Novem

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  1. Novem

    Boss Changes

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    Tell me, does anyone actually enjoy street hunting?

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    Yes.

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    Really?

    I stand corrected then. There is at least one person (presumably representative of some kind of group of people) who do enjoy street hunting. Frankly I'm a bit astonished. Nobody I have met in game has said they enjoyed this, but tastes do differ. Enjoy then. At least that is still perfectly doable solo.

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    As a solo'er I enjoy street hunting because it allows me to pick the groups I feel will give a challenge and the most xp. In a door mission you are pretty much set to whatever the mission is going to throw at you. I have many a times lvl'd myself by just taken out street groups. I like to vary things and street hunting gives me that variety.

    As to the one peep that mentioned about not doing pickup groups that's good that you have a group of friends you can play with. But I came into this game without knowing anyone so for me if I wanted a group or team to play with pickup groups were about the only way to do that.
  2. Novem

    Boss Changes

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    A solo player (unless the mission calls specifically for a boss in a spawn override) will create spawns with minions and lts. ONLY. My concern at the mid and higher levels is that a solo Archetype isn’t all that powerful. Their inherent weaknesses and strengths really come into play post level 25

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    This is not working as you state. I was doing the Mysterious General Z Story Arc and got to the final mission and was confronted with 4 bosses. One was Havoc (+1 to me) but there were also 3 other just like Havoc and they were red to me. I mostly solo and I was on Hardboiled. I can understand the need to have Havoc (as the story line dictated but 3 other Jump Bots at +2 to me………….there was no way I was going to kill them all. Luckily when I went out to see if I could find help there were three Heroes standing close by that were waiting for a friend and were very nice to come help me finish them off. I know you stated that in some mission you might have multiple bosses spawn in the same map but 4 total for one Blaster??? Doesn’t that seem a bit excessive to you?

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    Because of your feedback, I'll have someone on our team look at the number of bosses in missions from levels 1 to 50. I don't mind later missions perhaps including a greater % than earlier missions (if only because players are more powerful and have made friends with others), but your posts want me to doublecheck the exact numbers.

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    Cool Thanks!!!

    I do think that grouping should be an option. Yes this is a MMP but……………I admit I’m a “loner” (hence me being in a SG name Paragon City Loners) When I feel like I want to run around in a group, I’ll go find one…………and the person that says they don’t do pickup groups EVER is silly. How do you find friends to play with if you don’t do a pickup group once in a while. As to the one shot kill boss issue I have had that happen to me a couple of times. I just told myself I had to be a bit more careful. As a Energy Blaster I just make sure my first shot (Sniper +Aim +Buildup) hits. This on average will knock the Boss on his toussie and then I just try and keep in there until I’ve killed him. But I can see how the one shot Boss can be problems for other ATs.

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    “So this is the official "Statement of Intent" to remove the 'solo-ablility' of CoH and move to the cookie cutter group only MMP format?

    Now that the game is up and running the solo players are no longer needed to boost revenue and subscriber base numbers must be. "We want gameplay that encourages the best part of the game: teaming up" ..... Thanks for your help and money solo folks, now either group up or go away. Oh, and as far as the "solo friendly" statement, thats why the lawyers had us put the "game play may change" statement on the box, that way we could screw you later legally SUCKERS.”

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    Woah dude, take a chill pill………

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    ”You say it - but I don't belive it. My blaster could take on a +2 (purple) boss pre-issue 3 (was risky but not impossible) - now a +0 (orange) boss can kill me if I don't suck down 15+ insps.”

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    I still don’t have problems with +0 orange boss………….maybe change your tactics a bit for your blaster???

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    Statesman, please understand that a lot of us aren't asking for everything to be soloable. What we want is to be able to solo interesting story-based missions when we choose.

    This means having soloable instanced missions separated from the group-encouraged/required ones.


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    I think the genre (and the great game) attracts many of us who want some online gaming experiences, but need it to be flexible enough that we can solo at will (instead of standing around trying to form a team for 10 minutes).

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    Agree with both of these statements. Sometimes I don’t want to stand around looking for a team…………….I just want to go play. I don’t feel I should be discouraged to solo if that is what I want to do.

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    Isnt Statesman the boss at Cryptic? Is it not his job to make sure that when he tells people to do something it actually gets done? It seems like hes not actually checking to make sure his directives are being followed, and thats sloppy managment. He's the lead designer, if he doesnt know the state of the game as it is on the live servers, either he or his employees arent doing their jobs right.

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    Yes he is but even the Boss can’t know what is going on in the product 100% of the time. Being the boss is just not about coding and testing. He’s probably helping think out concepts for Issue 6 for all we know. But for him to respond indicating he would check out the multi boss issue means he is willing to do what it takes to make sure the game is balanced. Believe me I work for a software company. For something as complex as COH, there is no one anywhere (except maybe the Quality Assurance department) that knows every single piece of the software. Developers usually have their specialty areas, they don’t work on the WHOLE program

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    aggreed, what about blasters, ya sure we can take a boss, only if we have a tanker taunting them with a healer watching his or her bar. i used to take on +3 bosses no problem with my emp defender friend behind me healing and forting me. now we have trouble with even con bosses aka orange. i kinda dont mind the added HP (it only means more time fighting oh ok) but i do mind the damge, what are blasters going to do?? if we get one shot by them and really cant do much damage to them but then there is a scrapper or tanker that if careful they can sit there and take the time to finish off the boss.

    thanks for the invul and regen nerf, and making the bosses harder (sarcasm)

    us poor blasters are left out in the cold

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    Not True Not True! Yes having a tanker is certainly helpful….I have a tanker friend and we both love to Duo Brickstown together (he’s a lvl 32 tank, I’m a lvl 30 Blaster) but I don’t have problems doing a single Boss. You gotta use smarts and tactics, you can’t stand toe to toe with a boss, blast him and keep him on his toussie. He can’t hurt you if he’s laying on his backside.

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    Simply put: The Blaster Archtype in a nutshell is damage at range.

    This is their primary defence: take it down fast, take it down hard.

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    Exactly. If they can’t hit you they can’t hurt you. Kill em fast! Don’t think as a blaster your going to take on 4 or more orange dudes…………that is suicide. When I solo I snipe one shot the first baddies and then two shot his friend. Go to the next group………do the same thing.

    I like to solo because it gives me the feeling of being a super hero. I mean come on. Most Super Heros are loners. Yes they get together once in a while but mostly they solo. We should not be discouraged from soloing. Grouping should be an option (Hence Task Forces) I love doing the Story Arcs. It makes me feel like a real hero when I can finish one.