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Posts
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Joined
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edit*
Don't know how this got in the wrong thread.......
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The trick I have found is go ahead and make the cohdemo file, then use fraps on that. Comes out much smoother than just using fraps in game.
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End drain as a secondary doesn't live up to the rest of the power sets only because you have to take a power devoted to draining end to make it useful. An energy blaster, for example, does not need to take power push to make his knockback effective on his other powers. I think that is the problem we all have. Now, the ability to drain end with the powers that do actually do it, do it great when properly slotted. Heck, I can drain even con bosses with no slots in SC and PS provided I use them both.
IMHO, keep the end draining powers like SC, PS, and TB there and change the secondary of the other powers to a disorient, or whatnot. That way, we as elec blasters can still retain our end draining abilites but replace the main attack powers with something more usefull. Doubt that will ever happen.
Oh and lets not bring up other powers such as VS, this thread is about end drain specifically towards AV's. It is not about the specifics of wether VS is usefull or not. We can start yet another thread about that and have us a little dicussion. -
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Ugh, and i just got my lvl 35 blaster out of 130+k debt, oh well. Paragon City needs me. If i don't survive tell my wife Hello
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I'm on to your neutral plans you neutral. Kiff, prepare the ships laser. Don't hate me because I am suffering from sexlexia. -
I like simplicity so I did the following. I added the sprint to ground movement as well as made a reset key for each mode being "R" at all times. I also condensed the original 3 files into 2 and just made the first file "powers.txt" the initial bind.
First bind:
lshift "bind_load_file r:\games\CoH\keybinds\flight1\flight.txt"
flight.txt:
lshift "powexec_name super speed$$powexec_name hover$$bind_load_file r:\games\CoH\keybinds\flight1\ground.txt"
w "+forward$$powexec_name hover$$powexec_name fly"
a "+left$$powexec_name hover$$powexec_name fly"
d "+right$$powexec_name hover$$powexec_name fly"
s "+backward$$powexec_name hover$$powexec_name fly"
space "+up$$powexec_name hover$$powexec_name fly"
lshift+space "+down$$powexec_name hover$$powexec_name fly"
r "tell $name, Flight keybinds reset$$powexec_name Super Speed$$powexec_name Sprint$$powexec_name Hover$$powexec_name Fly$$powexec_abort$$powexec_name Hover$$bind_load_file r:\games\CoH\keybinds\flight1\flight.txt"
ground.txt
lshift "powexec_name super speed$$powexec_name hover$$bind_load_file r:\games\CoH\keybinds\flight1\flight.txt"
w "+forward$$powexec_name Sprint"
a "+left$$powexec_name Sprint"
d "+right$$powexec_name Sprint"
s "+backward$$powexec_name Sprint"
space "+up"
r "tell $name, Run keybinds reset$$powexec_name Super Speed$$powexec_name Sprint$$powexec_name Hover$$powexec_name Fly$$powexec_abort$$powexec_name Super Speed$$bind_load_file r:\games\CoH\keybinds\flight1\ground.txt"
I did it this way so R resets in either fly or run mode. I also had to do this because I have superspeed as well and I like to only have sprint on when actually running.