Niviene

Administrator
  • Posts

    943
  • Joined















  1. Base Showcase




    PARENTAL ADVISORY VILLAIN GROUP





    Q) What is the name of your group and what made you choose it?


    A) Parental Advisory, we chose this name due to the lack of adult oriented
    Groups


    Q) What is your base designer's name?


    A) Underworld Overlord is my main toon, in game Global is @Barron, on the
    forums you can reach me at Barron_



    Q) What server is your base on?


    A) Pinnacle (GO ALCOHOL! And we have Mr. Paragon City, grats Keyblade)


    Q) When was your super/villain group established?


    A) February 24th 2008



    Q) What is the approximate value of your base?


    A) 7,978,430 to date, and growing everyday!


    Q) How much time have you/your designer invested in your base since you
    started building?



    A) To date this base has had over 100 hours of construction on it so far, and
    in my opinion, there is no such thing as a finished base.


    Q) What is your/your designer's favorite base item? Least favorite?


    A) Fav would be accent lamp for stacking at different levels; least fav is
    doorways due to the fact that even though you can place them you can NOT place
    any decor inside of them.


    Q) What is your/your designer's favorite thing about base editing? Least
    favorite?



    A) The best thing about base editing came after the release of I13, and has to
    be the ability to block items and no longer have raid pathing to worry about as
    a design flaw, my least favorite is the scale in which base items are moved and
    placed I would rather a more free flowing movement (and everything should have
    a bottom no matter what it is!)


    Q) Did you get your inspiration from anyone specific or was it right from
    your imagination?



    A) My designs came right out of the black hole in my mind!


    Q) If you/your designer could give just one piece of advice to a new base
    editor, what would it be and why?



    A) My piece of advice would be to never touch the keyboard, for the keyboard is
    the BANE of Base editing. If you need to move your toon use the mouse buttons.
    I hate hitting delete to change my view and mistakenly deleting an object.
    Also, if you haven't already, I suggest you join (BaseBuildersInc.) channel, an
    extra pair of eyes can be more help than you know.












































  2. Fashion



    Because I have to look at you...





    My friends and compatriots...


    It is I again, the Esteemed Arbiter Reginald Fabulous, here once again to
    dispense wit and wisdom to you all, and assist you in what to wear for the
    week, because... looking at you, you obviously have no clue.


    I have brought a few more letters to share with you, hoping that the struggle
    and strife of a few of my wretched fan base will assist you, the better people
    who need only the smallest of hints, to REFINE that look. But how I sound as if
    I detest them, which is the farthest from the truth. I love my adoring
    masses... from my condo... at a distance... waving... by proxy.


    Well, one thing I am wanting to do is to start showing more of those lovely
    before and after pictures, but I do not have many folks sending me what they
    look like... for which I count my blessings. But I digress... if I am to help
    my masses, I must see what they are calling clothing these days.


    So, without further ado, I present LETTERS!




    My
    dear sir,




    I am a displaced Fae, foundling by birth, and raised by mortals over a course of
    some 900 years. At least, in this life. For various reasons that I will omit
    for the sake of brevity, I have an affectation for Victorian era clothing.
    However, the mortal called "Surge" insists that "steam punk fairies" are "all
    the rage these days." Beyond the issue of his incoherence, he longs to robe me
    in fishnet and eyeliner. This is unacceptable, as my fair skin tends to react
    negatively to hose and makeup. Would you have a suggestion of a modern look for
    a time tossed individual such as myself, which is both stylish and still allows
    me to blend into the mass of humanity? I may wish to disappear, but I do not
    need to clothe myself in the remnants of the street.



    Your servant,



    D[/b]


    Dearest Tinkerbelle,


    GOOD SHOW! First off, steampunk fairies, while the rage, are the sort of rage
    one sees after a favored hockey team loses and vans start getting overturned...
    It's been done, over done, beyond done, to the point where the wizards of retro
    are looking at it and saying... nah, lump it with Jellies and Monchi-chis.


    However Victorian era was a bit... stark, and I LIKE that, don't get me wrong,
    but ruffle it up in some Edwardian too, and no I don't mean put in fake fangs
    and glitter like a DISCO BALL... I mean Edwardian, the time frame. I see an
    over-sized top hat, in a nice gold, bit of sparkles, but none too much... Go
    with a showy jacket, ornate sleeves, but let that midriff show! Slacks and
    shoes to match and you are set... think Carnival or Mardi Gras... it's the
    closest you'll ever be to your homeland here.


    Thinking Good Thoughts,


    Arbiter Fabulous!



    Our next letter did not have a return address on it, so I must assume it's from
    Paragon. Strangely, it's something that try, as I might, I cannot blame on
    Filthy Serge. I know, it saddens me too....


    Yoyoyoyo,
    waddup, dog!



    Nickles, here. got an issue I need hlpe with. Long time ago I accidentally
    (honest) put on this thing that turned out to be magical who knew? So this
    thing (its shoulder armor( is alive or sometfhin--hey its got teeth so I guess
    it is, ouy know? Anywways, I can't take it off. So I'm alwasy TOUCH NOT THE
    MANTLE OF THE HIGHWAYMAN, FOR THE CROSSROADS WAIT FOR NO MAN, AND THE ROAD IS
    sorry, as you can see it jacks my head sometimes. Long story short, i have this
    armor on my shoulders at all times and i can't take if orf or it will kil me or
    something. really lame and a drag, ruind my best leather (prolly fake) jaket.
    So waht can i waar that is pretty kicking looking, will help me (seriously I
    need help) with the ladies, and won't piss off the magically sentient armor
    that has sybyoticially atached itself to my spyne??? plz help because if you
    dont THE WAY CALLS, AND THE HIGHWAYMAN MUST ANSWER



    Guess I hafta go now, thnks!



    Nick Throway[/b]


    ...I have no idea what you just said....



    Is that... Pig Latin... or Canadian... what?


    Fine....


    Dear Sentient Armor that's possessing someone who can't speak English,


    All right, first off, we
    need to get you to MAGI; their security is lackluster to put it mildly. Azuria,
    lovely lady that she is, is too busy predicting the future to see what is being
    taken from under her nose today.


    Basically, see if she has the rest of you. I assume you must be a set of armor
    that's been split up over the course of several years, blah blah blah.... If
    nothing else, you can find the Sockgag of C'thulhu and stuff it in your host's
    mouth for me.



    Essentially, you seem to be the best part of this man, and you need to further
    develop. Continue to have your influence spread and bring him up to par with
    the rest of us, but also, incorporate his strengths into you; he may have SOME
    knowledge that could be beneficial, as well as an ear for urban trends that
    could, honestly, go well with a nice medieval look.


    Love,


    Arbiter Fabulous.


    Oddly enough, dear Azuria once mentioned that her visions are mostly just her,
    astral projecting near a future self who cannot perceive her, screaming at
    herself as schoolchildren make off with her jewelry....



    Salve,
    my fellow Soldier and superior Arbiter, and Strength Through Undying Loyalty;




    My Lord, I come to you humbly, and ask your mediation on a topic that has vexed
    me greatly: that of the proper attire for a Soldier of Our Lord Recluse when
    his Arachnos armor is unavailable. Were I able to wear my shining white armor
    of glorious Arachnos at all times, I would gladly do so -- but in order to
    maintain the proper appearance, it requires dry cleaning several times a week.
    One cannot proclaim the beacon of hope and bastion of culture that is our
    beautiful nation of Etoile whilst spattered in debris or biological-derived
    grime. I am concerned that a traditional "suit coat" would represent sympathy
    with the boorish American culture, and would fain die before intimating that
    another culture was superior to our own. Also, the cybernetic spider legs
    grafted to my spine make coats look bulky on me. What is the appropriate attire
    of a Crab Soldier when not in uniform? Please impart your judgment on a lowly
    but pure child of Etoile and servant of Arachnos.



    Honores,
    Justitia, Imperium: Arachnos



    Vale,


    Alexandre Innocente Dieudonne


    Operative Honores
    [/b]


    Dear Did I just read this right...?


    Shining WHITE armor on a soldier? Oh my my my.... It seems one of my fellow
    Arbiters seeks my advice... delicious. Well for starters, you can consider
    yourself reassigned as of this moment to the Bowl and Doily Division, comrade.
    Readers: you must understand, some would ACTUALLY consider my place in Arachnos
    to be trite... or silly... but he's wanting a favor, and it comes at a price.
    His price is obedience to our beneficent leader by working for ME.


