Humm, made some changes:
- Nul 1b -
Archetype: Stalker
Primary Powers - Ranged : Spines
Secondary Powers - Support : Regeneration
01 : Hide Empty(01)
01 : Swipe acc(01) acc(3) acc(3) dam(7)
02 : Fast Healing hel(02)
04 : Lunge acc(04) acc(5) acc(5) dam(7) dam(9) dam(27)
06 : Assassin's Impaler acc(06) acc(9) dam(11) dam(13) dam(25) endred(37)
08 : Build Up recred(08) recred(11) recred(13)
10 : Hurdle jmp(10)
12 : Combat Jumping defbuf(12) defbuf(17) defbuf(19)
14 : Super Jump endred(14) endred(15) endred(15) jmp(40) jmp(40)
16 : Integration endred(16) endred(17) endred(19) hel(31) hel(33) hel(34)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(23) endrec(27)
22 : Placate recred(22) recred(25)
24 : Reconstruction recred(24) recred(29) recred(29) hel(33) hel(34) hel(34)
26 : Dull Pain recred(26) recred(31) hel(46) hel(48) hel(50)
28 : Ripper acc(28) acc(31) dam(39) dam(39) dam(40) endred(43)
30 : Teleport Foe acc(30)
32 : Teleport endred(32) endred(33) endred(36) rng(37) rng(37)
35 : Acrobatics endred(35) endred(36) endred(36)
38 : Revive recred(38) recred(39) recred(46)
41 : Instant Healing recred(41) recred(42) recred(42) hel(42) hel(43) hel(43)
44 : Impale acc(44) acc(45) dam(45) dam(45) dam(46)
47 : Assault endred(47) endred(48) endred(48)
49 : Tactics endred(49) endred(50) endred(50)
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Moved integration lower.
Left Stamina at 6endred's, since I think there's no need to put the slots somewhere else. Also 6endred'ed endurance gives roughly 0.5end/s more. faster endurance regen imho is always good.
Left in Acrobatics, though could switch for MoG.
Could move some slots to swipe, lunge and impale, though what to put in them.
Also swapped fly with teleport which imho is a better longrange transportation power.
Placate moved to level 22, which i regret a bit. But there's nothing realy that I can do about it.
Swap Impale and Ripper maybe? Not sure if there's any difference.