OmarVasquez

Citizen
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  1. Werner: Thank you for the clairification. I missed that with ClawsandEffect's post.

    Here is my new build. I took War-Nugget's changes and adjusted things just a bit more. I have made fly my travel power. And I have also taken out shadow maul and added in resist elements. I don't care for the 3 second cast time or the cone damage it does. Again, don't know if this is a bread and butter move that I should keep, or if it is a fine move to scrap for something else.

    Also, I have adjusted a few enhancements to add in some psionic defence. I understand that I can get away without putting this in, however I figured I didnt lose much by adding it. And I feel it makes a more defencively rounded character.

    Thanks again for everyone's imput.

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  2. Thank you all for your advice.

    BrandX: Thank you, I didn't know there was an issue with Mids' calculation with smite. This is good to know.

    Clawsandeffect: My main concern was to have perma hasten, for a constant recharge bonus. Seemd like a good idea, let me know if this may not be worth the effort. A secondary bonus to perma hasten would be to have dull pain rechage as fast as possible. My thought was that the more often I can use dull pain the more often I get to heal myself. Thus hopefully negating some of my lower defence and resistance do to my cheaper build.

    War-Nugget: Didn't realize those pvp enhancements were still on there :P Left over from one of the builds I used as a frame work. I'll have to tweak some things to get rid of those. Also, thank you for the information on pscionic defence and hero merits. Knowing that can save me some money. I'll also need to peruse your build once my computer is up and running again.

    With this information I'll have to go back and make some changes. Thank you very much everyone. This has been very helpful.

    And as always, any other input would be appreicated.
  3. Hey all,

    Looking for some advice on a Dark Melee/Invunlnerability build I have been working on.

    The idea behind the build is to make something that is afforadble but will also be usable in end game content. As I am only lvl 40 right now I figured I had some time to tweak a final build.

    My main influences have been the builds Succubus Kali and De-Light. I have also gotten a few ideas here and there from Smiling Joe's Scrappers Guide to darke Melee, which I would like to mention is a fantastic read for those that haven't already read it.

    Some things about where I was going with my build:

    One, I really wanted a travel power. Succubus and De-Light did not seem to have any. Don't know if I am missing some hidden travel power there or something; nontheless I added in fly because I find it to be fun. And hey, why shouldn't I get to enjoy myself while playing?

    Two, as stated before I wanted the build to be afforadble. Though I have kept some expensive pieces in there I attempted to keep them to a minimum. For example, Luck of the Gambler: Recharge speed seems to be a necessity. When trying to have perma hasten, dull pain, and sould drain, dropping in 5 LotG seemed invaluable. Plus, I have heard you can get these fairly easily with hero merits, dont know if that is true or not. But that being said I tried to avoid entire sets like Panacea, or Ragnarok.

    Three, the way I have imagained playing this build is to have perma hasten and dull pain. Then attack starting with soul drain and then midnight grasp, siphon life, fire ball, and fire blast as main attacks. Could also use Smite but seems like these four moves would do more damage and could be used alternatly without the need for a fifth attack. Does this sound reasonable? Or is smite something I should really try to use insead of one of the other stated moves?

    Also, going back to enhancements. Both builds I looked at used Aegis in nearly all available defence slots. I substituted a few of these with Impervium Armor. Though I lost some fire, cold, and AoE defence, I gained some Psionic Def and resistance. Again don't know if this is a better decision. Perhaps guys at the end of the game don't use psionic attacks and therefore the resistance and defence to them are unimportant. If so please let me know.

    Well that being said here is my build. Any advice in how to maximize my survivablilty and damage output, while keeping costs low would be much appriciated. Thank you, and sorry for any spelling/gramatical errors. Typed this out on my phone, comp is currently broken :P


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