified Reticle - To Hit Buff: Level 20
(31) Rectified Reticle - To Hit Buff/Recharge: Level 20
(36) Recharge Reduction IO: Level 50
Level 32: Fiery Embrace
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
Level 35: Burn
(A) Obliteration - Damage: Level 50
(40) Obliteration - Accuracy/Recharge: Level 50
(48) Obliteration - Damage/Recharge: Level 50
(50) Obliteration - Accuracy/Damage/Recharge: Level 50
(50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(50) Obliteration - Chance for Smashing Damage: Level 50
Level 38: Foot Stomp
(A) Obliteration - Damage: Level 50
(39) Obliteration - Accuracy/Recharge: Level 50
(39) Obliteration - Damage/Recharge: Level 50
(39) Obliteration - Accuracy/Damage/Recharge: Level 50
(40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Chance for Smashing Damage: Level 50
Level 41: Char
(A) Neuronic Shutdown - Accuracy/Recharge: Level 30
(42) Neuronic Shutdown - Endurance/Hold: Level 30
(42) Neuronic Shutdown - Accuracy/Endurance: Level 30
(42) Neuronic Shutdown - Hold/Range: Level 30
(43) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
(43) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
Level 44: Melt Armor
(A) Shield Breaker - Defense Debuff: Level 30
(45) Shield Breaker - Accuracy/Defense Debuff: Level 30
(45) Shield Breaker - Accuracy/Recharge: Level 30
(45) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
(46) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
(46) Shield Breaker - Chance for Lethal Damage: Level 30
Level 47: Fire Ball
(A) Ragnarok - Accuracy/Recharge: Level 50
(48) Ragnarok - Damage: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
Level 49: Hasten
(A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
33.3% Defense(Smashing)
33.3% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
3% Defense(Psionic)
30.8% Defense(Melee)
5.5% Defense(Ranged)
5.5% Defense(AoE)
2% Enhancement(Held)
15% Enhancement(RechargeTime)
45% Enhancement(Accuracy)
140.6 HP (7.5%) HitPoints
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 20.1%
MezResist(Sleep) 2.5%
MezResist(Stun) 9.1%
MezResist(Terrorized) 2.5%
8% (0.13 End/sec) Recovery
2.52% Resistance(Fire)
2.52% Resistance(Cold)
------------
Set Bonuses:
Steadfast Protection
(Fire Shield)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Reactive Armor
(Fire Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Jab)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Blazing Aura)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Healing Flames)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Haymaker)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Plasma Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Knockout Blow)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Rectified Reticle
(Rage)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Obliteration
(Burn)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Foot Stomp)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Neuronic Shutdown
(Char)
MezResist(Immobilize) 2.2%
28.1 HP (1.5%) HitPoints
7% Enhancement(Accuracy)
2% Enhancement(Held)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Shield Breaker
(Melt Armor)
2.5% (0.04 End/sec) Recovery
Status Resistance 2.5%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
11% Enhancement(Accuracy)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
((EDIT: Sorry for the first posting, I can't seem to figure out what the correct codes for the new official forums are)) -
Myself, and two other friends, want to level up a little 3-man farming team. I rolled a fire/ss tanker and tried to talk them both into going with fire/kins, but they think fire/kins are boring...
They have decided roll up Grav/Kin and Stone/Storm controllers instead.
I have no experience with Grav and very little with kin, so this build is something I threw together after reading a few forum posts.
We are only in the mid 20s still so I did not bother to research Set IOs.
The goal is to kill things fast within the context of said team.
