-
Posts
273 -
Joined
-
[ QUOTE ]
Oldeb's link needs to be removed. On my PC clicking it once results in a neverending stream of new windows being opened up showing the post by Castle. Whether this was his intention or not I don't know.
[/ QUOTE ]
Working just fine for me in IE. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
2. Reduce the minimum number of players required for a TF or SF to a maximum of six. Only exception: STF and LRSF, since they are meant to be endgame challenges and "hardcore".
[/ QUOTE ]
Just to quickly touch on this (since I'm on the Training Room with the Wedding Event, but reading here too) - most Task Forces and Strike Forces have a requirement of 4. I was looking over documentation on the list of SF/TF.
[/ QUOTE ]
BS, LH.
let's walk through this together.
Posi: 3.
Synapse: 4.
Sis: 5.
Cit: 6.
Manti: 7.
Numina: 4.
Q: 8.
Sara: 8.
Augustine: 8.
Faathim: 8.
STF: 8.
LRSF: 8.
Cap, mantis, renault, mistral: all 4.
LGTF: 8.
The average is higher than 4.
[/ QUOTE ]
You're missing Hess and Moonfire, both 6.
As far as I can tell, there are 7 out of 20 TFs/SFs that require 4 people or less. -
Are you serious? It took you this long to reply?
How did you miss a change this big? How, when you found out about it, could you think it was a good idea to wait so very long to tell us? And why do you think we would possibly buy the idea that it was for RMTers?
I'm just apalled at the way this whole patch, and this change in particular, was handled. In between forgetting to add the nerfs in the live notes, having a lot of erroneous notes that were about test to test changes only, this patch release was incredibly sloppy. You had this great amazing patch, and instead of board discussion being a celebration about the power changes and the real numbers, instead there's a lot of resentment because of poor communication. Are you guys going to look at how patch notes are handled?
I guess my main question is though, is this a change that's still up for discussion? A lot of people have valid concerns (Shadow Shard TFs are going to be near impossible), and I guess I'd like to know if you're going to be listening to us or if this is one of those things where the ship has sailed. -
No people checked when Ajax joined VR. He miscalculated and told me he was eligible even though he was off by a day. JAL pointed it out and we forfeited a round but still won the match. Don't quite remember who it was against though. HR/Blacklisted, maybe?
-
Well on the plus side the XP "smoothing" does make the inf badges a little eaiser.
Not all that much, but a bit. -
[ QUOTE ]
[ QUOTE ]
Seriously though, I think you guys should open the VIP badge/pack as an add on for $5 or $10. Far better that everyone should get a fair shot at it than it should occasionally spring up on Ebay for $60.
[/ QUOTE ]
Like this?
[/ QUOTE ]
Like that, but for the City of Heroes VIP pack that they had back in the day. It has a badge attached to it and you can't get it now. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Badge! Badge! Badge!
Come on guys! join in!
[/ QUOTE ]
No thanks. There's already one can of worms being opened with charging for costumes and emotes. If they threw in a badge with it, it would open up a whole new can of worms with accusations of trying to extort money from badge hunters.
IMHO, given that they're going to charge for something, this is exactly the right way to have done it. Maybe throw in some kind of prestige power, but certainly not a badge. I didn't like the RMT for the VIP badges, and I wouldn't like it if they did it again.
As for the event itself, I'm looking forward to it. I'll be there.
[/ QUOTE ]
This is exactly why I didn't put a badge in this pack.
[/ QUOTE ]
But I wanted a badge
Seriously though, I think you guys should open the VIP badge/pack as an add on for $5 or $10. Far better that everyone should get a fair shot at it than it should occasionally spring up on Ebay for $60. -
Is there any way to have a white veil and not white hair?
-
[ QUOTE ]
Renegades are located on Freedom
[/ QUOTE ]
Thanks and fixed. -
[ QUOTE ]
Whirligig's link doesn't seem to be working...
[/ QUOTE ]
Good catch. Think I found the right one now. -
Could each group please check that their site and server are right? Please post confirming or correcting the information.
Does anyone know the Renegades home server?
Does anyone know VORI's website?
