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  1. The City Scoop



    Issue 14 Open Beta Begins!


    An NCsoft announcement







    You have been waiting patiently and now the time has come! City of Heroes® content Update Issue 14: Architect has now officially begun its Open Beta phase. Now is your chance to play and give feedback on one of the most in-depth player created mission systems in an MMO to date! Your story/mission masterpieces will be available in-game for all your fellow gamers to play and rate - and the higher their rating, the more YOU benefit!



    So what are you waiting for? Instructions on how to get to the Training Room / Open Beta server can be found here!



    As you create your unique stories/missions in Open Beta, all your content will be saved locally on your computer within your beta directory. When Issue 14 goes live, you'll need to copy that information over to your default installation of City of Heroes.


    Check out this link to find out exactly how to do this for the PC and Mac versions of the game.



    Need more reasons to create kickin' missions during Open Beta? Well, here they are:

    Dev's Choice




    Developer's Choice stories are hand picked and represent the team's personal favorites within the Architect system.



    Dev's Choice picks will appear on their own special "Dev's Choice" list and will be recognizable by the following icon:





    But wait--there's more! Any player whose mission achieves Dev Choice status, will also receive the associated Dev's Choice badge:



    Will your mission be one of the first to get awarded Dev's Choice? Stories flagged as Dev Choice during Open Beta will have the potential of getting migrated over to the live servers once issue 14 goes public. The exact number of stories and which stories they will be...will be decided in the weeks to come. Once Issue 14 goes live, the Dev's will periodically add more Dev's Choice picks to the list!




    This Issue:



    Community








    Fiction





    Food





    Arts





    Base Showcase




    PERC and PvPEC Events







    Comic



    Masthead





    Hall Of Fame


    The Dev's get to pick their favorite stories/missions, but so do you! Based on the number of people who play your mission and how high others rate it, your piece of playable content could reach Hall of Fame status! Who doesn't want to be considered the best-of-the-best among their peers?

    Hall of Fame designated missions will be identifiable by this icon:





    The creators of Hall of Fame missions will also receive the Hall of Fame badge:





    But it doesn't stop there. As other players rate your missions with high marks, you will earn tickets. So your climb to Hall of Fame status could be a very prosperous one!



    Each City of Heroes game account can publish a maximum of 3 stories (each of which can contain up to 5 missions). However, if your stories reach Hall of Fame or Dev Choice status, you will be rewarded with an additional story slot! And you can continue to earn additional story slots with every Dev Choice or Hall of Fame honor you receive – there is no limit! Also, if your mission gets awarded Dev’s Choice, you can STILL achieve Hall of Fame status (and vice versa) – so you can earn both!



    And don't worry...if your mission gets awarded Dev's Choice, you can STILL also achieve Hall of Fame status (and vice versa).



    Even though you can start rating missions in Open Beta, those ratings will not carry over to when Issue 14 goes live...so unlike Dev's Choice, there will not be any Hall of Fame designated missions when Issue 14 becomes public. But, as soon as the Issue has in fact released, the race to Hall of Fame is on!



    So jump on to the Test Server and start creating, playing and rating those missions now! You never know...your uber mission-creating skills just might make you a community super-star! Or, if mission building isn't your thing, just sit back and enjoy playing all the cool content being generated by your fellow players. You can actually level from 1 to 50 by playing through mission architect content! And don't forget - by playing and rating you can help raise the best stories/missions to the-top-of-the-heap and get the players creating them their well deserved props!

    Welcome to Issue 14 Open Beta! We hope you have fun!



    Go here to read the Release Notes.



    Please provide all Open Beta feedback in the Issue 14: Feedback & Discussion (Open) and Issue 14: Bugs (Open) forums!



    For the full scoop on Issue 14: Architect including content specifics, fun video episodes from Rooster Teeth, and the latest press coverage, go here.
  • Vol. 2, Issue 37
    March 13th, 2009

    The City Scoop a publication for Supers by Supers!

    Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

    If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.

    If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.

    If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."

    If you have a base you would like featured, please contact EnnVee.

    Finally if you have a Recipe you would like included please contact Barron_.
  • Vol. 2, Issue 37
    March 13th, 2009

    The City Scoop a publication for Supers by Supers!

    Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

    If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.

    If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.

    If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."

    If you have a base you would like featured, please contact EnnVee.

    Finally if you have a Recipe you would like included please contact Barron_.










  • The Hecktic Life























































































































































    The City Scoop Staff




















































































































































  • Food & Recipes


    Die Kuche von Barron (Barron's Kitchen)





    Chile Verde




    Ingredients:


      [*]
      3 Lbs. of Boston Butt (Pork Shoulder) Boneless

      2 Cups Whole/Diced Green Chiles (Canned or Frozen Bag)

      3-5 Serrano Peppers

      1-3 Jalapeño Peppers

      3 Tomatillos (Average sized)

      1 clove garlic chopped/diced/pressed/your call

      Salt (To taste)

      Pepper (To taste)

      Chile Powder (To taste)

      Extra Virgin olive oil (Or EVOO if you're a Rachael Ray fan)
      [/list]
      Preparation:




      Meat:

      Cube your boneless pork shoulder into about 1" cubes. Rub a lil' bit of salt, pepper, and chili powder into them.



      Veggies:

      Peel and dice the tomatillos. Dice jalapeños and serranos. Set aside.



      Preheat either a large (4 quart) frying pan, or an electric skillet of relative size to a med high/high setting. Drizzle oil into pan, use enough to cover bottom... don't go overboard, the fat from the pork will cook down into its own grease. I'm sure you don't want to drink your dinner.



      Place seasoned pork into pan, and sear on all sides. This process seals in the flavor and moisture, plus adds a nice flavor. Once pork is browned on all sides, introduce the vegetables to dish, mixing as you go. Now remember not to mash it all up, you want some consistency in the greens.









      Freedom Rain

      by Mainasha

















    Let the pan gain its original temp, stirring as it goes, so as to not let anything burn. Once the pan is sizzlin' hot again, drop the flame/knob back down to a simmering heat. There should be plenty of moisture in the mix, so put a lid on it. If not, add 1/2 to 1 cup of water to the mix. With lid in place, and temp down low... Go play some games.



    Remember to check on it occasionally; things will still burn if you forget about it.



    After about 2-3 hours, the pork will have become very tender, shredding as you stir it. The peppers will have nearly mushed, but some whole pieces still remain.



    Now, you have food!



    Either serve it up on a plate, in a bowl, or... OR...

    Warm up some tortillas, wrap some of that love up, and take it with ya!



    This serves plenty of people, or if you're just solo... makes for some good leftovers!



    Happy Scarfin'!!


















  • Art


    In The Scoop with Reyne Maker








    Yawnnnn.... "Monday already. I hate Mondays!" I grumble to myself as I walk into my tiny, dimly lit office where I begin my first day at work. I place my coat and briefcase in their respective places and walk over to my coffee maker, which needs a good cleaning, and turn it on. "Coffee....I need coffee to give me a good kick in the pants this morning!" Normally, I would be all rested and raring to go with this new job, but I stayed up way too late last night thinking about how I would start off my first article and who my first artist would be. I sit down at my desk with my empty Tinkerbelle mug, still waiting for my coffee to be ready. I see that I have mail. "Wow! Mail already!" I say with a big smile feeling the dread of Monday quickly fading away. Now I am getting excited. I open my first piece and it is from Reyne Maker. "What a cool name!" As I quickly open the letter with excitement and anticipation, I feel the energy of an artist start to drift out.



    "Welcome VexXxa," the letter begins. I continue to read about Reyne Maker’s involvement with The City Scoop as a cartoonist and the other work that he does as well. I do believe I have found my first scoop, or more like my first scoop has found me! I quickly write up a reply to let him know that I’d like to write my very first article about him and his talents. I address the envelope and lick the flap "Yuck! You’d think they’d come up with better tasting envelopes!" I drop the letter into the mail drop box, fill my Tinkerbelle mug with some strong coffee and then I sit down at my desk and start to compose my article. "I sure hope to get a reply back soon. I really want to meet my first deadline on time!" Not to mention that I am excited to meet with my first artist from the boards.