    Suit coats are a universal good thing; many cultures embrace them, it's fine.
    The added legs change your silhouette, so you'll want to augment them with a
    nice shoulder piece. Honestly, some of these recent advancements in armor that
    fit well with many established sets do well too. Mix and match a bit and you
    should be fine, dear friend.


    But what looks best when you are off duty won't be something you will have to
    worry about soon as most of my people are on call 24/7. I hope you like
    espresso....


    Toodles!


    Arbiter Fabulous



    Whoo! Well I know there wasn't as much to this week as in previous, but I have
    been working my little buns off on putting a stop to those filthy little
    monkeys who have been making the cheap knockoffs of the Cabal inspired designs
    that we saw on the runways, that will be soon available to you all. If you see
    them before their release, make sure you report them.


    Clothing that good needs to be paid for, honey....


    Now then, I am going to change things up a bit. I want you to do one of two
    things:


    1. Write me a letter, with a picture of yourself included, and I'll try to give
    you a nice makeover as a response.


    2. Tell me which Vigilante with no legal standing, or Misunderstood hero who is
    hated because they live in the "Rogue" Isles, you would like to see me
    makeover, for perhaps a nice CELEBRITY edition! Essay format please, dearies!


    Love and hugs, Poodles!


    ArbyFab!


    ((You can send your letters to Equation on the COH forums with the heading "Dear
    Arbiter Fabulous..."))









  3. City Fiction



    The Redeemers




    "Alright… Let’s see what we’ve got so far…" Mortiganen murmured as he looked
    over the reports, "Judging from the group members Agent Wild had to bail out of
    jail for ‘disturbing the peace,’ and the reports that indicate who rejected our
    requests and those who accepted, we’re looking at around an eight percent total
    hero population that is helping us with this. The rest, well, let’s just say
    we’re not quite as popular as Freedom Corps expected us to be."


    "Pft, uppity blowhards," Harold Danesti barked, "They think they’re so big just
    because they never got caught racketeering…"


    "Then there’s this issue with the Paragon Protectors," the wizard continued,
    "I’m sorry, Thomas. I was hoping they’d leave you alone longer, but it seems
    we’ll have to deal with this as soon as possible… As a group."


    The scrapper nodded as he held an ice pack to his hip.


    "I heal pretty fast," he muttered, "not as fast as that Caid guy, but it’s
    pretty quick."


    Garm was looking over his own notes and chewing on the end of his pen in
    consternation. It didn’t make sense to him. This massive creature just showed
    up out of nowhere, decimated the home of one of the most notorious villains in
    the city, and then disappeared. It smacked of the sort of conspiracy that
    involved a living weapon.


    "Since the Hollows were the last place this ‘Grendel’ was sighted, we should
    focus our search there. That weird guy, the one with the clockwork-like
    cybernetics, Tickin’ Clank, or whatever his name is, he said his crew found a
    bunch of dead fish people on the coast of the Red River. The Circle never seems
    to bother with them, and the Trolls have been steering clear of ‘em, too… Plus,
    according to the report, it looked like their bodies had been crushed in quick
    succession and laid out like some sort of message, so I’d say it’s a good bet
    that our mystery monster was the culprit."


    "I agree," Mort rasped, "But that means he could be in the Hollows, Skyway City,
    Atlas Park, or even head out into the ocean and make a bee-line for Talos
    Island."


    "So, what do we do?" Danesti asked, "Stage patrols anywhere that borders
    Eastgate and hope we catch a glimpse of this twelve-foot beastie?"



    "That’s probably our best
    bet," the wizard replied, "I’m sorry, Thomas, but until the end of this, I’m
    afraid I’ll have to keep you here in the base until we can get more teams
    focused on your case. I don’t want to risk another group of Protectors or
    Crey’s favorite ‘acquisition squads’ trying to capture you again."


    "I understand, boss," Redshadow groaned, "I could use the R & R, anyway."



    Skyway City was no stranger to the Troll menace. Every couple of nights, a group
    of their rowdiest and roughest would pick a warehouse and start gulping down
    gallons of the concoction that made them what they were in the first place. If
    one dose of Superadyne were enough to alter their bodies and physiques beyond
    recognition, multiple doses were bound to have more pronounced effects, and
    they did. The so-called Supa Trolls used to be a massive, insurmountable menace
    in Skyway City, blocking up traffic for days until a few heroes took it upon
    themselves to spend a few months clearing them off the streets every time they
    held a rave and started disrupting the city. Nowadays, the Supa Trolls were
    wary of the bombs, bullets, lightning bolts and so forth that the heroes would
    turn on them, so they often turned in as soon as their brains got even a little
    less foggy during the course of their depredations.


    The normal Trolls remained in the open, however. This was still their city, and
    they protected it from all incursions, whether they were dealing with the
    Outcasts, the Tsoo, or even the Lost which had consumed much of the south side
    of the city with their access to bizarre technology. While they sometimes had
    pitched battles that spilled into the streets, they normally just posed in
    their favorite hangouts to show that they still owned the streets. Favorite
    hangouts included the pit under the Yellow Line train station, the construction
    yards, a couple basketball courts, and especially the rivers of the Gruff.


    It was like they were drawn to it. It could have been considered some sort of
    sick joke on their part, as a reference to classic trolls from children’s
    stories, but few who ever dealt with the Trolls for any length of time would
    actually believe them capable of such parody. It could also be considered that
    they simply wanted quick access to a bountiful water source. Whatever the
    reason, the Trolls ruled the drainage rivers of Skyway City.


    At least, they did. None of them could have known what was bubbling under the
    surface of those waters. None of them believed the rumors that had been
    circulating their gang. Nobody could have done that to Atta and his crew.
    Nothing that powerful existed. Sure, there had been heroes that single-handedly
    busted up his place when he had a skeleton crew, or groups that took on the
    armies he could keep in his warrens, but nothing ever single-handedly smashed
    his house down around his ears while his whole band was there. They’d assumed
    it was a power play from any number of the factions within the Trolls. They
    never considered that it wasn’t ambition driving the rumor, but fear.


    It had been a long time since the Trolls had ever been afraid. Today was the day
    they’d relearn how to fear.


    With a mighty roar, a great gray bulk burst from beneath the river of the Gruff
    and rounded on the nearest cluster of Trolls. They stared, dumbstruck, at the
    beast that had chosen them for its next meal. If they had run, perhaps they
    would have lived. Shortly after the guttural roars of battle and the agonized
    screams of defeat ended, the drainage waters were running red with Troll blood.












  4. Community



    Writer’s Block





    Hey folks! HM here with more tips and helpful input for you so that you can
    become the best writers you can be. We’re gonna take a break from dialogue this
    week and talk about something I think will really help EVERYONE out there. This
    week we will talk about writing exercises to help you brainstorm and keep the
    ideas flowing. This is a good way for you to write everyday and perfect your
    style, as well as get over that shady monstrosity that is writer’s block (not
    the well-informed and entertaining article in your lovely City Scoop).


    So! Where to start? Well I suppose we should start at the beginning, as it is a
    very good place to start. For those of you who didn’t get the "Sound of Music"
    reference, your souls are far better off than my own and of those who DID get
    it. The beginning for writing and writing exercises deals with pretty much,
    just writing. Pick six words out of the dictionary, any six words. Try to stay
    away from anything like "antidisestablishmentarianism" or anything like that
    though. Remember, this is an EASY exercise. Do you have your six words? Good.
    Now arrange them in any order you want and try to make a sentence out of them.
    There doesn’t need to be a specific number of verbs or nouns or adjectives,
    that’s where the writing comes in. You need to fill in the gaps yourself, which
    makes you more comfortable in filling in the blanks with your own writing.
    Examples of gaps? Well I thought you would never ask! Say you have a story and
    a beginning and an end to it. Got that? Now say there are specific events that
    you want to tie in or specific lines that you just think are so amazingly epic
    they have to be included. This exercise prepares you for finding out what goes
    in between all of that. It also helps you to dip into that infinite well-called
    Imagination, and really helps the creative juices to flow. I know it’s pretty
    basic and you think "How do six words help with that?!" but trust me, if you
    can fit "meiosis, carcinogen, xylophone, simile, jaunt, and aardvark" together
    in one sentence you can pretty much do anything. I have faith in you.