Are there any groups I'm missing? Please keep it to groups who have at least started practicing on test. -
[u]Test PvP SGs[u]
After School Special (Freedom)
Ascension (Justice)
Awesome Avengers (Liberty)
Challengers of the Freaking Impossible (Freedom)
dUmb (Infinity)
Kill Switch (Infinity)
Mediocre (Freedom)
Old School (Triumph)
Pwny Xpress (Freedom)
[u]Test PvP VGs[u]
Aftermath (Freedom)
Bloodline (Freedom)
Goraths Most Wanted (Freedom)
Renegades (Freedom)
Unjustice League (Freedom) -
Congrats and welcome to the ladder PE.
-
[ QUOTE ]
/signed
(was just stickied too)
[/ QUOTE ]
Weird, looks someone unstickied it. Maybe there's a mod who hates PvP?
Thanks for all the compliments all. I really couldn't have done it without so much help from the community at large, and this list belongs to Jasmine, Manchu, Silent, and many others as much as it does to me. It's great to hear that so many people like the list, and especially gratifying to hear that some of the things in it would draw new people in. -
[ QUOTE ]
Excellent compilation of pvp issues!
Have you sent it to ex libris yet?
oh and /signed
[/ QUOTE ]
I sent her a PM with a link to the latest update and just got a read receipt. -
[ QUOTE ]
Also just throwing it out there, not sure how I would do this myself:
If we could somehow have a better targeting system, or assist player system in this game that would be great.
I.E, in EQ2 again there was a window where you could designate a person to be "assist" so that everyone in the raid (or team) could easily target that person to do whatever and it also showed right next to the "assist" player's name the enemy target he/she was selecting. On top of showing the enemy target, you could also select that enemy target if you wanted. This, imo, would help a lot in organized team PvP.
[/ QUOTE ]
Actually, you used to be able to /assist people in PvP, and that was removed in PvP zones at the behest of PvPers. With /assist, the thinking goes, it's simply too easy for everyone to lock on a single target and spike.
Locking quickly on a called target is a large part right now of what makes a good blaster/rad/sonic/etc. I think most PvPers would be sad to see it go. I certainly would. -
Base Raid Bugs and Issues
Base raid issues are also well covered here, so well keep requests from our side to a minimum.
[*] Bring back CoP and IoPs. Priority Issue
[*] Youre able to tp opposing players into prison cells made of decorative items from which they cant escape.
[*] Field items dont always work in base raids.
[*] Add a 30 second period of being unable to attack enemies/be attacked, similar to the counter on you when you enter PvP zones.
[*] Raid set up is very confusing. Add a section on base raids to the in game Help, or create a base raid Tutorial.
[*] Allow for raids to be set to 30 minutes instead of an hour.
[*] Take away disincentives to base raiding, such as defending SG members not involved being in the raid being unable to use their base, and the potential of property destruction when scheduled raids do occur. -
PvP Zone Suggestions
[*] Its annoying to have to trudge through multiple zones to find out where the greatest amount of PvP is happening. Add a /pvpcount or other slash command that would give a count of heroes and villains in the various pvp zones. If possible include people on /hide in the count. Priority Issue
[*]The bounty store in Sirens should be updated to include post-i9 rewards including recipes and salvage. If possible, allow people to choose between inspiration and enhancements if they enough bounty for either. Priority Issue
[*]In most zones theres no reward for killing other players who are PvPing. Expand the bounty system to all the PvP zones. Priority Issue
[*] The lethality of NPCs in the PvP zones means dealing with debt is a penalty of PvPing while on your way to 50. Decrease the number or level of NPCs in the zone.
[*] People often want to 1v1 in the zones but have no way of doing so without getting interrupted. Add arena terminals to hero and villain bases.
[*] When more than one team of heroes or villains is in the zone, they have no way to communicate and plan an assault without the opposing side hearing. Make request faction side only.
[*] Remove upper level limit on zone door missions. Currently high-level players are not permitted to play the minigame of buffing/debuffing allies/enemies but they're still allowed to be affected by it.