    'Tiz Tuesday morning and I am meeting with my first interviewee today. "I am so totally excited!" I think to myself. I rummage around my office looking for my note pad and a good pen. "Found ‘em. Good. Now I just need to make sure I have enough film for the pictures." Ok, off to Justice’s Pocket D where I will be meeting with Reyne Maker to conduct my interview.



    I arrive at Pocket D with pen and pad in hand, and my camera hanging off my shoulder. I look around at the Pocket D clubbers enjoying their time, but have yet to find Reyne Maker. I bob and weave across the crowded club to the window where we had agreed to meet. I thought that the ominous background would be great for the photos.



    As I peer across the club, I see what appears to be Reyne Maker! I watch him as he weaves through the crowded floors of dancing toons and groups of toons huddled tightly together shouting their conversation to each other over the music. "So very nice to finally meet you in person, Reyne Maker." I shout to him over the music. He shouts back "I’m not Reyne Maker!" He then hands me a package and quickly disappears into the crowd of toons and strobe lights. "Hmmmm... this better be good." I look around at the club and then quickly slip out and head back to my office.



    As I walk into my quiet office with my ears still ringing from the music, I set the package down on top of my desk and then sit in my chair as I scrutinize the exterior of the package. I then take out my folding knife from my right hip pocket and carefully slice the edge of the package open. After returning my folding knife to its rightful place, I slowly remove the contents. "WOW! Nice pictures!" I whisper to myself. With the pictures, there is a handwritten letter. It’s from Reyne Maker. I open up the folded letter "First my apologies, VexXxa." It starts out. "I had received word that the other heroes needed assistance in Atlas and joined a team to battle the invaders who were targeting the innocent citizens of Paragon. After we defeated the Rikti, I reported back to Statesman that we were once again victorious!" I think to myself with a grin, "Such a total hero."



    And so begins the life of Reyne Maker, known as Valkreyne, the shielded Broadswords-man who for the past 36 months has been fighting crime alongside Statesman and the other heroes of Paragon. "I began my crime fighting career assigned to Freedom but am now assigned to Justice.""Hey, that’s where I was born and raised. I wonder if we have ever met?" I think to myself.








    The letter goes onto say that Reyne Maker was quite young when his talents became apparent. "At the young age of 3 or 4, I used a 4 color pen to draw a General sitting behind a desk with a window and trees behind him. I remember being hugely impressed with what I had just accomplished, which was quite good." Reyne Maker expresses in his letter. During his school years, he had won numerous awards for artwork he had completed. "One of the coolest prizes I won, but not the biggest, was free tickets to see ‘Who Framed Roger Rabbit’ at the drive-in, I love that movie." Reyne Maker goes on to say that he had a break in his artistic career during his late teen years as he was being guided more towards becoming a doctor or a lawyer. "I landed in a scholarship school where the art program was an afterthought." The letter continues on to say that his first "real" job was at a call center where he would take a sketchpad into work with him and had drawn a full Tarot deck as his first art piece since his break from the pad and pencil.



    Reyne Maker always begins his pieces with pencils and paper and used to do a lot of inking and coloring back then. Now, however, he scans his drawings in and then finishes them using Photoshop or Illustrator. "VexXxa,"the letter states, "take a look at a few of my most favorite City of Heroes pieces which started generating a bit of fan-mail that encouraged me to step up to taking commissions for ‘City Of’."I spread the photographs out across my desk and am amazed at the talent that I see before me.



    As the letter comes to a close, Reyne Maker states that he does do commissions and can be contacted through COMMISSIONS, PM/e-mail. or he can be reached via his Deviant Art page, http://heckmaker.deviantart.com/ .



    "A good image should tell a story, like a frozen moment in time." – Reyne Maker



















  • Bases




    The Wraith Spiders


    Interview With: Commander Fury, Commander Canterbury, and Nightwidow Kress



    Q) What is the name of your group and what made you choose it?




    A) The Wraith Spiders. We were designed to be a loyal detachment of Arachnos serving directly under Ghost Widow, after actual in-game RP events established it. We chose the name 'Wraith Spiders', because we are a special/shadow ops unit, and it has double meaning because we work for the ghost/wraith of Arachnos.

    Q) What is your base designer's name




    A) Nightwidow Kress / @Free Fall

    Q) What server is your base on?




    A) Virtue Server

    Q) When was your villain group established?




    A) March 30, 2007. Almost two years old, now.

    Q) What is the approximate value of your base?




    A) 4.5 million and counting

    Q) How much time have you/your designer's invested in your base since you started building?




    A) Too much!! Probably about 150 hours minimum

    Q) What is your/your designer's favorite base item? Least favorite?




    A) Commander Fury: My favorite section is the bar in my office.

    Commander Canterbury: My favorite section of the base would be a tossup between the overall barracks/mess hall area and the generator room. These two spots are just marvelously structured and the mess hall has actually inspired extra group activity within the base.

    Kress: The base security corridor. Lotsa guns, and the see-through walls.

    Q) What is your/your designer's favorite thing about base editing? Least favorite?




    A) Favorite: The speed and flexibility possible now.

    Least Favorite: The sheer number of decorative items that can be found throughout the game in missions, but are unavailable to base editing.

    Q) Did you get your inspiration from anyone specific or was it right from your imagination?




    A) I snuck into a lot of bases under a lot of different toons for ideas. If I was on a team that had open access, I'd peek in the base to see if there was anything I could incorporate into my design skills. I've 'toured' hundreds of bases now

    Q) If you/your designer's could give just one piece of advice to a new base editor, what would it be and why?




    A) Learn patience. That is key. Tour bases if you can, question how things were done. 10 minutes of learning can open a HUGE amount of possibilities.
































    Slideshow with even more screenshots















  • Community





    Champion Lethal Lottery






    The PvPEC held a Lethal Lottery tournament on Champion server January 28th, 2009. Lethal Lottery style events pair level-capped heroes or villains with a different partner each round in a swiss-style format. This iteration is hugely popular because of the sometimes oddball pairings that can result.



    Though the turnout was sparse close to the designated time, PvPEC Raid (@RAID Controller) took all signups early on. A good amount of Blasters, Empathy Defender and Controllers and a Kinetic Defender were spotted initially, and were soon joined by a few Scrappers, a Crab Spider, some Stalkers, Fortunatas, and a Tanker as well.



    The matchups made for interesting tilts. Devils ** and Hidden Prankster (A Fire/EM Blaster and EM/Ninjutsu Stalker) held a large advantage over their opponents, but other games were much closer, including my last match, where I played my Illusion/Empathy Controller paired with Hidden Prankster, versus the aforementioned Devils ** and an Empathy Defender, Girl Sixx. Sixx is a veteran of the PvP scene and we were glad to have her around.



    The first three rounds afforded each entrant a chance to enter a draw for the server-wide Mega Millions Jackpot, handing out 500,000,000 Infamy or Influence to two lucky random contestants.



    After the preparation rounds, where people familiarized themselves with the new Issue 13 settings, the tournament rounds themselves started and the contests swung from the sublime (several 1-0 or low scoring matches) to the decadent (19-0 scores were common). All the archetypes involved had an extra edge.

    (continued)







    (from previous)

    Elimination rounds:





    Girl Sixx (Empathy/Rad Blast Defender), Shrouded Kara (Illusion/Empathy Controller), Mr. Targus (Willpower/Stone Tanker), Teh Arctic (Ice/EM Blaster), X Maverick and Ultima’s Destoryer (Fortunatas), Hell. (Fire/EM Blaster), LiveWire Wonka (EM Stalker), Sunset Shinobi (Fortunata), Athalusis (Katana/SR Scrapper), Uh-OH1 (Psychic/Mental Blaster), and Blitzy (Kin/Electric Defender) made the final elimination rounds of the event.



    The pairings included my own Ill/Emp paired with Girl Sixx’s Emp/Rad (we won our first match vs. a Kin Defender and Blaster 3-1), two Fortunatas teamed together and a mixture of melee and range with Tankers and Scrappers.



    My team made its way to the semifinals before finding out that little as buffs are concerned can be done to overcome two Fortunatas paired together. Maverick and Ultima’s Destroyer (Fortunatas) faced off against Sunset Shinobi and Athalusis (Fortunata and Scrapper) in the final match.