    Now that you’ve become a master of "Six-Word Fu," you are ready to take on
    another exercise. Pick a character. Any character will do really from any book,
    any movie, any comic, or any videogame. They can be created by you if you want
    as well, but for this exercise it may be better to pick one already
    established. Find a scene, instance, or moment in that character’s medium and
    write out that scene in prose. Say you think the movie "Max Payne" was friggin’
    awesome, try and write out one of the fight scenes. "Max Payne" not your type?
    How about "Gladiator" and the scene where the Emperor confronts Maximus in his
    cell? No? You’re not really into that action stuff? How about a scene from a
    comedy? Romance? Sci-Fi? I present a challenge to you right now if you do
    tackle sci-fi. If you can make any sequence from "2001: A Space Odyssey" more
    interesting on paper than the entire film, I will give you all of my in-game
    Influence. NO LIE. As for the purpose of this exercise, here it is. Writing for
    characters whose motivation and story you already know is easy. You know their
    emotions, what gets them riled up, and their reasons for who they are and
    etcetera. If you can write for an already established character, you can then
    start writing about someone you make up completely on your own and go wild with
    them!


    Now these two exercises may help you a lot, or they may help you a little.
    Depending on who you are and your writing style they may also prove challenging
    for you. No matter what though, don’t get discouraged. These are here to help
    you get better at what you love to do. They aren’t a test, and no one will
    laugh at you if you don’t get it the first time. Have fun with them and use
    them for their purpose completely. And most importantly: write on!



    Fan Fiction Spotlight



    Ashes
    and Ice (Frostfire's Story)







    Journal Entry 001


    I’m going to miss Mrs. Primm. She’s the best teacher that I ever had. I was
    awfully surprised when she gave me this journal when school ended today.


    "You’re a lot smarter than you let on, Leonard," she told me. Only teachers call
    me "Leonard." I prefer to be called Leo. I didn’t get beat up as much at recess
    once I started calling myself Leo. "But you’re awfully impulsive. You need to
    slow down and think about what you’re doing. Perhaps by writing things down
    you’ll learn to think things through better. I want you to write in this
    journal every day, Leonard. Will you do that for me?"


    "I can’t take this, Mrs. Primm." It was the nicest looking book that I had ever
    seen, but I was afraid to take it home. Pop’s bound to pawn it if he gets his
    hands on it.


    "Please, Leonard. Take it for me."


    "All right, Mrs. Primm." I do have my secret hiding place in my room. I’ll just
    have to make sure that Pop doesn’t find it. I couldn’t say no to her.


    "And you’ll write every day?"


    "Yes, Mrs. Primm."


    "I know that life hasn’t been easy for you, Leonard." She looked at my
    blue-green skin. "It’s never easy when you’re different. But you’re a good boy,
    a smart boy. I think that someday you’re going to accomplish so much for
    Paragon City." She looked at her watch. "But I really do have to get going now.
    I promised my little girl Francine that I’d be home early today. Goodbye,
    Leonard. I know you’re going to make me proud."


    She’s right.


    Someday I’m going to make her proud. Even Pop’ll be proud of me once I join the
    Freedom Phalanx.



    Yeah. Someday everyone’s going to know my name.


    Someday Leonard Calhoun is going to be a real hero …




    Once again, BlueBattler tackles the back-story of a character that we, the
    players, spend very little time scratching our heads over. In this case, it's
    the childhood years of Frostfire, very likely the first Arch Villain low-level
    teams will ever meet. Not only that, he's an example of just how far outside
    the archetypes our enemies can get, I mean, seriously, how often do you see a
    Controller or Defender summoning a Jack Frost and Fire Imps?


    Well, in any case, Frostfire's official story is a classic example of the comic
    book "basic anti-sob story." An aspiring young mutant tries to do something to
    help people, and the stunt backfires. The situation is turned on the boy and an
    uncaring system cranks out a future (or present, as the case is) threat for
    later (again, present) vigilant protectors of justice to handle. It's not very
    elaborate, in fact, it's not meant to be. It's a case of "if you'd just put a
    little more effort in over here, you'd have done fine... Why are you aiming
    your burning finger at me?" It's not supposed to make us feel sympathetic;
    we're supposed to feel an almost comical sense of pity.


    In the in-game cut scene, Frostfire even makes a feeble attempt to get the
    player to see his side of things. His argument is poorly thought-out, though,
    and he's distracted easily. Plus, the years of violence within the Outcasts
    makes him a little too quick to shoot first. It's too bad he didn't have
    BlueBattler telling his story, because Blue has a good one brewing here, and
    I've been feeling sorry for the irritating Arch Villain since.


    Not so much for Atta, though. He can burn for all I care.












  5. The City Scoop



    Behind the Walls



    5. Keeping in touch




    It used to be that MMO Game Masters largely communicated with players from
    within the game world, using the same means players had available to keep in
    touch with each other. In some MMOs, that might still be true, and veteran
    players of the genre carry their experiences between worlds, and might even be
    used to talking to in-game GM characters.


    It used to happen in City of Heroes a lot more often than it does now. Now, the
    primary means we have to talk to players about anything, anytime, is e-mail.
    Not in-game e-mail, though that is always an option available to us. I mean the
    regular kind of e-mail, the kind you need an Internet account to use, just like
    you need one to play online video games.


    We like conventional e-mail because we have a software database that tracks
    them. It plugs into our support database, and petitions sent through the
    in-game Support tool (that I described in my third column, if you didn't know
    how it works) are tracked the same way as e-mail messages. There are all sorts
    of reasons we would need to contact players in a timely manner, not limited to
    disciplinary measures (column 4) or account disputes (to be covered later.)



    NCsoft has telephone support, but the first thing our phone-support
    representatives have to do when someone calls is ask questions to confirm who
    they're talking to, and then they usually have to refer to a separate
    department -- back to the e-mail based database, again. (More importantly,
    they're only set up to answer questions about billing or technical support, and
    cannot answer game play questions at all.)


    With e-mail and the in-game Support petition system, it's much easier and faster
    to verify everything we need to know. So we'd rather players use either of
    them, unless they're completely unable.



    The fastest way to get hold of anyone in Game Services (and this includes any
    game published by NCsoft, including GuildWars and Lineage II,) is through the
    Knowledge Base
    site. Once there, click My Stuff and
    log in with your contact e-mail address and
    PlayNC Support Account
    password, not your City of
    Heroes account password. Once there, you'll be able to click on any ticket
    you've ever submitted, read everything we've told you, and everything you've
    told us.


    Side topic: Sometimes we’re going to be slow getting back to
    you. We’ll still get back to you in some way, in due time, but that time might
    be a little longer than we usually expect.


    Times you can plan on include:

      [*]


      Patch days. New Issues, particularly, but also incremental
      patches for fixes and tweaks. Anytime City of Heroes changes significantly,
      there will be a period of uncertainty. Part of it is players not knowing how
      new stuff works, and part will be the stuff that works improperly. The degree
      to which players get their expectations changed is the degree of extra work GMs
      get (Testers and Developers too, usually).

      [*]


      Special in-game events. This includes Double XP Weekend and the
      seasonal events. They don’t last very long, but they always carry uncertainty
      with them. Sometimes they’re over before the uncertainty ends.
      [*]


      Promotions, including expansion packs and new product rollouts,
      such as the new Mac OS X client and associated perks, as well as the Cyborg
      Pack last fall.
      [*]


      Holidays, at least the ones in late fall and winter when
      workin’ folks take time off. We stagger our vacation time to cover everything,
      but it’s not always full strength.




      [/list]


      Here's where I ask you to make sure you do something. Two things, this time.


      1. Keep your contact information current, especially your
      e-mail. If you ever change your e-mail contact address, be sure to log into
      PlayNC Account
      , click
      Manage My Account
      and change it there, too.



      2. Whatever e-mail address is in your account, check it
      regularly for new mail. While it's certainly possible to register and use a
      City of Heroes account with a "throwaway" e-mail that you check once and forget
      about, it's no good for what it's really supposed to be for — so we can get
      hold of you if we have to.


      This is definitely a "tell your friends" kind of thing. For the majority of
      players, it's not an issue, but we always worry that there are some NCsoft
      customers who don't keep their account info current. These are the people that
      need to read this column.