Any insight would be greatly appreciated and thanks in advance!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
DERIVATIVE': Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Crush Acc-I(A), Acc-I(5), Dmg-I(11), Dmg-I(17), EndRdx-I(31), RechRdx-I(31)
Level 1: Transfusion Acc-I(A), Acc-I(3), Heal-I(7), Heal-I(13), RechRdx-I(34), RechRdx-I(36)
Level 2: Gravity Distortion Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(15), EndRdx-I(29), RechRdx-I(31)
Level 4: Siphon Power Acc-I(A), Acc-I(5)
Level 6: Stealth DefBuff-I(A)
Level 8: Crushing Field Acc-I(A), Acc-I(9), Dmg-I(9), Dmg-I(15), EndRdx-I(17), RechRdx-I(29)
Level 10: Siphon Speed Acc-I(A), Acc-I(11)
Level 12: Dimension Shift Acc-I(A), RechRdx-I(13)
Level 14: Hurdle Jump-I(A)
Level 16: Health Heal-I(A)
Level 18: Gravity Distortion Field Acc-I(A), Acc-I(19), Hold-I(19), Hold-I(23), EndRdx-I(23), RechRdx-I(27)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost EndMod-I(A), EndMod-I(46)
Level 24: Propel Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(37), EndRdx-I(37), RechRdx-I(37)
Level 26: Wormhole Acc-I(A), Acc-I(27), Dsrnt-I(43), Dsrnt-I(43), EndRdx-I(45), RechRdx-I(46)
Level 28: Inertial Reduction Jump-I(A), Jump-I(46)
Level 30: Assault EndRdx-I(A)
Level 32: Singularity Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Transference Acc(A), Acc(36), EndMod(36), EndMod(40), RechRdx(42), RechRdx(43)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), Range-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Tactics ToHit-I(A), ToHit-I(42), EndRdx-I(42)
Level 44: Hasten RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Fire Ball Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50), RechRdx-I(50)
Level 49: Vengeance DefBuff-I(A), ToHit-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment -
LOL, ah crap sorry about that, talk about brain farts...
I re-posted on the correct thread, I hope.. I respectfully request the moderator remove this post. -
Myself, and two other friends, want to level up a little 3-man farming team. I rolled a fire/ss tanker and tried to talk them both into going with fire/kins, but they think fire/kins are boring...
They have decided roll up Grav/Kin and Stone/Storm controllers instead.
I have no experience with Grav and very little with kin, so this build is something I threw together after reading a few forum posts.
We are only in the mid 20s still so I did not bother to research Set IOs.
The goal is to kill things fast within the context of said team.
Any insight would be greatly appreciated and thanks in advance!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
DERIVATIVE': Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Crush Acc-I(A), Acc-I(5), Dmg-I(11), Dmg-I(17), EndRdx-I(31), RechRdx-I(31)
Level 1: Transfusion Acc-I(A), Acc-I(3), Heal-I(7), Heal-I(13), RechRdx-I(34), RechRdx-I(36)
Level 2: Gravity Distortion Acc-I(A), Acc-I(3), Dmg-I(7), Dmg-I(15), EndRdx-I(29), RechRdx-I(31)
Level 4: Siphon Power Acc-I(A), Acc-I(5)
Level 6: Stealth DefBuff-I(A)
Level 8: Crushing Field Acc-I(A), Acc-I(9), Dmg-I(9), Dmg-I(15), EndRdx-I(17), RechRdx-I(29)
Level 10: Siphon Speed Acc-I(A), Acc-I(11)
Level 12: Dimension Shift Acc-I(A), RechRdx-I(13)
Level 14: Hurdle Jump-I(A)
Level 16: Health Heal-I(A)
Level 18: Gravity Distortion Field Acc-I(A), Acc-I(19), Hold-I(19), Hold-I(23), EndRdx-I(23), RechRdx-I(27)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost EndMod-I(A), EndMod-I(46)
Level 24: Propel Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(37), EndRdx-I(37), RechRdx-I(37)
Level 26: Wormhole Acc-I(A), Acc-I(27), Dsrnt-I(43), Dsrnt-I(43), EndRdx-I(45), RechRdx-I(46)
Level 28: Inertial Reduction Jump-I(A), Jump-I(46)
Level 30: Assault EndRdx-I(A)
Level 32: Singularity Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Transference Acc(A), Acc(36), EndMod(36), EndMod(40), RechRdx(42), RechRdx(43)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), Range-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Tactics ToHit-I(A), ToHit-I(42), EndRdx-I(42)
Level 44: Hasten RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Fire Ball Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50), RechRdx-I(50)
Level 49: Vengeance DefBuff-I(A), ToHit-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment