[ QUOTE ]
[ QUOTE ]
I also have to laugh every time I see someone complain about 'nerfs'. Exactly what have they nerfed? Smoke Grenade? Sorry, that wasn't nerfed, it was merely fixed to work the way that the devs designed/wanted it to work in the first place. By far, whenever they've made balance changes, they haven't nerfed anyone/anything. Instead, they've mainly given boosts to those areas that they feel need the most work. Not weakened others. This is one of the things that I love about this game. That the devs fix what's broken instead of bringing everything else down to balance with it. To be honest, usually when someone's whining about nerfs, they're mainly just whining because their AT isn't getting boosted while other aspects of the game are fixed or brought up into line with how they should be.
So instead of whining because your AT/Powers aren't getting boosted, why don't you just let the Devs fix and resolve any issues/bugs that are brought to their attention. Just because you may not see any problems, it doesn't mean that they aren't out there.
[/ QUOTE ]
There was no mention of any specific nerf, or anything that I necessairly want boosted on my toons.
I was actually pretty happy with all my Hero's except my mind controller (they're kinda sucky).
What I don't want to see is progress soooo slow because we're "supposed" to be killing whites and things will be changed until that vision is met.
I've been attacked a lot in this thread, people assuming that cause my main was ar/dev blaster (rolled first week, liked the concept) that must be the reason -- truth is, its the 30s grind that makes me not want to play him. I see rolling back the purple patch as the key to making it more fun. The devs see forcing groups of 8 to hunt +4s as the answer (which of course would provide half the advancement rate for toons).
Well whatever
Kruschev
[/ QUOTE ]
My god...do people even listen when Statesman talks? Sometimes it looks like the devs might be better off talking to a brick wall because it would be more responsive.
Check the Dev Tracker dude and read statesman's responses to the "find a group" thread.
If you're fighting handfulls of whites with buddies, and not getting anywhere...
...go to a zone that has more whites! That's what the trial and hazard zones were MADE FOR! If it's going slow, bump up the mob level a tad and pull larger/more groups at a time! If you can take them on, do it! He SPECIFICALLY stated that risk = reward.
Let me explain this to you...
If you can mop up four large groups of mobs at once in...oh say...faultline, don't pull a single group at a time. Pull 4 and move on. The 4 groups you wiped out WILL respawn (the faster you beat them the faster they spawn...this isn't EQ where everything's on a friggin timer and crouds can "out-hunt" a zone...) and you'll make more xp because you're "arresting" more baddies in less time. If you're not pushing yourself (iow...it's not challenging) you won't get much xp for your troubles (which aren't very troubling anyway considering you're not pushing any kind of limit except for how board you can get before comming here and [censored] and moaning that you can't rack up 1000 xp for killing a single mob that should spank you and your entire group anyway)
Face it. The purple patch isn't going anywhere, nor should it. Think "quantity" rather than "level" and you'll solve most of your "xp is slow" problem.
Think more like a FFXI player, and you'll group better. If you want to rake in the xp, get a good group, head to the nearest trial zone, and stagger 2 pullers at once. If you're not fighting, you're not xping. Like has been said by both me and those in charge, "beat MORE enemies, not BIGGER enemies."
The devs have a vision for this game and you're just going to have to live with the fact that this game is built on THEIR vision, and not yours. This is not another EQ (thank god), which means that if you were expecting one, you're going to have to adapt because you're not getting one. CoH is wildly successful, and it's not because of "smoke grenade." Compared to some other games on the market, we've got a good group of devs who know what they're doing, know what they want, and know how to get there. Face it. This isn't YOUR game, it's theirs.
You just pay to play.