      You're all telling your friends about this column, right?








    This Issue:



    Community




    Fashion



    Base Showcase



    Sudoku



    Masthead










  6. Niviene

    Sync Issues?

    We would like to know if you stay out of sync for more than 10 seconds. The server should automatically try to /sync if you're out of sync for that long.
  7. Niviene

    Sync Issues?

    Hi Everyone,

    We are still seeing a few reports of players becoming out of sync (ghost maps, ‘the door bug’, ‘out of body experience’) with the servers.

    Please post here if you are still having problems.
  8. For all of those users that use PayPal for your monthly subscriptions we have great news. City of Heroes is now available for recurring billing on PayPal.

    We now accept PaPal as a payment option for all digital code purchases made through the PlayNC store including recurring subscriptions.

    To find out how to use these services read the following articles.

    How can I pay for game time using PayPal®?

    PayPal® Purchase Option Restrictions

    Discuss this announcement or ask questions here.
  9. For all of those users that use PayPal for your monthly subscriptions we have great news. City of Heroes is now available for recurring billing on PayPal.

    We now accept PaPal as a payment option for all digital code purchases made through the PlayNC store including recurring subscriptions.

    To find out how to use these services read the following articles.

    How can I pay for game time using PayPal®?

    PayPal® Purchase Option Restrictions

    Discuss this announcement or ask questions here.
  10. Vol. 2, Issue 32

    January 30, 2009


    A double issue for the Double XP Weekend!

    The City Scoop a publication for Supers by Supers! Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

    If you have a Classified Ad you would like included or join "The City Scoop" team please contact: Marcian Tobay

    If you have an interview please contact: EmperorSteele or HumanMiracle

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    If you have a base you would like featured, please contact EnnVee

    Finally if you have a Recipe you would like included please contact: MistressNoire
  11. Vol. 2, Issues 32

    January 30, 2009


    A double issue for the Double XP Weekend!

    The City Scoop a publication for Supers by Supers! Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

    If you have a Classified Ad you would like included or join "The City Scoop" team please contact: Marcian Tobay

    If you have an interview please contact: EmperorSteele or HumanMiracle

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    If you have a base you would like featured, please contact EnnVee

    Finally if you have a Recipe you would like included please contact: MistressNoire
















































































































































  12. The City Scoop Staff













































































































































  13. Base Showcase




    P.O.T.





    Q) Who is your base designer and who are your super group leaders?



    A) I am the base editor, and creative designer for the base. Our founder of the
    sg is flame enchanteress, and ancient tree.



    Q) What server is your base on?



    A) We are a Pinnacle SG



    Q) When was your super group established?



    A) Early August of 07



    Q) What is the approximate value of your base?



    A) I have spent 3,922,919 prestige to make this base. Now influence making items
    buying salvage I shudder to guess lol.



    Q) How much time do you spend working on your base?



    A) About 5 hours a night.



    Q) How much time have you invested in your base so far?



    A) There is at least 200 hours of time invested into it.



    Q) What is your favorite base item? Least favorite?


    A) Favorite item has to be Club Six Pak. We're all about the party, and have a
    wonderful DJ. My least is the bar because I never think it is done, or is
    perfect. I always think of something else I can do to make it better.



    Q) What is your favorite thing about base editing? Least favorite?



    A) Learning new things from other base editors. New tricks and stuff. Least
    favorite is the selections. We should have bar stools, and there should be so
    many other things added. I want to see elevators, employees we can have like in
    Portal Corp walking around. I wanna see a day when we can have a 2 or 3 story
    base. I really wanna see teleporters that look like the portal corp porters.



    Q) If you could give just one piece of advice to a new base editor, what
    would it be?




    A) Ask questions. We have all thought a question was stupid, but we have all
    asked it, and want to help the new people. We all get better by sharing
    information.
















  14. Fashion



    Because I have to look at you...






    There comes a time in everyone's life when you have to sit back, enjoy a chai,
    and really think about what you have accomplished. Have you REALLY made the
    impact you have sought to? Do you *TRULY* matter in the larger scheme of
    things...? I'm so glad I do, go me! For those of you drinking cheap Lipton and
    in your Laz-E-boy pondering these things, and sadly, I know, NOT coming to the
    same realization, ((I'm looking at YOU Fusionette))... you can just sit back
    and bask in the knowledge that I will always be there for you.



    Except for when I'm at Fashion Week!



    Then you have to fend for yourselves.


    Speaking of Fashion Week, the affairs I frequent are usually of the highest
    stature, designs hidden from the public eye until marketable premieres can be
    set to show you what you will be wearing in the coming months...


    And this year, someone went naughty, a rather amazing design for the ladies was
    leaked to the public eye.



    Now then, as I normally take on a more... passive approach to how I handle such
    dilemmas, I'll be frank and blunt. If I catch any of you wearing one of the
    cheaply made, poorly cut, generic knockoffs of this lovely design as made by
    the Malaysian sweatshops ((I'm looking at YOU Serge...)), I will personally see
    to it you will be dressed in chiffon and lace, leaving your shame and dignity
    cast out for all to see the hollow person you truly are... Just ask Swan, she's
    up for makeover parole in a year and a half. But the Cabal inspired
    masterpiece.. oh heavens, when it is unveiled, you will bask in awe!



    Now then, I have been detracting a bit from what I set out to do.. HELP you, as
    you need it.. so without further ado, I celebrate the return of letters!


    And as promised, a letter from my very own Group Leader, its contents hidden
    even from me, I'm very eager to open it and get my words of a job well done and
    congratulations, so let us hurry to it! But first...



    Dear
    Arbiter Fabulous,



    Well, I got a problem I'm a Zombie. Now I don't roam the Rogue islands, but
    trying to make a living in Paragon as a Hero. Now here's my problem I'm proud
    of my Living dead life and don't want people to be confused that I'm not living
    but it's hard to dress in Zombie garb and not look poor and Raggy, Gothic, or
    Villainous. So do you have any Advice for the Heroic Living dead?



    Dead and Loving it


    Rotten Luck


    Dearest Retro Lifer,


    Here lies a conundrum.. how do we turn an image that is stereotypically seen as
    evil and bad into one of inspiration... To this, I turn to the fact you seem
    quite comfortable in your status as what I like to refer to as a "Fresh
    Starter".. Undead yes.. Unperson NO! The fact of the matter is, you will not be
    able to overcome years upon eras of instilled precepts about being a Zombie,
    but you CAN be a step, a crucial first shambling step in the right direction.
    You see, you should EMBRACE those images and make them your own! While a cape
    and cowl may not be possible in this day and age, a long trench that will help
    your figure in the night's shadows WILL be VERY doable. I suggest a blend of
    combat and everyday attire, throw in a little Motocross gear for oomph! Show
    the world that a Zombie can wear what a hero can...



    Also, fragrance... it helps.. really. Please. I recommend "vanilla"... or
    "cinnamon winter"... or "not dead."


    I surely hope you find this information helpful and succinct to your needs, if
    you need further assistance, please feel free to write me again, and include a
    picture to show your progress!


    Love and hugs,


    Arbiter Fabulous!



    This next letter was sent to me urgently! It seems someone had found out about
    my recent, should we say, humble holiday season and found time to write and
    inform me of a little known tidbit on it.


    Let's peek inside shall we?



    Dear
    Arbiter Fabulous,




    Sorry I didn't remember to say happy holidays, I
    was busy...looking in the mirror!




    May chaos be yours



    Virlou


    Dear Safe and Secure,


    ...


    You may live.


    Love,


    Arbiter Fabulous.



    Our next letter comes to one you may remember from my coffee social in the D,
    how we chatted and enjoyed our biscotti that day, hopefully soon one of you may
    also join in them with me. Until then, a letter and some sage wisdom...


    Dear
    Arbiter Fabulous,



    I am a succubus, and I don't know what to wear. Whenever I ask anyone, they
    say "Nothing!" which constantly isn't good enough for a style conscious denizen
    of the dark like myself. Perhaps you could suggest an ensemble that makes a
    statement, such as ' I want to draw out your soul slowly over several hours' or
    'just hand it over, don't even attempt to resist'. Also, while I like to
    display my assets, some kind of back coverage would be nice, as I find myself
    frequently in the company of hoarfrost demons.



    If you have any ideas, I would be happy to model them for you, and while I
    don't believe the rumors about you at all, I can do an Incubus form if
    absolutely necessary.



