Oneshot_Kills

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  1. [ QUOTE ]
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    I am a long time MMO player, I have played at least a dozen and a half MMO's, PtP and free, and have recently settled with WoW and CoX. In WoW, I have not become a PvP god, but I have become pretty dang good, with my 70 hunter and 70 warrior in relatively unimpressive gear. In comparison, in CoX, I entered PvP with my DM/SR stalker, and with top of the line IO's, I was being beaten at every turn in Warburg. I had players seeing me in hide from 200 feet off. I was being hit by players 95% of the time even when they had fear double-stacked, 3 sets of the auto dark de-buff stacks, and I had focused fighting, agil, dodge, and hide, all of which normally has me as untouchable. In PvE, I am almost god-like, I am only hit 15% of the time, with no de-buffs on the enemy, with de-buffs and a couple purples just in case, I have solo'd Miss Liberty and Ms. Liberty. I enter a PvE zone though, and people hone in on me like no tomorrow. I am not kidding, even watching duels and letting people know I am watching the duel, people who are sitting side-by-side with other villains, will immediately pull a boulder out of the ground to hurl it at me, even though I am almost outside of the range of ranged attacks. The one thing that has saved me is my choice of teleport as a travel power. I go into PvP in zones higher than Bloody Bay, and people can see me at sniper range. BALANCE IS A LIE IN PVP (Just like the cake). I may have done decently in PvP if I had chosen a secondary that wasn't super reflexes, which would have possibly done just as well in PvE. But I sit and get killed in 3 shots in PvP. Repeatedly. The only kills I get are when I attack people who are already engaged and are distracted. The only kills I got fairly (if you could say that) were in bloody bay. I will hardly say my PvP strategies are fool-proof, but after playing WoW, which in my opinion has some of the best PvP, and becoming a consistent top-3 ranking PvP'r in all forms on the score-board, and then going into this game, where the accepted strategy for stalkers is my preferred hit-and-run strategy, I must say, even the so-called mighty PvP AT's are brought low by a single wrong power pool when confronted by good ones. People talk about how OP'd stalkers are. Well, we only are in groups, because other-wise, we get demolished. Tankers, scrappers, controllers, blasters, only defenders have been unable to kill me, and that in large part is due to my choice of teleport. PvP between WoW and CoX may not be entirely similar, but when I am destroyed even though I have like +50% defense and can hold a -70% acc on the enemy because I still get hit 95% of the time, it irks me. Also, those who say you need to be rich to be good... well, your standards for rich must be pretty low, I have all lvl 35 or 30 IO's and still another mill left over just from lvl'ing 1-33 in SG mode the whole time and despite forking over 300k to a friend so he can buy some stuff. And now I feel an urge to kill stuff in WoW for the first time in a month. I also have the feeling I may have gotten off-topic and ranted there... oh well.

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    Well dude I have a problem with your logic here. You are assuming that a good PvE Build is the same as a good PvP build. It can be, but its not always. So as great as it is that you killed Ms. Liberty and Miss Liberty, that doesnt mean anything in PvP. Also, you are complaining about how the other people could see you. That is because they chose powers with +Perception. They sacrificed powers that could have made their damage or their survivability or their team play better so that they could see you. I hate to break it to you but not every player enjoys getting Assassins Striked in the back while they are typing in a PvP zone. That is why they make sure they take powers like Tactics or Focused Accuracy to see you coming and kill you. And before you start complaining AGAIN, theres a way for you to fix it. Take Stealth. If them sacrificing a power to see you is such a big deal for you, then sacrifice a power to make sure they CANT.

    I will agree that the PvP in here could use some work, but the fact of the matter is its not the devs fault that you didnt choose a good power. Its yours, and its easily fixable problem too (respec anyone?). PvP is different here than in WoW, and please, next time you have a problem with something, think about how YOU can fix it instead of complaining to the devs that its THEIR fault.

