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Posts
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Joined
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I plan on making a KM/WP brute. I have questions being that this is my first one. Starting with, Repulsing blast, Is it any good? Personaly i hate KB but i love aoe damage, even if it is a cone... Two, how should i slot siphon power? Im trying to slot for alot of recharge with out gimping my damage or defence/resistance/healing on WP. Someone who has built a successful one reply, I talked to someone and there reply in game was "I took all the powers, hes a blaster tank and is awsome" <-- this made me go o(-.-)==o)x_x)
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Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Notaku!: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Scorch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (15) Kinetic Combat - Damage/Endurance
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Aegis - Resistance
- (3) Aegis - Resistance/Endurance
- (5) Aegis - Resistance/Recharge
- (45) Doctored Wounds - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance/Endurance/Recharge
- (9) Impervium Armor - Resistance/Recharge
- (19) Impervium Armor - Resistance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Accuracy/Damage
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (11) Kismet - Accuracy +6%
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (19) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (A) Miracle - +Recovery
- (17) Miracle - Heal/Endurance
- (27) Miracle - Heal
- (29) Miracle - Heal/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Recharge
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Serendipity - Defense/Endurance
- (29) Serendipity - Defense/Recharge
- (31) Serendipity - Defense/Endurance/Recharge
- (33) Serendipity - Defense
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Recharge
- (40) Aegis - Resistance/Endurance/Recharge
- (A) Apocalypse - Chance of Damage(Negative)
- (42) Apocalypse - Damage/Endurance
- (46) Apocalypse - Damage/Recharge
- (48) Apocalypse - Accuracy/Damage/Recharge
- (48) Apocalypse - Accuracy/Recharge
- (50) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (A) Siphon Insight - Accuracy/ToHit Debuff
- (A) Mocking Beratement - Taunt/Recharge/Range
- (A) Performance Shifter - Chance for +End
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Empty
- (A) Panacea - +Hit Points/Endurance
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - EndMod/Recharge
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Yeah i dont plan on making a axe brute... I played around with the animations and they were not appealing to me. Im 99% sure i would use a rusty hack saw to cut off my arm to get a spines brute. But i think that will never happen.
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well if thats true why do so many people use warmace?
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So im playing my Fire/WP brute. He doesn't any KD or stun powers so sometimes huge damage spikes rip me in half. At lvl 26 im playing +1 mobs = to 4 heros. And so happen to get a mission against warriors. The Battle ax bosses seem to rip me a new ******* some times when they land there extreme damage powers which made me wonder, How do battle axe brutes hold up in the game, it might be my next project after i finish my FM/WP. Anyone have experience with a BA/WP Because it looks like it would be really fun.
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This link doesnt lead to kiddy porn does it? JK... Thanks for all the feed back. Im really think im getting the hang of this, made 5 mil in like 6 missions, maybe just luck but hey its a start at lvl 17
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Yeah thats Really new to me. I'm looking into every option. I will Fully slot this toon if it take me 1000 years. Im hitting 20 and im going strong. TF and SF missions look like they give out alot of merits. I have a pretty tight group with me that teams up pretty often, and we have some in game content fun. All around im just enjoying the game, Ill save the holy **** i need money stuff for when its time to start slotting.