    Netherworldly Yours,


    Parnitia



    Dearest Devil May Care,


    So, you finally see the light about how to go about doing this.. less does NOT
    always mean more, you know, and frankly you have to remember one of the first
    rules of dancing burlesque, it's what they DON'T see that makes you attractive,
    they have to IMAGINE, to visualize what they assume.. then they fixate until
    you become OBSESSION and they simply MUST follow and obey you.



    I use a modified technique when seeking clientele for my couture house.


    I read your letter and I thought of a name... Mata Hari. Most likely *THE* femme
    fatale of all femme fatales.. and for this, I am seeking a modern twist, using
    the visions of today’s designers. I'm also seeing a hint of the masculine for
    you, to show a bit of machismo to your sultry nature, something that many men,
    myself included, find enrapturing...


    I see a mix of tight intricate lacy garments tied into a well cut white suit,
    perhaps a hat, derby I am seeing, actually... Curves and grace, with a hint of
    androgyny. It'll be enough to make them stare and beg you for more.


    As for your other form you can take, the rumors are TRUE, I utterly LOVE 90's
    Californian Alternative rock! How did you KNOW!?



    Sincerely Yours,


    Arbiter Fabulous



    And here we come to the meat of this week's article, a letter from the leader of
    my very own Villain Group! Well, sort of, I mean, as an Arbiter I have my
    NORMAL duties, but I affiliate with them, and I have my runway in their base...
    I haven't been told yet what it might say, but I'm assuming it's some letter of
    motivation for bringing my vision to all of you, even those of you in Paragon.
    How utterly wonderful to know that this fine soldier will soon be spilling
    compliments and praise upon yours truly for you all to gaze upon and marvel at!
    I am positively GIDDY!



    Dear
    Arbiter Fabulous,



    Please stop wearing bright pink, it's melting my eyeballs.






    -Huntsman Fury


    ...


    Well...



    Well that was.. unexpected. It seems my "friend" the Huntsman has sort of.. come
    to me with a.. question of.. eyewear and headgear.



    Dear Oh you did NOT just go there,



    It's come to my attention that you seem to have an issue of a personal nature
    involving proper dress standards and uniform design, especially in the need of
    optics in headgear. You are SO lucky I'm here to help. You see, I've been
    looking over the cut of your uniform and frankly, it won't do, so in honor of
    your letter, I have designed a NEW uniform for you, to be worn at all OFFICIAL
    Arachnos events, such as meetings with the Generals, Lord Recluse himself, as
    well as the annual Ball. I.. sincerely .. hope you like it, dear Fury, I'd hate
    to see you humiliated and humbled.



    Also I do feel you may need to change out your helm, or incorporate many of the
    new elements designed to help protect one's vision as well as give you a feed
    of information, such as things that won't melt your eyeballs...


    Also.. it's bleached Crimson.. I do *NOT* wear Pink.


    RESPECTFULLY..,


    Arbiter R. Fabulous!


    PS: You are now invited and encouraged to my Tea Soiree, attendance is
    mandatory.. don't let the rumors make you fear. The last commander only lost 2
    limbs at my previous one, not 3....



    About the Author: Arbiter Reginald Fabulous lives in St. Martial, where he
    enjoys the soothing sounds of opera music, practicing his Pilates, and hosting
    his famed Tea Soirees. He is the leader of a small faction of Arachnos known as
    the Bowl and Doily spiders, the masters of Arachnos Aesthetic, design and form.
    They too, attend the Tea Soirees. It is rumored that the man who leaked the
    Cabal based women's top to the public through a Malaysian sweatshop, working
    for someone who he cannot say is Serge in public, also attended one of his Tea
    Soirees.


    The body has not been found.


    *About the Author of the Author: Equation lives in fear of Tea Soirees. He does
    not live in fear of emails, which can be sent on the forum to Equation, and
    letters to Arbiter Fabulous can be sent to that same forum name under the
    heading "Dear Arbiter Fabulous..."













  15. The People On...




    Secret Identities: Part 3






    Hello readers, Scoop Man is back and ready to deliver the thought provoking
    knowledge from those gods among us, the heroes and villains. As you’re aware,
    if you are not then pick up every issue I’ve ever written in so that I can get
    the cash, I’ve been on the prowl to learn the opinions of heroes and villains
    regarding secret identities. We’ve encountered two distinctly different views
    on the subject so far, so I hope those have been drawing your piquing your
    interest thus far. I had the unique opportunity to interview someone recently.
    His name is Krekka 2.0 and he’s not your average hero, as you read you’ll find
    out…


    Scoop Man: So, you’re a cyborg? That’s kind of a first for me.


    Krekka 2.0: See a lot of types here in Paragon.


    SM: I’m not one to hang around the hero crowd.


    K: Ah.


    SM: But this is an interesting turn of events actually. I’ve been on the streets
    lately looking in on how heroes feel about the whole secret identity issue.


    K: Ah. It’s really hard to go around in a black business suit when you got my
    form, it you catch the drift. So I do construction.


    SM: Exactly. So you’re basically a hero full time with everyone knowing who you
    are, yes?


    K: Pretty much, don’t have much of an identity to cover.


    SM: Now, springing off that, what’s your stance on those who choose to have a
    secret identity?


    K : I think it’s a fairly good idea, seeing as a being a hero DOES have its
    downsides in media matters. But mainly it’s good for a hero to fit in, and
    villains.


    SM: So you agree that keeping a personal life outside the mask is good?


    K: A fair balance is needed. All the power and responsibility stuff.


    SM: Would you say it’s healthy?


    K: Yes.



    SM: All right. Now you said something about villains too. Isn’t it different for
    them? Aren’t they "villainous" all the time?


    K: Well, some of them can be even more villainous in their secret identities,
    such as some very tough lawyers. But navigating around the lawyer jokes, they
    seem to still do what they do. Such as villains aren’t bankers, they’re
    "thieves"


    SM: I see. I personally can’t see a villain going to a day job to "get away from
    the stress." That’s what they live for right?


    K: Most of them I’m guessing. Of course, you might find a villain doing
    something god with their extra time, but that’s why they hide their identities.


    SM: Interesting. I’ve talked to a few who’ve had varying stances on government
    control of secret identities. Anything to say on that?


    K: Sorry, but there were a lot of big words in there. I’m not but a humble
    cyborg. Could you clarify?


    SM: The government seems to control the personal life of heroes by making them
    register with the city. Do you feel that’s a good idea seeing your stance on
    secret identities?


    K: Some heroes out there don’t register, because they feel the need to hide
    their identities. But the hero Registration is actually very understanding as
    they will not give out your identity to anyone you don’t want it to go to. But
    they do need to keep tabs on heroes, I feel.


    SM: Why?


    K: I feel that some heroes walk the fine line between hero and villain. They
    could easily become a super-villain if tempted.


    SM: So monitoring is kind of a fail safe?


    K: Yes. Too much control, though, is probably a bad idea. So they seem to be
    running it fairly balanced right now.


    SM: Do you feel the government could do something to tip the scales in either
    way?


    K: If threatened, yes. But I doubt they need to worry about that with a city of
    500 plus heroes.


    SM: So they are threatened by the number?


    K: Do you mean the heroes are threatening them?


    SM: No, I mean that they feel threatened because they are afraid of "super
    anger."


    K: Oh. No I don’t think so.


    SM: I see. Thank you for your time Krekka 2.0.


    K: Anytime Scoop Dude.


    I think this mechanized-man provides a point of view that we rarely see. Since
    he presumably has no identity to hide, he is an unbiased person in this issue.
    Perhaps the control is necessary as a fail-safe as discussed, but at what cost?
    Also, what DO villains do in regards to identities? Do they have secret
    identities too? Frankly, this is a facet of the topic I never thought about and
    I’m a little eager to learn if Lord Recluse owns a laundromat somewhere in Port
    Oakes. I think that’s my next mission readers. I’m heading to the Rogue Isles
    to get the scoop!








  16. City Fiction


    The Redeemers





    “Out! Everybody out!”


    Garm’s crew tumbled out the back of the van, Doug barley clearing the doorway
    before Briggs brought his foot down on the gas and sped away, the tires of his
    van squealing horribly. Garm looked worriedly after the retreating vehicle,
    wondering if the compact Supa Troll may have lost his mind or turned back to
    working for the Trolls.