[*] Improve buff/debuff mission info. Currently mission holders dont see the percentage of the buff/debuff, only people outside in the zone do.
[*] A player can do most of the damage to another player and still get no reward if an off team player kill steals him. Award partial credit for Bounty based on damage, as is done for XP when 2 different unteamed players defeat a mob on the street.
[*] The bases are vulnerable in Bloody Bay, Sirens, and Warburg. Look into better protecting the hero and villain bases either by a portal system (such as in RV) or by adding a TP resistant field in the hospital.
[*] Most PvP missions require you to enter an instanced map, which means you cant participate in the zones PvP. Add repeatable in zone missions (i.e., missions that let you stay in the zone and not enter an instanced map).
[*] Except for Sirens, the zone goals and mini games that arent very integrated and dont encourage fighting other players.
[*] Theres no open zone where heroes and villains are able to team. Allow heroes and villains to team in Warburg. -
PvP Zone Bugs
[*] When first zoning in to Sirens, your initial bounty wont show up with a dot on the map. When your bounty switches (either because the players been killed or left the zone), the tracking dot will then show up.
[*] If you are killed, youll sometimes get a bounty dot on the map where you died. This can lead to having multiple dots on the map and being unable to distinguish your true bounty. -
Arena Suggestions
[*] Observers have trouble following the action in PvP matches. Greatly increase the flight speed of the arena bots. Consider adding an option to grant them +perception. Priority Issue
[*] People often have to reset matches multiple times to get an acceptable map. Add selectable maps, as well as the ability to eliminate maps from the selection while still having a random pick. Priority Issue
[*] Theres no way of policing the tier of inspiration used even though tier 1s are the only thing sold at the arena store. Add an option to limit the tier of inspirations used. Priority Issue
[*] Since team size on non-SG matches caps at 8 people, new people who want to play are often shut out of matches. Allow non-SG matches to be greater than 8v8. Priority Issue
[*] There are no options in arena matches that arent just kill the most people on the other team. Add objective based instanced PvP like capture the flag and king of the hill. Priority Issue
[*] Popular events like lethal lotteries and kickball are hard to organize using the current arena UI. Make mechanics to auto run some of the more popular styles. Priority Issue
[*] The buggy system generated matches are confusing and no one uses them. Remove them from the terminal. Priority Issue
[*] Some people do not like the current system of arena temps. Add an option to disable arena temps. Consider adding an option to permit all temp powers, including ones from outside the arena.
[*] The arena system can be confusing to first time users. Add copies of the NPCs that explain the arena found in Pocket D to the other arenas.
[*] Current level ranges are clunky, and put lower level players at a disadvantage. Allow players to set matches to a specific level and allow players to get auto skd to that level as well as auto expemlared.
[*] Observer bots can have a tough time figuring out whos winning and whos on what team. Create a way for observer bots to distinguish between the two teams or add an ongoing scoreboard. -
Arena Bugs
[*] The only affecting self timer is unreliable. Testing had it varying between 3 and 17 seconds: a world of difference in an arena match. Please normalize the timer. Priority Issue
[*] You are often able to hold, stun and damage players who are only affecting self. See this video for a demonstration. Priority Issue
[*] You can enter 1v1s while teamed, allowing dominators to build domination at a faster than intended rate.
[*] A player can zone into an arena match dead and his teammates may stack veng off the body by putting it on auto and selecting the fallen teammate.
[*] Occasionally some players will be able to move and use toggles and buffs before the timer at the beginning of the match is over.
[*] People who lag when entering arena matches will sometimes have a different time in their navigation screen than the actual match timer.
[*] A confused player who kills his own teammate receives a point for the kill.
[*] The teleport to arena after an ai occasionally does not work.
[*] The timer on the navigation (nav) screen does not show up in 30 minute matches.
[*] Observers will only sometimes be able to see the match timer.
[*] If you quit out of an arena match early, youll occasionally be bugged and unable to relist matches for a while. When you click Create an Event the UI will flash to a screen with the old event set up and youll get an error message saying failed to add the event. Youre able to join events listed by others, but youll first get a message saying youll need to drop the previous event you were in.