    The two pairs loaded into the office map where the initial assault on Sunset Shinobi was relentless. Ultima’s Destroyer defeated Shinobi by the 9:00 mark while the omnipresent School of Sharks started their work on Athalusis.



    X Maverick connected again a minute later, slowly putting the match out of reach with a series of well-connected Psionic attacks. By the six-minute mark, Shinobi’s pair had done a fair amount of damage to their opponents but their resilience allowed them to survive.


    Ultima’s sharks devoured Athalusis’ Scrapper in the closing few minutes, ensuring that the match edged even farther out of reach. Athalusis charged bravely, Katana in hand and tearing into the Fortunatas but it proved to be insufficient to overcome the stacked defenses, ToHit buffs and burst damage. And they said Fire Blasters were bad? Oy vey….



    In the end, Ultima’s Destroyer and X Maverick won 14-1 and walked away with their prizes: DVD Edition codes for City of Heroes or City of Villains (depending on availability).



    As for the PvP with suppression and diminishing returns, it works to a degree. Sadly, the general lowered efficiency of buffs combined with the recent strengthening of defensive sets has only served to build a new class of ‘flavor of the month’ PvP characters. Still, it was heartening to see players show to the event and ask questions on improvement. Thanks to everyone that showed up and thanks to the PvPEC for a fun time.



    Here’s to hoping to see some of you back in the Arena over the future!














  • Humor




    Louder Than Words






    First impressions are everything. Now, I can justifiably say there's no real way to make a good entrance; your mileage may vary. But what IS important is that once you bust through the wall, appear in a gout of flame, or crash through the ceiling, you say something impressive. Who respects a man who drives a tank through a wall, pops out wielding a rocket launcher and yells, "It's Goofy Time!"? So here are some tips on how to say something loud and proud and not feel ashamed.



    If you are undead: Settle for feral growling, howls, screams or something like "I'LL SWALLOW YOUR SOUL!"



    Fire: Can't go wrong with a simple "BURN! BUUUURN!"



    Soldiers, Guns and Ammo: "Lock and Load" tends to be overused. Try making up names for formations. "Alpha-27, go go go!" sounds nice and professional, donnit?



    Bizarre battle cries: "Someone's getting a spanking!", "I'M IN UR BAZE!", "I don't wanna!", "Where's the beef?", "Justice sucks!", "The roof! The roof!", and the classic "Raggle fraggle!"



    If you are otherworldly/demonic/unholy/from beyond this veil of existence: Two words. "IA! FHTAGN!"



    Try not to quote songs. I understand that saying "Killin' is my business...and business is good!" is actually a very good battle cry, but for every good one there's a dozen bad. This applies to anyone with ice powers who says "Ice ice baby!"

















  • Humor



    The 10 Most Popular MA Arcs







    Hi, my name is Bubbawheat and today I will be taking you through a short tour of what I predict will be some of the most frequently written Mission Architect ideas. Consider this a warning of what you should probably avoid if you're going to be making your own missions, or if you're going to be browsing the sea of player generated story arcs. Enjoy!

    Arc 1: The Fury of Fusionette.





    In this story arc, you get a very special ally, in fact several. And they are all Fusionette, everyone's favorite ally. And I'm sure it will be a nice large map with many enemies close together for her to aggro. And with more than one Fusionette, even if one dies, there are more to take her place and aggro the entire map. And, if possible, they will all be given tactics to increase their aggro range to the maximum possible distance. Have fun!

    Arc 2: The Fall of Fusionette.





    Of course, not all arc writers are out to punish the player base. In fact, some are out to reward them. So in the same vein as the last arc, in this arc you get to beat the living daylights out of Fusionette over and over again. "Oh, I'm sorry did I hurt your feelings? Well good!"

    Arc 3: Lost and Found.





    In this arc is another favorite whipping boy... er, girl, Azuria - famous for losing precious artifacts out of the M.A.G.I. vault while on her watch. In this arc, you have several missions where you get to recover artifact after artifact that Azuria "lost" in order to save her butt from getting canned.

    Arc 4: Taking Candy from a Baby.





    Another arc paired with Azuria. This one, however, is from the villain's point of view. It is a simple mission: rob the M.A.G.I. vault. If possible, the only enemy is a minion class version of Azuria in a small map with lots and lots of glowies to steal.













    Arc 5: Positron's Task Force.





    This one will probably be the most popular non-joke story arc people will take on. A compacted five-mission version of Positron's task force with all of the story and none of the drudgery. If you're going to do it, make sure you add something to make it stand out from the crowd. And who knows? Maybe the best one will be available as an actual replacement for the current Positron's Task Force.

    Arc 6: Copyright Infringement.





    This arc will come in varying forms, but one form is a series of bosses that all look very familiar. Maybe a Claws/Regen named after a badger-type animal, a big green SS/Invuln tanker, and another one in a red metal suit. I'm sure they'll all say really funny things, and I'm sure they will be flagged and taken down. But they will probably be funny for those who get the chance to play them first. Maybe these would be best kept unpublished and played with your own teams. Just, don't invite me, k?

    Arc 7: My Own Character's Awesome Story!





    This arc will be a bit harder to spot, and will vary greatly from person to person. But many people, myself unfortunately included, feel like their character has a great story that needs to be told. And honestly, many of them don't. I'm sure there are some great character stories out there, but there are also a lot of cheesy character stories out there. Of course, that's why we have the ratings system out there.

    Arc 8: Super Awesome Challenge!





    This arc doesn't so much have a story associated with it, but it will be packed with the most AV level enemies you can fit in your arc, with supposedly the most powerful power sets possible, and packed as close together as possible. While I'm sure some people will find this fun, unless you give me a real good reason why these people are all together, I'm not interested.

    Arc 9: I Speel Good!





    This is an arc about a chineesee farmer who is superpoor and got struck by a meateor and peeple come from miels aronds to watch him kick evrything to deth. DON'T MOVE IN HIS DIRECTION! HE DETH KICK YOU! cuz he just lerned to tipe and has grate storee to tell and you should play it and when you kill the boss the boss say "rate 5 stars pleeze!" So bee sour to play these missions lots and lost of timz k?

    Arc 10: Click! Win! The End!





    This last arc is something that people will create just to say that they have an arc out there in the MA. There will be one map, one objective, possibly one custom character, and maybe one line of dialog. But a player created it! Not the devs. It just seems like a typical radio/paper mission, but look, it's got their name on it! No really!



    Well, that's all I've got for you this time. I don't know if I'll make this a regular feature, but if you send me a suggestion for another list, I might consider it. And a good title, yes if it's a regular feature, it needs a title. Especially if there are cookies. Yes, top 10 cookies. Ok, no cookies. Catch ya later!















  • Fiction


    City Fiction



    The Redeemers






    Statesman and Grendel exchanged more blows. The city’s champion didn’t precisely know how the wizard talking with him expected a horn to be ripped from the monster’s head, but it was a goal to work with. Other heroes were joining the fray again, and the Cataphracts were whining as they fired up. He didn’t have much time to accomplish what he had to do.



    Grendel made things a little easier for him, though. Ducking low, the gray beast charged at the patriot-colored hero in an attempt to gore him and trample him underneath. While this was notoriously difficult to accomplish with longhorns, he still made the attempt similar to how bulls with the same predicament attacked. Turning his head to one side and snapping it back as he reached his target, he felt a connection, but there was no shout of pain or the sensation of a body crumpling under him.



    Before he knew what was going on, Statesman was on Grendel’s back. The big creature stopped running and looked left, then right, then started trying to grab at the smaller man. The hero rolled away from each grasp, and finally reached up to grab the left horn and started pulling.



    As most anyone would, the monster started trying to pull away. Statesman’s grip was too strong, however, and Grendel wound up only helping him in his quest. In actuality, Marcus was surprised at how easily the horn broke out of the monster’s head.



    Grendel was not happy about the result, though. In the next instant he was roaring, spinning, and backhanding the champion away. The horn fell into the water and Statesman slammed into a support column for the overpass. A moment later, energy blasts from the Cataphracts slammed into the monster and the battle was joined as the first of the heroes closed in.