    “What’s he doing?” Doug shouted, his voice cracking a little.


    The two former Trolls looked to each other. Doug looked worried, but Garm shook
    his head. The Superadine was wearing off, and they were starting to revert. It
    made the former Caliban wonder why Briggs didn’t seem to be reverting.


    There was a loud hissing noise and a metallic crash. The team looked down the
    street to see that Briggs had used the hydraulics to jump the van over the
    concrete median divider and was now going the other way down the highway.


    “Okay, now this is weird,” Ashen Roast intoned as the van roared past, some of
    which was the chaotic Troll’s own shouting, “Just what is he doing?”



    They’d been helping Synapse investigate this problem for weeks, now. They had
    just found the evidence that would lead them to finding and combating the
    dreaded Clockwork King. However, just as they left the warehouse where they’d
    dismantled the Clockwork Lord, disaster struck.


    A monstrous Clockwork machination known as Babbage came tearing down the streets
    after them, and the plucky young blaster named Static Havoc was the first to
    see him. He launched volleys of energy at the approaching hulk, but it was able
    to shrug them off like they were nothing. The other members of the task force
    arrived shortly after, but the giant monster already had a bead for the little
    guy in the group.


    In a desperate bid to escape, Static flew away, putting the overpass between him
    and Babbage. A moment later, though, he realized that wasn’t going to dissuade
    the walking wreck. It had leaped up and grabbed a hold of the overpass, pulling
    itself up to continue its deadly assault on its miniscule quarry.


    “Oh man!” the teenaged hero shouted as he hurled bolt after bolt at the
    machine’s head in desperation, “I’m gonna die!”


    Babbage, nonplussed by the assault, hauled itself up and glared down at the boy.
    The team’s Tanker leaped up and gripped one of the machine’s ankles, trying to
    trip it back over the side of the overpass. The team’s controller was busy
    dealing with the myriad of Clockwork robots the big machine seemed to have just
    generated by waving at spare parts that had rattled from it during the
    fighting. The two scrappers jumped up to try to lend some support to the
    tanker, but Babbage shrugged them off as it reached to smash Static Havoc into
    a grease stain.


    Then there was a loud horn blaring and headlights focused on Babbage. It looked
    over to see an armored van hurtling through the air at it. Before it could pull
    back, the machine had slammed into the giant monster’s right chest plate,
    ripping the body open and spinning it around.


    Babbage lost control of its right arm and tried desperately to push itself back
    up. Parts were spilling out of its chest cavity and reassembling into confused
    Cogs, Gears, and Oscillators. Looking up at it’s bizarre assailant, the machine
    saw the van on its side, crumpled heavily on all sides and spewing smoke from
    its engine.






    The passenger-side door burst out as a green fist slammed into it and a squat,
    overly muscled blonde Troll pulled himself out of the vehicle.


    “Every couple of weeks,” he shouted as he started purposefully stomping toward
    the big machine, “Every couple of weeks I have to see you terrorizing another
    hapless bunch of heroes!”


    “Hey, hey!” the tanker, Eli Jones, a super strong and apparently super tough man
    despite his average appearance, tried to stop Briggs, “What do you think you’re
    doing!?”


    “I’m making a point!” the troll barked as he pushed the man aside, “And it
    involves ripping this thing’s head off…”


    He gripped the large head of Babbage and started to pull. When it weakly reached
    its good arm to stop him, he kicked it aside and went back to pulling. The neck
    joint was starting to give.


    “… And using it as a toilet!” the troll finished as he felt the give.


    “Woah, woah!” Static shouted before a blur of green rushed past him and Garm
    tackled his friend off of Babbage, “Uh… Guys?”


    “Get off of me!” the squat, burly troll shouted angrily as the taller, leaner
    one held him in a headlock, “I need to… Need to…”


    “Hush-shh-shh-shh…” Garm replied, “Relax, brother. It’s over now… The police
    drones are on the way to mop up the wreckage. You did good… Time to rest…”


    “I… Uh… Kay…”


    Briggs passed out and Garm let him go with a gasp of relief. McBain had
    apparently been faking, though, for he then opened his eyes and jumped up to
    continue trying to wrench Babbage’s head off. Garm and Eli both tried to pull
    him away this time as the Drones arrived and zapped the working parts of the
    giant monster to a specialized section of the Zig dedicated to studying the
    various incarnations of the machine. The sudden lack of resistance caused the
    three vigilantes to tumble to the street in a heap.


    “No!” Briggs shouted, cupping his face in his hands, “It would have been such an
    awesome toilet!”


    “Let it go, man” Eli patted him on the shoulder as he picked himself and Garm
    up, “It’s over.”



    The two teams exchanged information. Synapse’s Task Force was composed of
    various heroes from different super groups, and they were very receptive to the
    idea of a new type of monster thrashing around the city.


    “It wiped out Atta’s base?” the controller, Frost Princess Yuki, asked
    worriedly, “I fought him earlier this year… That’s a really tough fight! He got
    out of the Zig?”


    “It’s a very quick revolving door system,” Doug grumbled.


    “Anyway, keep on a lookout,” Ashen replied, shaking the woman’s hand firmly,
    “You never know when something like this will turn on those of us on this side
    of the blue line.”









  17. The
    War of the Eye





    The
    warehouse itself was dimly lit, apparently as to not draw attention. Men
    scurried about here and there to check ammunition caches and take inventory of
    certain types of weapons. Moving behind a weapons rack, he began to follow one
    worker with a clipboard, meandering lazily through the aisles. Catching up with
    him before he rounded the corner HM grabbed his collar and clapped a hand over
    his mouth to stop him from shouting. He struggled at first, but John ran his
    head into the wall to knock him out. He wasn’t going to take any chances in
    here, too many men with too many weapons.


    He peeked around the corner and saw several men setting up a portable generator
    for a bank of computers they had lined up. Wondering what they were for he
    waited to see if he could hear anything. With all the noise however, he didn’t
    catch a thing.


    Feeling that it was about time to make his presence known, he aimed for the
    generator and let fly a bolt of energy. It struck the generator and blasted it
    to bits. The men around it flew in all directions, some unconscious and others
    badly wounded. Running forward, an assailant jumped out from behind the racks
    and tackled HM to the ground.


    “Hey! Play nice.” Letting the energy flow through him, he released it from his
    body making a concussive shockwave, which flung the man backwards and into the
    weapon racks, toppling them like dominos. Brushing himself off, he went to make
    sure the man was still alive. Tossing weapons aside, he found the man and
    pulled him out from under an ammunitions crate. He was alive, but his clothing
    was the most interesting thing about him.


    He was clad in robes that looked like they were made by the Circle of Thorns,
    but they were all black except for a small symbol over his left breast. John’s
    heart skipped a beat as he recognized the clandestine symbol of the Brotherhood
    of the Sightless Eye, the All Seeing Eye. Tracing it with his gloved hands,
    questions raced through his mind. The cocking of guns brought him out of his
    reverie however. Turning around slowly he faced about two dozen men, dressed
    identically to the man at his feet.



    “Primoris Frater, we did not expect to see you here.” One man removed his hood
    and stepped forward with a smile
    on his lips. Despite his calm demeanor he was still totting an Uzi which he had
    a tight grip on. HM scowled at them all and tried to play it as if he didn’t
    hear what the man had addressed him as.



    This story is an unusual one. The protagonist, Human Miracle (abbreviated as
    "HM" in this excerpt) is aware of a conflict in the future that risks
    decimating all the world. Since it's a matter that occurs on the fringe of
    public perception (most think the perpetrators are a group of confused punks),
    most other heroes don't take much notice. However, Miracle is uniquely aware of
    the conflict in that he's already been through it once.


    It's a decent tale and a good read. Hopefully, there will be more to see in the
    near future.












  18. Part 1: Griefers





    We’ve come a long way, haven’t we? We’ve talked about many different ways of
    getting involved in a lot of different aspects of the community. Now it’s time
    to talk about some things you may not have realized if you’ve never run an
    event: the hazards of getting involved. We’re going to look at how and why
    events go wrong, and what you can do to prevent that from happening to your
    event, no matter what type of event it may be. This will be a two-part article;
    there are a lot of things that could go wrong, and I like to cover all my
    bases.


