ObsidianCrystal

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  1. I'm in the process of leveling a Fire/Traps Corr, and I have to say I'm really enjoying him so far. I've been looking for builds but I can't seem to find many, though my search-fu is indeed weak. I found an AR/Traps build and tweaked it and came up with the build below.

    I've never played a Traps Corruptor before so I don't know if I'm slotting effectively, so let me know if you would change anything. Also, I'm soft-capped to all positions as of this build, so that'd be nice to keep; as well as about 72% recharge bonus without hasten.

    One last thing; I plan on going hero side with him after I leave Praetoria so not having Patron powers would be ideal.

    Thanks for your time.


    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Villain Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(15), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/Rng(15)
    Level 4: Triage Beacon -- Mrcl-Heal(A), Mrcl-Heal/Rchg(39)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
    Level 8: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(37)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-%Dam(19), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(27), ShldBrk-Acc/EndRdx/Rchg(39), ShldBrk-DefDeb/EndRdx/Rchg(43)
    Level 12: Caltrops -- Ragnrk-Knock%(A)
    Level 14: Kick -- Empty(A)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), GftotA-Def(17), GftotA-Def/EndRdx(17), HO:Enzym(25)
    Level 18: Blaze -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg(19), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/Dmg/Rchg(23)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
    Level 22: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-%Hold(34), Lock-Acc/EndRdx/Rchg/Hold(37)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(34)
    Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(27), Mantic-Acc/ActRdx/Rng(29), Mantic-Dmg/ActRdx/Rchg(29), Mantic-Dmg/EndRdx/Rchg(31)
    Level 28: Aim -- RechRdx-I(A)
    Level 30: Seeker Drones -- RechRdx-I(A)
    Level 32: Inferno -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dam%(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), LkGmblr-Rchg+(40)
    Level 41: Trip Mine -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-%Dam(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg/Rchg(43)
    Level 44: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(45), LkGmblr-Rchg+(45), EndRdx-I(46)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(31), P'Shift-EndMod/Acc(50)
  2. Hey everyone. I usually just lurk around the boards but I honestly don't know what to do with my build now that i19 is here.

    I've pretty much been using this build from Fury Flechette's thread a while back:

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    |-------------------------------------------------------------------|


    This is the build I've come up with.


    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
    Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(7), S'fstPrt-ResDam/Def+(7), LkGmblr-Def(9)
    Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def(27)
    Level 4: True Grit -- Panac-EndRdx/Rchg(A), Panac-Heal(13), Panac-Heal/EndRedux/Rchg(15), Panac-Heal/Rchg(21), Panac-Heal/EndRedux(21)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(50)
    Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(17), Armgdn-Dam%(17), FrcFbk-Rechg%(19)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Maneuvers -- HO:Enzym(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(42)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
    Level 20: Against All Odds -- EndRdx-I(A)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-Build%(27), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34)
    Level 28: Grant Cover -- EndRdx-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 38: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Slow%(43)
    Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
    Level 49: Melt Armor -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/DefDeb(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43), RgnTis-Regen+(45), Mrcl-Heal(46)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(40), P'Shift-End%(43)


    It's also from FF's thread, but I've changed it up a bit for i19 as well as taking out the +3% Pvp IO and instead, relying on Maneuvers for that last bit of defense.

    Is the cost of Maneuvers worth the defense? Or would you do something completely different?