    As they battled, however, Mortiganen was busy trying to coordinate the endgame. He sent his thoughts to Garm in an effort to maneuver him.



    "You don’t need to do that," the Troll muttered, "I’m standing right next to you."



    "Oh," the wizard pulled his hands away from his temples and leveled his gaze on the green man, "Well.... Why didn’t you join the battle?"



    "Fighting something that’s giving hundreds of heroes trouble doesn’t strike me as a smart thing to do when my own powers are weakening as it is. The day’s been so stressful Doug’s already regrowing her boobs."



    The ogre let out a little squeak of embarrassment and wrapped her arms over her chest. Other members of the group stared incredulously at her and looked to each other for an explanation. Her face seemed to darken as she blushed. It made her feral face look something like a lightly bruised fruit.



    "Later," the former Caliban interrupted before any questions could be asked, "Right now, we need you to tell us this plan of yours to finally take that thug down, Mort."



    "Stab him with his own horn," the wizard replied, "I didn’t say it would be elegant. I suggest tearing open a high-pressure artery. Even if he regenerates, the spray should prevent any closing of the wound and he’ll bleed out."



    "I don’t think Statesman will appreciate us killing him," Ashen Roast said quietly.



    "We don’t have a choice. We need to stop this monster now before innocent people get hurt."







    "Innocents been hurt," a gravelly voice growled to the side, "Or maybe you no consider trolls innocent...."



    "Considering they were doped up to their eyeballs on Superadine," Garm leveled his gaze on the interrupter, "No, Atta."



    The other Caliban stood with a small army of fresh Trolls from all over Paragon City. They stood less of a chance than the heroes already fighting, but they were ready to avenge their fallen brothers.



    "He kill-t kin. You owe me, G. You kill him. You fail, we drop bridge on him."



    Garm looked out the corner of his eye and saw other trolls moving to wire the overpass with dynamite. He could already picture the orders Mortiganen was giving the rest of the heroes to stop the demolition attempt. It was surprising that the trolls thought their plan would work, but they never were ones to think too far ahead.



    "I’ll take that challenge," the former Caliban replied before diving over the side of the overpass.



    He landed in the river hard. He was getting better at leaping, but landings were still troublesome. At least, that’s what he hoped was the problem. The exhaustion he was feeling told otherwise, however. When he pulled his head back out of the waves, he shook the water free and started lurching for the battle.



    When he got to the outskirts of the fight, he started searching for the horn. A hero was batted aside by Grendel and bowled him over. He heard some sort of curse about Trolls not being invited, but kept searching.



    Statesman returned to the battle along with Ms. Liberty and Mynx. Their support was welcome, but largely fruitless. In the heat of the fight, Statesman smashed a lightning charged punch into the monster, lightly shocking everyone around them, too.



    It also sent a charge to Garm and he saw something in the water glow. Grasping it, he yanked Grendel’s horn out of the water and stood triumphantly. He wasn’t sure about the next part, but he didn’t see how he had a choice.



    Grendel wasn’t looking, his attention focused on attempting to use Statesman as a club again. When the hero delivered a right cross that rocked the monster’s head aside, the former Caliban struck by vaulting himself up the gray beast’s back and stabbing the point of the horn into his left shoulder. Garm flipped over the shoulder and crashed into the water at Statesman’s feet.



    The monster reared back and prepared to smash both the city’s champion and the troublesome Troll into oblivion. Then red sprayed around the horn and he stopped. He tugged a little at the protrusion and looked confusedly at Statesman. A moment later, he fell to his knees, his eyes looking about worriedly.



    Grendel’s aorta had been punctured, and the blood was spraying too quickly for him to heal. Loosening the horn from the wound had only made things worse. He wanted to lie down, so he rolled over into the water. His vision darkened and the last thing he saw before everything went black was Statesman looking down glumly at him.



    "I’m sorry," the hero murmured as heroes and heroines picked themselves up around him, "I wish there had been a better way...."















  • The City Scoop




    Because I Have To Look At You...








    Many of you have noticed a distinct lack of articles lately, well some of this was caused by events happening in my life, but mostly, I'm beginning to wonder if I've been working myself out of a job.



    You see, I have only one letter in my mailbox, and it's very hard for me to make a full letter of love and support to but one person.



    Side note, don't worry my little ninja friend, I will be writing you into this article soon.



    I know a lot of my compatriots here working for this lovely publication have let you know that it is because of you that we are here. This is doubly so with me. Help me help you. Trust me, I know there are those of you who need help. I have eyes in Atlas Park; I've seen what you do there.



    Shame on you.



    Battle kilts and Santa hats do NOT an ensemble make.



    Nevertheless, I am going to make yet another attempt at an open letter to you all. I want YOUR opinions on what I should be covering. I still patiently await the lovely Cabal inspired gowns that I saw in Fashion Week to make their way across the world. Trust me on this, worth every penny.



    Needless to say, I am thinking of taking a more sensible approach to fashion this week. I will do my best to paraphrase what many leaders in style have to say, as frankly, I'm not one to cite sources of inspiration, nor do I know if my editors will allow direct quoting.



    The first thing I want you to know is this: Your costume is an ensemble, like ANY garment you may have. The same rules apply to a nightgown as to a Night Stalker. So many feel that heroes, villains, shoe salesmen, what have you, play by a different rule when in your work garb. This simply is NOT the case.



    Take it from a well-known fashionista, whom I have the utmost respect for, he taught at a prestigious school and hosts several shows on the topic, I'm sure you can even catch him on WSPDR from time to time.



    Three words to live by from this man. "Silhouette, proportion, fit." But what DOES that mean? I know I have said it a few times in past letters, and there is reason for it. It's very important to know these simple rules.



    SILHOUETTE (from wiki): "A silhouette is a view of an object or scene consisting of the outline and a featureless interior, with the silhouetted object usually being black. The term was initially applied in the 18th century to portraits or other pictorial representations cut from thin black card.



    The term has been extended to describe the sight or image of a person, object, or scene that is backlit, and appears dark against a lighter background. Because a silhouette emphasizes the outline, the fields of fashion and fitness also use the word to describe the shape of a person's body or the shape created by wearing clothing of a particular style or period.



    Silhouette images may be created in any artistic media, but the tradition of cutting portraits from black card has continued into the 21st century. Statesman wears vertical lines to hide a beer gut."



    As you can see, it is important to know how the general LOOK of you will be. That armor may seem well to do, but from the distance, it can be bulky, ill equipped, or just not right. Sometimes knowing this can assist you in choosing the right way to go about your costume, even before the color matching problems begin to happen. Before you finalize your look, step one should be to SEE that silhouette... turn that thing pitch black and step back, look at it from various angles, and if it looks painful to the eyes, go back to the drawing board. Many people with wings never do this. They don't consider their wings in silhouette and as such look mismatched, even if the costume would be perfect on someone without them.



    I have no idea where that last edit in the article came from, by the way, but it's TRUE.



    Now then, let us move to PROPORTION, stage two.




    Proportion (from dictionary.com): pro-por-tion -noun

    1. comparative relation between things or magnitudes as to size, quantity, number, etc.; ratio.

    2. proper relation between things or parts: to have tastes way out of proportion to one's financial means.

    3. relative size or extent.

    4. proportions, dimensions or size: a rock of gigantic proportions.

    5. a portion or part in its relation to the whole: A large proportion of the debt remains.

    6. symmetry, harmony, or balance: an architect with a sense of proportion.

    7. the significance of a thing or event that an objective view reveals: You must try to see these mishaps in proportion.

    8. Mathematics. a relation of four quantities such that the first divided by the second is equal to the third divided by the fourth; the equality of ratios. Compare rule of three.

    9. Archaic. analogy; comparison.




    Many of these I could use as the basis for what I'm going to say, but I want whatever caught your eye to be what you should meditate on. Large shoulders lead to an assumption of a slender waist, Bulky boots can make someone look shorter. Tar and feathering a supermodel is an easy way of faking having Swan at a show. Take into account your HONEST dimensions, and realize what looks good on one person, even if you alter the patterns, may not look good on you. Vice versa as well. Now as much as I will admit to loving a standardized uniform, much consideration must go into it to make it UNIVERSALLY appealing. Many things go through iterations, seasons. When I took over this post from my predecessor whom I had... well that's discussion for another day. The design work he had was shuddering to put it lightly. It's was *SO* 60's.