    The people who organize and run events do it for many different motives - to get
    their names recognized, to help out new players, because they’re bored and want
    something fun to do, etc. They rarely ask for anything in return for what they
    do. A lot of the time, players are grateful for the event being run because it
    not only gives them a chance for some recognition (as in the case of winning a
    contest), but because it lets them meet people and gives them something to do.


    And sometimes there are players out there who are bent on ruining events for the
    organizer and everyone else involved. Yes, I’m talking about griefers.


    Griefers are people who ruin events (or try to) because they can. They don’t
    care what you’re doing or why you’re doing it; if they don’t like it, it must
    be stopped, usually in the most obnoxious way they can devise. Sometimes this
    means taunting the organizer or participants via the broadcast or local
    channels or tells, insulting the event and everyone involved; this has its
    counterpart on the forums, where “trolls,” posters who are just trying to start
    an argument, will post incendiary comments in otherwise constructive threads to
    see who they can get to respond. Sometimes it means joining the event and then
    doing something to disrupt it, such as putting down an Ouroboros portal on the
    ski run during the Winter Event or using toggles that turn everyone around you
    transparent in a costume contest. Griefers are usually looking for attention;
    they sometimes hang out in small groups in places like Atlas Park, where they
    grief events or chat to make themselves look cool to each other. Normally, the
    person griefing an event has never run an event and has no intention of doing
    so. There are multiple ways to grief an event, and none of them are funny for
    the organizer or for the players who are involved.


    Of course, there are some places where the line between “player” and “griefer”
    is blurred. For example, at an event in the PvP Arena, once the fighting
    starts, players may taunt, insult, or challenge each other on the broadcast or
    local channels. This is generally referred to as trash talk. The PvPEC frowns
    on trash talking during its events, but during pickup PvP events, it is usually
    an expected and accepted part of play. I’m not saying it’s right or it’s wrong,
    but if it seriously disrupts the event for all or most of the participants,
    it’s griefing.






    The best weapons you have against a griefer are the /ignore command and the
    /petition command in game and the “Notify Moderator” button on the forums. I
    would advise not petitioning a player who is simply on the broadcast channel;
    the ignore feature is more than sufficient in that case, and you should advise
    everyone else in the event to ignore the player as well. However, if it’s a
    “physical” problem, such as purposefully trying to intercept an event prize or
    using powers to disrupt an event on purpose, and you have asked the player to
    stop doing what they are doing more than once and they refuse, then the
    /petition command is your best friend. In a petition, make sure you include all
    relevant details: the toon name or player global, what they were doing to
    disrupt the event, and any other relevant information (such as copy/pasting
    broadcast chat or tells). Try to deal with it yourself before contacting a GM
    using the /petition feature, but stay calm at all times - you only make
    yourself and your event look bad by losing your temper. The same goes for forum
    trolls posting in your thread - don’t lose your temper with them, just use the
    “Notify Moderator” button to let a moderator know that you would like them to
    look at the post. Never tell someone (especially not on broadcast or local)
    that you have petitioned them! All that does is make things worse. Just take
    the action you are taking, be it using the /ignore or /petition commands or the
    “Notify Moderator” button, and do not tell them that you’ve done anything at
    all. They are trying to get you to react. It may sound cliche, but it’s true:
    don’t let the things they say or do get to you, or they are succeeding!


    The same goes for people attending an event. If you run into a griefer, don’t
    react to them directly, just take action and move on. Sometimes the best way to
    grief a griefer is to ignore them; after all, the reason why they’re doing what
    they’re doing is more often than not so that they can get attention.


    Please, if someone is advertising or running an event, don’t be a griefer. It
    takes a lot to put yourself out there as the host of an event, and most players
    don’t realize that. The people who step up to organize and run events deserve
    your respect for what they do. If you have never run an event, you have no
    right to criticize those who do; at least they step up and make an effort to
    help out and make the game a little bit more fun for everyone involved. And as
    the attendee of an event, especially if you know that there’s been griefing,
    make sure you’re polite to the host and those around you, and thank the event
    organizer after the event whether you won or not. Sometimes just one person’s
    gratitude can keep a budding event host from giving up completely. We’re all
    here to have fun, but that doesn’t mean we need to be rude to each other to do
    it, so show a little metahuman decency - don’t be a griefer.












  19. The City Scoop



    PvPEC in 2009






    With the release of "Issue 13: Power & Responsibility" came day jobs,
    leveling pacts, dual builds, & the merit system just to name a few. More
    notably, there was an extensive rebalancing of powers for both PvE & PvP
    game play. Arguably those changes were for the better (or worse), yet for PvP
    those changes expanded the possibilities allowing players to participate in
    this end game content without the steep learning curve that was once present.
    In 2009, PvPEC will be offering a wide variety of events that are designed to
    bring players to both the Arena & Zones in a fun, competitive & fair
    environment on both the individual and cross server level.


    PvPEC Server Representatives will be continuing to provide tailored events to
    their home servers. These events will mainly encourage players to participate
    in a fun, less traditional, and non-competitive atmosphere, but may also
    include competitive, fair competitions. The community should feel free to
    contact the event host with any comments, questions, or suggestions they may
    have.


    In addition, other PvPEC representatives are setting up regular weekly fight
    nights in both the Arena & Zones for each live server. These nights provide
    an excellent opportunity for players to test builds, gain experience, and have
    fun in a relaxed & slightly more competitive atmosphere. Hosted events on
    these nights will range from Free-for-Alls, team duels, kickball, gladiator
    matches and much more. Below is a list of nights, which are already underway
    for their servers & you can expect the remaining servers to be covered
    shortly.




    PvPEC Champion: Friday Night Fights




    PvPEC Pinnacle: Friday Night Fights




    PvPEC Protector: Thursday Night Fights




    PvPEC Guardian: Thursday Night Fights




    PvPEC Justice: Saturday Night Fights




    PvPEC Virtue: Saturday Night Fights




    PvPEC will be continuing its tradition of offering a featured event across all
    servers every month. While these events will cover a wide array of arena events
    at various levels, they will be more competitive in nature. Prizes will be
    offered to the individual server winners and when possible the servers winners
    will be asked to continue to Test Server for a final round where the winner
    will get to take home a grand prize. In addition to these cross-server monthly
    features, PvPEC will also be hosting three major events this year.


    Our first major event will be the Iron Man Superteam where players will be
    offered the opportunity to learn their character build & function within a
    team from the ground up. Participants will form teams of 6 and starting from
    level 1 they will begin to level together. Throughout various points of their
    leveling progression, the teams will compete against each other in both PvE
    & PvP challenges. You can expect more details to be released for this event
    over the coming month.


    The second major event this year will be hosted by both PERC & PvPEC. Coming
    this summer the two committees will unite for the first time to bring you
    Paragon Games, the Olympics for Supers. Participants will be challenged to
    succeed in some of the hardest challenges City Of has to offer in PvE &
    PvP. More details will be released later this year, but will you have what it
    takes to bring home the gold?


    The last major event of the season will occur in the fall. Both heroes and
    villains will flock to the zones in a good versus evil competition. Over six
    weeks each faction will be charged to complete a specific objective on each
    live server. In its final seventh week the battle will move to Test Server for
    a truly epic finale as players from all servers will be represented. There may
    even be a few special guests who you will have the opportunity to fight
    alongside and against.


    As PvPEC gears up for this year, we invite each of you to come out and
    participate in the various events even if you have had negative experiences in
    the past. PvP has changed and along with those changes come the time to
    objective try this content once again. It is our hope by offering such a wide
    variety of events you will rediscover PvP in a more positive light.







    This Issue:




    The People On...



    Fashion



    Base Showcase



    Masthead




    Upcoming Events:



    January 31st








    February 1st






    February 5th




    February 6th




    February 7th



  20. Vol. 2, Issues 31 and 30

    January 23, 2009


    A double issue for the Double XP Weekend!

    The City Scoop a publication for Supers by Supers! Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

    If you have a Classified Ad you would like included or join "The City Scoop" team please contact: Marcian Tobay

    If you have an interview please contact: EmperorSteele or HumanMiracle

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    If you have a base you would like featured, please contact EnnVee

    Finally if you have a Recipe you would like included please contact: MistressNoire
  21. Vol. 2, Issues 31 and 30

    January 23, 2009


    A double issue for the Double XP Weekend!

