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Ah, complaining about powers before they are available to be tested and see how they mesh with an AT, yummy.
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It doesn't really matter if they're slightly more or less powerful than people guess. If they're totally in the wrong ballpark of what certain ATs need, then they're just bad powers. Every single MM patron pool is 1 cone damage, 1 toggle self armor, 1 AOE immobilize, and 1 single target hold. It really doesn't matter how good or bad those powers are. We don't need to wait for the test server to know that those aren't going to give us anything we need that we don't already have.
MMs already have direct attacks which most of them dont take or spec out of by then.
They are dead if they try to tank, but fortunately their pets do it for them. What kills MMs is mez effects, which the armor doesn't protect against and will be dropped by them anyway. The armor will do next to nothing to keep MMs alive whether they're "good" powers in general or not.
MMs already have immoblize and hold abilities available in both their primary and secondary pools. Another option won't hurt, but it won't really help either. I'd rather pick the power that accomplishes the same thing but fits my character, rather than the version that looks like [censored] flying ghost sharks.
This patron pool announcement is basically telling us we have 4 more slots to use on the power pools and primary/secondary skills that weren't quite as good as the ones we selected to fit in our pre-40 build. Its not much incentive to go through the slow 40 to 50 levels.
The whole philosophy of these patron pools just seems completely backwards and unfun. People don't want to play villains just to continually advance through the ranks of Arachnos subordination. High level villains deserve more choice and independence. I'm sure the devs must be in love with the characters they created, but those should only serve as the backdrop for the characters that players create. Players play this game to be their own hero, not to be force fed a particular storyline about being an Arachnos employee. The regular powers and the hero epic powers are as generic as possible to let people create their own characters, but the villain patron powers force us to fit 4 highly specific power sets into that and rewrite our character's ambitions to permanent lackeyhood. A lot of different stories can be written about characters with fire, or guns, or mind control, or whatever. But only so many stories can be written about people using an arachnos mace to shoot webs or ghost sharks.