    I had, at first, to wear a Raspberry beret. Yes, like the kind you find in a secondhand store. He apparently liked, and was inspired by, certain musical artists.



    Finally, I am going to bring you to FIT



    Do I really HAVE to explain this, poodles? Defining fit. No, I won't do it. Even you, my muddled masses, should know that if it looks like a pit-bull tried to make it a chew toy when you were still wearing it, it's NOT going to work. Simple answer, your clothes need to fit. I'm looking at YOU Luddites. Let's just hope movable type is archaic enough for them to deal with if they read this.



    As I said before I am eagerly awaiting the opening of some silly little arcade Dr. Aeon has funded. Goodness knows the outfit he had me design for him cost him a small fortune. Still, the more I hear word on the street, when I'm forced to go down there... amongst the grubby little "people..." it's all the rage.



    Speaking of that, due to an unfortunate accident, my private copter was in for repairs this week and I had the horrible experience of having to ride one of the Ferries to my office. I will not go into details other than I am ashamed, deeply ashamed of the quality, or lack thereof, of the people whom I find on those fetid little things. Side note....



    DO YOU KNOW HOW HARD IT IS TO GET URINE STAINS OUT OF ITALIAN SHOES? You dirty little monkeys. From now on, I'll telecommute.





    Oh by the way, if you are all VERY nice, and lucky, I may be making over THIS gentleman for you next week.



    Only if I get lots of letters though! Help your Uncle Fabulous, you know you want to. If not for me, do it for those who are seen with you.




    Love and Hugs,



    Arbiter Fabulous



    PS: I'm still waiting to hear back from you all what well-known heroes and villains of Paragon City and the Etoile Islands you would like to see made over!



    PPS: seriously, 1 letter in my mailbox, poodles? I love you, but you're killing me, sweeties!



    PPSS: Awesome button for a chest accessory, yes or no? Discuss!



    *PLEASE, and I do politely and graciously implore all of you, my fellow players, to please send letters, for advice or not to Equation on the forums. Send good letters, hate mail, anything, I'll find a use for it!*




    Vol. 2, Issue 37



    Mar 13, 2009




    This Issue:



    Fiction


    Humor


    Base Showcase


    Community



    Art



    Food & Recipes



    Comic


    Masthead












    Calendar:





    Pinnacle

    Saturday,
    March 14th, 9:00 pm EST:
    Saint Patty's Day Player Auction








    Remember, event planners! Get an Event Reporting Form from the Scoop, and tell us how your event went!




















    Hericane

    by Russ Platt














    The City Scoop would like to thank the artists of City of Heroes / City of Villains who have volunteered artwork to be featured in the Scoop. We have more art than usual this issue, and all of it is because of the hard work and talent of these folks. It is all available due to their generosity, as well as that of the collectors who commissioned it.








  • [ QUOTE ]
    I came across this lil music Vid and had to share it with you all.

    Great job, must watch !!

    Eben Brooks: Personal Archvillain

    [/ QUOTE ]

    That was awesome!
  • Niviene

    Guess Who?

    [ QUOTE ]
    One for me...

    [/ QUOTE ]

    Insane! I love it.
  • Vol. 2, Issues 36

    March 6th, 2009


    The City Scoop a publication for Supers by Supers! Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

    If you have a Classified Ad you would like included or join "The City Scoop" team please contact: Marcian Tobay

    If you have an interview please contact: EmperorSteele or HumanMiracle

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    If you have a base you would like featured, please contact EnnVee

    Finally if you have a Recipe you would like included please contact: MistressNoire
  • Vol. 2, Issue 36
    March 6th, 2009


    The City Scoop a publication for Supers by Supers!

    Read the latest publication and then join in on the community discussion!

    If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

    If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe

    If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX

    If you have a base you would like featured, please contact EnnVee

    Finally if you have a Classified Ad or Recipe you would like included please contact: MistressNoire










  • The Hecktic Life























































































































































    The City Scoop Staff





















































































































































  • Fiction


    City Fiction



    The Redeemers






    Grendel held the city’s greatest champion out at arm’s length. With the hero’s hands pinned within those massive paws, there was little he could do to fight against the monster. The monster, however, had a plan to basically pull Statesman apart.



    This proved easier planned than accomplished, however. While he was much smaller, the hero still had tremendous reserves of strength and power that much of the world still hadn’t witnessed yet. No matter how hard Grendel tried to pull him apart like a wishbone, he simply couldn’t succeed.



    This didn’t stop the beast, however. As other heroes, heroines and Trolls tried to free their de facto leader, he simply swung the man around like a club and batted them aside. Running out of options, Statesman thought hard and hoped Sister Psyche or other psychics were close enough to hear the plan. With no other recourse, he turned to the nearest meta-humans and shouted, "Get out of the water!"



    Mortiganen had heard the call, though his connection hadn’t been psychic. Such methods of communication could cause ripples on the Aetherial planes, and he happened to catch one of the eddies (not that it was difficult to find, radiating with urgency as it was). He could tell numerous nearby psychics were trying to pull unwitting meta-humans away from the fight, but he had a better plan.



    "Genji," his raspy voice sounded more forced than normal, "Bring them out of the water. All of them."



    "What?" the young Asian man shouted, "Mister Mortiganen... I... I can’t...."



    The wizard rounded on the sorcerer and gripped him by the shoulders. Focusing his pitch black eyes on the younger man’s brown ones, he treated Genji to a glimpse of the knowledge contained within his mind.



    "Boy, you have the capability, the power, and the youth to live through what you’re about to do! I would do it myself, but the stress would surely kill me... But if you need, I could lend you some of my power...."



    A ribbon of blue light wafted from the older man’s hand into the sorcerer’s. As it coalesced in the young man’s hand, Atomoyo suddenly felt like he could do anything.



    "I... I understand...."



    The meta-humans could feel it in the air. Their hair (for those that had it) started standing up or on end. Little sparks were arcing off any exposed rebar and everybody realized they had to move fast. Unfortunately, events were moving along much more quickly than anyone could run, jump, or fly.



    There was a bright flash, and some thought it was the end. Instead, floating as near the center of the gathered heroes and heroines as he could locate, Genji Atamoyo spread his hands wide, muttering a chant he never thought he would apply in such a way. When he finished, he swung his arms before him, drawing his forearms up with his fists clenched and palms pointed toward his body. There was a terrible rushing sound, like a hurricane, and every costumed body was yanked from where they treaded, perched, or floated by a powerful wind only to find themselves deposited on one of the overpasses above the battle. They were fortunate, most of the traffic had stopped of its own volition when the battle started, and what little was left had been halted by police roadblocks seeking to prevent any loss of civilian life.



    Genji collapsed in the center of the group of bewildered meta-humans, his body glowing briefly with blue light. Mortiganen marched up to his prone form and knelt down. Patting him on the shoulder, he whispered something to the young man that seemed to make him stir.






    Mider Caid also approached the young sorcerer and knelt beside him. However, he said nothing. Instead, he glared at his group’s leader, the message that he intended to have words with the old man later clearly evident. Mortiganen’s impassive return stare conveyed his lack of concern.



    "Look!" a heroine shouted and pointed over the side of the overpass.



    Below them, Statesman’s plan came to fruition, and bolts of lightning slammed into him and Grendel. The water flashed brilliantly repeatedly as the electric arcs lanced through the two again and again. Statesman could take the hits. Grendel, it seemed, couldn’t take quite that much. A few times, his bones seemed to be visible through his skin. A final explosion launched the hero out of the monster’s grasp and Grendel rolled backwards into the water.



    Pushing himself out of the roiling waves caused by the big creature’s fall, Statesman surveyed the scene. It all seemed too easy to him. Looking to his left, he saw the Cataphracts had shut down during the lightning storm he generated. Shortly, however, they would fire up again and start firing volleys into the creature. Shortly, the battle would be over.



    "Statesman," he heard a raspy voice hiss in his head, "Listen to me! Brute force will not stop this thing!"