    The City Scoop a publication for Supers by Supers! Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

    If you have a Classified Ad you would like included or join "The City Scoop" team please contact: Marcian Tobay

    If you have an interview please contact: EmperorSteele or HumanMiracle

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    If you have a base you would like featured, please contact EnnVee

    Finally if you have a Recipe you would like included please contact: MistressNoire


































































































































































































  22. The City Scoop Staff





















































































































































  23. Base Showcase










    At what point did you
    imagine a room in your base could be used as a Clue game board?




    -It's not the entire base really, just a single room. I thought about the idea
    of using the entire base, but quickly dismissed it, because you would have
    walls in between rooms and you couldn't see other players. Wouldn't be as fun
    in my opinion. But I think I was talking in the Victory Badges Channel and for
    some reason I asked what some good board games were. I realized we have a dice
    emote, and that would be perfect for most games. Someone replied with clue, and
    that's the one that stuck. I love clue.



    How long did it take to set up? How much prestige?




    -It took me about 7 hours to make the room. I went online looking for a picture
    of the game board, and counted the number of squares for length and width. It
    was 24x25. I initially planned on using the tiles with sg symbols to represent
    the moving area. Then I quickly found out I didn't have enough spare prestige
    to do that. So I looked at the floor patterns and one was perfect, it made each
    floor sector "divide" into 4 squares. So a 6x6 room would be 24x24 squares, one
    off from clue. As for the amount of prestige I don't think it costs more than
    400k. I'd recommend having 500k prestige available, in case alterations want to
    be made.



    How many successful games have you played?



    -We have played one game so far, and it was a success. The players enjoyed it,
    even thought it was last minute. I gathered the suggestions from them, and will
    work on improving it. Overall the only real suggestions were to use vent to
    communicate, and a better checklist for the players. Luckily one of the players
    is a Graphic Communications Artist and has agreed to do the checklist for me.



    How long does a typical play session last?




    -The session lasted about 2 hours if I'm correct. Again that was using typing
    based communication and having to go over the rules, to ensure everyone
    understood. I'm sure with vent being used. Players will be able to go about the
    same thing in a more timely manner.



    Overall the game was a success and I think once I get it set up perfectly, I
    might try to make another game into a room, or possibly try to conjure up my
    own little game.



    @Tife the Gilded





    My SG, The Brothers of Agincourt, on Victory Server has made the very first
    City of Heroes Clue Board in their SG Base. At short notice we held a game to
    get some playing in
    and to see how to make this better. I've determined that we'll attempt to get a
    Vent Server Set Up that can be used for this purpose, to make the game seem
    more like Clue, and allow players to interact better with each other while
    playing.



    Its not amazingly decorative, but it serves its Purpose for the moment. As we
    earn more prestige, we will attempt to make the clue board a lot better than it
    currently is. We would love to have others come and visit and see what the game
    board is like; as well our sg base is like.


    Hopefully we will start hosting games every week or every other week and share
    the fun.


    The story!

    -A Murder has taken place! Its Up to you to solve the crime!

    -Who did it?

    -Where did it happen?


    -What was used as a weapon?


    These are the things you are left to find out.


    The Unknown Suspects

    -The Arachnoid (Red)


    -The Mutant (Yellow)

    -The Human (White)


    -The Hydra (Green)

    -The Demon (Blue)

    -The Alien (Purple)


    The Possibly Weapons of Choice

    -An Ancient Bone

    -A Circuit Board


    -A Clockwork Winder (I know, I know. What dastardly person would use a
    clockwork winder as a weapon
    )

    -A Hydraulic Piston

    -A Kinetic Weapon

    -A Spirit Thorn


    Rooms (Marked in Base by raised area with 2 banners with First Letters of First
    2 words of "Room" Name)


    -Arcane Essence Room (ex. labelled as AE)

    -Arcane Glyph Room (ex. labelled as AG)

    -Magical Artifact Room

    -Magical Ward Room

    -Mystic Foci Room

    -Tech Material Room


    -Tech Hardware Room

    -Tech Power Room

    -Tech Software Room


    All of these were chosen, because there is a salvage piece that can be used to
    represent each one, semi-accurately.


    A Blood or DNA sample salvage represents all suspects.

    -Arachnoid (Arachnoid Blood)


    -Mutant (Mutant blood Sample)

    -Human (Human Blood Sample)

    -Hydra (Hydra DNA Sample)

    -Demon (Demon Blood Sample)

    -Alien (Alien Blood Sample)


    Weapons are named after the salvage representing them.



    Scene of Crime is Recognized by Base Component Salvage.


    Room names are all named after the base component that represents them.



    Rules:

    In All cases, you'll need a unbiased person to be your "Envelope". The
    "Envelope" should take one of each salvage randomly (A Suspect, a Weapon, and a
    Room), and keep it on them, then they will randomly distribute salvage to all
    players equally, and are not to speak of who has what. Since the number of
    players determines how many salvage each person gets, here is a list of how
    many salvage a player needs to be able to hold, in order to participate with
    the given number of players.


    6 Players = All Players get 3 salvage (Any Six players can play)


    5 Players = 3 Players get 4 Salvage and 2 Players get 3 (Any 2 players and 3
    that can hold 4 salvage)

    4 Players = 2 Players get 5 Salvage and 2 Players get 4

    3 Players = 3 Players get 6 Salvage

    2 Players = Both Players get 9 Salvage


    All players should start the game off with no salvage on their character, to
    help ensure there is no confusion.


    The purpose of the game is to deduct who did it, where it was done, and what was
    used. Players do this by making suggestions like, "It was the Arachnoid, in the
    Arcane Glyph Room with the Ancient Bone!" Players can only make suggestions
    while they are in a room. Each player has a designated starting location in the
    room, depending on the role they are taking. Each location is color-coded. The
    Arachnoid (Red) player will always begin the game first. And turns continue in
    clockwise order, based on Banner position in the room.



    Order of Turns: Red, Yellow, White, Green, Blue, and Purple


    1) A player's turn consists of "Rolling" a dice 2 times and totaling those rolls
    (/emote dice)

    ---If the rolling player interrupts a dice roll, that roll is considered a 1.

    ---If a player is in the tech hardware room, they may opt out of rolling and
    take a "secret passage" to the magical ward room and vice versa.


    ---The same goes for the tech material room and the mystic foci room.


    2) Then moving a number of squares equal to that number of rolls. Players can't
    move diagonal, only to adjacent squares.


    ---Players can only enter rooms through "doors" designated by Stone Steps,
    which leads to the elevated area (room).


    3) Once in a room a player can make a suggestion.

    ---Players can only make a suggestion about a room they are in.



    4) After a player makes a suggestion, In turn Order starting with the person
    after the current player, other players attempt to disprove that suggestion,
    until it either can't be or, it is.


    ---If a player's "role" is named in a Suggestion. That player automatically
    goes to the suggested Room. And continues their turn from the new room.

    ---If a player before you disproves a suggestion then you do not have to
    disprove anything, and it is the next person's turn.


    ---To Disprove a suggestion, a player reveals in trade window or through tells,
    what salvage they have that disproves that the "Envelope" is not containing
    that piece.

    ---Most of us are mature enough to be able to play with tells and not have to
    worry about trade windows. If we aren't, its the "Envelope's" job to hold the
    current position of the disproving player, so they don't forget where they were
    before they went to real the salvage in trade window.


    5) After the suggestion is Disproved (players must disprove a suggestion if they
    can), or if it cannot be disproved its the next person's turn.


    6) A Player may also use their turn to make an accusation. In order to make an
    accusation a player can't move or roll. When a player makes an accusation, the
    "Envelope" is to say whether or not that player was right. If they are, that
    player wins the game. If not they lose, but must stay in the game, to be able
    to disprove other players, as is needed.




    All Salvage is to be turned back into the sg administrator at the end of the
    game, so we can continue this run. This game does not require players to
    join an sg, just a team.
    Players are welcome to make temporary
    characters on victory server to join the super group to see the base and the
    CLUE Board. And can quit whenever they please. The team option is only
    available to players of the CLUE game itself. Players can contact our SG Leader
    at @Tife the Gilded




    Below is the CoH Clue Checklist (temporary one now, a new one will be available
    shortly), which can be printed out as well as some pictures for players to look
    at. We hope many of you come and see what its like, even if its just to glance.


















    Click pictures for larger versions.