NotSoBlack_Adam

Recruit
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  1. [ QUOTE ]
    Archery has the highest Accuracy in the game. All powers have an accuracy of 1.16. Ranged shot, the sniper attack, has an accuracy of 1.39.

    So that like getting 1 free ACC DO in all Archery powers. Against a target with no defense, thats a 87% chance ToHit.

    In comparison, most powers in the game have an accuracy of 1. Most sniper attacks have an accuracy of 1.2. Assault Rifle has an ACC of 1.05 (1.25 for thier sniper attack).

    [/ QUOTE ]

    After this was posted, you all responded with replies that were (for a very large part) articulate and intelligent and extremely on topic and well informed. However, I think that what you missed was that geko's post was a very polite way of saying "don't waste your time talking about archery". It seems that no matter how clear we are about end use or animation times or low damage for archery OR recharge times and ineffective powers for trick arrow, we've been told, just now, that these sets are the way they will be. But, at least, he was polite in his delievery of the bad news.
  2. [ QUOTE ]
    I never even for a second considered taking devices with my archer. It seems clear to me that it's primarily an aoe set.

    [/ QUOTE ]

    Have to disagree, even with build up, fistfull of arrows and explosive arrow are not great AoEs. While flaming arrows and ranged shot due to great damage and decent recharge make the set above averge single target. But thats just my thinking.
  3. Just hit 18 with my Archery/Dev blaster. While I started the toon with the feeling that I was well and truely gimped, my opinion has changed. Now that I'm slotted I find the damage OK (just OK). I don't mind the long animations too much. The only non-bug complaint I have is the heavy endurance use. Bug wise there are ALOT of issues. The stange pose you strike when switching from a device to the bow, the odd arrow comes from over the shoulder bug, the wild arrows flying everywhere with fistfull o'arrows, and the Ranged Shot bug. At 18 my current verdict is that archery is SLIGHTLY gimped because of end use and animation times. However, the set can still be played and enjoyed, and when slotted perfectly and supported with a well slotted secondary, and with good pool power selections the set does hold its own.

    --Secondary selection for archery is paramount. Theme-wise I stuck with /dev. While its works because of web grenade, caltops and Targeting drone. (the extra damage slot you can give your attacks, due to targeting drone, KINDA makes up for no build-up) However, I've tried all the other secondaries. The non-devices help alot in other ways. The pseudo-control of ice saved me from some damage. Electric and Energy allowed me to be more bold due do the (very real) additional damage, its these two that really make an archer feel un-gimped and as powerful as the others. Fire was just kinda there, didn't hinder but wasn't as boosting as the others. If not tied down by theme the way I am, energy would be what I would suggest. It allows you to lay off the super end-hog that Aimed shot is, sometimes using energy punch instead. ScionofSatan covered electric perfectly above so i won't go into it here.

    --one big plus is the quiet nature of the set, my main is a super strength tank, the gentle "thup" is a nice change of pace over the normal (but very cool) sound effects.

    --I've been an archer IRL for about 20 years now, and I'm pleased, thematicly. I DO like the look of the bow, and am fine with the Storm Giant arrow it fires. I've always dreamt of the ability to choose different weapon visuals for each weapon based set. Its a minor, minor thing, but the bow would be a nice set for this, some wanted fancy modern compounds, others like the recuve and even others out there would love to have a longbow or even asian horsebow, or Japanese Yuri.

    OK...rambled a little here, sorry.
  4. I really enjoyed the trick arrow set, felt the effects/end use was relatively balanced, the only problem I had was flash arrow not taking acc enhancements. However, that seems its going to be addressed.
    BUT...while swapping Ice Arrow and Flash Arrow is very cool, the I think the other changes are superfluous overkill.

    As far as trick arrow being too controller-y, thats just silly. Storms controller-y and the tank secondary energy melee is very scrapper-y...so what do it really matter?