    Grendel was already starting to stir.



    "Who are you?" the hero asked.



    "Something of an employee of yours, oddly enough," the voice replied, "Were I inclined to follow classic behavioral archetypes, I believe I would chafe at saying such a thing, but I don’t, so you can take my advice with the understanding that I am indeed trying to help."



    "I’m inclined to disagree, but I have little recourse. What is your idea?"



    "Its body seems to be damaged by force, if not much of anything else. I know it will be a long time until you can strike it with another lightning storm and even if Synapse arrives after ensuring the citizens of this city are a safe distance away, we both know he lacks your energetic strength. We have to fight this thing with what we know can harm it. Its jaw was broken earlier; the skeleton can be affected and manipulated, but that can only take us so far...."



    "He’s getting up... Do you have a plan or not?"



    Grendel knelt before Statesman. His dull red eyes were leveled on the smaller human’s. While he’d shown intelligence before, all his gaze displayed at this point was malice.



    "It’s simple," Mortiganen finished hastily, "Rip off a horn."


















  • Bases




    South of Heaven


    Interview With: Bigg Daddie



    Q) What is the name of your group and what made you choose it?




    A) South of Heaven. Slayer is one of my favorite bands and the title was perfect for a villain group.

    Q) What is your base designer(s) name




    A) Bigg Daddie

    Q) What server is your base on?




    A) Guardian

    Q) When was your villain group established?




    A) About the same week CoV came out in 2005.

    Q) What is the approximate value of your base?




    A) A little over 70 million prestige.

    Q) How much time have you/your designer(s) invested in your base since you started building?





    A) Countless hours...It gets changed all the time.

    Q) What is your/your designer(s) favorite base item? Least favorite?




    A) I'd say right now, safes are my favorite item with floor tiles being a close second. They have made editing much easier and more fun. I'm glad to say that magic desks are my least favorite now.

    Q) What is your/your designer(s) favorite thing about base editing? Least favorite?




    A) I like sharing my idea's with other base designer's it helps a lot to see other peoples work. My least favorite thing about editing would probably be the horrible lag I get when inside the editor sometimes.

    Q) Did you get your inspiration from anyone specific or was it right from your imagination?




    A) My inspiration has come from a number of people with my most recent designs. I'd have to mention Raid and Xr8ed for their ideas with their bases. And also Southern, for her ideas along with my own that have shaped how the SOH base looks now.

    Q) If you/your designer(s) could give just one piece of advice to a new base editor, what would it be and why?




    A) Keep your base designs simple and clean so your SG can use the base efficiently. Nobody likes to get lost or be tripping over a 1000 things to get what they need and exit. Try and keep the entrance, infirmary, teleport room and a workshop all close together for quick easy access. Your SG will love you for it, trust me.






























    Video Base Tour:














  • Behind the Walls



    7. We Wish You Wouldn't






    We've spent a lot of time talking about what should happen or what players should do in certain situations. Or, rather, I've been writing about that, and you've been reading. It's going to stay that way, for the most part.



    But. There are some things that players do. Not all players, because most of you will never deal with GMs. Not all players who deal with GMs, because these don't cover every situation. Not to say that this behavior will stop just because anyone wants it to. It's mostly borne of human nature coupled with uncertainty and a lack of information, and generally isn't against the rules, though it usually creates frustration, which isn't fun.



    Maybe knowing our take on things, some behavior will change, but maybe not. In any case, we wish you wouldn't do these things. We'll probably have more of these at a later date, but here are three.

    Using auction houses as extra inventory.





    Yeah, I know, City of Heroes has a whole lot of stuff. Enhancements, Salvage, Recipes. Maybe you don't have a handy way to access your Vault. Maybe it's already full of stuff. Maybe you don't have a Super Group or Villain Group with a base full of Enhancement Tables, Inspiration Collectors, or Salvage Racks.



    I'm not about to play designer and suggest what all this was meant to do. But the drive to hoard "stuff," the "I might need it later" instinct, is very real and very understandable.



    So is the drive to skip over text that looks boring. I'll just quote from what the Wentworth's Information Representative tells Heroes who visit:



    Your items will stay up for sale indefinitely, as long as you are active in the community. If you disappear for 60 days or more, your items will be lost.





    Here's what the guy known as Looks Like He Knows Something, who hangs out near the Black Market locations, tells Villains:



    The stuff you're selling will appear indefinitely, as long as you show up once in a while. If you got AWOL for 60 days or more, they're gone, pal.





    These characters are saying pretty much the same thing, in fairly clear language, albeit in-character speak meant to imply that they are real people who live in a virtual world. The message in more "OOC" language is, characters that aren't played for more than 2 months (60 days) get their auction house inventories wiped.



    It makes sense to have handy space for items. The auction house enables players to continue playing after putting items up for sale or bidding on items they want, even if the items they want aren't available for that bid, or a bidder for their asking price isn't available yet. The assumption is that players will come by every so often and "settle their accounts," as it were.



    And yet, every so often, we'll get a petition from a player who hasn't played a certain character in a long time. Maybe let his or her account lapse, and knowing that the characters would still be there, decided to go back to the complete set of Level 50 Apocalypse Recipes that were left in at the auction house without a sale price (for whatever reason) and can't find them. First thing the GM does in such a situation is pull logs to see when the character logged on last, knowing full well what the response is likely to be.



    I don't mean to sound like I'm belittling those that have had this happen to them. It just seems like something important enough for players to tell each other, which is why I'm writing about it now. Not using the auction house as extra inventory means players won't forget about stuff that's there, and won't be disappointed when, after 60 days of not playing a certain character, they go back to Wentworth's or the Black Market and find it's gone.



    Yeah, so, please don't do that.

    (continued)



    (from previous)


    Spending money when something goes wrong.




    We saw a lot of this a few weeks ago when a lot of Heroes and Villains alike got zapped by the Average Sized Thighs Ray. Actually, what happened was a bug related to character's leg proportions, making them taller or shorter when they moved between zones.



    In City of Heroes, where dressing up your character is one of the main draws for players, more than a few players understandably freaked out about this. A decision was made fairly early to compensate all players with a free tailor session for every costume slot on every account, in addition to a quick patch to fix the problem.



    In the meantime, however, some players already crowded into the tailor shops to rebuild their costumes, assuming they needed to do so to fix the problem. Some claimed to spend seven figures' worth of Influence and/or Infamy, or any free tailor sessions they had available.



    Influence and Infamy is in-game money. Here's another example. Player finds his or her character name looks strange, maybe because of a display error, or maybe because a GM changed it (subject for a later article, but there are reasons for this.) Without checking e-mail, he or she immediately logs off and spends $9.99 on a Rename Token from the store at their login screen.



    We're seeing a variation of this recently, as there is a known issue with the Rename Token tool accepting names that the game servers do not. So players try to make names with double spaces, letters with diacriticals or some other weird ASCII or Unicode characters, then wonder why it came out screwy when they try to play the character.



    So they buy another Rename Token.



    The message here isn't that we don't want you spending money. Just don't spend money when something Looks Wrong. Send us a petition. We'll give you a straight answer. No charge.



    Finally, a quick one, because this is getting long in the tooth.

    Filing petitions on behalf of friends.




    Yes, we understand you were on a Task Force mission and didn’t get the correct number of Merit Rewards, but everyone in the team needs to file separate petitions.



    Yes, we’re getting a lot of these lately. We appreciate your patience and cooperation. One at a time, please.



    (The good news is, if you all file your own petitions at around the same time, we can search the same time interval for every character, and just change the name each time.)

    More from Behind the Walls:
    1. Four Points
    2. Terms
    3. Truths
    4. Disciplinary Measures
    5. Keeping In Touch
    6. Advice and Feedback






















  • Community




    Get Involved!



    What About the Why?






    It's been a nice long run. We've talked about a lot of things, from supergroups to community groups to the City Scoop, from organizing parties to GM fights and task forces. We've talked about global channels. We've talked about what to do if a griefer shows up and how to deal with the stress that can come at unexpected times during an event. We've talked about the various merits of being an event organizer and host.



    Wait, what do you mean, "No, we haven't!" I could have sworn we talked about that at least three times. No? Okay, well, that's what we'll talk about this week.



