Odessa

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  1. ...yeah, after just suffering through this, i hate it.

    If the devs want to force my blasters to be within 300' of a mob to get exp, they'd better give me enough defense to withstand the damage a couple of tanks draw from AoE attacks when they've got 20 baddies around them.

    If i stay, I die... if I run, I get no exp... if i try to move far enough away to heal, i usually get one or two baddies following me and wind up dead.

    Yet another fun aspect of the game ruined. I'm beginning to wonder if the people who make these changes even play this game.
  2. I agree with the OP 100%... it seems like the answer to the 'balance' issues is to make everyone weak... the game is hard enough as it is. I've got a ton of lowbie toons because it's a struggle to grind my way to a travel power, or slot my attacks... and all this balance crap is just going to make it harder.

    The "reward" for hitting level 50 are *two* (well, they aren't really two different AT's) that are difficult to the point of being nearly unplayable... and now the "reward" for playing CoH for a year is to see your characters made weaker.

    I can't wait for the 2nd year anniversary, when I wake up in the morning and find that Statesman has slashed my tires and knocked up my girlfriend.
  3. Great post! This has been invaluable with my Ice tanker and my Fire tanker!