Oneirohero

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  1. Quote:
    Originally Posted by Scarlet Shocker View Post
    I've largely enjoyed the booster packs - I think there are some excellent selections in there.

    The trouble is, as they stand it's very hard to identify exactly what options are available where. The character creator is to a large extend a victim of it's own success - there's so many options it's hard to find that particular item. Just finding the new bits is already a problem.

    As we get more booster packs, and more specials, it would be great if we could get them easily identified in the creator - even if it's a separate drop down for each pack/special, not dissimilar to the Costume Sets option at the top of the creator. Maybe there should be a "Booster Sets" drop down in there too?

    Much as I love the character creator, it's getting a bit big and unwieldy now so anything that helps is gonna be good
    I know what you mean by that, when I brought the new Martial Arts booster I was having trouble finding the pre-made set for it in the dropdowns. It took a little while but I found it near the end of the list.

    When you find the pre-made costume for the set all you need to do is look for the common name of the parts used, as well as the alternate styles. For instance Martial Arts has two common part names 'Warrior' and 'Tai', if you look for those names in the list you'll know they're part of the booster.

    But they're not always as clear as that I admit, and not everybody is knowledgeable about the complexity of the character creator as well. It would help if they let players know the names and creator locations of all the pieces. Like how the Oni guard face piece is located as 'Detail 2' on the head. That was the hardest piece to find for me.
  2. If walk is a live feature in process I could understand that, nobody likes buggy animations if powers don't work with it yet. But generally a blanket power-suppression kind of turns Walk into something of an RP-only thing rather than a genuine slower form of movement.

    Not to mention powers like Hide, Stealth and Invisiblity would work pretty well with Walk. In fact, the whole issue with people running WAY too fast after being Speed-Boosted would get the ability to actually slow the **** down. And for that reason, allowing powers to be active during combat and speed boost would be most helpful indeed.
  3. (First post by the way!)

    Just recently City of X gained a new power, a highly requested feature to enable characters to walk. After trying it out for a while I was happy I could put it on auto-walk and keep moving at an easy pace, even with the ability to jump. And it sure makes it easier to manoeuvre cluttered environments and line up sit emotes on ledges.

    But unfortunately I found that even though the description said the walk power is not for combat, it doesn't just discourage it, pretty much forces you into a blanket power-suppression. I can understand that walking doesn't give you any tactical advantage during a fight, but the way it does it is rather forceful and unneccesary.

    After a bit of thinking I managed to come up with a few ideas to integrate the walk better, with minimal side-effects when it come to combat.

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    Power Suppression (v.1)
    This may seem a bit redundant as the powers under walk are already unusable whilst active, but the way to convince players it's not for combat is rather harsh. Any active toggles are detoggled and ones with long recharges have to charge again.

    One solution is lessen the impact by making all click powers unusable as normal but suppressing or 'Affecting Self only' the effects of toggles. This way walk doesn't turn off toggles with their recharge and can start working again when walk is detoggled.

    Power Suppression
    (v.2)
    A more lenient variant of the previous suggestion, all click powers are unusable but active toggles remain active and working. This could help out with ATs such as the Stalker who require their Hide power to be as reachable as possible. Also players running lots of Leadership powers can move around as slow as they want while benefiting their team-mates.

    No Suppression
    And naturally, get rid of the restrictive nature of Walk altogether. If Walk gives you less of a tactical advantage by slowing you down in the first place, why make it worse by making all other powers useless?

    Players might accept walk better if they're just warned rather than forced to the idea of 'Not for combat'.

    Brisk Walk
    If there had to be one power that could work well with Walk, it would be Sprint. Why? Well considering that Sprint boosts the speed of running somewhat, it would make sense that you'd want to walk faster than normal.

    It could be like power-walking. If players find regular walking too slow and running a little fast, at least they have a mid-ground to work with.

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    That's all I could think of at the time. It's now the communities turn! Are any of these suggestions good, do you have any comments of your own?