    Why should you host an event? Of course there are many other talented players out there, social people who love to hold events and get people together. With all these other people holding events, why does it matter if you do or not?



    You are a unique player, whether you're a hero or a villain, and no one - repeat, no one - is going to run an event in quite the same way that you can. Sure, fifty people a day might run costume contests in Atlas Park, but they have different rules, different ways of talking to the participants, different prizes - and different participants. After all, while some players might hang around in Atlas Park (or Mercy Island) all day waiting for costume contests to happen, most are trying to get out of those zones as fast as they possibly can. Even if some of the participants are the same, you may choose different winners. For example, one costume contest I went to, the organizer chose only costumes that were clearly costume sets (Jester, Sinister, etc.) and one held ten minutes later - with many of the same participants -chose three completely different winners based on the creativity of the costumes.



    What do you get out of hosting an event? This is the question people like to ask the most: "What's in it for me? I do all this work, give out all these prizes, and you've already said that a lot of the time I will not even get a thank you! So what do I get out of all of this?"



    The easy answer to this question is recognition. Once you start hosting events, posting on the forums, and mingling with other players, people will know your name. It's an ego thing.



    The hard answer is, once in a while, something completely awesome will happen. It means so much to have a new player post in your event thread and tell you how proud they were to win and how much the prize meant to them, or to have a player show up at one of your parties and say, "I was actually going to let my subscription lapse, but that was before I knew people had parties like this! This is so much fun!" I've had both of those things happen to me before. Trust me, when they happen to you, you will remember them and you will feel good about them. There is a lot of pride to be felt in hosting a good event and knowing that people are enjoying it, more so when they recognize you for it by asking when the next one will be.



    Yes, a lot of the time, people will come to your events and leave without ever saying a word to you (let alone saying thank you) and yes, a lot of the time, you will get nothing tangible from an event. It seems like a thankless job, doesn't it?



    Only one way to really find out whether you're cut out for running events and joining community groups and writing for the Scoop and all that other good stuff we've talked about, and that is-yep, you guessed it!-get involved!



    P.S.: Yes, this is the last article in the Get Involved! series. However, I will now be spending time covering peoples' events and letting the Scoop readers know how you got involved! If you have an event that you would like covered or you know someone who has gotten involved in a big way, send me a PM and let me know! I'm willing to travel to any server in order to get the story! For events, you can also use the Scoop's new Event Submission form! I'm also still looking for people to interview for an article on how CoX changes peoples' lives in ways big and small, so if you have something, let me know! - Kyo




    PvPEC


    Your PvPEC Reps!







    Champion Server Organizer: CriticalKat



    Back when COV first went live and SG bases were introduced in to the game, I started my own SG. Initially we were very small, maybe 15-20 of us that were extremely hardcore gamers. We decided from day one that we wanted to do base raids and get lots of IOP's.



    So we started practicing with Earthguard and HVND primarily. Initially there were not really any SG's or VG's on Champion that were doing base raids besides those 2 groups. So here we were, a strictly PvE SG facing off against very hardcore PvP groups. We got our butts handed to us of course. However, both of them were extremely helpful and offered pointers. We quickly became very good, especially for being a PvE SG.



    Well through those base raids, I ended out with several of their leaders/members on my global and started joining them in Sirens Call when they were PvPing. From there I met some pretty cool people that eventually ended out forming Vori, and I also hooked up with some members of Shadow Kings and Envy. I really sucked at PvP - no matter what toon I played, I sucked. A few of them gave me some pointers and taught me some things, and eventually I got a little better and found my niche; support toons. Specifically, an empath. Seems like with most PvPers it is just a gift that comes naturally. With me, that wasn't the case; it took a lot of hard work to get decent.



    Eventually I ended out approaching PCJL about joining their test ladder team. Several of them were in-game friends of mine so it only made sense. They didn't accept me on the roster right away; I had to earn my spot and practice hard with them for a while. Even though I have moved on to be on a few different teams since PCJL, I have always considered them to be the team that taught me the most.



    I would have to say that I actually got heavily involved in PvP due to just a handful of people. Even though I sucked, they were always inviting me to come to the zones, to practice and PvP with them. I still suck for the most part, but love every minute of it.




    Champion's Supergroup Rumble








    Which Supergroup/Villain Group reigns Supreme?

    Does your SG/VG kick some serious butt in the arena?

    Or maybe they run the quickest ITF on the server?




    This event is to test and find out which Champion SG/VG is the best. Prestige is just a number. Fancy bases don't mean a whole lot either. What is important is the camaraderie that a SG/VG has. Do they team together often? Do they help each other?



    On Saturday March 7th, 2009 we will put the Champion server to the ultimate test.



    This event will consist of 3 sub-events meant to challenge and test the SG's/VG's competing. Each sub-event will have a scoring system that varies. The scores from all 3 sub-events will be averaged to determine which SG/VG scored the highest, thus giving us our winning group.

    Sub-Events






    5-8pm EST: Task Force Race: Lady Grey Task Force
    8pm EST: Hero Monster Mash: Tempest Quay
    9pm EST: Villain Monster Mash: Monster Island
    10pm EST: SG/VG Battle Royale SHW: Pocket D





    See this thread for full rules and details.

    Sign-up Form

      [*]
      Name of SG/VG --

      Is this a hero or villain group? --

      Forum name of leader --

      In-game global of leader --

      Below please list all potential names of your SG/VG divisions that may be participating --

      Have you read and understand all of the rules? [/list]


      Please fill out the above form in its entirety and post it in this thread if your group would like to compete.



      Hope to see lots of groups sign up for this, and hoping the Champion server enjoys yet another event hosted by P.E.R.C. and the PvPEC.


















  • Food & Recipes



    From EnnVee's Kitchen to yours!






    Quick 'N Easy Pork Chop Simmer




    These juicy pork chops simmer in a simple saucy glaze made from dressing and barbecue sauce! You'll never believe how easy it is.

    Ingredients:





    1/4 cup Barbecue Sauce

    1/4 cup Zesty Italian Dressing


    1 tablespoon Honey Mustard

    4 bone-in pork chops, 3/4 inch thick

    2 cups thinly sliced carrots

    3 cups hot cooked MINUTE White Rice



    Cooking Directions:

      [*]Mix barbecue sauce, dressing, and mustard in glass baking dish or large resealable plastic bag until well blended. Remove 6 Tbsp. of the marinade for later use.[*]Add chops to remaining 3 Tbsp. marinade in baking dish; refrigerate at least 10 min. or overnight to marinate.
      [*]Cook chops in large skillet on medium heat 5 min.; turn chops over. Add reserved marinade and carrots; cover. Cook 7 to 10 min. or until sauce thickens and chops are cooked through, stirring occasionally.[*]Serve with the hot cooked rice.[/list]

      Yield: 4 servings

      Notes:



      Easy Cleanup - Try marinating pork chops in resealable plastic bag - then there's no baking dish to wash!


      Substitute MINUTE Brown Rice, prepared as directed on package for 4 servings, for the white rice.












      Flame Enchantress

      by PANGular



    Die Kuche von Barron
    (Barron's Kitchen)





    Cowboy Meatloaf



    Ingredients:




    Meatloaf
      [*]
      2-2 1/2 lbs. of 85% lean ground beef

      3 eggs


      1 Small onion (your choice, red, white, or Vidalia)

      1 Red bell pepper

      1 Green bell pepper

      1 small can diced green chiles

      1 Tbsp salt (or sea salt)

      1 Tbsp ground black pepper (preferably fresh ground, they sell the all-in-one grinders at your supermarket cheap nowadays)

      3 Tbsp Chile powder (or to taste, depends on if you like it hot)

      4 Slices of bread, toasted and smashed up for breadcrumbs
      [/list]


      Cornbread
        [*]1 box of your favorite mix, and all the fixin's it takes to make your flavor.[/list]
        Prep:




        Preheat oven to about 400 degrees Fahrenheit (or to the cornbread specs)



        Combine ground beef, eggs, dry ingredients, the two bell peppers, and onion (diced OR sliced thin) in a large bowl. Knead with hands for a SHORT while, just until ingredients are blended well.