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This build looks wonderful. Thank you so much for the help. I feel like a child learning to tie his shoes all over again
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please dont laugh at this im new. This is what i have come up with. Any suggestions?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Notaku!: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (15) Kinetic Combat - Damage/Endurance
- (39) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Recharge
- (A) Pounding Slugfest - Accuracy/Damage
- (5) Pounding Slugfest - Damage/Endurance
- (13) Pounding Slugfest - Damage/Recharge
- (34) Pounding Slugfest - Disorient Bonus
- (37) Accuracy IO
- (A) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance/Endurance/Recharge
- (9) Impervium Armor - Resistance/Recharge
- (19) Impervium Armor - Resistance
- (A) Encouraged Accuracy - To Hit Buff
- (34) Encouraged Accuracy - To Hit Buff/Recharge
- (48) Encouraged Accuracy - To Hit Buff/Recharge/Endurance
- (A) Pounding Slugfest - Accuracy/Damage
- (9) Pounding Slugfest - Damage/Endurance
- (11) Pounding Slugfest - Damage/Recharge
- (37) Pounding Slugfest - Disorient Bonus
- (40) Perfect Zinger - Chance for Psi Damage
- (A) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense/Recharge
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (19) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Titanium Coating - Resistance/Endurance
- (15) Titanium Coating - Resistance/Recharge
- (17) Titanium Coating - Resistance/Endurance/Recharge
- (23) Titanium Coating - Resistance
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (27) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Energy Manipulator - EndMod/Recharge
- (21) Energy Manipulator - EndMod
- (36) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Defense
- (A) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense
- (A) Serendipity - Defense/Endurance
- (29) Serendipity - Defense/Recharge
- (31) Serendipity - Defense/Endurance/Recharge
- (33) Serendipity - Defense
- (A) Empty
- (33) Empty
- (42) Empty
- (A) Empty
- (33) Empty
- (36) Empty
- (39) Empty
- (40) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Recharge
- (40) Aegis - Resistance/Endurance/Recharge
- (42) Aegis - Resistance
- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Achilles' Heel - Defense Debuff
- (46) Achilles' Heel - Defense Debuff/Recharge
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Recharge
- (48) Detonation - Damage/Range
- (50) Detonation - Damage/Endurance/Range
- (A) Perfect Zinger - Taunt/Range
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Empty
- (A) Panacea - +Hit Points/Endurance
- (A) Empty
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (27) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - EndMod/Recharge
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Thanks for the reply but ive abandoned this character. Ive found the love of my life as far as brute goes. FM/WP
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Oh yes i did. I rolled a FM/WP brute.... AND IM TAKING HIM BLUE SIDE! *hears everyone gasp*
Anyways. This is the first time ive played fire as a primary, Im pretty newish. I quite the game after the black market was released and ive just gotten back into the swing of things. This is the build im runing at the moment. Im afraid that im going to slot this character wrong because i know NOTHING i repeat NOTHING about IO's.... Im still old school with 6 slotting every damage power and having hammi's put in there. So please tell me if i am going in the right direction. (P.S. Beast run is my travel power Not negotionable)
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Notaku FM: Level 48 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch -- Empty(A), Empty(3), Empty(5)
Level 1: High Pain Tolerance -- Empty(A), Empty(3), Empty(9)
Level 2: Cremate -- Empty(A), Empty(7), Empty(11)
Level 4: Mind Over Body -- Empty(A), Empty(5), Empty(7)
Level 6: Build Up -- Empty(A)
Level 8: Incinerate -- Empty(A), Empty(9)
Level 10: Indomitable Will -- Empty(A), Empty(11)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Empty(A)
Level 16: Rise to the Challenge -- Empty(A)
Level 18: Breath of Fire -- Empty(A)
Level 20: Quick Recovery -- Empty(A)
Level 22: Weave -- Empty(A)
Level 24: Fast Healing -- Empty(A)
Level 26: Maneuvers -- Empty(A)
Level 28: Heightened Senses -- Empty(A)
Level 30: Hasten -- Empty(A)
Level 32: Greater Fire Sword -- Empty(A)
Level 35: Combat Jumping -- Empty(A)
Level 38: Strength of Will -- Empty(A)
Level 41: Ring of Fire -- Empty(A)
Level 44: Melt Armor -- Empty(A)
Level 47: Fire Ball -- Empty(A)
Level 49: Taunt -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A) -
I realise this says its a scraper build for some reason but its deff. a brute.
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Ok. Im running a DM/Invul atm, for something called invulnerablity i feel pretty weak as hell. But heres my Question, should i use this build (build is to follow) or does anoyone have a DM/WP build that will hold up better?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(34)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(31)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(25)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(19), T'Death-Acc/Dmg(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(25)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 18: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(46)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 24: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(42)
Level 26: Soul Drain -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Acc/Dmg(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Dark Consumption -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(31), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40)
Level 32: Midnight Grasp -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-EndRdx/Rchg(43)
Level 41: Ring of Fire -- Thundr-Acc/Dmg/Rchg(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(45), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod/Rchg(40), P'Shift-End%(42) -
I know what your going to say... OH god, another guy asking for a build. Well this is diffrent. I am currently looking to build a Sonic/Dev corr. Purely for concept, and i want something that puts out damage and also is easy on the solo act. I have been looking for an hour or so, and i have yet to see a post I19 build for what i want, just to get an idea on what powers i want and ones i dont want. Can someone post a link to a newish Build on Sonic/dev. I really fancy recharge builds if you dont know what im aiming for.