(First post by the way!)
Just recently City of X gained a new power, a highly requested feature to enable characters to walk. After trying it out for a while I was happy I could put it on auto-walk and keep moving at an easy pace, even with the ability to jump. And it sure makes it easier to manoeuvre cluttered environments and line up sit emotes on ledges.
But unfortunately I found that even though the description said the walk power is not for combat, it doesn't just discourage it, pretty much forces you into a blanket power-suppression. I can understand that walking doesn't give you any tactical advantage during a fight, but the way it does it is rather forceful and unneccesary.
After a bit of thinking I managed to come up with a few ideas to integrate the walk better, with minimal side-effects when it come to combat.
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Power Suppression (v.1)
This may seem a bit redundant as the powers under walk are already unusable whilst active, but the way to convince players it's not for combat is rather harsh. Any active toggles are detoggled and ones with long recharges have to charge again.
One solution is lessen the impact by making all click powers unusable as normal but suppressing or 'Affecting Self only' the effects of toggles. This way walk doesn't turn off toggles with their recharge and can start working again when walk is detoggled.
Power Suppression (v.2)
A more lenient variant of the previous suggestion, all click powers are unusable but active toggles remain active and working. This could help out with ATs such as the Stalker who require their Hide power to be as reachable as possible. Also players running lots of Leadership powers can move around as slow as they want while benefiting their team-mates.
No Suppression
And naturally, get rid of the restrictive nature of Walk altogether. If Walk gives you less of a tactical advantage by slowing you down in the first place, why make it worse by making all other powers useless?
Players might accept walk better if they're just warned rather than forced to the idea of 'Not for combat'.
Brisk Walk
If there had to be one power that could work well with Walk, it would be Sprint. Why? Well considering that Sprint boosts the speed of running somewhat, it would make sense that you'd want to walk faster than normal.
It could be like power-walking. If players find regular walking too slow and running a little fast, at least they have a mid-ground to work with.
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That's all I could think of at the time. It's now the communities turn! Are any of these suggestions good, do you have any comments of your own?