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    I'll put out that my last post was relatively off-topic, rant-ish, and otherwise bad, likely due to it being 3 AM, having just been killed before I could get within placating distance dozens of times, and also being relatively irritable for some reason I can't quite remember at this point yesterday. However, one point I feel should be put out there, is how under-powered SR is, even with the number of +defense things and -acc skills going, it would make sense that the target should at the very least not be able to hit me as often, especially considering I have all my defense skills with 3 +def lvl 35 IO's in them. And it is true that I should pick up stealth. However, I will agree that it is horridly imbalanced. Seriously, its frankly embarassing that with a set based on not getting hit, you get hit as often as some other builds, such as regen. Now, I don't have my final secondary, so who knows, maybe it will surprise me. And I will say, yes, my character is relatively powerful at PvE, however, at the very best of times, it is all luck, I need to hope that I don't get hit, in solo'ing the Liberty family, I was one-shotted on four separate occasions. I get one-shotted by Tank Swipers. Now compare this to say a resistance-based stalker set, and they get hit for a substantially lower amount, and that amount is identical in PvP. Now for another set to take out the liberty family with the same primary, all they would need to do is triple-stack fear, an easy accomplishment, and pop a luck or two at the start to help out. They go into PvP, and while all those -acc reducs don't do much, at least they don't die in three hits from a tanker, those attacks namely being hurl boulder, heavy mallet, and stone mallet. Now, lets take into considertation something different, say a warshade, now I only have experience with these guys in bloody bay, but I feel it should be said now, they are easier to push over than an AFK defender, at least in my experience with them, which is not much. I go into a fight against them, take next to no dmg, despite the lack of no resistances, and proceed to a slaughter. Now, I have no idea how they are in PvE, but considering I have yet to see one on any of my heroes, my guess is they aren't the most popular. Now, lets look at the scrappers. Say claws. Its low dmg, but a fast recharge, and a commonly resisted dmg type. Has two ranged attacks, one cone, one single target. Now, compare this to spines, which has decent dmg, toxic and lethal dmg, a slow, multiple ranged attacks, and a long ranged, -fly immobilize, a threat for all non-teleport capable players. Now, look at kinetics in comparison to say trick arrow for defenders. I once watched a duel between a... something scrapper and the defender in Warburg, the defender just ran around doing siphon speed, siphon power, and fulcrum shift. It was almost comical. The scrapper could not get near the defender to land an attack. Well, I take that back, he hit her once.... for 30 dmg. Now, lets switch again, to dominators... wait, can we even talk about balance here? They have difficulty solo'ing PvE, something I have not had with any other AT. They are decent with domination, but... how do you get domination in PvP short of fight NPC's for 5 minutes ahead of time? Or spending about 30 seconds throwing spells at heroes without it up, in which time you will likely die unless you run off. Tankers now, actually, nah, I don't have enough experience at fighting them with every imaginable dmg type to find out which ones will actually hurt them. Blasters... well, so far I have met ice, and archery in PvP. The archer was easy to kill, and the ice... well he owned everything in sight. And from what I understand, archery can hardly hold its own in end-game being a very commonly resisted dmg type. Controllers... well... the illusion does dmg at least right? I remember playing this in the issue 1 days, having 3 sets of fire imps at a time, now they are down to 1 set of 3, so I am going that not even the famed fire controller does much dmg anymore. Masterminds... well it depends, once more we see imbalance in power sets. A ninja/dark MM can stealth, has two powerful heals, good burst dmg, has debuffs out the kazoo, has a hold, has a fear on top of the pet fear, and with bodyguard mode and said heals, is IMMENSELY difficult to take down. In a one-on-one duel against any /dark MM, I would likely bet on the MM. I once decided to attack a merc/dark MM. He had all his pets on defensive and wasn't paying much attention. I popped 5 enrages, build-up and AS. He went down 1/3 in health, I proceeded towards unleashing every attack I had and got another 1/3 off. I was using siphon life to heal myself, but I was still going down, 1/2 health. Then he noticed me, popped dark fluffy, healed himself, had fluffy heal him, and he was back to full. And then I got feared and couldn't do diddly squat, minus the teleport I just barely managed before a likely death. Now, compare this to say what a /trick arrow or /traps MM could do. Hmmm. Nope, can't do trip