        In a 9"x13" glass or metal pan, lightly grease with butter, and press meat mixture in firmly, but don't mash. Make sure it is a level surface, and then press a "ditch" roughly the size of a brick into the middle of the meat, make it about 1 1/2" deep.



        Next open and drain the can of green chiles, and line the ditch with them. Pour in your favorite cornbread mixture, careful not to spill any over the top, we want to keep it in its place.



        Slap that pan in the oven, cook according to cornbread recipe on the box, and add about 10-15 min.



        PRESTO CHANGE-O!



        Now you have a meal fit for a... you.



        Notice the great big honkin' heap o' cornbread stickin' out of the top of your favorite home cooked meal!



        Cut with a thin spatula, and serve!


        Dress it up with some smashed taters and you got a happy tummy!



        Happy scarfin!













  • Art


    Visions







    As I sift through the Forum threads of the talented and creative players we have, I am amazed at the talent that I see! "Who are these people?" I ask myself. I wander through the Forums, thread by thread, and I find myself drawn to all different types of styles…sketches, inks, crayon, marker, photo-shopped and some other styles that are so outstanding, I have yet to discover the names of their canvas of choice.



    I ask myself, "What must it feel like to have such talent? Where do their ideas come from? Are they born with it, or is there something more sinister behind their talents?" Hmmm, sinister. Is it possible that these creative souls had been abducted by the Rikti? Or perhaps kidnapped by the 5th Column and somehow altered? Or maybe, just maybe, they had been captured by the ominous Ghost Widow - or the infamous Lord Recluse himself! I need to get the scoop on this!






    So, I set out to the Forums where most of these talented artists hang out and one by one, I spoke to each one of them. I intensely watched them as they shared their stories with me. Each story is as unique as each artist. However, the common thread between all of them is the sparkle in their eyes as they shared their stories. Their hands and bodies became very animated and expressive as they continued to share what drives their creative talents. I found that their enthusiasm and energy were intoxicating to me! To harness such energy would be a crime! To inspire such creativity to flow freely and wildly would be justified! I need to see more! More of the world that these creative artists of Paragon City and the Rogue Isles see!



    And, I now know where it all comes from! It does not come from being abducted by the Rikti or kidnapped by the 5th Column. Nor does it come from being captured by Ghost Widow or Lord Recluse. It comes from their souls…deep within their souls! It comes from their camaraderie and friendships that have been forged out of the love for their toons!



    As I close, I ask for only one thing… send me your visions for the Scoop!






    Catch Me!

    by SpasmaKat















  • The City Scoop




    The People On…
    Secret Identities:
    Part 4







    Well readers, I am back, and might I add how fine you are all looking today? Ok, so I can’t REALLY see you, but I can only assume that you are all looking good. I mean, who else but extremely fashionable and knowledgeable people read my articles, right? Anywho, we’ve been looking into the puzzling question of secret identities over the past several weeks and I have to say, I have a new perspective on the whole thing. Some believe that the government control we have in our fair city is a necessity to keep the rabble-rousing heroes in check. Others believe that it may just be a formality, and that the secret identities should be kept just that, secret. Whatever the case may be for heroes, we have yet to actually look at the final part in this saga of knowledge seeking. I know, that sounds so epic doesn’t it? We have not asked the big question: what about villains? As you know, I am all about the fair representation of those of whom I write and study. I hold no grudges or prejudices, even though a villain was found to be the culprit who stole my car. I tracked down a different villain and asked what he thought on the issue of villain secret identities. Let’s see what Donald Jones has to say, shall we?




    Scoop Man: Excuse me? I’m Scoop Man, I was wondering if I could ask you a few questions.



    Donald Jones:Hm? Oh yeah! You’re that guy going around and asking about secret identities lately, huh?



    SM: Um, yes. Is that a problem?



    DJ: No, no! I’m curious as to why you want to talk to me though.



    SM: Well, so far the only opinions I’ve had have been concerning the secret identities of heroes. I hoping we could talk about the villain side of that.



    DJ: To set the record straight, I guess, we might have to call them "aliases" and not "secret identities." Looking into how we operate and how we are handled here on the Isles, I would say we have a more criminal outlook on everything under the sun. So to go to your topic I would say that villains are set into two categories as far as that is concerned.



    SM: How so?



    DJ: Well, first you have the people working for Arachnos. Their entire lives are on files and they have no secrets from the organization itself. Then there are the hardened villains, the ones that get caught the most and have tons of nemesis over in the city. They’ve been in jail so many times and have been investigated by heroes so often that a lot is known about them, even their birth names.



    SM: Is there a distinction between birth names and villain names?



    DJ: Oh, yeah. Some of the villains take their "villain name" as their real name. Say some guy’s birth name is Craig McDonald, but he dresses up and goes by "The Eviscerated." He believes that is his real name. His birth name is the "alias."



    SM: How about you? You go by your birth name, don’t you?



    DJ: Yes. I feel I don’t need a fancy title or flashy name to go around doing what I do, you know? I also feel that people shouting my real name in terror is much more fun than hearing something like "The Spectral Demon" or something ridiculous of that nature.



    SM: Riiiiight. You said before that there were two groups. I assume we talked mostly about just one of them right now, correct?



    DJ: Right. So the people in the second group are the ones who don’t want people to know their birth names. Like the heroes in Paragon, they have something to hide or lose by having that name public. Maybe they run a respectable business on the side, or they have family that could be hurt by another villain. Who knows? But the bottom line is that they prefer the anonymity far more than the fame and fear. Those who pick "villain names" do it for the glory and because they don’t care about their birth names. Those who hide it, care about it.



    SM: Would you say those who hide it are more in touch with their true identities than those with "villain names?"



    DJ: Depends. Some people here are real wack-jobs, so to them, the “villain name” is who they really are. Others have motives for having one or just don’t like their real name. But those who hide their name may have some deeper connection to humanity to those who separate themselves entirely by making a friggin’ stage name.



    SM: I see. That is a very interesting perspective.



    DJ: It was a very interesting question.



    SM: Heh, thank you. And, thank you for talking to me.



    DJ: My pleasure.




    Well that was an interesting answer wasn’t it? He may have a point about the whole connection to humanity thing, too. Looking into the whole “Birth Name vs. Villain Name” psychology can actually bring some new light into how we view villains as a whole. I’m not saying we should have preferential treatment for those who break the law or try to take over the world, but we should at least recognize the differences between certain types of villains. Maybe that’s what they want? I may just have to look into that next time when I…GET THE SCOOP!




    Vol. 2, Issue 36



    Mar 6, 2009




    This Issue:


    Art



    Food & Recipes




    Community






    Base Showcase


    Fiction


    Comic


    Masthead





    Calendar:






    Pinnacle
    Friday,
    March 6th, 8:00 pm EST:
    All-Illusion Team Play




    Freedom

    Saturday,
    March 7th, 3:00 pm EST:
    Homage Costume Contest





    Protector

    Saturday,
    March 7th, 8:00 pm EST:
    Nieblue and Miss Aloe In-game Wedding and Reception





    Guardian

    Saturday,
    March 7th, 9:00 pm EST:
    Kay's Elite ITF






    Triumph

    Saturday,
    March 7th, 10:00 pm EST:
    Hamidom Raid (see link in thread)






    Virtue

    Sunday,
    March 8th, 6:00 pm EDT:
    PostyCon '09






    Champion

    Monday,
    March 9th, 10:00 pm EDT:
    The High Society Order Announcement Ball







    Remember, event planners! Get an Event Reporting Form from the Scoop, and tell us how your event went!
















    Reminder from the City Scoop Staff: The US and Canada go to Daylight Savings Time this Sunday at 2am! Turn your clocks forward 1 hour, and all North American times will be DT instead of ST!


  • Niviene

    Guess Who?

    [ QUOTE ]
    I'm sure you will know soon enough...

    ... and no he doesn't pay me. lolol

    LJ

    [/ QUOTE ]

    heh that was lots of fun. Forgot what was going on and for a min it felt like Pictionary..

    It's a House... Turkey... Sky Scraper... Body Bag... Robber in a mask... Grim Reaper... Ohhh it's TA