mine, detonator maybe? Acid Mortar? Glue arrow? In honesty, the answer is, not much. Now, the argument of 'Well, they are godly at PvE' can be used, except in the case of /Dark. They are godly at PvE, and a pain in the rear to get the dmg to kill in PvP, and with the right primary, can likely kill any attackers with relative ease *cough* ninjas* cough*. Now, this doesn't hold true for ranged opponents, but then you get ranged primaries for all-around ownage. Now, before you say it was just me being a nub, which is likely true, I saw a corruptor, a blaster, a tanker, and a scrapper all of good builds attempt this mastermind. They all ended up quite dead. Would a /traps MM do anywhere nearly as good? I severely doubt it, in fact, I think each of the attackers would have killed this MM if that had been the case. Now, if you somehow see a semblance of actual balance in the above, feel free to inform me. Also, I do apologize for how... rant-ish, off-topic, and otherwise poorly written my first reply was. However, I hardly consider stalkers 'gods' of PvP as some like to portray them when people with the right skills can see them, even when they do have hide and stealth running at once, since I saw some of the most well-known stalkers on my server get taken down not far from me several times from blasters/tankers. Also, it is nigh impossible for a stalker to take down a tanker one-on-one if the stalker is alone and hasn't hit the dmg cap and happens to also be EM. At least high-end it is. Also, in an actual response to Meris608, I mentioned that other secondaries could do just as well in PvE, while far surpassing SR in PvP. What I could see happening is making it so that SR has a 'forced' miss area where it heightens the number 'rolled' for the auto-miss, like say with Agile and focused fighting, increasing the number from up to 5 to up to 20. Hmmm, now to hope this didn't become a rant/off-topic when I get up tomorrow and check it. I should stop posting so late at night when I am irritable and tired. Meh.
  2. I am a long time MMO player, I have played at least a dozen and a half MMO's, PtP and free, and have recently settled with WoW and CoX. In WoW, I have not become a PvP god, but I have become pretty dang good, with my 70 hunter and 70 warrior in relatively unimpressive gear. In comparison, in CoX, I entered PvP with my DM/SR stalker, and with top of the line IO's, I was being beaten at every turn in Warburg. I had players seeing me in hide from 200 feet off. I was being hit by players 95% of the time even when they had fear double-stacked, 3 sets of the auto dark de-buff stacks, and I had focused fighting, agil, dodge, and hide, all of which normally has me as untouchable. In PvE, I am almost god-like, I am only hit 15% of the time, with no de-buffs on the enemy, with de-buffs and a couple purples just in case, I have solo'd Miss Liberty and Ms. Liberty. I enter a PvE zone though, and people hone in on me like no tomorrow. I am not kidding, even watching duels and letting people know I am watching the duel, people who are sitting side-by-side with other villains, will immediately pull a boulder out of the ground to hurl it at me, even though I am almost outside of the range of ranged attacks. The one thing that has saved me is my choice of teleport as a travel power. I go into PvP in zones higher than Bloody Bay, and people can see me at sniper range. BALANCE IS A LIE IN PVP (Just like the cake). I may have done decently in PvP if I had chosen a secondary that wasn't super reflexes, which would have possibly done just as well in PvE. But I sit and get killed in 3 shots in PvP. Repeatedly. The only kills I get are when I attack people who are already engaged and are distracted. The only kills I got fairly (if you could say that) were in bloody bay. I will hardly say my PvP strategies are fool-proof, but after playing WoW, which in my opinion has some of the best PvP, and becoming a consistent top-3 ranking PvP'r in all forms on the score-board, and then going into this game, where the accepted strategy for stalkers is my preferred hit-and-run strategy, I must say, even the so-called mighty PvP AT's are brought low by a single wrong power pool when confronted by good ones. People talk about how OP'd stalkers are. Well, we only are in groups, because other-wise, we get demolished. Tankers, scrappers, controllers, blasters, only defenders have been unable to kill me, and that in large part is due to my choice of teleport. PvP between WoW and CoX may not be entirely similar, but when I am destroyed even though I have like +50% defense and can hold a -70% acc on the enemy because I still get hit 95% of the time, it irks me. Also, those who say you need to be rich to be good... well, your standards for rich must be pretty low, I have all lvl 35 or 30 IO's and still another mill left over just from lvl'ing 1-33 in SG mode the whole time and despite forking over 300k to a friend so he can buy some stuff. And now I feel an urge to kill stuff in WoW for the first time in a month. I also have the feeling I may have gotten off-topic and ranted there... oh well.